full project
This commit is contained in:
parent
dbc707f23f
commit
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46
.gitignore
vendored
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46
.gitignore
vendored
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|||
# Miscellaneous
|
||||
*.class
|
||||
*.log
|
||||
*.pyc
|
||||
*.swp
|
||||
.DS_Store
|
||||
.atom/
|
||||
.buildlog/
|
||||
.history
|
||||
.svn/
|
||||
migrate_working_dir/
|
||||
|
||||
# IntelliJ related
|
||||
*.iml
|
||||
*.ipr
|
||||
*.iws
|
||||
.idea/
|
||||
|
||||
# The .vscode folder contains launch configuration and tasks you configure in
|
||||
# VS Code which you may wish to be included in version control, so this line
|
||||
# is commented out by default.
|
||||
#.vscode/
|
||||
|
||||
# Flutter/Dart/Pub related
|
||||
# Libraries should not include pubspec.lock, per https://dart.dev/guides/libraries/private-files#pubspeclock.
|
||||
/pubspec.lock
|
||||
**/doc/api/
|
||||
.dart_tool/
|
||||
build/
|
||||
#/src/Stockfish
|
||||
trash
|
||||
.github
|
||||
.vscode
|
||||
|
||||
# Files from build
|
||||
**/*.o
|
||||
**/*.s
|
||||
src/.depend
|
||||
|
||||
# Built binary
|
||||
src/stockfish*
|
||||
src/-lstdc++.res
|
||||
|
||||
# Neural network for the NNUE evaluation
|
||||
**/*.nnue
|
||||
|
27
.metadata
Normal file
27
.metadata
Normal file
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@ -0,0 +1,27 @@
|
|||
# This file tracks properties of this Flutter project.
|
||||
# Used by Flutter tool to assess capabilities and perform upgrades etc.
|
||||
#
|
||||
# This file should be version controlled and should not be manually edited.
|
||||
|
||||
version:
|
||||
revision: "476aa717cd342d11e16439b71f4f4c9209c50712"
|
||||
channel: "beta"
|
||||
|
||||
project_type: plugin
|
||||
|
||||
# Tracks metadata for the flutter migrate command
|
||||
migration:
|
||||
platforms:
|
||||
- platform: root
|
||||
create_revision: 476aa717cd342d11e16439b71f4f4c9209c50712
|
||||
base_revision: 476aa717cd342d11e16439b71f4f4c9209c50712
|
||||
|
||||
# User provided section
|
||||
|
||||
# List of Local paths (relative to this file) that should be
|
||||
# ignored by the migrate tool.
|
||||
#
|
||||
# Files that are not part of the templates will be ignored by default.
|
||||
unmanaged_files:
|
||||
- 'lib/main.dart'
|
||||
- 'ios/Runner.xcodeproj/project.pbxproj'
|
5
CHANGELOG.md
Normal file
5
CHANGELOG.md
Normal file
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@ -0,0 +1,5 @@
|
|||
## 1.0.0
|
||||
|
||||
First Release:
|
||||
* Usable
|
||||
* Stockfish logger is not usable due to cout/cin stream manipulationen.
|
674
LICENSE
Normal file
674
LICENSE
Normal file
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
42
README.md
Normal file
42
README.md
Normal file
|
@ -0,0 +1,42 @@
|
|||
# flutter_stockfish_plugin
|
||||
|
||||
A Flutter plugin for Stockfish Chess engine.
|
||||
|
||||
The current Version is based on Stockfish 16.
|
||||
|
||||
## Usage
|
||||
|
||||
```dart
|
||||
final stockfish = new Stockfish()
|
||||
|
||||
// Listen on stdout of Stockfish engine
|
||||
final stockfishSubscription = stockfish.stdout.listen((line) {
|
||||
print("received: $line");
|
||||
});
|
||||
|
||||
// Sending UCI command to get Stockfish ready
|
||||
stockfish.stdin = 'isready'
|
||||
|
||||
stockfish.stdin = 'position startpos moves e2e4' // set up start position
|
||||
stockfish.stdin = 'go depth 20' // search bestmove with a max septh of 20
|
||||
|
||||
// Don't remember to dispose Stockfish when you're done.
|
||||
// Make shure to dispose Stockfish when closing the app. May use WindowListener.
|
||||
stockfishSubscription.cancel();
|
||||
stockfish.dispose();
|
||||
```
|
||||
|
||||
## Goal of this fork of stockfish_chess_engine
|
||||
|
||||
* Avoid limitation. This Version does not redirect stdout and stdin of the app for communication with stockfish.
|
||||
* stdin and stdout where replaced with a fakestream element.
|
||||
* Stockfish internel Logging might not work (could be fixed).
|
||||
|
||||
## Credits
|
||||
* Based on and using source code from [stockfish_chess_engine](https://github.com/loloof64/StockfishChessEngineFlutter)
|
||||
* Using source code from [Stockfish](https://stockfishchess.org).
|
||||
* Using source code from [Flutter Stockfish](https://github.com/ArjanAswal/Stockfish).
|
||||
|
||||
Directory src/Stockfish contains the latest current release.
|
||||
The code is modified to use a different communication interface.
|
||||
Original License of [Stockfish](https://stockfishchess.org) can be found in their [Github](https://github.com/official-stockfish/Stockfish) Repository.
|
4
analysis_options.yaml
Normal file
4
analysis_options.yaml
Normal file
|
@ -0,0 +1,4 @@
|
|||
include: package:flutter_lints/flutter.yaml
|
||||
|
||||
# Additional information about this file can be found at
|
||||
# https://dart.dev/guides/language/analysis-options
|
9
android/.gitignore
vendored
Normal file
9
android/.gitignore
vendored
Normal file
|
@ -0,0 +1,9 @@
|
|||
*.iml
|
||||
.gradle
|
||||
/local.properties
|
||||
/.idea/workspace.xml
|
||||
/.idea/libraries
|
||||
.DS_Store
|
||||
/build
|
||||
/captures
|
||||
.cxx
|
59
android/build.gradle
Normal file
59
android/build.gradle
Normal file
|
@ -0,0 +1,59 @@
|
|||
// The Android Gradle Plugin builds the native code with the Android NDK.
|
||||
|
||||
group 'de.jusax.stockfish'
|
||||
version '1.0'
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
// The Android Gradle Plugin knows how to build native code with the NDK.
|
||||
classpath 'com.android.tools.build:gradle:7.1.2'
|
||||
}
|
||||
}
|
||||
|
||||
rootProject.allprojects {
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
}
|
||||
|
||||
apply plugin: 'com.android.library'
|
||||
|
||||
android {
|
||||
// Bumping the plugin compileSdkVersion requires all clients of this plugin
|
||||
// to bump the version in their app.
|
||||
compileSdkVersion 31
|
||||
|
||||
// Bumping the plugin ndkVersion requires all clients of this plugin to bump
|
||||
// the version in their app and to download a newer version of the NDK.
|
||||
ndkVersion "21.1.6352462"
|
||||
|
||||
// Invoke the shared CMake build with the Android Gradle Plugin.
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
path "../src/CMakeLists.txt"
|
||||
|
||||
// The default CMake version for the Android Gradle Plugin is 3.10.2.
|
||||
// https://developer.android.com/studio/projects/install-ndk#vanilla_cmake
|
||||
//
|
||||
// The Flutter tooling requires that developers have CMake 3.10 or later
|
||||
// installed. You should not increase this version, as doing so will cause
|
||||
// the plugin to fail to compile for some customers of the plugin.
|
||||
// version "3.10.2"
|
||||
}
|
||||
}
|
||||
|
||||
compileOptions {
|
||||
sourceCompatibility JavaVersion.VERSION_1_8
|
||||
targetCompatibility JavaVersion.VERSION_1_8
|
||||
}
|
||||
|
||||
defaultConfig {
|
||||
minSdkVersion 16
|
||||
}
|
||||
}
|
1
android/settings.gradle
Normal file
1
android/settings.gradle
Normal file
|
@ -0,0 +1 @@
|
|||
rootProject.name = 'stockfish'
|
3
android/src/main/AndroidManifest.xml
Normal file
3
android/src/main/AndroidManifest.xml
Normal file
|
@ -0,0 +1,3 @@
|
|||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="de.jusax.stockfish">
|
||||
</manifest>
|
21
ffigen.yaml
Normal file
21
ffigen.yaml
Normal file
|
@ -0,0 +1,21 @@
|
|||
# Run with `flutter pub run ffigen --config ffigen_linux.yaml`.
|
||||
name: StockfishChessEngineBindings
|
||||
description: |
|
||||
Bindings for `src/stockfish.h`.
|
||||
|
||||
Regenerate bindings with `dart run ffigen --config ffigen.yaml`.
|
||||
output: 'lib/stockfish_bindings_generated.dart'
|
||||
headers:
|
||||
entry-points:
|
||||
- 'src/stockfish.h'
|
||||
include-directives:
|
||||
- 'src/stockfish.h'
|
||||
preamble: |
|
||||
// ignore_for_file: always_specify_types
|
||||
// ignore_for_file: camel_case_types
|
||||
// ignore_for_file: non_constant_identifier_names
|
||||
comments:
|
||||
style: any
|
||||
length: full
|
||||
llvm-path:
|
||||
- /usr/lib/llvm-14
|
|
@ -165,7 +165,6 @@ void _isolateMain(SendPort mainPort) {
|
|||
mainPort.send(exitCode);
|
||||
|
||||
developer.log('nativeMain returns $exitCode', name: 'Stockfish');
|
||||
print("stoped");
|
||||
}
|
||||
|
||||
void _isolateStdout(SendPort stdoutPort) {
|
||||
|
|
76
pubspec.yaml
Normal file
76
pubspec.yaml
Normal file
|
@ -0,0 +1,76 @@
|
|||
name: flutter_stockfish_plugin
|
||||
description: "A Stockfish Plugin for Flutter."
|
||||
version: 1.0.0
|
||||
homepage:
|
||||
|
||||
environment:
|
||||
sdk: '>=3.2.0-210.3.beta <4.0.0'
|
||||
flutter: '>=3.3.0'
|
||||
|
||||
dependencies:
|
||||
ffi: ^2.1.0
|
||||
flutter:
|
||||
sdk: flutter
|
||||
plugin_platform_interface: ^2.0.2
|
||||
|
||||
dev_dependencies:
|
||||
flutter_test:
|
||||
sdk: flutter
|
||||
flutter_lints: ^2.0.0
|
||||
ffigen: ^9.0.1
|
||||
|
||||
# For information on the generic Dart part of this file, see the
|
||||
# following page: https://dart.dev/tools/pub/pubspec
|
||||
|
||||
# The following section is specific to Flutter packages.
|
||||
flutter:
|
||||
# This section identifies this Flutter project as a plugin project.
|
||||
# The 'pluginClass' specifies the class (in Java, Kotlin, Swift, Objective-C, etc.)
|
||||
# which should be registered in the plugin registry. This is required for
|
||||
# using method channels.
|
||||
# The Android 'package' specifies package in which the registered class is.
|
||||
# This is required for using method channels on Android.
|
||||
# The 'ffiPlugin' specifies that native code should be built and bundled.
|
||||
# This is required for using `dart:ffi`.
|
||||
# All these are used by the tooling to maintain consistency when
|
||||
# adding or updating assets for this project.
|
||||
plugin:
|
||||
platforms:
|
||||
android:
|
||||
ffiPlugin: true
|
||||
linux:
|
||||
ffiPlugin: true
|
||||
windows:
|
||||
ffiPlugin: true
|
||||
# -------------------
|
||||
|
||||
# To add assets to your plugin package, add an assets section, like this:
|
||||
# assets:
|
||||
# - images/a_dot_burr.jpeg
|
||||
# - images/a_dot_ham.jpeg
|
||||
#
|
||||
# For details regarding assets in packages, see
|
||||
# https://flutter.dev/assets-and-images/#from-packages
|
||||
#
|
||||
# An image asset can refer to one or more resolution-specific "variants", see
|
||||
# https://flutter.dev/assets-and-images/#resolution-aware
|
||||
|
||||
# To add custom fonts to your plugin package, add a fonts section here,
|
||||
# in this "flutter" section. Each entry in this list should have a
|
||||
# "family" key with the font family name, and a "fonts" key with a
|
||||
# list giving the asset and other descriptors for the font. For
|
||||
# example:
|
||||
# fonts:
|
||||
# - family: Schyler
|
||||
# fonts:
|
||||
# - asset: fonts/Schyler-Regular.ttf
|
||||
# - asset: fonts/Schyler-Italic.ttf
|
||||
# style: italic
|
||||
# - family: Trajan Pro
|
||||
# fonts:
|
||||
# - asset: fonts/TrajanPro.ttf
|
||||
# - asset: fonts/TrajanPro_Bold.ttf
|
||||
# weight: 700
|
||||
#
|
||||
# For details regarding fonts in packages, see
|
||||
# https://flutter.dev/custom-fonts/#from-packages
|
|
@ -6,7 +6,10 @@ cmake_minimum_required(VERSION 3.18)
|
|||
project(stockfish VERSION 0.0.1 LANGUAGES CXX)
|
||||
file(GLOB_RECURSE cppPaths "Stockfish/src/*.cpp")
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(NNUE_NAME nn-0000000000a0.nnue)
|
||||
set(CMAKE_CXX_FLAGS "-O3 -flto -march=native")
|
||||
#old: -Wshadow -Wmissing-declarations -fno-exceptions -std=c++17 -fPIC -Wall -Wextra -march=native
|
||||
#set(CMAKE_CXX_FLAGS_RELEASE "-O3 -flto -march=native")
|
||||
set(NNUE_NAME nn-5af11540bbfe.nnue)
|
||||
|
||||
add_library(stockfish SHARED
|
||||
"stockfish.cpp"
|
||||
|
|
12
src/Stockfish/.gitignore
vendored
Normal file
12
src/Stockfish/.gitignore
vendored
Normal file
|
@ -0,0 +1,12 @@
|
|||
# Files from build
|
||||
**/*.o
|
||||
**/*.s
|
||||
src/.depend
|
||||
|
||||
# Built binary
|
||||
src/stockfish*
|
||||
src/-lstdc++.res
|
||||
|
||||
# Neural network for the NNUE evaluation
|
||||
**/*.nnue
|
||||
|
226
src/Stockfish/AUTHORS
Normal file
226
src/Stockfish/AUTHORS
Normal file
|
@ -0,0 +1,226 @@
|
|||
# Founders of the Stockfish project and Fishtest infrastructure
|
||||
Tord Romstad (romstad)
|
||||
Marco Costalba (mcostalba)
|
||||
Joona Kiiski (zamar)
|
||||
Gary Linscott (glinscott)
|
||||
|
||||
# Authors and inventors of NNUE, training, and NNUE port
|
||||
Yu Nasu (ynasu87)
|
||||
Motohiro Isozaki (yaneurao)
|
||||
Hisayori Noda (nodchip)
|
||||
|
||||
# All other authors of Stockfish code (in alphabetical order)
|
||||
Aditya (absimaldata)
|
||||
Adrian Petrescu (apetresc)
|
||||
Ajith Chandy Jose (ajithcj)
|
||||
Alain Savard (Rocky640)
|
||||
Alayan Feh (Alayan-stk-2)
|
||||
Alexander Kure
|
||||
Alexander Pagel (Lolligerhans)
|
||||
Alfredo Menezes (lonfom169)
|
||||
Ali AlZhrani (Cooffe)
|
||||
Andreas Matthies (Matthies)
|
||||
Andrei Vetrov (proukornew)
|
||||
Andrew Grant (AndyGrant)
|
||||
Andrey Neporada (nepal)
|
||||
Andy Duplain
|
||||
Antoine Champion (antoinechampion)
|
||||
Aram Tumanian (atumanian)
|
||||
Arjun Temurnikar
|
||||
Artem Solopiy (EntityFX)
|
||||
Auguste Pop
|
||||
Balint Pfliegel
|
||||
Ben Chaney (Chaneybenjamini)
|
||||
Ben Koshy (BKSpurgeon)
|
||||
Bill Henry (VoyagerOne)
|
||||
Bojun Guo (noobpwnftw, Nooby)
|
||||
borg323
|
||||
Boštjan Mejak (PedanticHacker)
|
||||
braich
|
||||
Brian Sheppard (SapphireBrand, briansheppard-toast)
|
||||
Bruno de Melo Costa (BM123499)
|
||||
Bruno Pellanda (pellanda)
|
||||
Bryan Cross (crossbr)
|
||||
candirufish
|
||||
Chess13234
|
||||
Chris Cain (ceebo)
|
||||
clefrks
|
||||
Dale Weiler (graphitemaster)
|
||||
Daniel Axtens (daxtens)
|
||||
Daniel Dugovic (ddugovic)
|
||||
Dan Schmidt (dfannius)
|
||||
Dariusz Orzechowski (dorzechowski)
|
||||
David (dav1312)
|
||||
David Zar
|
||||
Daylen Yang (daylen)
|
||||
Deshawn Mohan-Smith (GoldenRare)
|
||||
Dieter Dobbelaere (ddobbelaere)
|
||||
DiscanX
|
||||
Dominik Schlösser (domschl)
|
||||
double-beep
|
||||
Douglas Matos Gomes (dsmsgms)
|
||||
Dubslow
|
||||
Eduardo Cáceres (eduherminio)
|
||||
Eelco de Groot (KingDefender)
|
||||
Elvin Liu (solarlight2)
|
||||
erbsenzaehler
|
||||
Ernesto Gatti
|
||||
Fabian Beuke (madnight)
|
||||
Fabian Fichter (ianfab)
|
||||
Fanael Linithien (Fanael)
|
||||
fanon
|
||||
Fauzi Akram Dabat (FauziAkram)
|
||||
Felix Wittmann
|
||||
gamander
|
||||
Gary Heckman (gheckman)
|
||||
George Sobala (gsobala)
|
||||
gguliash
|
||||
Giacomo Lorenzetti (G-Lorenz)
|
||||
Gian-Carlo Pascutto (gcp)
|
||||
Goh CJ (cj5716)
|
||||
Gontran Lemaire (gonlem)
|
||||
Goodkov Vasiliy Aleksandrovich (goodkov)
|
||||
Gregor Cramer
|
||||
GuardianRM
|
||||
Guy Vreuls (gvreuls)
|
||||
Günther Demetz (pb00067, pb00068)
|
||||
Henri Wiechers
|
||||
Hiraoka Takuya (HiraokaTakuya)
|
||||
homoSapiensSapiens
|
||||
Hongzhi Cheng
|
||||
Ivan Ivec (IIvec)
|
||||
Jacques B. (Timshel)
|
||||
Jake Senne (w1wwwwww)
|
||||
Jan Ondruš (hxim)
|
||||
Jared Kish (Kurtbusch, kurt22i)
|
||||
Jarrod Torriero (DU-jdto)
|
||||
Jean-Francois Romang (jromang)
|
||||
Jean Gauthier (OuaisBla)
|
||||
Jekaa
|
||||
Jerry Donald Watson (jerrydonaldwatson)
|
||||
jjoshua2
|
||||
Jonathan Buladas Dumale (SFisGOD)
|
||||
Jonathan Calovski (Mysseno)
|
||||
Jonathan McDermid (jonathanmcdermid)
|
||||
Joost VandeVondele (vondele)
|
||||
Joseph Ellis (jhellis3)
|
||||
Joseph R. Prostko
|
||||
Jörg Oster (joergoster)
|
||||
Julian Willemer (NightlyKing)
|
||||
jundery
|
||||
Justin Blanchard (UncombedCoconut)
|
||||
Kelly Wilson
|
||||
Ken Takusagawa
|
||||
Kian E (KJE-98)
|
||||
kinderchocolate
|
||||
Kiran Panditrao (Krgp)
|
||||
Kojirion
|
||||
Krystian Kuzniarek (kuzkry)
|
||||
Leonardo Ljubičić (ICCF World Champion)
|
||||
Leonid Pechenik (lp--)
|
||||
Liam Keegan (lkeegan)
|
||||
Linmiao Xu (linrock)
|
||||
Linus Arver (listx)
|
||||
loco-loco
|
||||
Lub van den Berg (ElbertoOne)
|
||||
Luca Brivio (lucabrivio)
|
||||
Lucas Braesch (lucasart)
|
||||
Lyudmil Antonov (lantonov)
|
||||
Maciej Żenczykowski (zenczykowski)
|
||||
Malcolm Campbell (xoto10)
|
||||
Mark Tenzer (31m059)
|
||||
marotear
|
||||
Matt Ginsberg (mattginsberg)
|
||||
Matthew Lai (matthewlai)
|
||||
Matthew Sullivan (Matt14916)
|
||||
Max A. (Disservin)
|
||||
Maxim Masiutin (maximmasiutin)
|
||||
Maxim Molchanov (Maxim)
|
||||
Michael An (man)
|
||||
Michael Byrne (MichaelB7)
|
||||
Michael Chaly (Vizvezdenec)
|
||||
Michael Stembera (mstembera)
|
||||
Michael Whiteley (protonspring)
|
||||
Michel Van den Bergh (vdbergh)
|
||||
Miguel Lahoz (miguel-l)
|
||||
Mikael Bäckman (mbootsector)
|
||||
Mike Babigian (Farseer)
|
||||
Mira
|
||||
Miroslav Fontán (Hexik)
|
||||
Moez Jellouli (MJZ1977)
|
||||
Mohammed Li (tthsqe12)
|
||||
Muzhen J (XInTheDark)
|
||||
Nathan Rugg (nmrugg)
|
||||
Nguyen Pham (nguyenpham)
|
||||
Nicklas Persson (NicklasPersson)
|
||||
Nick Pelling (nickpelling)
|
||||
Niklas Fiekas (niklasf)
|
||||
Nikolay Kostov (NikolayIT)
|
||||
Norman Schmidt (FireFather)
|
||||
notruck
|
||||
Ofek Shochat (OfekShochat, ghostway)
|
||||
Ondrej Mosnáček (WOnder93)
|
||||
Ondřej Mišina (AndrovT)
|
||||
Oskar Werkelin Ahlin
|
||||
Pablo Vazquez
|
||||
Panthee
|
||||
Pascal Romaret
|
||||
Pasquale Pigazzini (ppigazzini)
|
||||
Patrick Jansen (mibere)
|
||||
Peter Schneider (pschneider1968)
|
||||
Peter Zsifkovits (CoffeeOne)
|
||||
PikaCat
|
||||
Praveen Kumar Tummala (praveentml)
|
||||
Prokop Randáček (ProkopRandacek)
|
||||
Rahul Dsilva (silversolver1)
|
||||
Ralph Stößer (Ralph Stoesser)
|
||||
Raminder Singh
|
||||
renouve
|
||||
Reuven Peleg (R-Peleg)
|
||||
Richard Lloyd (Richard-Lloyd)
|
||||
Rodrigo Exterckötter Tjäder
|
||||
Rodrigo Roim (roim)
|
||||
Ronald de Man (syzygy1, syzygy)
|
||||
Ron Britvich (Britvich)
|
||||
rqs
|
||||
Rui Coelho (ruicoelhopedro)
|
||||
Ryan Schmitt
|
||||
Ryan Takker
|
||||
Sami Kiminki (skiminki)
|
||||
Sebastian Buchwald (UniQP)
|
||||
Sergei Antonov (saproj)
|
||||
Sergei Ivanov (svivanov72)
|
||||
Sergio Vieri (sergiovieri)
|
||||
sf-x
|
||||
Shahin M. Shahin (peregrine)
|
||||
Shane Booth (shane31)
|
||||
Shawn Varghese (xXH4CKST3RXx)
|
||||
Siad Daboul (Topologist)
|
||||
Stefan Geschwentner (locutus2)
|
||||
Stefano Cardanobile (Stefano80)
|
||||
Stefano Di Martino (StefanoD)
|
||||
Steinar Gunderson (sesse)
|
||||
Stéphane Nicolet (snicolet)
|
||||
Syine Mineta (MinetaS)
|
||||
Thanar2
|
||||
thaspel
|
||||
theo77186
|
||||
Tomasz Sobczyk (Sopel97)
|
||||
Tom Truscott
|
||||
Tom Vijlbrief (tomtor)
|
||||
Torsten Franz (torfranz, tfranzer)
|
||||
Torsten Hellwig (Torom)
|
||||
Tracey Emery (basepr1me)
|
||||
tttak
|
||||
Unai Corzo (unaiic)
|
||||
Uri Blass (uriblass)
|
||||
Vince Negri (cuddlestmonkey)
|
||||
Viren
|
||||
windfishballad
|
||||
xefoci7612
|
||||
zz4032
|
||||
|
||||
# Additionally, we acknowledge the authors and maintainers of fishtest,
|
||||
# an amazing and essential framework for Stockfish development!
|
||||
#
|
||||
# https://github.com/glinscott/fishtest/blob/master/AUTHORS
|
23
src/Stockfish/CITATION.cff
Normal file
23
src/Stockfish/CITATION.cff
Normal file
|
@ -0,0 +1,23 @@
|
|||
# This CITATION.cff file was generated with cffinit.
|
||||
# Visit https://bit.ly/cffinit to generate yours today!
|
||||
|
||||
cff-version: 1.2.0
|
||||
title: Stockfish
|
||||
message: >-
|
||||
Please cite this software using the metadata from this
|
||||
file.
