flutter_stockfish_plugin/lib/stockfish.dart

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// Using code from https://github.com/ArjanAswal/Stockfish/blob/master/lib/src/stockfish.dart
import 'dart:async';
import 'dart:ffi';
import 'dart:io';
import 'dart:convert';
import 'dart:isolate';
import 'dart:developer' as developer;
import 'package:flutter/foundation.dart';
import 'package:ffi/ffi.dart';
import 'stockfish_bindings_generated.dart';
import 'stockfish_state.dart';
const String _libName = 'flutter_stockfish_plugin';
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//const String _releaseType = kDebugMode ? 'Debug' : 'Release';
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/// The dynamic library in which the symbols for [StockfishChessEngineBindings] can be found.
final DynamicLibrary _dylib = () {
if (Platform.isMacOS || Platform.isIOS) {
return DynamicLibrary.open('$_libName.framework/$_libName');
}
if (Platform.isAndroid || Platform.isLinux) {
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return DynamicLibrary.open('lib$_libName.so');
}
if (Platform.isWindows) {
return DynamicLibrary.open('$_libName.dll');
}
/*if (Platform.isLinux) {
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return DynamicLibrary.open(
'${File(Platform.resolvedExecutable).parent.parent.path}/plugins/flutter_stockfish_plugin/shared/lib$_libName.so');
}
if (Platform.isWindows) {
return DynamicLibrary.open(
'${File(Platform.resolvedExecutable).parent.parent.parent.path}/plugins/flutter_stockfish_plugin/shared/$_releaseType/$_libName.dll');
}*/
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throw UnsupportedError('Unknown platform: ${Platform.operatingSystem}');
}();
/// The bindings to the native functions in [_dylib].
final StockfishChessEngineBindings _bindings =
StockfishChessEngineBindings(_dylib);
/// A wrapper for C++ engine.
class Stockfish {
final Completer<Stockfish>? completer;
final _state = _StockfishState();
final _stdoutController = StreamController<String>.broadcast();
final _mainPort = ReceivePort();
final _stdoutPort = ReceivePort();
late StreamSubscription _mainSubscription;
late StreamSubscription _stdoutSubscription;
Stockfish._({this.completer}) {
_mainSubscription =
_mainPort.listen((message) => _cleanUp(message is int ? message : 1));
_stdoutSubscription = _stdoutPort.listen((message) {
if (message is String) {
_stdoutController.sink.add(message);
} else {
developer.log('The stdout isolate sent $message', name: 'Stockfish');
}
});
compute(_spawnIsolates, [_mainPort.sendPort, _stdoutPort.sendPort]).then(
(success) {
final state = success ? StockfishState.ready : StockfishState.error;
_state._setValue(state);
if (state == StockfishState.ready) {
completer?.complete(this);
}
},
onError: (error) {
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print('The init isolate encountered an error $error');
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developer.log('The init isolate encountered an error $error',
name: 'Stockfish');
_cleanUp(1);
},
);
}
static Stockfish? _instance;
/// Creates a C++ engine.
///
/// This may throws a [StateError] if an active instance is being used.
/// Owner must [dispose] it before a new instance can be created.
factory Stockfish() {
if (_instance != null) {
throw StateError('Multiple instances are not supported, yet.');
}
_instance = Stockfish._();
return _instance!;
}
/// The current state of the underlying C++ engine.
ValueListenable<StockfishState> get state => _state;
/// The standard output stream.
Stream<String> get stdout => _stdoutController.stream;
/// The standard input sink.
set stdin(String line) {
final stateValue = _state.value;
if (stateValue != StockfishState.ready) {
throw StateError('Stockfish is not ready ($stateValue)');
}
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print("sending: " + line);
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final unicodePointer = '$line\n'.toNativeUtf8();
final pointer = unicodePointer.cast<Char>();
_bindings.stockfish_stdin_write(pointer);
calloc.free(unicodePointer);
}
/// Stops the C++ engine.
void dispose() {
final stateValue = _state.value;
if (stateValue == StockfishState.ready) {
stdin = 'quit';
}
}
void _cleanUp(int exitCode) {
_stdoutController.close();
_mainSubscription.cancel();
_stdoutSubscription.cancel();
_state._setValue(
exitCode == 0 ? StockfishState.disposed : StockfishState.error);
_instance = null;
}
}
/// Creates a C++ engine asynchronously.
///
/// This method is different from the factory method [Stockfish] that
/// it will wait for the engine to be ready before returning the instance.
Future<Stockfish> stockfishAsync() {
if (Stockfish._instance != null) {
return Future.error(StateError('Only one instance can be used at a time'));
}
final completer = Completer<Stockfish>();
Stockfish._instance = Stockfish._(completer: completer);
return completer.future;
}
class _StockfishState extends ChangeNotifier
implements ValueListenable<StockfishState> {
StockfishState _value = StockfishState.starting;
@override
StockfishState get value => _value;
_setValue(StockfishState v) {
if (v == _value) return;
_value = v;
notifyListeners();
}
}
void _isolateMain(SendPort mainPort) {
final exitCode = _bindings.stockfish_main();
mainPort.send(exitCode);
developer.log('nativeMain returns $exitCode', name: 'Stockfish');
}
void _isolateStdout(SendPort stdoutPort) {
String previous = '';
while (true) {
final pointer = _bindings.stockfish_stdout_read();
if (pointer.address == 0) {
developer.log('nativeStdoutRead returns NULL', name: 'Stockfish');
return;
}
Uint8List newContentCharList;
final newContentLength = pointer.cast<Utf8>().length;
newContentCharList = Uint8List.view(
pointer.cast<Uint8>().asTypedList(newContentLength).buffer,
0,
newContentLength);
final newContent = utf8.decode(newContentCharList);
final data = previous + newContent;
final lines = data.split('\n');
previous = lines.removeLast();
for (final line in lines) {
stdoutPort.send(line);
}
}
}
Future<bool> _spawnIsolates(List<SendPort> mainAndStdout) async {
final initResult = _bindings.stockfish_init();
if (initResult != 0) {
developer.log('initResult=$initResult', name: 'Stockfish');
return false;
}
try {
await Isolate.spawn(_isolateStdout, mainAndStdout[1]);
} catch (error) {
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print('Failed to spawn stdout isolate: $error');
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developer.log('Failed to spawn stdout isolate: $error', name: 'Stockfish');
return false;
}
try {
await Isolate.spawn(_isolateMain, mainAndStdout[0]);
} catch (error) {
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print('Failed to spawn stdout isolate: $error');
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developer.log('Failed to spawn main isolate: $error', name: 'Stockfish');
return false;
}
return true;
}