Data-fetch routine:
fetch room information from server
-> if unsuccessfull load room from disk
The room will automatically be closed,
if either of the following conditions apply:
- the user is offline and no data was found on disk
- the network request returned a server error
and rewrote the component's network requests.
showSimpleSnackbar, allows displaying a simple snackbar,
with text and one action button, that can be clicked.
doNetworkRequest is supposed to be a wrapper for the
already existing post* functions.
It aims to make network requests and error handling easier,
by containing all the try&catch blocks
and being able to show snackbars.
NOTE: Only the room owner can delete a room,
but they are not able to leave the room.
BUG: Deleting or leaving the room deletes the room from disk,
but for an unknown reason, the homescreen does not update
and still shows the room.
Opening and closing the room seems to cause the homescreen to
update, removing the room.
This has been done in an effort
to move all endpoints used to join a room
under one umbrella (/add-room)
A list of planned or completed endpoints:
- /add-room
- /add-room/new
- /add-room/by-id
NOTE: If the user is already in a public room,
the room will not be shown in the list.
NOTE: The search funtionality
has not been implemented yet.
NOTE: The join invite-only room screen
will be part of a later commit.
But the endpoint has already been set to
/add-room/by-id
Work already done:
- moving the New Room screen to a different endpoint
- fetching public rooms using the post API
- displaying public rooms
Suggestion for user interaction:
1. click on room
2. open bottomSheet with information and join button
3. click "join" to join room
If the room was created successfully,
the wizard automatically saves the room data on disk.
This allows it to be cached,
even if the user loses internet connection
right before the wizard exists.
That way the room will be cached.