|
||||
type: software
|
||||
authors:
|
||||
- name: The Stockfish developers (see AUTHORS file)
|
||||
repository-code: 'https://github.com/official-stockfish/Stockfish'
|
||||
url: 'https://stockfishchess.org/'
|
||||
repository-artifact: 'https://stockfishchess.org/download/'
|
||||
abstract: Stockfish is a free and strong UCI chess engine.
|
||||
keywords:
|
||||
- chess
|
||||
- artificial intelligence (AI)
|
||||
- tree search
|
||||
- alpha-beta search
|
||||
- neural networks (NN)
|
||||
- efficiently updatable neural networks (NNUE)
|
||||
license: GPL-3.0
|
674
src/Stockfish/Copying.txt
Normal file
674
src/Stockfish/Copying.txt
Normal file
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
164
src/Stockfish/README.md
Normal file
164
src/Stockfish/README.md
Normal file
|
@ -0,0 +1,164 @@
|
|||
<div align="center">
|
||||
|
||||
[![Stockfish][stockfish128-logo]][website-link]
|
||||
|
||||
<h3>Stockfish</h3>
|
||||
|
||||
A free and strong UCI chess engine.
|
||||
<br>
|
||||
<strong>[Explore Stockfish docs »][wiki-link]</strong>
|
||||
<br>
|
||||
<br>
|
||||
[Report bug][issue-link]
|
||||
·
|
||||
[Open a discussion][discussions-link]
|
||||
·
|
||||
[Discord][discord-link]
|
||||
·
|
||||
[Blog][website-blog-link]
|
||||
|
||||
[![Build][build-badge]][build-link]
|
||||
[![License][license-badge]][license-link]
|
||||
<br>
|
||||
[![Release][release-badge]][release-link]
|
||||
[![Commits][commits-badge]][commits-link]
|
||||
<br>
|
||||
[![Website][website-badge]][website-link]
|
||||
[![Fishtest][fishtest-badge]][fishtest-link]
|
||||
[![Discord][discord-badge]][discord-link]
|
||||
|
||||
</div>
|
||||
|
||||
## Overview
|
||||
|
||||
[Stockfish][website-link] is a **free and strong UCI chess engine** derived from
|
||||
Glaurung 2.1 that analyzes chess positions and computes the optimal moves.
|
||||
|
||||
Stockfish **does not include a graphical user interface** (GUI) that is required
|
||||
to display a chessboard and to make it easy to input moves. These GUIs are
|
||||
developed independently from Stockfish and are available online. **Read the
|
||||
documentation for your GUI** of choice for information about how to use
|
||||
Stockfish with it.
|
||||
|
||||
See also the Stockfish [documentation][wiki-usage-link] for further usage help.
|
||||
|
||||
## Files
|
||||
|
||||
This distribution of Stockfish consists of the following files:
|
||||
|
||||
* [README.md][readme-link], the file you are currently reading.
|
||||
|
||||
* [Copying.txt][license-link], a text file containing the GNU General Public
|
||||
License version 3.
|
||||
|
||||
* [AUTHORS][authors-link], a text file with the list of authors for the project.
|
||||
|
||||
* [src][src-link], a subdirectory containing the full source code, including a
|
||||
Makefile that can be used to compile Stockfish on Unix-like systems.
|
||||
|
||||
* a file with the .nnue extension, storing the neural network for the NNUE
|
||||
evaluation. Binary distributions will have this file embedded.
|
||||
|
||||
## The UCI protocol
|
||||
|
||||
The [Universal Chess Interface][uci-link] (UCI) is a standard text-based protocol
|
||||
used to communicate with a chess engine and is the recommended way to do so for
|
||||
typical graphical user interfaces (GUI) or chess tools. Stockfish implements the
|
||||
majority of its options.
|
||||
|
||||
Developers can see the default values for the UCI options available in Stockfish
|
||||
by typing `./stockfish uci` in a terminal, but most users should typically use a
|
||||
chess GUI to interact with Stockfish.
|
||||
|
||||
For more information on UCI or debug commands, see our [documentation][wiki-commands-link].
|
||||
|
||||
## Compiling Stockfish
|
||||
|
||||
Stockfish has support for 32 or 64-bit CPUs, certain hardware instructions,
|
||||
big-endian machines such as Power PC, and other platforms.
|
||||
|
||||
On Unix-like systems, it should be easy to compile Stockfish directly from the
|
||||
source code with the included Makefile in the folder `src`. In general, it is
|
||||
recommended to run `make help` to see a list of make targets with corresponding
|
||||
descriptions.
|
||||
|
||||
```
|
||||
cd src
|
||||
make -j build ARCH=x86-64-modern
|
||||
```
|
||||
|
||||
Detailed compilation instructions for all platforms can be found in our
|
||||
[documentation][wiki-compile-link].
|
||||
|
||||
## Contributing
|
||||
|
||||
### Donating hardware
|
||||
|
||||
Improving Stockfish requires a massive amount of testing. You can donate your
|
||||
hardware resources by installing the [Fishtest Worker][worker-link] and viewing
|
||||
the current tests on [Fishtest][fishtest-link].
|
||||
|
||||
### Improving the code
|
||||
|
||||
In the [chessprogramming wiki][programming-link], many techniques used in
|
||||
Stockfish are explained with a lot of background information.
|
||||
The [section on Stockfish][programmingsf-link] describes many features
|
||||
and techniques used by Stockfish. However, it is generic rather than
|
||||
focused on Stockfish's precise implementation.
|
||||
|
||||
The engine testing is done on [Fishtest][fishtest-link].
|
||||
If you want to help improve Stockfish, please read this [guideline][guideline-link]
|
||||
first, where the basics of Stockfish development are explained.
|
||||
|
||||
Discussions about Stockfish take place these days mainly in the Stockfish
|
||||
[Discord server][discord-link]. This is also the best place to ask questions
|
||||
about the codebase and how to improve it.
|
||||
|
||||
## Terms of use
|
||||
|
||||
Stockfish is free and distributed under the
|
||||
[**GNU General Public License version 3**][license-link] (GPL v3). Essentially,
|
||||
this means you are free to do almost exactly what you want with the program,
|
||||
including distributing it among your friends, making it available for download
|
||||
from your website, selling it (either by itself or as part of some bigger
|
||||
software package), or using it as the starting point for a software project of
|
||||
your own.
|
||||
|
||||
The only real limitation is that whenever you distribute Stockfish in some way,
|
||||
you MUST always include the license and the full source code (or a pointer to
|
||||
where the source code can be found) to generate the exact binary you are
|
||||
distributing. If you make any changes to the source code, these changes must
|
||||
also be made available under GPL v3.
|
||||
|
||||
|
||||
[authors-link]: https://github.com/official-stockfish/Stockfish/blob/master/AUTHORS
|
||||
[build-link]: https://github.com/official-stockfish/Stockfish/actions/workflows/stockfish.yml
|
||||
[commits-link]: https://github.com/official-stockfish/Stockfish/commits/master
|
||||
[discord-link]: https://discord.gg/GWDRS3kU6R
|
||||
[issue-link]: https://github.com/official-stockfish/Stockfish/issues/new?assignees=&labels=&template=BUG-REPORT.yml
|
||||
[discussions-link]: https://github.com/official-stockfish/Stockfish/discussions/new
|
||||
[fishtest-link]: https://tests.stockfishchess.org/tests
|
||||
[guideline-link]: https://github.com/glinscott/fishtest/wiki/Creating-my-first-test
|
||||
[license-link]: https://github.com/official-stockfish/Stockfish/blob/master/Copying.txt
|
||||
[programming-link]: https://www.chessprogramming.org/Main_Page
|
||||
[programmingsf-link]: https://www.chessprogramming.org/Stockfish
|
||||
[readme-link]: https://github.com/official-stockfish/Stockfish/blob/master/README.md
|
||||
[release-link]: https://github.com/official-stockfish/Stockfish/releases/latest
|
||||
[src-link]: https://github.com/official-stockfish/Stockfish/tree/master/src
|
||||
[stockfish128-logo]: https://stockfishchess.org/images/logo/icon_128x128.png
|
||||
[uci-link]: https://backscattering.de/chess/uci/
|
||||
[website-link]: https://stockfishchess.org
|
||||
[website-blog-link]: https://stockfishchess.org/blog/
|
||||
[wiki-link]: https://github.com/official-stockfish/Stockfish/wiki
|
||||
[wiki-usage-link]: https://github.com/official-stockfish/Stockfish/wiki/Download-and-usage
|
||||
[wiki-compile-link]: https://github.com/official-stockfish/Stockfish/wiki/Compiling-from-source
|
||||
[wiki-commands-link]: https://github.com/official-stockfish/Stockfish/wiki/Commands
|
||||
[worker-link]: https://github.com/glinscott/fishtest/wiki/Running-the-worker
|
||||
|
||||
[build-badge]: https://img.shields.io/github/actions/workflow/status/official-stockfish/Stockfish/stockfish.yml?branch=master&style=for-the-badge&label=stockfish&logo=github
|
||||
[commits-badge]: https://img.shields.io/github/commits-since/official-stockfish/Stockfish/latest?style=for-the-badge
|
||||
[discord-badge]: https://img.shields.io/discord/435943710472011776?style=for-the-badge&label=discord&logo=Discord
|
||||
[fishtest-badge]: https://img.shields.io/website?style=for-the-badge&down_color=red&down_message=Offline&label=Fishtest&up_color=success&up_message=Online&url=https%3A%2F%2Ftests.stockfishchess.org%2Ftests%2Ffinished
|
||||
[license-badge]: https://img.shields.io/github/license/official-stockfish/Stockfish?style=for-the-badge&label=license&color=success
|
||||
[release-badge]: https://img.shields.io/github/v/release/official-stockfish/Stockfish?style=for-the-badge&label=official%20release
|
||||
[website-badge]: https://img.shields.io/website?style=for-the-badge&down_color=red&down_message=Offline&label=website&up_color=success&up_message=Online&url=https%3A%2F%2Fstockfishchess.org
|
267
src/Stockfish/Top CPU Contributors.txt
Normal file
267
src/Stockfish/Top CPU Contributors.txt
Normal file
|
@ -0,0 +1,267 @@
|
|||
Contributors to Fishtest with >10,000 CPU hours, as of 2023-06-20.
|
||||
Thank you!
|
||||
|
||||
Username CPU Hours Games played
|
||||
------------------------------------------------------------------
|
||||
noobpwnftw 37457426 2850540907
|
||||
technologov 14135647 742892808
|
||||
linrock 4423514 303254809
|
||||
mlang 3026000 200065824
|
||||
dew 1689162 100033738
|
||||
okrout 1578136 148855886
|
||||
pemo 1508508 48814305
|
||||
grandphish2 1461406 91540343
|
||||
TueRens 1194790 70400852
|
||||
JojoM 947612 61773190
|
||||
tvijlbrief 796125 51897690
|
||||
sebastronomy 742434 38218524
|
||||
mibere 703840 46867607
|
||||
gvreuls 651026 42988582
|
||||
oz 543438 39314736
|
||||
cw 517858 34869755
|
||||
fastgm 503862 30260818
|
||||
leszek 467278 33514883
|
||||
CSU_Dynasty 464940 31177118
|
||||
ctoks 434416 28506889
|
||||
crunchy 427035 27344275
|
||||
maximmasiutin 424795 26577722
|
||||
bcross 415722 29060963
|
||||
olafm 395922 32268020
|
||||
rpngn 348378 24560289
|
||||
velislav 342567 22138992
|
||||
Fisherman 327231 21829379
|
||||
mgrabiak 300612 20608380
|
||||
Dantist 296386 18031762
|
||||
nordlandia 246201 16189678
|
||||
robal 241300 15656382
|
||||
marrco 234581 17714473
|
||||
ncfish1 227517 15233777
|
||||
glinscott 208125 13277240
|
||||
drabel 204167 13930674
|
||||
mhoram 202894 12601997
|
||||
bking_US 198894 11876016
|
||||
Thanar 179852 12365359
|
||||
vdv 175544 9904472
|
||||
spams 157128 10319326
|
||||
sqrt2 147963 9724586
|
||||
DesolatedDodo 146350 9536172
|
||||
Calis007 143165 9478764
|
||||
vdbergh 138650 9064413
|
||||
CoffeeOne 137100 5024116
|
||||
armo9494 136191 9460264
|
||||
malala 136182 8002293
|
||||
xoto 133759 9159372
|
||||
davar 129023 8376525
|
||||
DMBK 122960 8980062
|
||||
dsmith 122059 7570238
|
||||
amicic 119661 7938029
|
||||
Data 113305 8220352
|
||||
BrunoBanani 112960 7436849
|
||||
CypressChess 108331 7759788
|
||||
skiminki 107583 7218170
|
||||
jcAEie 105675 8238962
|
||||
MaZePallas 102823 6633619
|
||||
sterni1971 100532 5880772
|
||||
sunu 100167 7040199
|
||||
zeryl 99331 6221261
|
||||
thirdlife 99124 2242380
|
||||
ElbertoOne 99028 7023771
|
||||
cuistot 98853 6069816
|
||||
bigpen0r 94809 6529203
|
||||
brabos 92118 6186135
|
||||
Wolfgang 91939 6105872
|
||||
psk 89957 5984901
|
||||
sschnee 88235 5268000
|
||||
racerschmacer 85805 6122790
|
||||
Fifis 85722 5709729
|
||||
Dubslow 84986 6042456
|
||||
Vizvezdenec 83761 5344740
|
||||
0x3C33 82614 5271253
|
||||
BRAVONE 81239 5054681
|
||||
nssy 76497 5259388
|
||||
jromang 76106 5236025
|
||||
teddybaer 75125 5407666
|
||||
tolkki963 74762 5149662
|
||||
megaman7de 74351 4940352
|
||||
Wencey 74181 4711488
|
||||
Pking_cda 73776 5293873
|
||||
yurikvelo 73150 5004382
|
||||
markkulix 72607 5304642
|
||||
Bobo1239 70579 4794999
|
||||
solarlight 70517 5028306
|
||||
dv8silencer 70287 3883992
|
||||
manap 66273 4121774
|
||||
tinker 64333 4268790
|
||||
qurashee 61208 3429862
|
||||
Mineta 59357 4418202
|
||||
Spprtr 58723 3911011
|
||||
AGI 58147 4325994
|
||||
robnjr 57262 4053117
|
||||
Freja 56938 3733019
|
||||
MaxKlaxxMiner 56879 3423958
|
||||
MarcusTullius 56746 3762951
|
||||
ttruscott 56010 3680085
|
||||
rkl 55132 4164467
|
||||
renouve 53811 3501516
|
||||
javran 53785 4627608
|
||||
finfish 51360 3370515
|
||||
eva42 51272 3599691
|
||||
eastorwest 51117 3454811
|
||||
rap 49985 3219146
|
||||
pb00067 49733 3298934
|
||||
OuaisBla 48626 3445134
|
||||
ronaldjerum 47654 3240695
|
||||
biffhero 46564 3111352
|
||||
VoyagerOne 45476 3452465
|
||||
jmdana 44893 3065205
|
||||
maposora 44597 4039578
|
||||
oryx 44570 3454238
|
||||
speedycpu 43842 3003273
|
||||
jbwiebe 43305 2805433
|
||||
GPUex 42378 3133332
|
||||
Antihistamine 41788 2761312
|
||||
mhunt 41735 2691355
|
||||
homyur 39893 2850481
|
||||
gri 39871 2515779
|
||||
Garf 37741 2999686
|
||||
SC 37299 2731694
|
||||
csnodgrass 36207 2688994
|
||||
strelock 34716 2074055
|
||||
szupaw 34102 2880346
|
||||
EthanOConnor 33370 2090311
|
||||
slakovv 32915 2021889
|
||||
Gelma 31771 1551204
|
||||
gopeto 31671 2060990
|
||||
kdave 31157 2198362
|
||||
manapbk 30987 1810399
|
||||
Prcuvu 30377 2170122
|
||||
anst 30301 2190091
|
||||
jkiiski 30136 1904470
|
||||
spcc 29925 1901692
|
||||
hyperbolic.tom 29840 2017394
|
||||
chuckstablers 29659 2093438
|
||||
Pyafue 29650 1902349
|
||||
belzedar94 28846 1811530
|
||||
chriswk 26902 1868317
|
||||
xwziegtm 26897 2124586
|
||||
achambord 26582 1767323
|
||||
Patrick_G 26276 1801617
|
||||
yorkman 26193 1992080
|
||||
Ulysses 25288 1689730
|
||||
SFTUser 25182 1675689
|
||||
nabildanial 24942 1519409
|
||||
Sharaf_DG 24765 1786697
|
||||
Maxim 24705 1502062
|
||||
rodneyc 24376 1416402
|
||||
agg177 23890 1395014
|
||||
Goatminola 23763 1956036
|
||||
Ente 23639 1671638
|
||||
Jopo12321 23467 1483172
|
||||
JanErik 23408 1703875
|
||||
Isidor 23388 1680691
|
||||
Norabor 23371 1603244
|
||||
cisco2015 22920 1763301
|
||||
jsys14 22824 1591906
|
||||
Zirie 22542 1472937
|
||||
team-oh 22272 1636708
|
||||
Roady 22220 1465606
|
||||
MazeOfGalious 21978 1629593
|
||||
sg4032 21947 1643353
|
||||
ianh2105 21725 1632562
|
||||
xor12 21628 1680365
|
||||
dex 21612 1467203
|
||||
nesoneg 21494 1463031
|
||||
user213718 21454 1404128
|
||||
sphinx 21211 1384728
|
||||
AndreasKrug 21097 1634811
|
||||
jjoshua2 21001 1423089
|
||||
Zake9298 20938 1565848
|
||||
horst.prack 20878 1465656
|
||||
0xB00B1ES 20590 1208666
|
||||
j3corre 20405 941444
|
||||
Adrian.Schmidt123 20316 1281436
|
||||
wei 19973 1745989
|
||||
notchris 19958 1800128
|
||||
Serpensin 19840 1697528
|
||||
Gaster319 19712 1677310
|
||||
fishtester 19617 1257388
|
||||
rstoesser 19569 1293588
|
||||
eudhan 19274 1283717
|
||||
votoanthuan 19108 1609992
|
||||
vulcan 18871 1729392
|
||||
Karpovbot 18766 1053178
|
||||
qoo_charly_cai 18543 1284937
|
||||
jundery 18445 1115855
|
||||
ville 17883 1384026
|
||||
chris 17698 1487385
|
||||
purplefishies 17595 1092533
|
||||
dju 17414 981289
|
||||
iisiraider 17275 1049015
|
||||
DragonLord 17014 1162790
|
||||
redstone59 16842 1461780
|
||||
Alb11747 16787 1213926
|
||||
IgorLeMasson 16064 1147232
|
||||
Karby 15982 979610
|
||||
scuzzi 15757 968735
|
||||
ako027ako 15671 1173203
|
||||
Nikolay.IT 15154 1068349
|
||||
Andrew Grant 15114 895539
|
||||
Naven94 15054 834762
|
||||
OssumOpossum 14857 1007129
|
||||
ZacHFX 14783 1021842
|
||||
enedene 14476 905279
|
||||
bpfliegel 14233 882523
|
||||
mpx86 14019 759568
|
||||
jpulman 13982 870599
|
||||
Skiff84 13826 721996
|
||||
crocogoat 13803 1117422
|
||||
Nesa92 13786 1114691
|
||||
joster 13710 946160
|
||||
mbeier 13650 1044928
|
||||
Hjax 13535 915487
|
||||
Nullvalue 13468 1140498
|
||||
Dark_wizzie 13422 1007152
|
||||
Rudolphous 13244 883140
|
||||
pirt 13100 1009897
|
||||
Machariel 13010 863104
|
||||
infinigon 12991 943216
|
||||
mabichito 12903 749391
|
||||
thijsk 12886 722107
|
||||
AdrianSA 12860 804972
|
||||
Flopzee 12698 894821
|
||||
korposzczur 12606 838168
|
||||
fatmurphy 12547 853210
|
||||
SapphireBrand 12416 969604
|
||||
Oakwen 12399 844109
|
||||
deflectooor 12386 579392
|
||||
modolief 12386 896470
|
||||
Farseer 12249 694108
|
||||
Jackfish 12213 805008
|
||||
pgontarz 12151 848794
|
||||
dbernier 12103 860824
|
||||
getraideBFF 12072 1024966
|
||||
stocky 11954 699440
|
||||
mschmidt 11941 803401
|
||||
MooTheCow 11870 773598
|
||||
FormazChar 11766 885707
|
||||
whelanh 11557 245188
|
||||
3cho 11494 1031076
|
||||
infinity 11470 727027
|
||||
aga 11412 695127
|
||||
torbjo 11395 729145
|
||||
Thomas A. Anderson 11372 732094
|
||||
savage84 11358 670860
|
||||
d64 11263 789184
|
||||
ali-al-zhrani 11245 779246
|
||||
snicolet 11106 869170
|
||||
dapper 11032 771402
|
||||
ols 10947 624903
|
||||
Karmatron 10828 677458
|
||||
basepi 10637 744851
|
||||
Cubox 10621 826448
|
||||
michaelrpg 10509 739239
|
||||
OIVAS7572 10420 995586
|
||||
jojo2357 10419 929708
|
||||
WoodMan777 10380 873720
|
||||
Garruk 10365 706465
|
||||
dzjp 10343 732529
|
1043
src/Stockfish/src/Makefile
Normal file
1043
src/Stockfish/src/Makefile
Normal file
File diff suppressed because it is too large
Load diff
177
src/Stockfish/src/benchmark.cpp
Normal file
177
src/Stockfish/src/benchmark.cpp
Normal file
|
@ -0,0 +1,177 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "benchmark.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <istream>
|
||||
#include <vector>
|
||||
|
||||
#include "position.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
const vector<string> Defaults = {
|
||||
"setoption name UCI_Chess960 value false",
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
|
||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
|
||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14 moves d4e6",
|
||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14 moves g2g4",
|
||||
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
|
||||
"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
|
||||
"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
|
||||
"4r1k1/r1q2ppp/ppp2n2/4P3/5Rb1/1N1BQ3/PPP3PP/R5K1 w - - 1 17",
|
||||
"2rqkb1r/ppp2p2/2npb1p1/1N1Nn2p/2P1PP2/8/PP2B1PP/R1BQK2R b KQ - 0 11",
|
||||
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
|
||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
|
||||
"6k1/6p1/6Pp/ppp5/3pn2P/1P3K2/1PP2P2/3N4 b - - 0 1",
|
||||
"3b4/5kp1/1p1p1p1p/pP1PpP1P/P1P1P3/3KN3/8/8 w - - 0 1",
|
||||
"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1 moves g5g6 f3e3 g6g5 e3f3",
|
||||
"8/6pk/1p6/8/PP3p1p/5P2/4KP1q/3Q4 w - - 0 1",
|
||||
"7k/3p2pp/4q3/8/4Q3/5Kp1/P6b/8 w - - 0 1",
|
||||
"8/2p5/8/2kPKp1p/2p4P/2P5/3P4/8 w - - 0 1",
|
||||
"8/1p3pp1/7p/5P1P/2k3P1/8/2K2P2/8 w - - 0 1",
|
||||
"8/pp2r1k1/2p1p3/3pP2p/1P1P1P1P/P5KR/8/8 w - - 0 1",
|
||||
"8/3p4/p1bk3p/Pp6/1Kp1PpPp/2P2P1P/2P5/5B2 b - - 0 1",
|
||||
"5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b - - 0 1",
|
||||
"6k1/6p1/P6p/r1N5/5p2/7P/1b3PP1/4R1K1 w - - 0 1",
|
||||
"1r3k2/4q3/2Pp3b/3Bp3/2Q2p2/1p1P2P1/1P2KP2/3N4 w - - 0 1",
|
||||
"6k1/4pp1p/3p2p1/P1pPb3/R7/1r2P1PP/3B1P2/6K1 w - - 0 1",
|
||||
"8/3p3B/5p2/5P2/p7/PP5b/k7/6K1 w - - 0 1",
|
||||
"5rk1/q6p/2p3bR/1pPp1rP1/1P1Pp3/P3B1Q1/1K3P2/R7 w - - 93 90",
|
||||
"4rrk1/1p1nq3/p7/2p1P1pp/3P2bp/3Q1Bn1/PPPB4/1K2R1NR w - - 40 21",
|
||||
"r3k2r/3nnpbp/q2pp1p1/p7/Pp1PPPP1/4BNN1/1P5P/R2Q1RK1 w kq - 0 16",
|
||||
"3Qb1k1/1r2ppb1/pN1n2q1/Pp1Pp1Pr/4P2p/4BP2/4B1R1/1R5K b - - 11 40",
|
||||
"4k3/3q1r2/1N2r1b1/3ppN2/2nPP3/1B1R2n1/2R1Q3/3K4 w - - 5 1",
|
||||
|
||||
// 5-man positions
|
||||
"8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate
|
||||
"8/8/8/5N2/8/p7/8/2NK3k w - - 0 1", // Na2 - mate
|
||||
"8/3k4/8/8/8/4B3/4KB2/2B5 w - - 0 1", // draw
|
||||
|
||||
// 6-man positions
|
||||
"8/8/1P6/5pr1/8/4R3/7k/2K5 w - - 0 1", // Re5 - mate
|
||||
"8/2p4P/8/kr6/6R1/8/8/1K6 w - - 0 1", // Ka2 - mate
|
||||
"8/8/3P3k/8/1p6/8/1P6/1K3n2 b - - 0 1", // Nd2 - draw
|
||||
|
||||
// 7-man positions
|
||||
"8/R7/2q5/8/6k1/8/1P5p/K6R w - - 0 124", // Draw
|
||||
|
||||
// Mate and stalemate positions
|
||||
"6k1/3b3r/1p1p4/p1n2p2/1PPNpP1q/P3Q1p1/1R1RB1P1/5K2 b - - 0 1",
|
||||
"r2r1n2/pp2bk2/2p1p2p/3q4/3PN1QP/2P3R1/P4PP1/5RK1 w - - 0 1",
|
||||
"8/8/8/8/8/6k1/6p1/6K1 w - -",
|
||||
"7k/7P/6K1/8/3B4/8/8/8 b - -",
|
||||
|
||||
// Chess 960
|
||||
"setoption name UCI_Chess960 value true",
|
||||
"bbqnnrkr/pppppppp/8/8/8/8/PPPPPPPP/BBQNNRKR w HFhf - 0 1 moves g2g3 d7d5 d2d4 c8h3 c1g5 e8d6 g5e7 f7f6",
|
||||
"nqbnrkrb/pppppppp/8/8/8/8/PPPPPPPP/NQBNRKRB w KQkq - 0 1",
|
||||
"setoption name UCI_Chess960 value false"
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
/// setup_bench() builds a list of UCI commands to be run by bench. There
|
||||
/// are five parameters: TT size in MB, number of search threads that
|
||||
/// should be used, the limit value spent for each position, a file name
|
||||
/// where to look for positions in FEN format, the type of the limit:
|
||||
/// depth, perft, nodes and movetime (in millisecs), and evaluation type
|
||||
/// mixed (default), classical, NNUE.
