PadController/static.h

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2022-08-21 14:00:32 +02:00
#define relay_1 12
#define relay_2 13
#define LIGHT_SENSOR_PIN 36
//System btns color
#define BLEColorNotConnected CRGB(0,0,255)
#define BLEColorConnected CRGB(50,50,255)
#define NRFColorNotConnected CRGB(0,255,0)
#define NRFColorConnected CRGB(50,255,50)
#define DebugColor CRGB(255,255,0)
//input numbers
#define NUM_BTNS 20
#define LED_DATA_PIN 15
#define NUM_ANALOG 8
#define NUM_LEDS NUM_BTNS+2
//button timing
#define short_click 500
#define long_click 1000
#define double_click_brake 250
//mode
#define mode_radio 0
#define mode_bluetooth 1
#define mode_debug 2
//rpi
#define rpi_off 0
#define rpi_starting 1
#define rpi_on 2
#define rpi_stoping 3
#define rpi_unknown 4 //shut be on
#define rpi_max_boot_time 30000
#define rpi_stop_time 30000
#define rpi_max_black_time 10000
//Seriel commands
#define Serial_end 0xff
//rpi --> esp32 (back is awnser)
#define cmd_check 0b00000001
#define cmd_setMode 0b00000010
// > uint8_t:mode
// < bool:ok
#define cmd_getStatus 0b00000011
// < uint8_t:mode, bool:connected
//esp32 --> rpi (back is awnser)
#define cmd_empty 0b00000000
//radio
//types
//hid (input)
/*
[byte] mode|submode, [byte] value
//color if btn(default)
mode: #00, value:? unsigned 1
mode: #1t, value: x normal btn 2 (off/on)
mode: #2t, value: x seemingly switch 3 (off/down/on)
mode: #3t, value: x switch 3 (off/down/on)
//t
0: x = 0-255 scancode
1: x = 1-16 MediaKey
2: x = 1-13 Gamepadbtns
3: x = 0-3 HAT
4: x = 0-4 Mouse
mode: #4j, value: value to set or analoge input setAnaloge 2 (off/on)
mode: #5j, value: amount or multiplay of joystick percentage incrementalchange (down) 2 (off/on)
mode: #6j, value: amount or multiplay of joystick percentage incrementalchange (up) 2 (off/on)
//j ble
0-7 analog inputs (lx, ly, rx, ry, lt, rt, lr, rr)
8-9 mouse directions (x,y)
a-b mouse wheel (v,h)
//j nrf
0-f analoge value
function: [{ mode|submode, value }, ...] for every
// 8x analoge (ilx, ily, irx, iry, ilt, irt, ilr, irr)
8x hat (lt, lr, ld, ll, rt, rr, rb, rl)
10x btns (from left to right)
theme: [{color1 (off), color2 (on), color2 (down)}, ...]
// 8x hat (lt, lr, ld, ll, rt, rr, rb, rl)
10x btns (from left to right)
*/