|
||||
///
|
||||
/// bench -> search default positions up to depth 13
|
||||
/// bench 64 1 15 -> search default positions up to depth 15 (TT = 64MB)
|
||||
/// bench 64 4 5000 current movetime -> search current position with 4 threads for 5 sec
|
||||
/// bench 64 1 100000 default nodes -> search default positions for 100K nodes each
|
||||
/// bench 16 1 5 default perft -> run a perft 5 on default positions
|
||||
|
||||
vector<string> setup_bench(const Position& current, istream& is) {
|
||||
|
||||
vector<string> fens, list;
|
||||
string go, token;
|
||||
|
||||
// Assign default values to missing arguments
|
||||
string ttSize = (is >> token) ? token : "16";
|
||||
string threads = (is >> token) ? token : "1";
|
||||
string limit = (is >> token) ? token : "13";
|
||||
string fenFile = (is >> token) ? token : "default";
|
||||
string limitType = (is >> token) ? token : "depth";
|
||||
string evalType = (is >> token) ? token : "mixed";
|
||||
|
||||
go = limitType == "eval" ? "eval" : "go " + limitType + " " + limit;
|
||||
|
||||
if (fenFile == "default")
|
||||
fens = Defaults;
|
||||
|
||||
else if (fenFile == "current")
|
||||
fens.push_back(current.fen());
|
||||
|
||||
else
|
||||
{
|
||||
string fen;
|
||||
ifstream file(fenFile);
|
||||
|
||||
if (!file.is_open())
|
||||
{
|
||||
cerr << "Unable to open file " << fenFile << endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
while (getline(file, fen))
|
||||
if (!fen.empty())
|
||||
fens.push_back(fen);
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
list.emplace_back("setoption name Threads value " + threads);
|
||||
list.emplace_back("setoption name Hash value " + ttSize);
|
||||
list.emplace_back("ucinewgame");
|
||||
|
||||
size_t posCounter = 0;
|
||||
|
||||
for (const string& fen : fens)
|
||||
if (fen.find("setoption") != string::npos)
|
||||
list.emplace_back(fen);
|
||||
else
|
||||
{
|
||||
if (evalType == "classical" || (evalType == "mixed" && posCounter % 2 == 0))
|
||||
list.emplace_back("setoption name Use NNUE value false");
|
||||
else if (evalType == "NNUE" || (evalType == "mixed" && posCounter % 2 != 0))
|
||||
list.emplace_back("setoption name Use NNUE value true");
|
||||
list.emplace_back("position fen " + fen);
|
||||
list.emplace_back(go);
|
||||
++posCounter;
|
||||
}
|
||||
|
||||
list.emplace_back("setoption name Use NNUE value true");
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
34
src/Stockfish/src/benchmark.h
Normal file
34
src/Stockfish/src/benchmark.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef BENCHMARK_H_INCLUDED
|
||||
#define BENCHMARK_H_INCLUDED
|
||||
|
||||
#include <iosfwd>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
class Position;
|
||||
|
||||
std::vector<std::string> setup_bench(const Position&, std::istream&);
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef BENCHMARK_H_INCLUDED
|
172
src/Stockfish/src/bitbase.cpp
Normal file
172
src/Stockfish/src/bitbase.cpp
Normal file
|
@ -0,0 +1,172 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <vector>
|
||||
#include <bitset>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace {
|
||||
|
||||
// There are 24 possible pawn squares: files A to D and ranks from 2 to 7.
|
||||
// Positions with the pawn on files E to H will be mirrored before probing.
|
||||
constexpr unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608
|
||||
|
||||
std::bitset<MAX_INDEX> KPKBitbase;
|
||||
|
||||
// A KPK bitbase index is an integer in [0, IndexMax] range
|
||||
//
|
||||
// Information is mapped in a way that minimizes the number of iterations:
|
||||
//
|
||||
// bit 0- 5: white king square (from SQ_A1 to SQ_H8)
|
||||
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
|
||||
// bit 12: side to move (WHITE or BLACK)
|
||||
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
||||
// bit 15-17: white pawn RANK_7 - rank (from RANK_7 - RANK_7 to RANK_7 - RANK_2)
|
||||
unsigned index(Color stm, Square bksq, Square wksq, Square psq) {
|
||||
return int(wksq) | (bksq << 6) | (stm << 12) | (file_of(psq) << 13) | ((RANK_7 - rank_of(psq)) << 15);
|
||||
}
|
||||
|
||||
enum Result {
|
||||
INVALID = 0,
|
||||
UNKNOWN = 1,
|
||||
DRAW = 2,
|
||||
WIN = 4
|
||||
};
|
||||
|
||||
Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
|
||||
|
||||
struct KPKPosition {
|
||||
KPKPosition() = default;
|
||||
explicit KPKPosition(unsigned idx);
|
||||
operator Result() const { return result; }
|
||||
Result classify(const std::vector<KPKPosition>& db);
|
||||
|
||||
Color stm;
|
||||
Square ksq[COLOR_NB], psq;
|
||||
Result result;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
bool Bitbases::probe(Square wksq, Square wpsq, Square bksq, Color stm) {
|
||||
|
||||
assert(file_of(wpsq) <= FILE_D);
|
||||
|
||||
return KPKBitbase[index(stm, bksq, wksq, wpsq)];
|
||||
}
|
||||
|
||||
|
||||
void Bitbases::init() {
|
||||
|
||||
std::vector<KPKPosition> db(MAX_INDEX);
|
||||
unsigned idx, repeat = 1;
|
||||
|
||||
// Initialize db with known win / draw positions
|
||||
for (idx = 0; idx < MAX_INDEX; ++idx)
|
||||
db[idx] = KPKPosition(idx);
|
||||
|
||||
// Iterate through the positions until none of the unknown positions can be
|
||||
// changed to either wins or draws (15 cycles needed).
|
||||
while (repeat)
|
||||
for (repeat = idx = 0; idx < MAX_INDEX; ++idx)
|
||||
repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
|
||||
|
||||
// Fill the bitbase with the decisive results
|
||||
for (idx = 0; idx < MAX_INDEX; ++idx)
|
||||
if (db[idx] == WIN)
|
||||
KPKBitbase.set(idx);
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
KPKPosition::KPKPosition(unsigned idx) {
|
||||
|
||||
ksq[WHITE] = Square((idx >> 0) & 0x3F);
|
||||
ksq[BLACK] = Square((idx >> 6) & 0x3F);
|
||||
stm = Color ((idx >> 12) & 0x01);
|
||||
psq = make_square(File((idx >> 13) & 0x3), Rank(RANK_7 - ((idx >> 15) & 0x7)));
|
||||
|
||||
// Invalid if two pieces are on the same square or if a king can be captured
|
||||
if ( distance(ksq[WHITE], ksq[BLACK]) <= 1
|
||||
|| ksq[WHITE] == psq
|
||||
|| ksq[BLACK] == psq
|
||||
|| (stm == WHITE && (pawn_attacks_bb(WHITE, psq) & ksq[BLACK])))
|
||||
result = INVALID;
|
||||
|
||||
// Win if the pawn can be promoted without getting captured
|
||||
else if ( stm == WHITE
|
||||
&& rank_of(psq) == RANK_7
|
||||
&& ksq[WHITE] != psq + NORTH
|
||||
&& ( distance(ksq[BLACK], psq + NORTH) > 1
|
||||
|| (distance(ksq[WHITE], psq + NORTH) == 1)))
|
||||
result = WIN;
|
||||
|
||||
// Draw if it is stalemate or the black king can capture the pawn
|
||||
else if ( stm == BLACK
|
||||
&& ( !(attacks_bb<KING>(ksq[BLACK]) & ~(attacks_bb<KING>(ksq[WHITE]) | pawn_attacks_bb(WHITE, psq)))
|
||||
|| (attacks_bb<KING>(ksq[BLACK]) & ~attacks_bb<KING>(ksq[WHITE]) & psq)))
|
||||
result = DRAW;
|
||||
|
||||
// Position will be classified later
|
||||
else
|
||||
result = UNKNOWN;
|
||||
}
|
||||
|
||||
Result KPKPosition::classify(const std::vector<KPKPosition>& db) {
|
||||
|
||||
// White to move: If one move leads to a position classified as WIN, the result
|
||||
// of the current position is WIN. If all moves lead to positions classified
|
||||
// as DRAW, the current position is classified as DRAW, otherwise the current
|
||||
// position is classified as UNKNOWN.
|
||||
//
|
||||
// Black to move: If one move leads to a position classified as DRAW, the result
|
||||
// of the current position is DRAW. If all moves lead to positions classified
|
||||
// as WIN, the position is classified as WIN, otherwise the current position is
|
||||
// classified as UNKNOWN.
|
||||
const Result Good = (stm == WHITE ? WIN : DRAW);
|
||||
const Result Bad = (stm == WHITE ? DRAW : WIN);
|
||||
|
||||
Result r = INVALID;
|
||||
Bitboard b = attacks_bb<KING>(ksq[stm]);
|
||||
|
||||
while (b)
|
||||
r |= stm == WHITE ? db[index(BLACK, ksq[BLACK], pop_lsb(b), psq)]
|
||||
: db[index(WHITE, pop_lsb(b), ksq[WHITE], psq)];
|
||||
|
||||
if (stm == WHITE)
|
||||
{
|
||||
if (rank_of(psq) < RANK_7) // Single push
|
||||
r |= db[index(BLACK, ksq[BLACK], ksq[WHITE], psq + NORTH)];
|
||||
|
||||
if ( rank_of(psq) == RANK_2 // Double push
|
||||
&& psq + NORTH != ksq[WHITE]
|
||||
&& psq + NORTH != ksq[BLACK])
|
||||
r |= db[index(BLACK, ksq[BLACK], ksq[WHITE], psq + NORTH + NORTH)];
|
||||
}
|
||||
|
||||
return result = r & Good ? Good : r & UNKNOWN ? UNKNOWN : Bad;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace Stockfish
|
218
src/Stockfish/src/bitboard.cpp
Normal file
218
src/Stockfish/src/bitboard.cpp
Normal file
|
@ -0,0 +1,218 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <bitset>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "misc.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
uint8_t PopCnt16[1 << 16];
|
||||
uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||
Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||
Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
|
||||
|
||||
Magic RookMagics[SQUARE_NB];
|
||||
Magic BishopMagics[SQUARE_NB];
|
||||
|
||||
namespace {
|
||||
|
||||
Bitboard RookTable[0x19000]; // To store rook attacks
|
||||
Bitboard BishopTable[0x1480]; // To store bishop attacks
|
||||
|
||||
void init_magics(PieceType pt, Bitboard table[], Magic magics[]);
|
||||
|
||||
}
|
||||
|
||||
/// safe_destination() returns the bitboard of target square for the given step
|
||||
/// from the given square. If the step is off the board, returns empty bitboard.
|
||||
|
||||
inline Bitboard safe_destination(Square s, int step) {
|
||||
Square to = Square(s + step);
|
||||
return is_ok(to) && distance(s, to) <= 2 ? square_bb(to) : Bitboard(0);
|
||||
}
|
||||
|
||||
|
||||
/// Bitboards::pretty() returns an ASCII representation of a bitboard suitable
|
||||
/// to be printed to standard output. Useful for debugging.
|
||||
|
||||
std::string Bitboards::pretty(Bitboard b) {
|
||||
|
||||
std::string s = "+---+---+---+---+---+---+---+---+\n";
|
||||
|
||||
for (Rank r = RANK_8; r >= RANK_1; --r)
|
||||
{
|
||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||
s += b & make_square(f, r) ? "| X " : "| ";
|
||||
|
||||
s += "| " + std::to_string(1 + r) + "\n+---+---+---+---+---+---+---+---+\n";
|
||||
}
|
||||
s += " a b c d e f g h\n";
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
/// Bitboards::init() initializes various bitboard tables. It is called at
|
||||
/// startup and relies on global objects to be already zero-initialized.
|
||||
|
||||
void Bitboards::init() {
|
||||
|
||||
for (unsigned i = 0; i < (1 << 16); ++i)
|
||||
PopCnt16[i] = uint8_t(std::bitset<16>(i).count());
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
|
||||
|
||||
init_magics(ROOK, RookTable, RookMagics);
|
||||
init_magics(BISHOP, BishopTable, BishopMagics);
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
{
|
||||
PawnAttacks[WHITE][s1] = pawn_attacks_bb<WHITE>(square_bb(s1));
|
||||
PawnAttacks[BLACK][s1] = pawn_attacks_bb<BLACK>(square_bb(s1));
|
||||
|
||||
for (int step : {-9, -8, -7, -1, 1, 7, 8, 9} )
|
||||
PseudoAttacks[KING][s1] |= safe_destination(s1, step);
|
||||
|
||||
for (int step : {-17, -15, -10, -6, 6, 10, 15, 17} )
|
||||
PseudoAttacks[KNIGHT][s1] |= safe_destination(s1, step);
|
||||
|
||||
PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
|
||||
PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0);
|
||||
|
||||
for (PieceType pt : { BISHOP, ROOK })
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
{
|
||||
if (PseudoAttacks[pt][s1] & s2)
|
||||
{
|
||||
LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
|
||||
BetweenBB[s1][s2] = (attacks_bb(pt, s1, square_bb(s2)) & attacks_bb(pt, s2, square_bb(s1)));
|
||||
}
|
||||
BetweenBB[s1][s2] |= s2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
Bitboard sliding_attack(PieceType pt, Square sq, Bitboard occupied) {
|
||||
|
||||
Bitboard attacks = 0;
|
||||
Direction RookDirections[4] = {NORTH, SOUTH, EAST, WEST};
|
||||
Direction BishopDirections[4] = {NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST};
|
||||
|
||||
for (Direction d : (pt == ROOK ? RookDirections : BishopDirections))
|
||||
{
|
||||
Square s = sq;
|
||||
while (safe_destination(s, d) && !(occupied & s))
|
||||
attacks |= (s += d);
|
||||
}
|
||||
|
||||
return attacks;
|
||||
}
|
||||
|
||||
|
||||
// init_magics() computes all rook and bishop attacks at startup. Magic
|
||||
// bitboards are used to look up attacks of sliding pieces. As a reference see
|
||||
// www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so
|
||||
// called "fancy" approach.
|
||||
|
||||
void init_magics(PieceType pt, Bitboard table[], Magic magics[]) {
|
||||
|
||||
// Optimal PRNG seeds to pick the correct magics in the shortest time
|
||||
int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 },
|
||||
{ 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } };
|
||||
|
||||
Bitboard occupancy[4096], reference[4096], edges, b;
|
||||
int epoch[4096] = {}, cnt = 0, size = 0;
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
// Board edges are not considered in the relevant occupancies
|
||||
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
||||
|
||||
// Given a square 's', the mask is the bitboard of sliding attacks from
|
||||
// 's' computed on an empty board. The index must be big enough to contain
|
||||
// all the attacks for each possible subset of the mask and so is 2 power
|
||||
// the number of 1s of the mask. Hence we deduce the size of the shift to
|
||||
// apply to the 64 or 32 bits word to get the index.
|
||||
Magic& m = magics[s];
|
||||
m.mask = sliding_attack(pt, s, 0) & ~edges;
|
||||
m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask);
|
||||
|
||||
// Set the offset for the attacks table of the square. We have individual
|
||||
// table sizes for each square with "Fancy Magic Bitboards".
|
||||
m.attacks = s == SQ_A1 ? table : magics[s - 1].attacks + size;
|
||||
|
||||
// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
|
||||
// store the corresponding sliding attack bitboard in reference[].
|
||||
b = size = 0;
|
||||
do {
|
||||
occupancy[size] = b;
|
||||
reference[size] = sliding_attack(pt, s, b);
|
||||
|
||||
if (HasPext)
|
||||
m.attacks[pext(b, m.mask)] = reference[size];
|
||||
|
||||
size++;
|
||||
b = (b - m.mask) & m.mask;
|
||||
} while (b);
|
||||
|
||||
if (HasPext)
|
||||
continue;
|
||||
|
||||
PRNG rng(seeds[Is64Bit][rank_of(s)]);
|
||||
|
||||
// Find a magic for square 's' picking up an (almost) random number
|
||||
// until we find the one that passes the verification test.
|
||||
for (int i = 0; i < size; )
|
||||
{
|
||||
for (m.magic = 0; popcount((m.magic * m.mask) >> 56) < 6; )
|
||||
m.magic = rng.sparse_rand<Bitboard>();
|
||||
|
||||
// A good magic must map every possible occupancy to an index that
|
||||
// looks up the correct sliding attack in the attacks[s] database.
|
||||
// Note that we build up the database for square 's' as a side
|
||||
// effect of verifying the magic. Keep track of the attempt count
|
||||
// and save it in epoch[], little speed-up trick to avoid resetting
|
||||
// m.attacks[] after every failed attempt.
|
||||
for (++cnt, i = 0; i < size; ++i)
|
||||
{
|
||||
unsigned idx = m.index(occupancy[i]);
|
||||
|
||||
if (epoch[idx] < cnt)
|
||||
{
|
||||
epoch[idx] = cnt;
|
||||
m.attacks[idx] = reference[i];
|
||||
}
|
||||
else if (m.attacks[idx] != reference[i])
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
450
src/Stockfish/src/bitboard.h
Normal file
450
src/Stockfish/src/bitboard.h
Normal file
|
@ -0,0 +1,450 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef BITBOARD_H_INCLUDED
|
||||
#define BITBOARD_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace Bitbases {
|
||||
|
||||
void init();
|
||||
bool probe(Square wksq, Square wpsq, Square bksq, Color us);
|
||||
|
||||
} // namespace Stockfish::Bitbases
|
||||
|
||||
namespace Bitboards {
|
||||
|
||||
void init();
|
||||
std::string pretty(Bitboard b);
|
||||
|
||||
} // namespace Stockfish::Bitboards
|
||||
|
||||
constexpr Bitboard AllSquares = ~Bitboard(0);
|
||||
constexpr Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
|
||||
|
||||
constexpr Bitboard FileABB = 0x0101010101010101ULL;
|
||||
constexpr Bitboard FileBBB = FileABB << 1;
|
||||
constexpr Bitboard FileCBB = FileABB << 2;
|
||||
constexpr Bitboard FileDBB = FileABB << 3;
|
||||
constexpr Bitboard FileEBB = FileABB << 4;
|
||||
constexpr Bitboard FileFBB = FileABB << 5;
|
||||
constexpr Bitboard FileGBB = FileABB << 6;
|
||||
constexpr Bitboard FileHBB = FileABB << 7;
|
||||
|
||||
constexpr Bitboard Rank1BB = 0xFF;
|
||||
constexpr Bitboard Rank2BB = Rank1BB << (8 * 1);
|
||||
constexpr Bitboard Rank3BB = Rank1BB << (8 * 2);
|
||||
constexpr Bitboard Rank4BB = Rank1BB << (8 * 3);
|
||||
constexpr Bitboard Rank5BB = Rank1BB << (8 * 4);
|
||||
constexpr Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||
constexpr Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||
constexpr Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||
|
||||
constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
|
||||
constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
|
||||
constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
|
||||
constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB);
|
||||
|
||||
constexpr Bitboard KingFlank[FILE_NB] = {
|
||||
QueenSide ^ FileDBB, QueenSide, QueenSide,
|
||||
CenterFiles, CenterFiles,
|
||||
KingSide, KingSide, KingSide ^ FileEBB
|
||||
};
|
||||
|
||||
extern uint8_t PopCnt16[1 << 16];
|
||||
extern uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||
extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
|
||||
|
||||
|
||||
/// Magic holds all magic bitboards relevant data for a single square
|
||||
struct Magic {
|
||||
Bitboard mask;
|
||||
Bitboard magic;
|
||||
Bitboard* attacks;
|
||||
unsigned shift;
|
||||
|
||||
// Compute the attack's index using the 'magic bitboards' approach
|
||||
unsigned index(Bitboard occupied) const {
|
||||
|
||||
if (HasPext)
|
||||
return unsigned(pext(occupied, mask));
|
||||
|
||||
if (Is64Bit)
|
||||
return unsigned(((occupied & mask) * magic) >> shift);
|
||||
|
||||
unsigned lo = unsigned(occupied) & unsigned(mask);
|
||||
unsigned hi = unsigned(occupied >> 32) & unsigned(mask >> 32);
|
||||
return (lo * unsigned(magic) ^ hi * unsigned(magic >> 32)) >> shift;
|
||||
}
|
||||
};
|
||||
|
||||
extern Magic RookMagics[SQUARE_NB];
|
||||
extern Magic BishopMagics[SQUARE_NB];
|
||||
|
||||
inline Bitboard square_bb(Square s) {
|
||||
assert(is_ok(s));
|
||||
return (1ULL << s);
|
||||
}
|
||||
|
||||
|
||||
/// Overloads of bitwise operators between a Bitboard and a Square for testing
|
||||
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
|
||||
|
||||
inline Bitboard operator&( Bitboard b, Square s) { return b & square_bb(s); }
|
||||
inline Bitboard operator|( Bitboard b, Square s) { return b | square_bb(s); }
|
||||
inline Bitboard operator^( Bitboard b, Square s) { return b ^ square_bb(s); }
|
||||
inline Bitboard& operator|=(Bitboard& b, Square s) { return b |= square_bb(s); }
|
||||
inline Bitboard& operator^=(Bitboard& b, Square s) { return b ^= square_bb(s); }
|
||||
|
||||
inline Bitboard operator&(Square s, Bitboard b) { return b & s; }
|
||||
inline Bitboard operator|(Square s, Bitboard b) { return b | s; }
|
||||
inline Bitboard operator^(Square s, Bitboard b) { return b ^ s; }
|
||||
|
||||
inline Bitboard operator|(Square s1, Square s2) { return square_bb(s1) | s2; }
|
||||
|
||||
constexpr bool more_than_one(Bitboard b) {
|
||||
return b & (b - 1);
|
||||
}
|
||||
|
||||
|
||||
constexpr bool opposite_colors(Square s1, Square s2) {
|
||||
return (s1 + rank_of(s1) + s2 + rank_of(s2)) & 1;
|
||||
}
|
||||
|
||||
|
||||
/// rank_bb() and file_bb() return a bitboard representing all the squares on
|
||||
/// the given file or rank.
|
||||
|
||||
constexpr Bitboard rank_bb(Rank r) {
|
||||
return Rank1BB << (8 * r);
|
||||
}
|
||||
|
||||
constexpr Bitboard rank_bb(Square s) {
|
||||
return rank_bb(rank_of(s));
|
||||
}
|
||||
|
||||
constexpr Bitboard file_bb(File f) {
|
||||
return FileABB << f;
|
||||
}
|
||||
|
||||
constexpr Bitboard file_bb(Square s) {
|
||||
return file_bb(file_of(s));
|
||||
}
|
||||
|
||||
|
||||
/// shift() moves a bitboard one or two steps as specified by the direction D
|
||||
|
||||
template<Direction D>
|
||||
constexpr Bitboard shift(Bitboard b) {
|
||||
return D == NORTH ? b << 8 : D == SOUTH ? b >> 8
|
||||
: D == NORTH+NORTH? b <<16 : D == SOUTH+SOUTH? b >>16
|
||||
: D == EAST ? (b & ~FileHBB) << 1 : D == WEST ? (b & ~FileABB) >> 1
|
||||
: D == NORTH_EAST ? (b & ~FileHBB) << 9 : D == NORTH_WEST ? (b & ~FileABB) << 7
|
||||
: D == SOUTH_EAST ? (b & ~FileHBB) >> 7 : D == SOUTH_WEST ? (b & ~FileABB) >> 9
|
||||
: 0;
|
||||
}
|
||||
|
||||
|
||||
/// pawn_attacks_bb() returns the squares attacked by pawns of the given color
|
||||
/// from the squares in the given bitboard.
|
||||
|
||||
template<Color C>
|
||||
constexpr Bitboard pawn_attacks_bb(Bitboard b) {
|
||||
return C == WHITE ? shift<NORTH_WEST>(b) | shift<NORTH_EAST>(b)
|
||||
: shift<SOUTH_WEST>(b) | shift<SOUTH_EAST>(b);
|
||||
}
|
||||
|
||||
inline Bitboard pawn_attacks_bb(Color c, Square s) {
|
||||
|
||||
assert(is_ok(s));
|
||||
return PawnAttacks[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// pawn_double_attacks_bb() returns the squares doubly attacked by pawns of the
|
||||
/// given color from the squares in the given bitboard.
|
||||
|
||||
template<Color C>
|
||||
constexpr Bitboard pawn_double_attacks_bb(Bitboard b) {
|
||||
return C == WHITE ? shift<NORTH_WEST>(b) & shift<NORTH_EAST>(b)
|
||||
: shift<SOUTH_WEST>(b) & shift<SOUTH_EAST>(b);
|
||||
}
|
||||
|
||||
|
||||
/// adjacent_files_bb() returns a bitboard representing all the squares on the
|
||||
/// adjacent files of a given square.
|
||||
|
||||
constexpr Bitboard adjacent_files_bb(Square s) {
|
||||
return shift<EAST>(file_bb(s)) | shift<WEST>(file_bb(s));
|
||||
}
|
||||
|
||||
|
||||
/// line_bb() returns a bitboard representing an entire line (from board edge
|
||||
/// to board edge) that intersects the two given squares. If the given squares
|
||||
/// are not on a same file/rank/diagonal, the function returns 0. For instance,
|
||||
/// line_bb(SQ_C4, SQ_F7) will return a bitboard with the A2-G8 diagonal.
|
||||
|
||||
inline Bitboard line_bb(Square s1, Square s2) {
|
||||
|
||||
assert(is_ok(s1) && is_ok(s2));
|
||||
|
||||
return LineBB[s1][s2];
|
||||
}
|
||||
|
||||
|
||||
/// between_bb(s1, s2) returns a bitboard representing the squares in the semi-open
|
||||
/// segment between the squares s1 and s2 (excluding s1 but including s2). If the
|
||||
/// given squares are not on a same file/rank/diagonal, it returns s2. For instance,
|
||||
/// between_bb(SQ_C4, SQ_F7) will return a bitboard with squares D5, E6 and F7, but
|
||||
/// between_bb(SQ_E6, SQ_F8) will return a bitboard with the square F8. This trick
|
||||
/// allows to generate non-king evasion moves faster: the defending piece must either
|
||||
/// interpose itself to cover the check or capture the checking piece.
|
||||
|
||||
inline Bitboard between_bb(Square s1, Square s2) {
|
||||
|
||||
assert(is_ok(s1) && is_ok(s2));
|
||||
|
||||
return BetweenBB[s1][s2];
|
||||
}
|
||||
|
||||
|
||||
/// forward_ranks_bb() returns a bitboard representing the squares on the ranks in
|
||||
/// front of the given one, from the point of view of the given color. For instance,
|
||||
/// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2.
|
||||
|
||||
constexpr Bitboard forward_ranks_bb(Color c, Square s) {
|
||||
return c == WHITE ? ~Rank1BB << 8 * relative_rank(WHITE, s)
|
||||
: ~Rank8BB >> 8 * relative_rank(BLACK, s);
|
||||
}
|
||||
|
||||
|
||||
/// forward_file_bb() returns a bitboard representing all the squares along the
|
||||
/// line in front of the given one, from the point of view of the given color.
|
||||
|
||||
constexpr Bitboard forward_file_bb(Color c, Square s) {
|
||||
return forward_ranks_bb(c, s) & file_bb(s);
|
||||
}
|
||||
|
||||
|
||||
/// pawn_attack_span() returns a bitboard representing all the squares that can
|
||||
/// be attacked by a pawn of the given color when it moves along its file, starting
|
||||
/// from the given square.
|
||||
|
||||
constexpr Bitboard pawn_attack_span(Color c, Square s) {
|
||||
return forward_ranks_bb(c, s) & adjacent_files_bb(s);
|
||||
}
|
||||
|
||||
|
||||
/// passed_pawn_span() returns a bitboard which can be used to test if a pawn of
|
||||
/// the given color and on the given square is a passed pawn.
|
||||
|
||||
constexpr Bitboard passed_pawn_span(Color c, Square s) {
|
||||
return pawn_attack_span(c, s) | forward_file_bb(c, s);
|
||||
}
|
||||
|
||||
|
||||
/// aligned() returns true if the squares s1, s2 and s3 are aligned either on a
|
||||
/// straight or on a diagonal line.
|
||||
|
||||
inline bool aligned(Square s1, Square s2, Square s3) {
|
||||
return line_bb(s1, s2) & s3;
|
||||
}
|
||||
|
||||
|
||||
/// distance() functions return the distance between x and y, defined as the
|
||||
/// number of steps for a king in x to reach y.
|
||||
|
||||
template<typename T1 = Square> inline int distance(Square x, Square y);
|
||||
template<> inline int distance<File>(Square x, Square y) { return std::abs(file_of(x) - file_of(y)); }
|
||||
template<> inline int distance<Rank>(Square x, Square y) { return std::abs(rank_of(x) - rank_of(y)); }
|
||||
template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
|
||||
|
||||
inline int edge_distance(File f) { return std::min(f, File(FILE_H - f)); }
|
||||
inline int edge_distance(Rank r) { return std::min(r, Rank(RANK_8 - r)); }
|
||||
|
||||
|
||||
/// attacks_bb(Square) returns the pseudo attacks of the give piece type
|
||||
/// assuming an empty board.
|
||||
|
||||
template<PieceType Pt>
|
||||
inline Bitboard attacks_bb(Square s) {
|
||||
|
||||
assert((Pt != PAWN) && (is_ok(s)));
|
||||
|
||||
return PseudoAttacks[Pt][s];
|
||||
}
|
||||
|
||||
|
||||
/// attacks_bb(Square, Bitboard) returns the attacks by the given piece
|
||||
/// assuming the board is occupied according to the passed Bitboard.
|
||||
/// Sliding piece attacks do not continue passed an occupied square.
|
||||
|
||||
template<PieceType Pt>
|
||||
inline Bitboard attacks_bb(Square s, Bitboard occupied) {
|
||||
|
||||
assert((Pt != PAWN) && (is_ok(s)));
|
||||
|
||||
switch (Pt)
|
||||
{
|
||||
case BISHOP: return BishopMagics[s].attacks[BishopMagics[s].index(occupied)];
|
||||
case ROOK : return RookMagics[s].attacks[ RookMagics[s].index(occupied)];
|
||||
case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
|
||||
default : return PseudoAttacks[Pt][s];
|
||||
}
|
||||
}
|
||||
|
||||
inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) {
|
||||
|
||||
assert((pt != PAWN) && (is_ok(s)));
|
||||
|
||||
switch (pt)
|
||||
{
|
||||
case BISHOP: return attacks_bb<BISHOP>(s, occupied);
|
||||
case ROOK : return attacks_bb< ROOK>(s, occupied);
|
||||
case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
|
||||
default : return PseudoAttacks[pt][s];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// popcount() counts the number of non-zero bits in a bitboard
|
||||
|
||||
inline int popcount(Bitboard b) {
|
||||
|
||||
#ifndef USE_POPCNT
|
||||
|
||||
union { Bitboard bb; uint16_t u[4]; } v = { b };
|
||||
return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]];
|
||||
|
||||
#elif defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||
|
||||
return (int)_mm_popcnt_u64(b);
|
||||
|
||||
#else // Assumed gcc or compatible compiler
|
||||
|
||||
return __builtin_popcountll(b);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/// lsb() and msb() return the least/most significant bit in a non-zero bitboard
|
||||
|
||||
#if defined(__GNUC__) // GCC, Clang, ICC
|
||||
|
||||
inline Square lsb(Bitboard b) {
|
||||
assert(b);
|
||||
return Square(__builtin_ctzll(b));
|
||||
}
|
||||
|
||||
inline Square msb(Bitboard b) {
|
||||
assert(b);
|
||||
return Square(63 ^ __builtin_clzll(b));
|
||||
}
|
||||
|
||||
#elif defined(_MSC_VER) // MSVC
|
||||
|
||||
#ifdef _WIN64 // MSVC, WIN64
|
||||
|
||||
inline Square lsb(Bitboard b) {
|
||||
assert(b);
|
||||
unsigned long idx;
|
||||
_BitScanForward64(&idx, b);
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
inline Square msb(Bitboard b) {
|
||||
assert(b);
|
||||
unsigned long idx;
|
||||
_BitScanReverse64(&idx, b);
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
#else // MSVC, WIN32
|
||||
|
||||
inline Square lsb(Bitboard b) {
|
||||
assert(b);
|
||||
unsigned long idx;
|
||||
|
||||
if (b & 0xffffffff) {
|
||||
_BitScanForward(&idx, int32_t(b));
|
||||
return Square(idx);
|
||||
} else {
|
||||
_BitScanForward(&idx, int32_t(b >> 32));
|
||||
return Square(idx + 32);
|
||||
}
|
||||
}
|
||||
|
||||
inline Square msb(Bitboard b) {
|
||||
assert(b);
|
||||
unsigned long idx;
|
||||
|
||||
if (b >> 32) {
|
||||
_BitScanReverse(&idx, int32_t(b >> 32));
|
||||
return Square(idx + 32);
|
||||
} else {
|
||||
_BitScanReverse(&idx, int32_t(b));
|
||||
return Square(idx);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#else // Compiler is neither GCC nor MSVC compatible
|
||||
|
||||
#error "Compiler not supported."
|
||||
|
||||
#endif
|
||||
|
||||
/// least_significant_square_bb() returns the bitboard of the least significant
|
||||
/// square of a non-zero bitboard. It is equivalent to square_bb(lsb(bb)).
|
||||
|
||||
inline Bitboard least_significant_square_bb(Bitboard b) {
|
||||
assert(b);
|
||||
return b & -b;
|
||||
}
|
||||
|
||||
/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
|
||||
|
||||
inline Square pop_lsb(Bitboard& b) {
|
||||
assert(b);
|
||||
const Square s = lsb(b);
|
||||
b &= b - 1;
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
/// frontmost_sq() returns the most advanced square for the given color,
|
||||
/// requires a non-zero bitboard.
|
||||
inline Square frontmost_sq(Color c, Bitboard b) {
|
||||
assert(b);
|
||||
return c == WHITE ? msb(b) : lsb(b);
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef BITBOARD_H_INCLUDED
|
747
src/Stockfish/src/endgame.cpp
Normal file
747
src/Stockfish/src/endgame.cpp
Normal file
|
@ -0,0 +1,747 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "endgame.h"
|
||||
#include "movegen.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace {
|
||||
|
||||
// Used to drive the king towards the edge of the board
|
||||
// in KX vs K and KQ vs KR endgames.
|
||||
// Values range from 27 (center squares) to 90 (in the corners)
|
||||
inline int push_to_edge(Square s) {
|
||||
int rd = edge_distance(rank_of(s)), fd = edge_distance(file_of(s));
|
||||
return 90 - (7 * fd * fd / 2 + 7 * rd * rd / 2);
|
||||
}
|
||||
|
||||
// Used to drive the king towards A1H8 corners in KBN vs K endgames.
|
||||
// Values range from 0 on A8H1 diagonal to 7 in A1H8 corners
|
||||
inline int push_to_corner(Square s) {
|
||||
return abs(7 - rank_of(s) - file_of(s));
|
||||
}
|
||||
|
||||
// Drive a piece close to or away from another piece
|
||||
inline int push_close(Square s1, Square s2) { return 140 - 20 * distance(s1, s2); }
|
||||
inline int push_away(Square s1, Square s2) { return 120 - push_close(s1, s2); }
|
||||
|
||||
#ifndef NDEBUG
|
||||
bool verify_material(const Position& pos, Color c, Value npm, int pawnsCnt) {
|
||||
return pos.non_pawn_material(c) == npm && pos.count<PAWN>(c) == pawnsCnt;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Map the square as if strongSide is white and strongSide's only pawn
|
||||
// is on the left half of the board.
|
||||
Square normalize(const Position& pos, Color strongSide, Square sq) {
|
||||
|
||||
assert(pos.count<PAWN>(strongSide) == 1);
|
||||
|
||||
if (file_of(pos.square<PAWN>(strongSide)) >= FILE_E)
|
||||
sq = flip_file(sq);
|
||||
|
||||
return strongSide == WHITE ? sq : flip_rank(sq);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
namespace Endgames {
|
||||
|
||||
std::pair<Map<Value>, Map<ScaleFactor>> maps;
|
||||
|
||||
void init() {
|
||||
|
||||
add<KPK>("KPK");
|
||||
add<KNNK>("KNNK");
|
||||
add<KBNK>("KBNK");
|
||||
add<KRKP>("KRKP");
|
||||
add<KRKB>("KRKB");
|
||||
add<KRKN>("KRKN");
|
||||
add<KQKP>("KQKP");
|
||||
add<KQKR>("KQKR");
|
||||
add<KNNKP>("KNNKP");
|
||||
|
||||
add<KRPKR>("KRPKR");
|
||||
add<KRPKB>("KRPKB");
|
||||
add<KBPKB>("KBPKB");
|
||||
add<KBPKN>("KBPKN");
|
||||
add<KBPPKB>("KBPPKB");
|
||||
add<KRPPKRP>("KRPPKRP");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Mate with KX vs K. This function is used to evaluate positions with
|
||||
/// king and plenty of material vs a lone king. It simply gives the
|
||||
/// attacking side a bonus for driving the defending king towards the edge
|
||||
/// of the board, and for keeping the distance between the two kings small.
|
||||
template<>
|
||||
Value Endgame<KXK>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 0));
|
||||
assert(!pos.checkers()); // Eval is never called when in check
|
||||
|
||||
// Stalemate detection with lone king
|
||||
if (pos.side_to_move() == weakSide && !MoveList<LEGAL>(pos).size())
|
||||
return VALUE_DRAW;
|
||||
|
||||
Square strongKing = pos.square<KING>(strongSide);
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
|
||||
Value result = pos.non_pawn_material(strongSide)
|
||||
+ pos.count<PAWN>(strongSide) * PawnValueEg
|
||||
+ push_to_edge(weakKing)
|
||||
+ push_close(strongKing, weakKing);
|
||||
|
||||
if ( pos.count<QUEEN>(strongSide)
|
||||
|| pos.count<ROOK>(strongSide)
|
||||
||(pos.count<BISHOP>(strongSide) && pos.count<KNIGHT>(strongSide))
|
||||
|| ( (pos.pieces(strongSide, BISHOP) & ~DarkSquares)
|
||||
&& (pos.pieces(strongSide, BISHOP) & DarkSquares)))
|
||||
result = std::min(result + VALUE_KNOWN_WIN, VALUE_TB_WIN_IN_MAX_PLY - 1);
|
||||
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// Mate with KBN vs K. This is similar to KX vs K, but we have to drive the
|
||||
/// defending king towards a corner square that our bishop attacks.
|
||||
template<>
|
||||
Value Endgame<KBNK>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, KnightValueMg + BishopValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 0));
|
||||
|
||||
Square strongKing = pos.square<KING>(strongSide);
|
||||
Square strongBishop = pos.square<BISHOP>(strongSide);
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
|
||||
// If our bishop does not attack A1/H8, we flip the enemy king square
|
||||
// to drive to opposite corners (A8/H1).
|
||||
|
||||
Value result = (VALUE_KNOWN_WIN + 3520)
|
||||
+ push_close(strongKing, weakKing)
|
||||
+ 420 * push_to_corner(opposite_colors(strongBishop, SQ_A1) ? flip_file(weakKing) : weakKing);
|
||||
|
||||
assert(abs(result) < VALUE_TB_WIN_IN_MAX_PLY);
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KP vs K. This endgame is evaluated with the help of a bitbase
|
||||
template<>
|
||||
Value Endgame<KPK>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, VALUE_ZERO, 1));
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 0));
|
||||
|
||||
// Assume strongSide is white and the pawn is on files A-D
|
||||
Square strongKing = normalize(pos, strongSide, pos.square<KING>(strongSide));
|
||||
Square strongPawn = normalize(pos, strongSide, pos.square<PAWN>(strongSide));
|
||||
Square weakKing = normalize(pos, strongSide, pos.square<KING>(weakSide));
|
||||
|
||||
Color us = strongSide == pos.side_to_move() ? WHITE : BLACK;
|
||||
|
||||
if (!Bitbases::probe(strongKing, strongPawn, weakKing, us))
|
||||
return VALUE_DRAW;
|
||||
|
||||
Value result = VALUE_KNOWN_WIN + PawnValueEg + Value(rank_of(strongPawn));
|
||||
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KR vs KP. This is a somewhat tricky endgame to evaluate precisely without
|
||||
/// a bitbase. The function below returns drawish scores when the pawn is
|
||||
/// far advanced with support of the king, while the attacking king is far
|
||||
/// away.
|
||||
template<>
|
||||
Value Endgame<KRKP>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, RookValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
|
||||
|
||||
Square strongKing = pos.square<KING>(strongSide);
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
Square strongRook = pos.square<ROOK>(strongSide);
|
||||
Square weakPawn = pos.square<PAWN>(weakSide);
|
||||
Square queeningSquare = make_square(file_of(weakPawn), relative_rank(weakSide, RANK_8));
|
||||
Value result;
|
||||
|
||||
// If the stronger side's king is in front of the pawn, it's a win
|
||||
if (forward_file_bb(strongSide, strongKing) & weakPawn)
|
||||
result = RookValueEg - distance(strongKing, weakPawn);
|
||||
|
||||
// If the weaker side's king is too far from the pawn and the rook,
|
||||
// it's a win.
|
||||
else if ( distance(weakKing, weakPawn) >= 3 + (pos.side_to_move() == weakSide)
|
||||
&& distance(weakKing, strongRook) >= 3)
|
||||
result = RookValueEg - distance(strongKing, weakPawn);
|
||||
|
||||
// If the pawn is far advanced and supported by the defending king,
|
||||
// the position is drawish
|
||||
else if ( relative_rank(strongSide, weakKing) <= RANK_3
|
||||
&& distance(weakKing, weakPawn) == 1
|
||||
&& relative_rank(strongSide, strongKing) >= RANK_4
|
||||
&& distance(strongKing, weakPawn) > 2 + (pos.side_to_move() == strongSide))
|
||||
result = Value(80) - 8 * distance(strongKing, weakPawn);
|
||||
|
||||
else
|
||||
result = Value(200) - 8 * ( distance(strongKing, weakPawn + pawn_push(weakSide))
|
||||
- distance(weakKing, weakPawn + pawn_push(weakSide))
|
||||
- distance(weakPawn, queeningSquare));
|
||||
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KR vs KB. This is very simple, and always returns drawish scores. The
|
||||
/// score is slightly bigger when the defending king is close to the edge.
|
||||
template<>
|
||||
Value Endgame<KRKB>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, RookValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, BishopValueMg, 0));
|
||||
|
||||
Value result = Value(push_to_edge(pos.square<KING>(weakSide)));
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KR vs KN. The attacking side has slightly better winning chances than
|
||||
/// in KR vs KB, particularly if the king and the knight are far apart.
|
||||
template<>
|
||||
Value Endgame<KRKN>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, RookValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, KnightValueMg, 0));
|
||||
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
Square weakKnight = pos.square<KNIGHT>(weakSide);
|
||||
Value result = Value(push_to_edge(weakKing) + push_away(weakKing, weakKnight));
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KQ vs KP. In general, this is a win for the stronger side, but there are a
|
||||
/// few important exceptions. A pawn on 7th rank and on the A,C,F or H files
|
||||
/// with a king positioned next to it can be a draw, so in that case, we only
|
||||
/// use the distance between the kings.
|
||||
template<>
|
||||
Value Endgame<KQKP>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, QueenValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
|
||||
|
||||
Square strongKing = pos.square<KING>(strongSide);
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
Square weakPawn = pos.square<PAWN>(weakSide);
|
||||
|
||||
Value result = Value(push_close(strongKing, weakKing));
|
||||
|
||||
if ( relative_rank(weakSide, weakPawn) != RANK_7
|
||||
|| distance(weakKing, weakPawn) != 1
|
||||
|| ((FileBBB | FileDBB | FileEBB | FileGBB) & weakPawn))
|
||||
result += QueenValueEg - PawnValueEg;
|
||||
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KQ vs KR. This is almost identical to KX vs K: we give the attacking
|
||||
/// king a bonus for having the kings close together, and for forcing the
|
||||
/// defending king towards the edge. If we also take care to avoid null move for
|
||||
/// the defending side in the search, this is usually sufficient to win KQ vs KR.
|
||||
template<>
|
||||
Value Endgame<KQKR>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, QueenValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, RookValueMg, 0));
|
||||
|
||||
Square strongKing = pos.square<KING>(strongSide);
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
|
||||
Value result = QueenValueEg
|
||||
- RookValueEg
|
||||
+ push_to_edge(weakKing)
|
||||
+ push_close(strongKing, weakKing);
|
||||
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KNN vs KP. Very drawish, but there are some mate opportunities if we can
|
||||
/// press the weakSide King to a corner before the pawn advances too much.
|
||||
template<>
|
||||
Value Endgame<KNNKP>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, 2 * KnightValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
|
||||
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
Square weakPawn = pos.square<PAWN>(weakSide);
|
||||
|
||||
Value result = PawnValueEg
|
||||
+ 2 * push_to_edge(weakKing)
|
||||
- 10 * relative_rank(weakSide, weakPawn);
|
||||
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// Some cases of trivial draws
|
||||
template<> Value Endgame<KNNK>::operator()(const Position&) const { return VALUE_DRAW; }
|
||||
|
||||
|
||||
/// KB and one or more pawns vs K. It checks for draws with rook pawns and
|
||||
/// a bishop of the wrong color. If such a draw is detected, SCALE_FACTOR_DRAW
|
||||
/// is returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
|
||||
/// will be used.
|
||||
template<>
|
||||
ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongSide) == BishopValueMg);
|
||||
assert(pos.count<PAWN>(strongSide) >= 1);
|
||||
|
||||
// No assertions about the material of weakSide, because we want draws to
|
||||
// be detected even when the weaker side has some pawns.
|
||||
|
||||
Bitboard strongPawns = pos.pieces(strongSide, PAWN);
|
||||
Bitboard allPawns = pos.pieces(PAWN);
|
||||
|
||||
Square strongBishop = pos.square<BISHOP>(strongSide);
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
Square strongKing = pos.square<KING>(strongSide);
|
||||
|
||||
// All strongSide pawns are on a single rook file?
|
||||
if (!(strongPawns & ~FileABB) || !(strongPawns & ~FileHBB))
|
||||
{
|
||||
Square queeningSquare = relative_square(strongSide, make_square(file_of(lsb(strongPawns)), RANK_8));
|
||||
|
||||
if ( opposite_colors(queeningSquare, strongBishop)
|
||||
&& distance(queeningSquare, weakKing) <= 1)
|
||||
return SCALE_FACTOR_DRAW;
|
||||
}
|
||||
|
||||
// If all the pawns are on the same B or G file, then it's potentially a draw
|
||||
if ((!(allPawns & ~FileBBB) || !(allPawns & ~FileGBB))
|
||||
&& pos.non_pawn_material(weakSide) == 0
|
||||
&& pos.count<PAWN>(weakSide) >= 1)
|
||||
{
|
||||
// Get the least advanced weakSide pawn
|
||||
Square weakPawn = frontmost_sq(strongSide, pos.pieces(weakSide, PAWN));
|
||||
|
||||
// There's potential for a draw if our pawn is blocked on the 7th rank,
|
||||
// the bishop cannot attack it or they only have one pawn left.
|
||||
if ( relative_rank(strongSide, weakPawn) == RANK_7
|
||||
&& (strongPawns & (weakPawn + pawn_push(weakSide)))
|
||||
&& (opposite_colors(strongBishop, weakPawn) || !more_than_one(strongPawns)))
|
||||
{
|
||||
int strongKingDist = distance(weakPawn, strongKing);
|
||||
int weakKingDist = distance(weakPawn, weakKing);
|
||||
|
||||
// It's a draw if the weak king is on its back two ranks, within 2
|
||||
// squares of the blocking pawn and the strong king is not
|
||||
// closer. (I think this rule only fails in practically
|
||||
// unreachable positions such as 5k1K/6p1/6P1/8/8/3B4/8/8 w
|
||||
// and positions where qsearch will immediately correct the
|
||||
// problem such as 8/4k1p1/6P1/1K6/3B4/8/8/8 w).
|
||||
if ( relative_rank(strongSide, weakKing) >= RANK_7
|
||||
&& weakKingDist <= 2
|
||||
&& weakKingDist <= strongKingDist)
|
||||
return SCALE_FACTOR_DRAW;
|
||||
}
|
||||
}
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KQ vs KR and one or more pawns. It tests for fortress draws with a rook on
|
||||
/// the third rank defended by a pawn.
|
||||
template<>
|
||||
ScaleFactor Endgame<KQKRPs>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, QueenValueMg, 0));
|
||||
assert(pos.count<ROOK>(weakSide) == 1);
|
||||
assert(pos.count<PAWN>(weakSide) >= 1);
|
||||
|
||||
Square strongKing = pos.square<KING>(strongSide);
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
Square weakRook = pos.square<ROOK>(weakSide);
|
||||
|
||||
if ( relative_rank(weakSide, weakKing) <= RANK_2
|
||||
&& relative_rank(weakSide, strongKing) >= RANK_4
|
||||
&& relative_rank(weakSide, weakRook) == RANK_3
|
||||
&& ( pos.pieces(weakSide, PAWN)
|
||||
& attacks_bb<KING>(weakKing)
|
||||
& pawn_attacks_bb(strongSide, weakRook)))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KRP vs KR. This function knows a handful of the most important classes of
|
||||
/// drawn positions, but is far from perfect. It would probably be a good idea
|
||||
/// to add more knowledge in the future.
|
||||
///
|
||||
/// It would also be nice to rewrite the actual code for this function,
|
||||
/// which is mostly copied from Glaurung 1.x, and isn't very pretty.
|
||||
template<>
|
||||
ScaleFactor Endgame<KRPKR>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, RookValueMg, 1));
|
||||
assert(verify_material(pos, weakSide, RookValueMg, 0));
|
||||
|
||||
// Assume strongSide is white and the pawn is on files A-D
|
||||
Square strongKing = normalize(pos, strongSide, pos.square<KING>(strongSide));
|
||||
Square strongRook = normalize(pos, strongSide, pos.square<ROOK>(strongSide));
|
||||
Square strongPawn = normalize(pos, strongSide, pos.square<PAWN>(strongSide));
|
||||
Square weakKing = normalize(pos, strongSide, pos.square<KING>(weakSide));
|
||||
Square weakRook = normalize(pos, strongSide, pos.square<ROOK>(weakSide));
|
||||
|
||||
File pawnFile = file_of(strongPawn);
|
||||
Rank pawnRank = rank_of(strongPawn);
|
||||
Square queeningSquare = make_square(pawnFile, RANK_8);
|
||||
int tempo = (pos.side_to_move() == strongSide);
|
||||
|
||||
// If the pawn is not too far advanced and the defending king defends the
|
||||
// queening square, use the third-rank defence.
|
||||
if ( pawnRank <= RANK_5
|
||||
&& distance(weakKing, queeningSquare) <= 1
|
||||
&& strongKing <= SQ_H5
|
||||
&& (rank_of(weakRook) == RANK_6 || (pawnRank <= RANK_3 && rank_of(strongRook) != RANK_6)))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
|
||||
// The defending side saves a draw by checking from behind in case the pawn
|
||||
// has advanced to the 6th rank with the king behind.
|
||||
if ( pawnRank == RANK_6
|
||||
&& distance(weakKing, queeningSquare) <= 1
|
||||
&& rank_of(strongKing) + tempo <= RANK_6
|
||||
&& (rank_of(weakRook) == RANK_1 || (!tempo && distance<File>(weakRook, strongPawn) >= 3)))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
|
||||
if ( pawnRank >= RANK_6
|
||||
&& weakKing == queeningSquare
|
||||
&& rank_of(weakRook) == RANK_1
|
||||
&& (!tempo || distance(strongKing, strongPawn) >= 2))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
|
||||
// White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7
|
||||
// and the black rook is behind the pawn.
|
||||
if ( strongPawn == SQ_A7
|
||||
&& strongRook == SQ_A8
|
||||
&& (weakKing == SQ_H7 || weakKing == SQ_G7)
|
||||
&& file_of(weakRook) == FILE_A
|
||||
&& (rank_of(weakRook) <= RANK_3 || file_of(strongKing) >= FILE_D || rank_of(strongKing) <= RANK_5))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
|
||||
// If the defending king blocks the pawn and the attacking king is too far
|
||||
// away, it's a draw.
|
||||
if ( pawnRank <= RANK_5
|
||||
&& weakKing == strongPawn + NORTH
|
||||
&& distance(strongKing, strongPawn) - tempo >= 2
|
||||
&& distance(strongKing, weakRook) - tempo >= 2)
|
||||
return SCALE_FACTOR_DRAW;
|
||||
|
||||
// Pawn on the 7th rank supported by the rook from behind usually wins if the
|
||||
// attacking king is closer to the queening square than the defending king,
|
||||
// and the defending king cannot gain tempi by threatening the attacking rook.
|
||||
if ( pawnRank == RANK_7
|
||||
&& pawnFile != FILE_A
|
||||
&& file_of(strongRook) == pawnFile
|
||||
&& strongRook != queeningSquare
|
||||
&& (distance(strongKing, queeningSquare) < distance(weakKing, queeningSquare) - 2 + tempo)
|
||||
&& (distance(strongKing, queeningSquare) < distance(weakKing, strongRook) + tempo))
|
||||
return ScaleFactor(SCALE_FACTOR_MAX - 2 * distance(strongKing, queeningSquare));
|
||||
|
||||
// Similar to the above, but with the pawn further back
|
||||
if ( pawnFile != FILE_A
|
||||
&& file_of(strongRook) == pawnFile
|
||||
&& strongRook < strongPawn
|
||||
&& (distance(strongKing, queeningSquare) < distance(weakKing, queeningSquare) - 2 + tempo)
|
||||
&& (distance(strongKing, strongPawn + NORTH) < distance(weakKing, strongPawn + NORTH) - 2 + tempo)
|
||||
&& ( distance(weakKing, strongRook) + tempo >= 3
|
||||
|| ( distance(strongKing, queeningSquare) < distance(weakKing, strongRook) + tempo
|
||||
&& (distance(strongKing, strongPawn + NORTH) < distance(weakKing, strongPawn) + tempo))))
|
||||
return ScaleFactor( SCALE_FACTOR_MAX
|
||||
- 8 * distance(strongPawn, queeningSquare)
|
||||
- 2 * distance(strongKing, queeningSquare));
|
||||
|
||||
// If the pawn is not far advanced and the defending king is somewhere in
|
||||
// the pawn's path, it's probably a draw.
|
||||
if (pawnRank <= RANK_4 && weakKing > strongPawn)
|
||||
{
|
||||
if (file_of(weakKing) == file_of(strongPawn))
|
||||
return ScaleFactor(10);
|
||||
if ( distance<File>(weakKing, strongPawn) == 1
|
||||
&& distance(strongKing, weakKing) > 2)
|
||||
return ScaleFactor(24 - 2 * distance(strongKing, weakKing));
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
template<>
|
||||
ScaleFactor Endgame<KRPKB>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, RookValueMg, 1));
|
||||
assert(verify_material(pos, weakSide, BishopValueMg, 0));
|
||||
|
||||
// Test for a rook pawn
|
||||
if (pos.pieces(PAWN) & (FileABB | FileHBB))
|
||||
{
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
Square weakBishop = pos.square<BISHOP>(weakSide);
|
||||
Square strongKing = pos.square<KING>(strongSide);
|
||||
Square strongPawn = pos.square<PAWN>(strongSide);
|
||||
Rank pawnRank = relative_rank(strongSide, strongPawn);
|
||||
Direction push = pawn_push(strongSide);
|
||||
|
||||
// If the pawn is on the 5th rank and the pawn (currently) is on
|
||||
// the same color square as the bishop then there is a chance of
|
||||
// a fortress. Depending on the king position give a moderate
|
||||
// reduction or a stronger one if the defending king is near the
|
||||
// corner but not trapped there.
|
||||
if (pawnRank == RANK_5 && !opposite_colors(weakBishop, strongPawn))
|
||||
{
|
||||
int d = distance(strongPawn + 3 * push, weakKing);
|
||||
|
||||
if (d <= 2 && !(d == 0 && weakKing == strongKing + 2 * push))
|
||||
return ScaleFactor(24);
|
||||
else
|
||||
return ScaleFactor(48);
|
||||
}
|
||||
|
||||
// When the pawn has moved to the 6th rank we can be fairly sure
|
||||
// it's drawn if the bishop attacks the square in front of the
|
||||
// pawn from a reasonable distance and the defending king is near
|
||||
// the corner
|
||||
if ( pawnRank == RANK_6
|
||||
&& distance(strongPawn + 2 * push, weakKing) <= 1
|
||||
&& (attacks_bb<BISHOP>(weakBishop) & (strongPawn + push))
|
||||
&& distance<File>(weakBishop, strongPawn) >= 2)
|
||||
return ScaleFactor(8);
|
||||
}
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
/// KRPP vs KRP. There is just a single rule: if the stronger side has no passed
|
||||
/// pawns and the defending king is actively placed, the position is drawish.
|
||||
template<>
|
||||
ScaleFactor Endgame<KRPPKRP>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, RookValueMg, 2));
|
||||
assert(verify_material(pos, weakSide, RookValueMg, 1));
|
||||
|
||||
Square strongPawn1 = lsb(pos.pieces(strongSide, PAWN));
|
||||
Square strongPawn2 = msb(pos.pieces(strongSide, PAWN));
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
|
||||
// Does the stronger side have a passed pawn?
|
||||
if (pos.pawn_passed(strongSide, strongPawn1) || pos.pawn_passed(strongSide, strongPawn2))
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
Rank pawnRank = std::max(relative_rank(strongSide, strongPawn1), relative_rank(strongSide, strongPawn2));
|
||||
|
||||
if ( distance<File>(weakKing, strongPawn1) <= 1
|
||||
&& distance<File>(weakKing, strongPawn2) <= 1
|
||||
&& relative_rank(strongSide, weakKing) > pawnRank)
|
||||
{
|
||||
assert(pawnRank > RANK_1 && pawnRank < RANK_7);
|
||||
return ScaleFactor(7 * pawnRank);
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// K and two or more pawns vs K. There is just a single rule here: if all pawns
|
||||
/// are on the same rook file and are blocked by the defending king, it's a draw.
|
||||
template<>
|
||||
ScaleFactor Endgame<KPsK>::operator()(const Position& pos) const {
|
||||
|
||||
assert(pos.non_pawn_material(strongSide) == VALUE_ZERO);
|
||||
assert(pos.count<PAWN>(strongSide) >= 2);
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 0));
|
||||
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
Bitboard strongPawns = pos.pieces(strongSide, PAWN);
|
||||
|
||||
// If all pawns are ahead of the king on a single rook file, it's a draw.
|
||||
if ( !(strongPawns & ~(FileABB | FileHBB))
|
||||
&& !(strongPawns & ~passed_pawn_span(weakSide, weakKing)))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KBP vs KB. There are two rules: if the defending king is somewhere along the
|
||||
/// path of the pawn, and the square of the king is not of the same color as the
|
||||
/// stronger side's bishop, it's a draw. If the two bishops have opposite color,
|
||||
/// it's almost always a draw.
|
||||
template<>
|
||||
ScaleFactor Endgame<KBPKB>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, BishopValueMg, 1));
|
||||
assert(verify_material(pos, weakSide, BishopValueMg, 0));
|
||||
|
||||
Square strongPawn = pos.square<PAWN>(strongSide);
|
||||
Square strongBishop = pos.square<BISHOP>(strongSide);
|
||||
Square weakBishop = pos.square<BISHOP>(weakSide);
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
|
||||
// Case 1: Defending king blocks the pawn, and cannot be driven away
|
||||
if ( (forward_file_bb(strongSide, strongPawn) & weakKing)
|
||||
&& ( opposite_colors(weakKing, strongBishop)
|
||||
|| relative_rank(strongSide, weakKing) <= RANK_6))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
|
||||
// Case 2: Opposite colored bishops
|
||||
if (opposite_colors(strongBishop, weakBishop))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KBPP vs KB. It detects a few basic draws with opposite-colored bishops
|
||||
template<>
|
||||
ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, BishopValueMg, 2));
|
||||
assert(verify_material(pos, weakSide, BishopValueMg, 0));
|
||||
|
||||
Square strongBishop = pos.square<BISHOP>(strongSide);
|
||||
Square weakBishop = pos.square<BISHOP>(weakSide);
|
||||
|
||||
if (!opposite_colors(strongBishop, weakBishop))
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
Square strongPawn1 = lsb(pos.pieces(strongSide, PAWN));
|
||||
Square strongPawn2 = msb(pos.pieces(strongSide, PAWN));
|
||||
Square blockSq1, blockSq2;
|
||||
|
||||
if (relative_rank(strongSide, strongPawn1) > relative_rank(strongSide, strongPawn2))
|
||||
{
|
||||
blockSq1 = strongPawn1 + pawn_push(strongSide);
|
||||
blockSq2 = make_square(file_of(strongPawn2), rank_of(strongPawn1));
|
||||
}
|
||||
else
|
||||
{
|
||||
blockSq1 = strongPawn2 + pawn_push(strongSide);
|
||||
blockSq2 = make_square(file_of(strongPawn1), rank_of(strongPawn2));
|
||||
}
|
||||
|
||||
switch (distance<File>(strongPawn1, strongPawn2))
|
||||
{
|
||||
case 0:
|
||||
// Both pawns are on the same file. It's an easy draw if the defender firmly
|
||||
// controls some square in the frontmost pawn's path.
|
||||
if ( file_of(weakKing) == file_of(blockSq1)
|
||||
&& relative_rank(strongSide, weakKing) >= relative_rank(strongSide, blockSq1)
|
||||
&& opposite_colors(weakKing, strongBishop))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
else
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
case 1:
|
||||
// Pawns on adjacent files. It's a draw if the defender firmly controls the
|
||||
// square in front of the frontmost pawn's path, and the square diagonally
|
||||
// behind this square on the file of the other pawn.
|
||||
if ( weakKing == blockSq1
|
||||
&& opposite_colors(weakKing, strongBishop)
|
||||
&& ( weakBishop == blockSq2
|
||||
|| (attacks_bb<BISHOP>(blockSq2, pos.pieces()) & pos.pieces(weakSide, BISHOP))
|
||||
|| distance<Rank>(strongPawn1, strongPawn2) >= 2))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
|
||||
else if ( weakKing == blockSq2
|
||||
&& opposite_colors(weakKing, strongBishop)
|
||||
&& ( weakBishop == blockSq1
|
||||
|| (attacks_bb<BISHOP>(blockSq1, pos.pieces()) & pos.pieces(weakSide, BISHOP))))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
else
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
default:
|
||||
// The pawns are not on the same file or adjacent files. No scaling.
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// KBP vs KN. There is a single rule: if the defending king is somewhere along
|
||||
/// the path of the pawn, and the square of the king is not of the same color as
|
||||
/// the stronger side's bishop, it's a draw.
|
||||
template<>
|
||||
ScaleFactor Endgame<KBPKN>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, BishopValueMg, 1));
|
||||
assert(verify_material(pos, weakSide, KnightValueMg, 0));
|
||||
|
||||
Square strongPawn = pos.square<PAWN>(strongSide);
|
||||
Square strongBishop = pos.square<BISHOP>(strongSide);
|
||||
Square weakKing = pos.square<KING>(weakSide);
|
||||
|
||||
if ( file_of(weakKing) == file_of(strongPawn)
|
||||
&& relative_rank(strongSide, strongPawn) < relative_rank(strongSide, weakKing)
|
||||
&& ( opposite_colors(weakKing, strongBishop)
|
||||
|| relative_rank(strongSide, weakKing) <= RANK_6))
|
||||
return SCALE_FACTOR_DRAW;
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KP vs KP. This is done by removing the weakest side's pawn and probing the
|
||||
/// KP vs K bitbase: if the weakest side has a draw without the pawn, it probably
|
||||
/// has at least a draw with the pawn as well. The exception is when the stronger
|
||||
/// side's pawn is far advanced and not on a rook file; in this case it is often
|
||||
/// possible to win (e.g. 8/4k3/3p4/3P4/6K1/8/8/8 w - - 0 1).
|
||||
template<>
|
||||
ScaleFactor Endgame<KPKP>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, VALUE_ZERO, 1));
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
|
||||
|
||||
// Assume strongSide is white and the pawn is on files A-D
|
||||
Square strongKing = normalize(pos, strongSide, pos.square<KING>(strongSide));
|
||||
Square weakKing = normalize(pos, strongSide, pos.square<KING>(weakSide));
|
||||
Square strongPawn = normalize(pos, strongSide, pos.square<PAWN>(strongSide));
|
||||
|
||||
Color us = strongSide == pos.side_to_move() ? WHITE : BLACK;
|
||||
|
||||
// If the pawn has advanced to the fifth rank or further, and is not a
|
||||
// rook pawn, it's too dangerous to assume that it's at least a draw.
|
||||
if (rank_of(strongPawn) >= RANK_5 && file_of(strongPawn) != FILE_A)
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
// Probe the KPK bitbase with the weakest side's pawn removed. If it's a draw,
|
||||
// it's probably at least a draw even with the pawn.
|
||||
return Bitbases::probe(strongKing, strongPawn, weakKing, us) ? SCALE_FACTOR_NONE : SCALE_FACTOR_DRAW;
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
126
src/Stockfish/src/endgame.h
Normal file
126
src/Stockfish/src/endgame.h
Normal file
|
@ -0,0 +1,126 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef ENDGAME_H_INCLUDED
|
||||
#define ENDGAME_H_INCLUDED
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
/// EndgameCode lists all supported endgame functions by corresponding codes
|
||||
|
||||
enum EndgameCode {
|
||||
|
||||
EVALUATION_FUNCTIONS,
|
||||
KNNK, // KNN vs K
|
||||
KNNKP, // KNN vs KP
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
KRKP, // KR vs KP
|
||||
KRKB, // KR vs KB
|
||||
KRKN, // KR vs KN
|
||||
KQKP, // KQ vs KP
|
||||
KQKR, // KQ vs KR
|
||||
|
||||
SCALING_FUNCTIONS,
|
||||
KBPsK, // KB and pawns vs K
|
||||
KQKRPs, // KQ vs KR and pawns
|
||||
KRPKR, // KRP vs KR
|
||||
KRPKB, // KRP vs KB
|
||||
KRPPKRP, // KRPP vs KRP
|
||||
KPsK, // K and pawns vs K
|
||||
KBPKB, // KBP vs KB
|
||||
KBPPKB, // KBPP vs KB
|
||||
KBPKN, // KBP vs KN
|
||||
KPKP // KP vs KP
|
||||
};
|
||||
|
||||
|
||||
/// Endgame functions can be of two types depending on whether they return a
|
||||
/// Value or a ScaleFactor.
|
||||
|
||||
template<EndgameCode E> using
|
||||
eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type;
|
||||
|
||||
|
||||
/// Base and derived functors for endgame evaluation and scaling functions
|
||||
|
||||
template<typename T>
|
||||
struct EndgameBase {
|
||||
|
||||
explicit EndgameBase(Color c) : strongSide(c), weakSide(~c) {}
|
||||
virtual ~EndgameBase() = default;
|
||||
virtual T operator()(const Position&) const = 0;
|
||||
|
||||
const Color strongSide, weakSide;
|
||||
};
|
||||
|
||||
|
||||
template<EndgameCode E, typename T = eg_type<E>>
|
||||
struct Endgame : public EndgameBase<T> {
|
||||
|
||||
explicit Endgame(Color c) : EndgameBase<T>(c) {}
|
||||
T operator()(const Position&) const override;
|
||||
};
|
||||
|
||||
|
||||
/// The Endgames namespace handles the pointers to endgame evaluation and scaling
|
||||
/// base objects in two std::map. We use polymorphism to invoke the actual
|
||||
/// endgame function by calling its virtual operator().
|
||||
|
||||
namespace Endgames {
|
||||
|
||||
template<typename T> using Ptr = std::unique_ptr<EndgameBase<T>>;
|
||||
template<typename T> using Map = std::unordered_map<Key, Ptr<T>>;
|
||||
|
||||
extern std::pair<Map<Value>, Map<ScaleFactor>> maps;
|
||||
|
||||
void init();
|
||||
|
||||
template<typename T>
|
||||
Map<T>& map() {
|
||||
return std::get<std::is_same<T, ScaleFactor>::value>(maps);
|
||||
}
|
||||
|
||||
template<EndgameCode E, typename T = eg_type<E>>
|
||||
void add(const std::string& code) {
|
||||
|
||||
StateInfo st;
|
||||
map<T>()[Position().set(code, WHITE, &st).material_key()] = Ptr<T>(new Endgame<E>(WHITE));
|
||||
map<T>()[Position().set(code, BLACK, &st).material_key()] = Ptr<T>(new Endgame<E>(BLACK));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
const EndgameBase<T>* probe(Key key) {
|
||||
auto it = map<T>().find(key);
|
||||
return it != map<T>().end() ? it->second.get() : nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef ENDGAME_H_INCLUDED
|
1158
src/Stockfish/src/evaluate.cpp
Normal file
1158
src/Stockfish/src/evaluate.cpp
Normal file
File diff suppressed because it is too large
Load diff
55
src/Stockfish/src/evaluate.h
Normal file
55
src/Stockfish/src/evaluate.h
Normal file
|
@ -0,0 +1,55 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef EVALUATE_H_INCLUDED
|
||||
#define EVALUATE_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
#include <optional>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
class Position;
|
||||
|
||||
namespace Eval {
|
||||
|
||||
std::string trace(Position& pos);
|
||||
Value evaluate(const Position& pos);
|
||||
|
||||
extern bool useNNUE;
|
||||
extern std::string currentEvalFileName;
|
||||
|
||||
// The default net name MUST follow the format nn-[SHA256 first 12 digits].nnue
|
||||
// for the build process (profile-build and fishtest) to work. Do not change the
|
||||
// name of the macro, as it is used in the Makefile.
|
||||
#define EvalFileDefaultName "nn-5af11540bbfe.nnue"
|
||||
|
||||
namespace NNUE {
|
||||
|
||||
void init();
|
||||
void verify();
|
||||
|
||||
} // namespace NNUE
|
||||
|
||||
} // namespace Eval
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef EVALUATE_H_INCLUDED
|
26
src/Stockfish/src/incbin/UNLICENCE
Normal file
26
src/Stockfish/src/incbin/UNLICENCE
Normal file
|
@ -0,0 +1,26 @@
|
|||
The file "incbin.h" is free and unencumbered software released into
|
||||
the public domain by Dale Weiler, see:
|
||||
<https://github.com/graphitemaster/incbin>
|
||||
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
distribute this software, either in source code form or as a compiled
|
||||
binary, for any purpose, commercial or non-commercial, and by any
|
||||
means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors
|
||||
of this software dedicate any and all copyright interest in the
|
||||
software to the public domain. We make this dedication for the benefit
|
||||
of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of
|
||||
relinquishment in perpetuity of all present and future rights to this
|
||||
software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more information, please refer to <http://unlicense.org/>
|
368
src/Stockfish/src/incbin/incbin.h
Normal file
368
src/Stockfish/src/incbin/incbin.h
Normal file
|
@ -0,0 +1,368 @@
|
|||
/**
|
||||
* @file incbin.h
|
||||
* @author Dale Weiler
|
||||
* @brief Utility for including binary files
|
||||
*
|
||||
* Facilities for including binary files into the current translation unit and
|
||||
* making use from them externally in other translation units.
|
||||
*/
|
||||
#ifndef INCBIN_HDR
|
||||
#define INCBIN_HDR
|
||||
#include <limits.h>
|
||||
#if defined(__AVX512BW__) || \
|
||||
defined(__AVX512CD__) || \
|
||||
defined(__AVX512DQ__) || \
|
||||
defined(__AVX512ER__) || \
|
||||
defined(__AVX512PF__) || \
|
||||
defined(__AVX512VL__) || \
|
||||
defined(__AVX512F__)
|
||||
# define INCBIN_ALIGNMENT_INDEX 6
|
||||
#elif defined(__AVX__) || \
|
||||
defined(__AVX2__)
|
||||
# define INCBIN_ALIGNMENT_INDEX 5
|
||||
#elif defined(__SSE__) || \
|
||||
defined(__SSE2__) || \
|
||||
defined(__SSE3__) || \
|
||||
defined(__SSSE3__) || \
|
||||
defined(__SSE4_1__) || \
|
||||
defined(__SSE4_2__) || \
|
||||
defined(__neon__)
|
||||
# define INCBIN_ALIGNMENT_INDEX 4
|
||||
#elif ULONG_MAX != 0xffffffffu
|
||||
# define INCBIN_ALIGNMENT_INDEX 3
|
||||
# else
|
||||
# define INCBIN_ALIGNMENT_INDEX 2
|
||||
#endif
|
||||
|
||||
/* Lookup table of (1 << n) where `n' is `INCBIN_ALIGNMENT_INDEX' */
|
||||
#define INCBIN_ALIGN_SHIFT_0 1
|
||||
#define INCBIN_ALIGN_SHIFT_1 2
|
||||
#define INCBIN_ALIGN_SHIFT_2 4
|
||||
#define INCBIN_ALIGN_SHIFT_3 8
|
||||
#define INCBIN_ALIGN_SHIFT_4 16
|
||||
#define INCBIN_ALIGN_SHIFT_5 32
|
||||
#define INCBIN_ALIGN_SHIFT_6 64
|
||||
|
||||
/* Actual alignment value */
|
||||
#define INCBIN_ALIGNMENT \
|
||||
INCBIN_CONCATENATE( \
|
||||
INCBIN_CONCATENATE(INCBIN_ALIGN_SHIFT, _), \
|
||||
INCBIN_ALIGNMENT_INDEX)
|
||||
|
||||
/* Stringize */
|
||||
#define INCBIN_STR(X) \
|
||||
#X
|
||||
#define INCBIN_STRINGIZE(X) \
|
||||
INCBIN_STR(X)
|
||||
/* Concatenate */
|
||||
#define INCBIN_CAT(X, Y) \
|
||||
X ## Y
|
||||
#define INCBIN_CONCATENATE(X, Y) \
|
||||
INCBIN_CAT(X, Y)
|
||||
/* Deferred macro expansion */
|
||||
#define INCBIN_EVAL(X) \
|
||||
X
|
||||
#define INCBIN_INVOKE(N, ...) \
|
||||
INCBIN_EVAL(N(__VA_ARGS__))
|
||||
|
||||
/* Green Hills uses a different directive for including binary data */
|
||||
#if defined(__ghs__)
|
||||
# if (__ghs_asm == 2)
|
||||
# define INCBIN_MACRO ".file"
|
||||
/* Or consider the ".myrawdata" entry in the ld file */
|
||||
# else
|
||||
# define INCBIN_MACRO "\tINCBIN"
|
||||
# endif
|
||||
#else
|
||||
# define INCBIN_MACRO ".incbin"
|
||||
#endif
|
||||
|
||||
#ifndef _MSC_VER
|
||||
# define INCBIN_ALIGN \
|
||||
__attribute__((aligned(INCBIN_ALIGNMENT)))
|
||||
#else
|
||||
# define INCBIN_ALIGN __declspec(align(INCBIN_ALIGNMENT))
|
||||
#endif
|
||||
|
||||
#if defined(__arm__) || /* GNU C and RealView */ \
|
||||
defined(__arm) || /* Diab */ \
|
||||
defined(_ARM) /* ImageCraft */
|
||||
# define INCBIN_ARM
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
/* Utilize .balign where supported */
|
||||
# define INCBIN_ALIGN_HOST ".balign " INCBIN_STRINGIZE(INCBIN_ALIGNMENT) "\n"
|
||||
# define INCBIN_ALIGN_BYTE ".balign 1\n"
|
||||
#elif defined(INCBIN_ARM)
|
||||
/*
|
||||
* On arm assemblers, the alignment value is calculated as (1 << n) where `n' is
|
||||
* the shift count. This is the value passed to `.align'
|
||||
*/
|
||||
# define INCBIN_ALIGN_HOST ".align " INCBIN_STRINGIZE(INCBIN_ALIGNMENT_INDEX) "\n"
|
||||
# define INCBIN_ALIGN_BYTE ".align 0\n"
|
||||
#else
|
||||
/* We assume other inline assembler's treat `.align' as `.balign' */
|
||||
# define INCBIN_ALIGN_HOST ".align " INCBIN_STRINGIZE(INCBIN_ALIGNMENT) "\n"
|
||||
# define INCBIN_ALIGN_BYTE ".align 1\n"
|
||||
#endif
|
||||
|
||||
/* INCBIN_CONST is used by incbin.c generated files */
|
||||
#if defined(__cplusplus)
|
||||
# define INCBIN_EXTERNAL extern "C"
|
||||
# define INCBIN_CONST extern const
|
||||
#else
|
||||
# define INCBIN_EXTERNAL extern
|
||||
# define INCBIN_CONST const
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @brief Optionally override the linker section into which data is emitted.
|
||||
*
|
||||
* @warning If you use this facility, you'll have to deal with platform-specific linker output
|
||||
* section naming on your own
|
||||
*
|
||||
* Overriding the default linker output section, e.g for esp8266/Arduino:
|
||||
* @code
|
||||
* #define INCBIN_OUTPUT_SECTION ".irom.text"
|
||||
* #include "incbin.h"
|
||||
* INCBIN(Foo, "foo.txt");
|
||||
* // Data is emitted into program memory that never gets copied to RAM
|
||||
* @endcode
|
||||
*/
|
||||
#if !defined(INCBIN_OUTPUT_SECTION)
|
||||
# if defined(__APPLE__)
|
||||
# define INCBIN_OUTPUT_SECTION ".const_data"
|
||||
# else
|
||||
# define INCBIN_OUTPUT_SECTION ".rodata"
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
/* The directives are different for Apple branded compilers */
|
||||
# define INCBIN_SECTION INCBIN_OUTPUT_SECTION "\n"
|
||||
# define INCBIN_GLOBAL(NAME) ".globl " INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME "\n"
|
||||
# define INCBIN_INT ".long "
|
||||
# define INCBIN_MANGLE "_"
|
||||
# define INCBIN_BYTE ".byte "
|
||||
# define INCBIN_TYPE(...)
|
||||
#else
|
||||
# define INCBIN_SECTION ".section " INCBIN_OUTPUT_SECTION "\n"
|
||||
# define INCBIN_GLOBAL(NAME) ".global " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME "\n"
|
||||
# if defined(__ghs__)
|
||||
# define INCBIN_INT ".word "
|
||||
# else
|
||||
# define INCBIN_INT ".int "
|
||||
# endif
|
||||
# if defined(__USER_LABEL_PREFIX__)
|
||||
# define INCBIN_MANGLE INCBIN_STRINGIZE(__USER_LABEL_PREFIX__)
|
||||
# else
|
||||
# define INCBIN_MANGLE ""
|
||||
# endif
|
||||
# if defined(INCBIN_ARM)
|
||||
/* On arm assemblers, `@' is used as a line comment token */
|
||||
# define INCBIN_TYPE(NAME) ".type " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME ", %object\n"
|
||||
# elif defined(__MINGW32__) || defined(__MINGW64__)
|
||||
/* Mingw doesn't support this directive either */
|
||||
# define INCBIN_TYPE(NAME)
|
||||
# else
|
||||
/* It's safe to use `@' on other architectures */
|
||||
# define INCBIN_TYPE(NAME) ".type " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME ", @object\n"
|
||||
# endif
|
||||
# define INCBIN_BYTE ".byte "
|
||||
#endif
|
||||
|
||||
/* List of style types used for symbol names */
|
||||
#define INCBIN_STYLE_CAMEL 0
|
||||
#define INCBIN_STYLE_SNAKE 1
|
||||
|
||||
/**
|
||||
* @brief Specify the prefix to use for symbol names.
|
||||
*
|
||||
* By default this is `g', producing symbols of the form:
|
||||
* @code
|
||||
* #include "incbin.h"
|
||||
* INCBIN(Foo, "foo.txt");
|
||||
*
|
||||
* // Now you have the following symbols:
|
||||
* // const unsigned char gFooData[];
|
||||
* // const unsigned char *const gFooEnd;
|
||||
* // const unsigned int gFooSize;
|
||||
* @endcode
|
||||
*
|
||||
* If however you specify a prefix before including: e.g:
|
||||
* @code
|
||||
* #define INCBIN_PREFIX incbin
|
||||
* #include "incbin.h"
|
||||
* INCBIN(Foo, "foo.txt");
|
||||
*
|
||||
* // Now you have the following symbols instead:
|
||||
* // const unsigned char incbinFooData[];
|
||||
* // const unsigned char *const incbinFooEnd;
|
||||
* // const unsigned int incbinFooSize;
|
||||
* @endcode
|
||||
*/
|
||||
#if !defined(INCBIN_PREFIX)
|
||||
# define INCBIN_PREFIX g
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @brief Specify the style used for symbol names.
|
||||
*
|
||||
* Possible options are
|
||||
* - INCBIN_STYLE_CAMEL "CamelCase"
|
||||
* - INCBIN_STYLE_SNAKE "snake_case"
|
||||
*
|
||||
* Default option is *INCBIN_STYLE_CAMEL* producing symbols of the form:
|
||||
* @code
|
||||
* #include "incbin.h"
|
||||
* INCBIN(Foo, "foo.txt");
|
||||
*
|
||||
* // Now you have the following symbols:
|
||||
* // const unsigned char <prefix>FooData[];
|
||||
* // const unsigned char *const <prefix>FooEnd;
|
||||
* // const unsigned int <prefix>FooSize;
|
||||
* @endcode
|
||||
*
|
||||
* If however you specify a style before including: e.g:
|
||||
* @code
|
||||
* #define INCBIN_STYLE INCBIN_STYLE_SNAKE
|
||||
* #include "incbin.h"
|
||||
* INCBIN(foo, "foo.txt");
|
||||
*
|
||||
* // Now you have the following symbols:
|
||||
* // const unsigned char <prefix>foo_data[];
|
||||
* // const unsigned char *const <prefix>foo_end;
|
||||
* // const unsigned int <prefix>foo_size;
|
||||
* @endcode
|
||||
*/
|
||||
#if !defined(INCBIN_STYLE)
|
||||
# define INCBIN_STYLE INCBIN_STYLE_CAMEL
|
||||
#endif
|
||||
|
||||
/* Style lookup tables */
|
||||
#define INCBIN_STYLE_0_DATA Data
|
||||
#define INCBIN_STYLE_0_END End
|
||||
#define INCBIN_STYLE_0_SIZE Size
|
||||
#define INCBIN_STYLE_1_DATA _data
|
||||
#define INCBIN_STYLE_1_END _end
|
||||
#define INCBIN_STYLE_1_SIZE _size
|
||||
|
||||
/* Style lookup: returning identifier */
|
||||
#define INCBIN_STYLE_IDENT(TYPE) \
|
||||
INCBIN_CONCATENATE( \
|
||||
INCBIN_STYLE_, \
|
||||
INCBIN_CONCATENATE( \
|
||||
INCBIN_EVAL(INCBIN_STYLE), \
|
||||
INCBIN_CONCATENATE(_, TYPE)))
|
||||
|
||||
/* Style lookup: returning string literal */
|
||||
#define INCBIN_STYLE_STRING(TYPE) \
|
||||
INCBIN_STRINGIZE( \
|
||||
INCBIN_STYLE_IDENT(TYPE)) \
|
||||
|
||||
/* Generate the global labels by indirectly invoking the macro with our style
|
||||
* type and concatenating the name against them. */
|
||||
#define INCBIN_GLOBAL_LABELS(NAME, TYPE) \
|
||||
INCBIN_INVOKE( \
|
||||
INCBIN_GLOBAL, \
|
||||
INCBIN_CONCATENATE( \
|
||||
NAME, \
|
||||
INCBIN_INVOKE( \
|
||||
INCBIN_STYLE_IDENT, \
|
||||
TYPE))) \
|
||||
INCBIN_INVOKE( \
|
||||
INCBIN_TYPE, \
|
||||
INCBIN_CONCATENATE( \
|
||||
NAME, \
|
||||
INCBIN_INVOKE( \
|
||||
INCBIN_STYLE_IDENT, \
|
||||
TYPE)))
|
||||
|
||||
/**
|
||||
* @brief Externally reference binary data included in another translation unit.
|
||||
*
|
||||
* Produces three external symbols that reference the binary data included in
|
||||
* another translation unit.
|
||||
*
|
||||
* The symbol names are a concatenation of `INCBIN_PREFIX' before *NAME*; with
|
||||
* "Data", as well as "End" and "Size" after. An example is provided below.
|
||||
*
|
||||
* @param NAME The name given for the binary data
|
||||
*
|
||||
* @code
|
||||
* INCBIN_EXTERN(Foo);
|
||||
*
|
||||
* // Now you have the following symbols:
|
||||
* // extern const unsigned char <prefix>FooData[];
|
||||
* // extern const unsigned char *const <prefix>FooEnd;
|
||||
* // extern const unsigned int <prefix>FooSize;
|
||||
* @endcode
|
||||
*/
|
||||
#define INCBIN_EXTERN(NAME) \
|
||||
INCBIN_EXTERNAL const INCBIN_ALIGN unsigned char \
|
||||
INCBIN_CONCATENATE( \
|
||||
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
|
||||
INCBIN_STYLE_IDENT(DATA))[]; \
|
||||
INCBIN_EXTERNAL const INCBIN_ALIGN unsigned char *const \
|
||||
INCBIN_CONCATENATE( \
|
||||
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
|
||||
INCBIN_STYLE_IDENT(END)); \
|
||||
INCBIN_EXTERNAL const unsigned int \
|
||||
INCBIN_CONCATENATE( \
|
||||
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
|
||||
INCBIN_STYLE_IDENT(SIZE))
|
||||
|
||||
/**
|
||||
* @brief Include a binary file into the current translation unit.
|
||||
*
|
||||
* Includes a binary file into the current translation unit, producing three symbols
|
||||
* for objects that encode the data and size respectively.
|
||||
*
|
||||
* The symbol names are a concatenation of `INCBIN_PREFIX' before *NAME*; with
|
||||
* "Data", as well as "End" and "Size" after. An example is provided below.
|
||||
*
|
||||
* @param NAME The name to associate with this binary data (as an identifier.)
|
||||
* @param FILENAME The file to include (as a string literal.)
|
||||
*
|
||||
* @code
|
||||
* INCBIN(Icon, "icon.png");
|
||||
*
|
||||
* // Now you have the following symbols:
|
||||
* // const unsigned char <prefix>IconData[];
|
||||
* // const unsigned char *const <prefix>IconEnd;
|
||||
* // const unsigned int <prefix>IconSize;
|
||||
* @endcode
|
||||
*
|
||||
* @warning This must be used in global scope
|
||||
* @warning The identifiers may be different if INCBIN_STYLE is not default
|
||||
*
|
||||
* To externally reference the data included by this in another translation unit
|
||||
* please @see INCBIN_EXTERN.
|
||||
*/
|
||||
#ifdef _MSC_VER
|
||||
#define INCBIN(NAME, FILENAME) \
|
||||
INCBIN_EXTERN(NAME)
|
||||
#else
|
||||
#define INCBIN(NAME, FILENAME) \
|
||||
__asm__(INCBIN_SECTION \
|
||||
INCBIN_GLOBAL_LABELS(NAME, DATA) \
|
||||
INCBIN_ALIGN_HOST \
|
||||
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(DATA) ":\n" \
|
||||
INCBIN_MACRO " \"" FILENAME "\"\n" \
|
||||
INCBIN_GLOBAL_LABELS(NAME, END) \
|
||||
INCBIN_ALIGN_BYTE \
|
||||
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(END) ":\n" \
|
||||
INCBIN_BYTE "1\n" \
|
||||
INCBIN_GLOBAL_LABELS(NAME, SIZE) \
|
||||
INCBIN_ALIGN_HOST \
|
||||
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(SIZE) ":\n" \
|
||||
INCBIN_INT INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(END) " - " \
|
||||
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(DATA) "\n" \
|
||||
INCBIN_ALIGN_HOST \
|
||||
".text\n" \
|
||||
); \
|
||||
INCBIN_EXTERN(NAME)
|
||||
|
||||
#endif
|
||||
#endif
|
53
src/Stockfish/src/main.cpp
Normal file
53
src/Stockfish/src/main.cpp
Normal file
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "endgame.h"
|
||||
#include "position.h"
|
||||
#include "psqt.h"
|
||||
#include "search.h"
|
||||
#include "syzygy/tbprobe.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "uci.h"
|
||||
|
||||
using namespace Stockfish;
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
|
||||
fakeout << engine_info() << fakeendl;
|
||||
|
||||
CommandLine::init(argc, argv);
|
||||
UCI::init(Options);
|
||||
Tune::init();
|
||||
PSQT::init();
|
||||
Bitboards::init();
|
||||
Position::init();
|
||||
Bitbases::init();
|
||||
Endgames::init();
|
||||
Threads.set(size_t(Options["Threads"]));
|
||||
Search::clear(); // After threads are up
|
||||
Eval::NNUE::init();
|
||||
|
||||
UCI::loop(argc, argv);
|
||||
|
||||
Threads.set(0);
|
||||
return 0;
|
||||
}
|
229
src/Stockfish/src/material.cpp
Normal file
229
src/Stockfish/src/material.cpp
Normal file
|
@ -0,0 +1,229 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring> // For std::memset
|
||||
|
||||
#include "material.h"
|
||||
#include "thread.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace {
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Polynomial material imbalance parameters
|
||||
|
||||
// One Score parameter for each pair (our piece, another of our pieces)
|
||||
constexpr Score QuadraticOurs[][PIECE_TYPE_NB] = {
|
||||
// OUR PIECE 2
|
||||
// bishop pair pawn knight bishop rook queen
|
||||
{S(1419, 1455) }, // Bishop pair
|
||||
{S( 101, 28), S( 37, 39) }, // Pawn
|
||||
{S( 57, 64), S(249, 187), S(-49, -62) }, // Knight OUR PIECE 1
|
||||
{S( 0, 0), S(118, 137), S( 10, 27), S( 0, 0) }, // Bishop
|
||||
{S( -63, -68), S( -5, 3), S(100, 81), S(132, 118), S(-246, -244) }, // Rook
|
||||
{S(-210, -211), S( 37, 14), S(147, 141), S(161, 105), S(-158, -174), S(-9,-31) } // Queen
|
||||
};
|
||||
|
||||
// One Score parameter for each pair (our piece, their piece)
|
||||
constexpr Score QuadraticTheirs[][PIECE_TYPE_NB] = {
|
||||
// THEIR PIECE
|
||||
// bishop pair pawn knight bishop rook queen
|
||||
{ }, // Bishop pair
|
||||
{S( 33, 30) }, // Pawn
|
||||
{S( 46, 18), S(106, 84) }, // Knight OUR PIECE
|
||||
{S( 75, 35), S( 59, 44), S( 60, 15) }, // Bishop
|
||||
{S( 26, 35), S( 6, 22), S( 38, 39), S(-12, -2) }, // Rook
|
||||
{S( 97, 93), S(100, 163), S(-58, -91), S(112, 192), S(276, 225) } // Queen
|
||||
};
|
||||
|
||||
#undef S
|
||||
|
||||
// Endgame evaluation and scaling functions are accessed directly and not through
|
||||
// the function maps because they correspond to more than one material hash key.
|
||||
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
|
||||
|
||||
Endgame<KBPsK> ScaleKBPsK[] = { Endgame<KBPsK>(WHITE), Endgame<KBPsK>(BLACK) };
|
||||
Endgame<KQKRPs> ScaleKQKRPs[] = { Endgame<KQKRPs>(WHITE), Endgame<KQKRPs>(BLACK) };
|
||||
Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
|
||||
Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
|
||||
|
||||
// Helper used to detect a given material distribution
|
||||
bool is_KXK(const Position& pos, Color us) {
|
||||
return !more_than_one(pos.pieces(~us))
|
||||
&& pos.non_pawn_material(us) >= RookValueMg;
|
||||
}
|
||||
|
||||
bool is_KBPsK(const Position& pos, Color us) {
|
||||
return pos.non_pawn_material(us) == BishopValueMg
|
||||
&& pos.count<PAWN>(us) >= 1;
|
||||
}
|
||||
|
||||
bool is_KQKRPs(const Position& pos, Color us) {
|
||||
return !pos.count<PAWN>(us)
|
||||
&& pos.non_pawn_material(us) == QueenValueMg
|
||||
&& pos.count<ROOK>(~us) == 1
|
||||
&& pos.count<PAWN>(~us) >= 1;
|
||||
}
|
||||
|
||||
|
||||
/// imbalance() calculates the imbalance by comparing the piece count of each
|
||||
/// piece type for both colors.
|
||||
|
||||
template<Color Us>
|
||||
Score imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
|
||||
|
||||
constexpr Color Them = ~Us;
|
||||
|
||||
Score bonus = SCORE_ZERO;
|
||||
|
||||
// Second-degree polynomial material imbalance, by Tord Romstad
|
||||
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
|
||||
{
|
||||
if (!pieceCount[Us][pt1])
|
||||
continue;
|
||||
|
||||
int v = QuadraticOurs[pt1][pt1] * pieceCount[Us][pt1];
|
||||
|
||||
for (int pt2 = NO_PIECE_TYPE; pt2 < pt1; ++pt2)
|
||||
v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2]
|
||||
+ QuadraticTheirs[pt1][pt2] * pieceCount[Them][pt2];
|
||||
|
||||
bonus += pieceCount[Us][pt1] * v;
|
||||
}
|
||||
|
||||
return bonus;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Material {
|
||||
|
||||
|
||||
/// Material::probe() looks up the current position's material configuration in
|
||||
/// the material hash table. It returns a pointer to the Entry if the position
|
||||
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
||||
/// have to recompute all when the same material configuration occurs again.
|
||||
|
||||
Entry* probe(const Position& pos) {
|
||||
|
||||
Key key = pos.material_key();
|
||||
Entry* e = pos.this_thread()->materialTable[key];
|
||||
|
||||
if (e->key == key)
|
||||
return e;
|
||||
|
||||
std::memset(e, 0, sizeof(Entry));
|
||||
e->key = key;
|
||||
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
||||
|
||||
Value npm_w = pos.non_pawn_material(WHITE);
|
||||
Value npm_b = pos.non_pawn_material(BLACK);
|
||||
Value npm = std::clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
|
||||
|
||||
// Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME]
|
||||
e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit));
|
||||
|
||||
// Let's look if we have a specialized evaluation function for this particular
|
||||
// material configuration. Firstly we look for a fixed configuration one, then
|
||||
// for a generic one if the previous search failed.
|
||||
if ((e->evaluationFunction = Endgames::probe<Value>(key)) != nullptr)
|
||||
return e;
|
||||
|
||||
for (Color c : { WHITE, BLACK })
|
||||
if (is_KXK(pos, c))
|
||||
{
|
||||
e->evaluationFunction = &EvaluateKXK[c];
|
||||
return e;
|
||||
}
|
||||
|
||||
// OK, we didn't find any special evaluation function for the current material
|
||||
// configuration. Is there a suitable specialized scaling function?
|
||||
const auto* sf = Endgames::probe<ScaleFactor>(key);
|
||||
|
||||
if (sf)
|
||||
{
|
||||
e->scalingFunction[sf->strongSide] = sf; // Only strong color assigned
|
||||
return e;
|
||||
}
|
||||
|
||||
// We didn't find any specialized scaling function, so fall back on generic
|
||||
// ones that refer to more than one material distribution. Note that in this
|
||||
// case we don't return after setting the function.
|
||||
for (Color c : { WHITE, BLACK })
|
||||
{
|
||||
if (is_KBPsK(pos, c))
|
||||
e->scalingFunction[c] = &ScaleKBPsK[c];
|
||||
|
||||
else if (is_KQKRPs(pos, c))
|
||||
e->scalingFunction[c] = &ScaleKQKRPs[c];
|
||||
}
|
||||
|
||||
if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board
|
||||
{
|
||||
if (!pos.count<PAWN>(BLACK))
|
||||
{
|
||||
assert(pos.count<PAWN>(WHITE) >= 2);
|
||||
|
||||
e->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||
}
|
||||
else if (!pos.count<PAWN>(WHITE))
|
||||
{
|
||||
assert(pos.count<PAWN>(BLACK) >= 2);
|
||||
|
||||
e->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||
}
|
||||
else if (pos.count<PAWN>(WHITE) == 1 && pos.count<PAWN>(BLACK) == 1)
|
||||
{
|
||||
// This is a special case because we set scaling functions
|
||||
// for both colors instead of only one.
|
||||
e->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
|
||||
e->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
|
||||
}
|
||||
}
|
||||
|
||||
// Zero or just one pawn makes it difficult to win, even with a small material
|
||||
// advantage. This catches some trivial draws like KK, KBK and KNK and gives a
|
||||
// drawish scale factor for cases such as KRKBP and KmmKm (except for KBBKN).
|
||||
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
|
||||
e->factor[WHITE] = uint8_t(npm_w < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||
npm_b <= BishopValueMg ? 4 : 14);
|
||||
|
||||
if (!pos.count<PAWN>(BLACK) && npm_b - npm_w <= BishopValueMg)
|
||||
e->factor[BLACK] = uint8_t(npm_b < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||
npm_w <= BishopValueMg ? 4 : 14);
|
||||
|
||||
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
||||
// for the bishop pair "extended piece", which allows us to be more flexible
|
||||
// in defining bishop pair bonuses.
|
||||
const int pieceCount[COLOR_NB][PIECE_TYPE_NB] = {
|
||||
{ pos.count<BISHOP>(WHITE) > 1, pos.count<PAWN>(WHITE), pos.count<KNIGHT>(WHITE),
|
||||
pos.count<BISHOP>(WHITE) , pos.count<ROOK>(WHITE), pos.count<QUEEN >(WHITE) },
|
||||
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
|
||||
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
|
||||
|
||||
e->score = (imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16;
|
||||
return e;
|
||||
}
|
||||
|
||||
} // namespace Material
|
||||
|
||||
} // namespace Stockfish
|
71
src/Stockfish/src/material.h
Normal file
71
src/Stockfish/src/material.h
Normal file
|
@ -0,0 +1,71 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef MATERIAL_H_INCLUDED
|
||||
#define MATERIAL_H_INCLUDED
|
||||
|
||||
#include "endgame.h"
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish::Material {
|
||||
|
||||
/// Material::Entry contains various information about a material configuration.
|
||||
/// It contains a material imbalance evaluation, a function pointer to a special
|
||||
/// endgame evaluation function (which in most cases is nullptr, meaning that the
|
||||
/// standard evaluation function will be used), and scale factors.
|
||||
///
|
||||
/// The scale factors are used to scale the evaluation score up or down. For
|
||||
/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4,
|
||||
/// which will result in scores of absolute value less than one pawn.
|
||||
|
||||
struct Entry {
|
||||
|
||||
Score imbalance() const { return score; }
|
||||
Phase game_phase() const { return (Phase)gamePhase; }
|
||||
bool specialized_eval_exists() const { return evaluationFunction != nullptr; }
|
||||
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
|
||||
|
||||
// scale_factor() takes a position and a color as input and returns a scale factor
|
||||
// for the given color. We have to provide the position in addition to the color
|
||||
// because the scale factor may also be a function which should be applied to
|
||||
// the position. For instance, in KBP vs K endgames, the scaling function looks
|
||||
// for rook pawns and wrong-colored bishops.
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const {
|
||||
ScaleFactor sf = scalingFunction[c] ? (*scalingFunction[c])(pos)
|
||||
: SCALE_FACTOR_NONE;
|
||||
return sf != SCALE_FACTOR_NONE ? sf : ScaleFactor(factor[c]);
|
||||
}
|
||||
|
||||
Key key;
|
||||
const EndgameBase<Value>* evaluationFunction;
|
||||
const EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
|
||||
// side (e.g. KPKP, KBPsK)
|
||||
Score score;
|
||||
int16_t gamePhase;
|
||||
uint8_t factor[COLOR_NB];
|
||||
};
|
||||
|
||||
using Table = HashTable<Entry, 8192>;
|
||||
|
||||
Entry* probe(const Position& pos);
|
||||
|
||||
} // namespace Stockfish::Material
|
||||
|
||||
#endif // #ifndef MATERIAL_H_INCLUDED
|
787
src/Stockfish/src/misc.cpp
Normal file
787
src/Stockfish/src/misc.cpp
Normal file
|
@ -0,0 +1,787 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifdef _WIN32
|
||||
#if _WIN32_WINNT < 0x0601
|
||||
#undef _WIN32_WINNT
|
||||
#define _WIN32_WINNT 0x0601 // Force to include needed API prototypes
|
||||
#endif
|
||||
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
#endif
|
||||
|
||||
#include <windows.h>
|
||||
// The needed Windows API for processor groups could be missed from old Windows
|
||||
// versions, so instead of calling them directly (forcing the linker to resolve
|
||||
// the calls at compile time), try to load them at runtime. To do this we need
|
||||
// first to define the corresponding function pointers.
|
||||
extern "C" {
|
||||
using fun1_t = bool(*)(LOGICAL_PROCESSOR_RELATIONSHIP,
|
||||
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX, PDWORD);
|
||||
using fun2_t = bool(*)(USHORT, PGROUP_AFFINITY);
|
||||
using fun3_t = bool(*)(HANDLE, CONST GROUP_AFFINITY*, PGROUP_AFFINITY);
|
||||
using fun4_t = bool(*)(USHORT, PGROUP_AFFINITY, USHORT, PUSHORT);
|
||||
using fun5_t = WORD(*)();
|
||||
using fun6_t = bool(*)(HANDLE, DWORD, PHANDLE);
|
||||
using fun7_t = bool(*)(LPCSTR, LPCSTR, PLUID);
|
||||
using fun8_t = bool(*)(HANDLE, BOOL, PTOKEN_PRIVILEGES, DWORD, PTOKEN_PRIVILEGES, PDWORD);
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
#if defined(__linux__) && !defined(__ANDROID__)
|
||||
#include <stdlib.h>
|
||||
#include <sys/mman.h>
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__) || defined(__ANDROID__) || defined(__OpenBSD__) || (defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC) && !defined(_WIN32)) || defined(__e2k__)
|
||||
#define POSIXALIGNEDALLOC
|
||||
#include <stdlib.h>
|
||||
#endif
|
||||
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace {
|
||||
|
||||
/// Version number or dev.
|
||||
constexpr string_view version = "16";
|
||||
|
||||
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
|
||||
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
|
||||
/// can toggle the logging of fakeout and std:cin at runtime whilst preserving
|
||||
/// usual I/O functionality, all without changing a single line of code!
|
||||
/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
|
||||
|
||||
struct Tie: public streambuf { // MSVC requires split streambuf for cin and cout
|
||||
|
||||
Tie(streambuf* b, streambuf* l) : buf(b), logBuf(l) {}
|
||||
|
||||
int sync() override { return logBuf->pubsync(), buf->pubsync(); }
|
||||
int overflow(int c) override { return log(buf->sputc((char)c), "<< "); }
|
||||
int underflow() override { return buf->sgetc(); }
|
||||
int uflow() override { return log(buf->sbumpc(), ">> "); }
|
||||
|
||||
streambuf *buf, *logBuf;
|
||||
|
||||
int log(int c, const char* prefix) {
|
||||
|
||||
static int last = '\n'; // Single log file
|
||||
|
||||
if (last == '\n')
|
||||
logBuf->sputn(prefix, 3);
|
||||
|
||||
return last = logBuf->sputc((char)c);
|
||||
}
|
||||
};
|
||||
|
||||
class Logger {
|
||||
|
||||
Logger() : in(cin.rdbuf(), file.rdbuf()), out(cout.rdbuf(), file.rdbuf()) {}
|
||||
~Logger() { start(""); }
|
||||
|
||||
ofstream file;
|
||||
Tie in, out;
|
||||
|
||||
public:
|
||||
static void start(const std::string& fname) {
|
||||
|
||||
static Logger l;
|
||||
|
||||
if (l.file.is_open())
|
||||
{
|
||||
cout.rdbuf(l.out.buf);
|
||||
cin.rdbuf(l.in.buf);
|
||||
l.file.close();
|
||||
}
|
||||
|
||||
if (!fname.empty())
|
||||
{
|
||||
l.file.open(fname, ifstream::out);
|
||||
|
||||
if (!l.file.is_open())
|
||||
{
|
||||
cerr << "Unable to open debug log file " << fname << endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
cin.rdbuf(&l.in);
|
||||
cout.rdbuf(&l.out);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// engine_info() returns the full name of the current Stockfish version.
|
||||
/// For local dev compiles we try to append the commit sha and commit date
|
||||
/// from git if that fails only the local compilation date is set and "nogit" is specified:
|
||||
/// Stockfish dev-YYYYMMDD-SHA
|
||||
/// or
|
||||
/// Stockfish dev-YYYYMMDD-nogit
|
||||
///
|
||||
/// For releases (non dev builds) we only include the version number:
|
||||
/// Stockfish version
|
||||
|
||||
string engine_info(bool to_uci) {
|
||||
stringstream ss;
|
||||
ss << "Stockfish " << version << setfill('0');
|
||||
|
||||
if constexpr (version == "dev")
|
||||
{
|
||||
ss << "-";
|
||||
#ifdef GIT_DATE
|
||||
ss << stringify(GIT_DATE);
|
||||
#else
|
||||
constexpr string_view months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
string month, day, year;
|
||||
stringstream date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
|
||||
date >> month >> day >> year;
|
||||
ss << year << setw(2) << setfill('0') << (1 + months.find(month) / 4) << setw(2) << setfill('0') << day;
|
||||
#endif
|
||||
|
||||
ss << "-";
|
||||
|
||||
#ifdef GIT_SHA
|
||||
ss << stringify(GIT_SHA);
|
||||
#else
|
||||
ss << "nogit";
|
||||
#endif
|
||||
}
|
||||
|
||||
ss << (to_uci ? "\nid author ": " by ")
|
||||
<< "the Stockfish developers (see AUTHORS file)";
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
/// compiler_info() returns a string trying to describe the compiler we use
|
||||
|
||||
std::string compiler_info() {
|
||||
|
||||
#define make_version_string(major, minor, patch) stringify(major) "." stringify(minor) "." stringify(patch)
|
||||
|
||||
/// Predefined macros hell:
|
||||
///
|
||||
/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
|
||||
/// __INTEL_COMPILER Compiler is Intel
|
||||
/// _MSC_VER Compiler is MSVC or Intel on Windows
|
||||
/// _WIN32 Building on Windows (any)
|
||||
/// _WIN64 Building on Windows 64 bit
|
||||
|
||||
std::string compiler = "\nCompiled by ";
|
||||
|
||||
#ifdef __clang__
|
||||
compiler += "clang++ ";
|
||||
compiler += make_version_string(__clang_major__, __clang_minor__, __clang_patchlevel__);
|
||||
#elif __INTEL_COMPILER
|
||||
compiler += "Intel compiler ";
|
||||
compiler += "(version ";
|
||||
compiler += stringify(__INTEL_COMPILER) " update " stringify(__INTEL_COMPILER_UPDATE);
|
||||
compiler += ")";
|
||||
#elif _MSC_VER
|
||||
compiler += "MSVC ";
|
||||
compiler += "(version ";
|
||||
compiler += stringify(_MSC_FULL_VER) "." stringify(_MSC_BUILD);
|
||||
compiler += ")";
|
||||
#elif defined(__e2k__) && defined(__LCC__)
|
||||
#define dot_ver2(n) \
|
||||
compiler += (char)'.'; \
|
||||
compiler += (char)('0' + (n) / 10); \
|
||||
compiler += (char)('0' + (n) % 10);
|
||||
|
||||
compiler += "MCST LCC ";
|
||||
compiler += "(version ";
|
||||
compiler += std::to_string(__LCC__ / 100);
|
||||
dot_ver2(__LCC__ % 100)
|
||||
dot_ver2(__LCC_MINOR__)
|
||||
compiler += ")";
|
||||
#elif __GNUC__
|
||||
compiler += "g++ (GNUC) ";
|
||||
compiler += make_version_string(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__);
|
||||
#else
|
||||
compiler += "Unknown compiler ";
|
||||
compiler += "(unknown version)";
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
compiler += " on Apple";
|
||||
#elif defined(__CYGWIN__)
|
||||
compiler += " on Cygwin";
|
||||
#elif defined(__MINGW64__)
|
||||
compiler += " on MinGW64";
|
||||
#elif defined(__MINGW32__)
|
||||
compiler += " on MinGW32";
|
||||
#elif defined(__ANDROID__)
|
||||
compiler += " on Android";
|
||||
#elif defined(__linux__)
|
||||
compiler += " on Linux";
|
||||
#elif defined(_WIN64)
|
||||
compiler += " on Microsoft Windows 64-bit";
|
||||
#elif defined(_WIN32)
|
||||
compiler += " on Microsoft Windows 32-bit";
|
||||
#else
|
||||
compiler += " on unknown system";
|
||||
#endif
|
||||
|
||||
compiler += "\nCompilation settings include: ";
|
||||
compiler += (Is64Bit ? " 64bit" : " 32bit");
|
||||
#if defined(USE_VNNI)
|
||||
compiler += " VNNI";
|
||||
#endif
|
||||
#if defined(USE_AVX512)
|
||||
compiler += " AVX512";
|
||||
#endif
|
||||
compiler += (HasPext ? " BMI2" : "");
|
||||
#if defined(USE_AVX2)
|
||||
compiler += " AVX2";
|
||||
#endif
|
||||
#if defined(USE_SSE41)
|
||||
compiler += " SSE41";
|
||||
#endif
|
||||
#if defined(USE_SSSE3)
|
||||
compiler += " SSSE3";
|
||||
#endif
|
||||
#if defined(USE_SSE2)
|
||||
compiler += " SSE2";
|
||||
#endif
|
||||
compiler += (HasPopCnt ? " POPCNT" : "");
|
||||
#if defined(USE_MMX)
|
||||
compiler += " MMX";
|
||||
#endif
|
||||
#if defined(USE_NEON)
|
||||
compiler += " NEON";
|
||||
#endif
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
compiler += " DEBUG";
|
||||
#endif
|
||||
|
||||
compiler += "\n__VERSION__ macro expands to: ";
|
||||
#ifdef __VERSION__
|
||||
compiler += __VERSION__;
|
||||
#else
|
||||
compiler += "(undefined macro)";
|
||||
#endif
|
||||
compiler += "\n";
|
||||
|
||||
return compiler;
|
||||
}
|
||||
|
||||
|
||||
/// Debug functions used mainly to collect run-time statistics
|
||||
constexpr int MaxDebugSlots = 32;
|
||||
|
||||
namespace {
|
||||
|
||||
template<size_t N>
|
||||
struct DebugInfo {
|
||||
std::atomic<int64_t> data[N] = { 0 };
|
||||
|
||||
constexpr inline std::atomic<int64_t>& operator[](int index) { return data[index]; }
|
||||
};
|
||||
|
||||
DebugInfo<2> hit[MaxDebugSlots];
|
||||
DebugInfo<2> mean[MaxDebugSlots];
|
||||
DebugInfo<3> stdev[MaxDebugSlots];
|
||||
DebugInfo<6> correl[MaxDebugSlots];
|
||||
|
||||
} // namespace
|
||||
|
||||
void dbg_hit_on(bool cond, int slot) {
|
||||
|
||||
++hit[slot][0];
|
||||
if (cond)
|
||||
++hit[slot][1];
|
||||
}
|
||||
|
||||
void dbg_mean_of(int64_t value, int slot) {
|
||||
|
||||
++mean[slot][0];
|
||||
mean[slot][1] += value;
|
||||
}
|
||||
|
||||
void dbg_stdev_of(int64_t value, int slot) {
|
||||
|
||||
++stdev[slot][0];
|
||||
stdev[slot][1] += value;
|
||||
stdev[slot][2] += value * value;
|
||||
}
|
||||
|
||||
void dbg_correl_of(int64_t value1, int64_t value2, int slot) {
|
||||
|
||||
++correl[slot][0];
|
||||
correl[slot][1] += value1;
|
||||
correl[slot][2] += value1 * value1;
|
||||
correl[slot][3] += value2;
|
||||
correl[slot][4] += value2 * value2;
|
||||
correl[slot][5] += value1 * value2;
|
||||
}
|
||||
|
||||
void dbg_print() {
|
||||
|
||||
int64_t n;
|
||||
auto E = [&n](int64_t x) { return double(x) / n; };
|
||||
auto sqr = [](double x) { return x * x; };
|
||||
|
||||
for (int i = 0; i < MaxDebugSlots; ++i)
|
||||
if ((n = hit[i][0]))
|
||||
std::cerr << "Hit #" << i
|
||||
<< ": Total " << n << " Hits " << hit[i][1]
|
||||
<< " Hit Rate (%) " << 100.0 * E(hit[i][1])
|
||||
<< fakeendl;
|
||||
|
||||
for (int i = 0; i < MaxDebugSlots; ++i)
|
||||
if ((n = mean[i][0]))
|
||||
{
|
||||
std::cerr << "Mean #" << i
|
||||
<< ": Total " << n << " Mean " << E(mean[i][1])
|
||||
<< fakeendl;
|
||||
}
|
||||
|
||||
for (int i = 0; i < MaxDebugSlots; ++i)
|
||||
if ((n = stdev[i][0]))
|
||||
{
|
||||
double r = sqrtl(E(stdev[i][2]) - sqr(E(stdev[i][1])));
|
||||
std::cerr << "Stdev #" << i
|
||||
<< ": Total " << n << " Stdev " << r
|
||||
<< fakeendl;
|
||||
}
|
||||
|
||||
for (int i = 0; i < MaxDebugSlots; ++i)
|
||||
if ((n = correl[i][0]))
|
||||
{
|
||||
double r = (E(correl[i][5]) - E(correl[i][1]) * E(correl[i][3]))
|
||||
/ ( sqrtl(E(correl[i][2]) - sqr(E(correl[i][1])))
|
||||
* sqrtl(E(correl[i][4]) - sqr(E(correl[i][3]))));
|
||||
std::cerr << "Correl. #" << i
|
||||
<< ": Total " << n << " Coefficient " << r
|
||||
<< fakeendl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Used to serialize access to fakeout to avoid multiple threads writing at
|
||||
/// the same time.
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
||||
|
||||
static std::mutex m;
|
||||
|
||||
if (sc == IO_LOCK)
|
||||
m.lock();
|
||||
|
||||
if (sc == IO_UNLOCK)
|
||||
m.unlock();
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
|
||||
/// Trampoline helper to avoid moving Logger to misc.h
|
||||
void start_logger(const std::string& fname) { Logger::start(fname); }
|
||||
|
||||
|
||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking
|
||||
/// function that doesn't stall the CPU waiting for data to be loaded from memory,
|
||||
/// which can be quite slow.
|
||||
#ifdef NO_PREFETCH
|
||||
|
||||
void prefetch(void*) {}
|
||||
|
||||
#else
|
||||
|
||||
void prefetch(void* addr) {
|
||||
|
||||
# if defined(__INTEL_COMPILER)
|
||||
// This hack prevents prefetches from being optimized away by
|
||||
// Intel compiler. Both MSVC and gcc seem not be affected by this.
|
||||
__asm__ ("");
|
||||
# endif
|
||||
|
||||
# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
|
||||
_mm_prefetch((char*)addr, _MM_HINT_T0);
|
||||
# else
|
||||
__builtin_prefetch(addr);
|
||||
# endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/// std_aligned_alloc() is our wrapper for systems where the c++17 implementation
|
||||
/// does not guarantee the availability of aligned_alloc(). Memory allocated with
|
||||
/// std_aligned_alloc() must be freed with std_aligned_free().
|
||||
|
||||
void* std_aligned_alloc(size_t alignment, size_t size) {
|
||||
|
||||
#if defined(POSIXALIGNEDALLOC)
|
||||
void *mem;
|
||||
return posix_memalign(&mem, alignment, size) ? nullptr : mem;
|
||||
#elif defined(_WIN32) && !defined(_M_ARM) && !defined(_M_ARM64)
|
||||
return _mm_malloc(size, alignment);
|
||||
#elif defined(_WIN32)
|
||||
return _aligned_malloc(size, alignment);
|
||||
#else
|
||||
return std::aligned_alloc(alignment, size);
|
||||
#endif
|
||||
}
|
||||
|
||||
void std_aligned_free(void* ptr) {
|
||||
|
||||
#if defined(POSIXALIGNEDALLOC)
|
||||
free(ptr);
|
||||
#elif defined(_WIN32) && !defined(_M_ARM) && !defined(_M_ARM64)
|
||||
_mm_free(ptr);
|
||||
#elif defined(_WIN32)
|
||||
_aligned_free(ptr);
|
||||
#else
|
||||
free(ptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// aligned_large_pages_alloc() will return suitably aligned memory, if possible using large pages.
|
||||
|
||||
#if defined(_WIN32)
|
||||
|
||||
static void* aligned_large_pages_alloc_windows([[maybe_unused]] size_t allocSize) {
|
||||
|
||||
#if !defined(_WIN64)
|
||||
return nullptr;
|
||||
#else
|
||||
|
||||
HANDLE hProcessToken { };
|
||||
LUID luid { };
|
||||
void* mem = nullptr;
|
||||
|
||||
const size_t largePageSize = GetLargePageMinimum();
|
||||
if (!largePageSize)
|
||||
return nullptr;
|
||||
|
||||
// Dynamically link OpenProcessToken, LookupPrivilegeValue and AdjustTokenPrivileges
|
||||
|
||||
HMODULE hAdvapi32 = GetModuleHandle(TEXT("advapi32.dll"));
|
||||
|
||||
if (!hAdvapi32)
|
||||
hAdvapi32 = LoadLibrary(TEXT("advapi32.dll"));
|
||||
|
||||
auto fun6 = (fun6_t)(void(*)())GetProcAddress(hAdvapi32, "OpenProcessToken");
|
||||
if (!fun6)
|
||||
return nullptr;
|
||||
auto fun7 = (fun7_t)(void(*)())GetProcAddress(hAdvapi32, "LookupPrivilegeValueA");
|
||||
if (!fun7)
|
||||
return nullptr;
|
||||
auto fun8 = (fun8_t)(void(*)())GetProcAddress(hAdvapi32, "AdjustTokenPrivileges");
|
||||
if (!fun8)
|
||||
return nullptr;
|
||||
|
||||
// We need SeLockMemoryPrivilege, so try to enable it for the process
|
||||
if (!fun6( // OpenProcessToken()
|
||||
GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hProcessToken))
|
||||
return nullptr;
|
||||
|
||||
if (fun7( // LookupPrivilegeValue(nullptr, SE_LOCK_MEMORY_NAME, &luid)
|
||||
nullptr, "SeLockMemoryPrivilege", &luid))
|
||||
{
|
||||
TOKEN_PRIVILEGES tp { };
|
||||
TOKEN_PRIVILEGES prevTp { };
|
||||
DWORD prevTpLen = 0;
|
||||
|
||||
tp.PrivilegeCount = 1;
|
||||
tp.Privileges[0].Luid = luid;
|
||||
tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
|
||||
|
||||
// Try to enable SeLockMemoryPrivilege. Note that even if AdjustTokenPrivileges() succeeds,
|
||||
// we still need to query GetLastError() to ensure that the privileges were actually obtained.
|
||||
if (fun8( // AdjustTokenPrivileges()
|
||||
hProcessToken, FALSE, &tp, sizeof(TOKEN_PRIVILEGES), &prevTp, &prevTpLen) &&
|
||||
GetLastError() == ERROR_SUCCESS)
|
||||
{
|
||||
// Round up size to full pages and allocate
|
||||
allocSize = (allocSize + largePageSize - 1) & ~size_t(largePageSize - 1);
|
||||
mem = VirtualAlloc(
|
||||
nullptr, allocSize, MEM_RESERVE | MEM_COMMIT | MEM_LARGE_PAGES, PAGE_READWRITE);
|
||||
|
||||
// Privilege no longer needed, restore previous state
|
||||
fun8( // AdjustTokenPrivileges ()
|
||||
hProcessToken, FALSE, &prevTp, 0, nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
CloseHandle(hProcessToken);
|
||||
|
||||
return mem;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void* aligned_large_pages_alloc(size_t allocSize) {
|
||||
|
||||
// Try to allocate large pages
|
||||
void* mem = aligned_large_pages_alloc_windows(allocSize);
|
||||
|
||||
// Fall back to regular, page aligned, allocation if necessary
|
||||
if (!mem)
|
||||
mem = VirtualAlloc(nullptr, allocSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
|
||||
|
||||
return mem;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void* aligned_large_pages_alloc(size_t allocSize) {
|
||||
|
||||
#if defined(__linux__)
|
||||
constexpr size_t alignment = 2 * 1024 * 1024; // assumed 2MB page size
|
||||
#else
|
||||
constexpr size_t alignment = 4096; // assumed small page size
|
||||
#endif
|
||||
|
||||
// round up to multiples of alignment
|
||||
size_t size = ((allocSize + alignment - 1) / alignment) * alignment;
|
||||
void *mem = std_aligned_alloc(alignment, size);
|
||||
#if defined(MADV_HUGEPAGE)
|
||||
madvise(mem, size, MADV_HUGEPAGE);
|
||||
#endif
|
||||
return mem;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/// aligned_large_pages_free() will free the previously allocated ttmem
|
||||
|
||||
#if defined(_WIN32)
|
||||
|
||||
void aligned_large_pages_free(void* mem) {
|
||||
|
||||
if (mem && !VirtualFree(mem, 0, MEM_RELEASE))
|
||||
{
|
||||
DWORD err = GetLastError();
|
||||
std::cerr << "Failed to free large page memory. Error code: 0x"
|
||||
<< std::hex << err
|
||||
<< std::dec << fakeendl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void aligned_large_pages_free(void *mem) {
|
||||
std_aligned_free(mem);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
namespace WinProcGroup {
|
||||
|
||||
#ifndef _WIN32
|
||||
|
||||
void bindThisThread(size_t) {}
|
||||
|
||||
#else
|
||||
|
||||
/// best_node() retrieves logical processor information using Windows specific
|
||||
/// API and returns the best node id for the thread with index idx. Original
|
||||
/// code from Texel by Peter Österlund.
|
||||
|
||||
static int best_node(size_t idx) {
|
||||
|
||||
int threads = 0;
|
||||
int nodes = 0;
|
||||
int cores = 0;
|
||||
DWORD returnLength = 0;
|
||||
DWORD byteOffset = 0;
|
||||
|
||||
// Early exit if the needed API is not available at runtime
|
||||
HMODULE k32 = GetModuleHandle(TEXT("Kernel32.dll"));
|
||||
auto fun1 = (fun1_t)(void(*)())GetProcAddress(k32, "GetLogicalProcessorInformationEx");
|
||||
if (!fun1)
|
||||
return -1;
|
||||
|
||||
// First call to GetLogicalProcessorInformationEx() to get returnLength.
|
||||
// We expect the call to fail due to null buffer.
|
||||
if (fun1(RelationAll, nullptr, &returnLength))
|
||||
return -1;
|
||||
|
||||
// Once we know returnLength, allocate the buffer
|
||||
SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX *buffer, *ptr;
|
||||
ptr = buffer = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)malloc(returnLength);
|
||||
|
||||
// Second call to GetLogicalProcessorInformationEx(), now we expect to succeed
|
||||
if (!fun1(RelationAll, buffer, &returnLength))
|
||||
{
|
||||
free(buffer);
|
||||
return -1;
|
||||
}
|
||||
|
||||
while (byteOffset < returnLength)
|
||||
{
|
||||
if (ptr->Relationship == RelationNumaNode)
|
||||
nodes++;
|
||||
|
||||
else if (ptr->Relationship == RelationProcessorCore)
|
||||
{
|
||||
cores++;
|
||||
threads += (ptr->Processor.Flags == LTP_PC_SMT) ? 2 : 1;
|
||||
}
|
||||
|
||||
assert(ptr->Size);
|
||||
byteOffset += ptr->Size;
|
||||
ptr = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)(((char*)ptr) + ptr->Size);
|
||||
}
|
||||
|
||||
free(buffer);
|
||||
|
||||
std::vector<int> groups;
|
||||
|
||||
// Run as many threads as possible on the same node until core limit is
|
||||
// reached, then move on filling the next node.
|
||||
for (int n = 0; n < nodes; n++)
|
||||
for (int i = 0; i < cores / nodes; i++)
|
||||
groups.push_back(n);
|
||||
|
||||
// In case a core has more than one logical processor (we assume 2) and we
|
||||
// have still threads to allocate, then spread them evenly across available
|
||||
// nodes.
|
||||
for (int t = 0; t < threads - cores; t++)
|
||||
groups.push_back(t % nodes);
|
||||
|
||||
// If we still have more threads than the total number of logical processors
|
||||
// then return -1 and let the OS to decide what to do.
|
||||
return idx < groups.size() ? groups[idx] : -1;
|
||||
}
|
||||
|
||||
|
||||
/// bindThisThread() set the group affinity of the current thread
|
||||
|
||||
void bindThisThread(size_t idx) {
|
||||
|
||||
// Use only local variables to be thread-safe
|
||||
int node = best_node(idx);
|
||||
|
||||
if (node == -1)
|
||||
return;
|
||||
|
||||
// Early exit if the needed API are not available at runtime
|
||||
HMODULE k32 = GetModuleHandle(TEXT("Kernel32.dll"));
|
||||
auto fun2 = (fun2_t)(void(*)())GetProcAddress(k32, "GetNumaNodeProcessorMaskEx");
|
||||
auto fun3 = (fun3_t)(void(*)())GetProcAddress(k32, "SetThreadGroupAffinity");
|
||||
auto fun4 = (fun4_t)(void(*)())GetProcAddress(k32, "GetNumaNodeProcessorMask2");
|
||||
auto fun5 = (fun5_t)(void(*)())GetProcAddress(k32, "GetMaximumProcessorGroupCount");
|
||||
|
||||
if (!fun2 || !fun3)
|
||||
return;
|
||||
|
||||
if (!fun4 || !fun5)
|
||||
{
|
||||
GROUP_AFFINITY affinity;
|
||||
if (fun2(node, &affinity)) // GetNumaNodeProcessorMaskEx
|
||||
fun3(GetCurrentThread(), &affinity, nullptr); // SetThreadGroupAffinity
|
||||
}
|
||||
else
|
||||
{
|
||||
// If a numa node has more than one processor group, we assume they are
|
||||
// sized equal and we spread threads evenly across the groups.
|
||||
USHORT elements, returnedElements;
|
||||
elements = fun5(); // GetMaximumProcessorGroupCount
|
||||
GROUP_AFFINITY *affinity = (GROUP_AFFINITY*)malloc(elements * sizeof(GROUP_AFFINITY));
|
||||
if (fun4(node, affinity, elements, &returnedElements)) // GetNumaNodeProcessorMask2
|
||||
fun3(GetCurrentThread(), &affinity[idx % returnedElements], nullptr); // SetThreadGroupAffinity
|
||||
free(affinity);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
} // namespace WinProcGroup
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <direct.h>
|
||||
#define GETCWD _getcwd
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#define GETCWD getcwd
|
||||
#endif
|
||||
|
||||
namespace CommandLine {
|
||||
|
||||
string argv0; // path+name of the executable binary, as given by argv[0]
|
||||
string binaryDirectory; // path of the executable directory
|
||||
string workingDirectory; // path of the working directory
|
||||
|
||||
void init([[maybe_unused]] int argc, char* argv[]) {
|
||||
string pathSeparator;
|
||||
|
||||
// extract the path+name of the executable binary
|
||||
argv0 = argv[0];
|
||||
|
||||
#ifdef _WIN32
|
||||
pathSeparator = "\\";
|
||||
#ifdef _MSC_VER
|
||||
// Under windows argv[0] may not have the extension. Also _get_pgmptr() had
|
||||
// issues in some windows 10 versions, so check returned values carefully.
|
||||
char* pgmptr = nullptr;
|
||||
if (!_get_pgmptr(&pgmptr) && pgmptr != nullptr && *pgmptr)
|
||||
argv0 = pgmptr;
|
||||
#endif
|
||||
#else
|
||||
pathSeparator = "/";
|
||||
#endif
|
||||
|
||||
// extract the working directory
|
||||
workingDirectory = "";
|
||||
char buff[40000];
|
||||
char* cwd = GETCWD(buff, 40000);
|
||||
if (cwd)
|
||||
workingDirectory = cwd;
|
||||
|
||||
// extract the binary directory path from argv0
|
||||
binaryDirectory = argv0;
|
||||
size_t pos = binaryDirectory.find_last_of("\\/");
|
||||
if (pos == std::string::npos)
|
||||
binaryDirectory = "." + pathSeparator;
|
||||
else
|
||||
binaryDirectory.resize(pos + 1);
|
||||
|
||||
// pattern replacement: "./" at the start of path is replaced by the working directory
|
||||
if (binaryDirectory.find("." + pathSeparator) == 0)
|
||||
binaryDirectory.replace(0, 1, workingDirectory);
|
||||
}
|
||||
|
||||
|
||||
} // namespace CommandLine
|
||||
|
||||
} // namespace Stockfish
|
176
src/Stockfish/src/misc.h
Normal file
176
src/Stockfish/src/misc.h
Normal file
|
@ -0,0 +1,176 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef MISC_H_INCLUDED
|
||||
#define MISC_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
#include <chrono>
|
||||
#include <ostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#define stringify2(x) #x
|
||||
#define stringify(x) stringify2(x)
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
std::string engine_info(bool to_uci = false);
|
||||
std::string compiler_info();
|
||||
void prefetch(void* addr);
|
||||
void start_logger(const std::string& fname);
|
||||
void* std_aligned_alloc(size_t alignment, size_t size);
|
||||
void std_aligned_free(void* ptr);
|
||||
void* aligned_large_pages_alloc(size_t size); // memory aligned by page size, min alignment: 4096 bytes
|
||||
void aligned_large_pages_free(void* mem); // nop if mem == nullptr
|
||||
|
||||
void dbg_hit_on(bool cond, int slot = 0);
|
||||
void dbg_mean_of(int64_t value, int slot = 0);
|
||||
void dbg_stdev_of(int64_t value, int slot = 0);
|
||||
void dbg_correl_of(int64_t value1, int64_t value2, int slot = 0);
|
||||
void dbg_print();
|
||||
|
||||
using TimePoint = std::chrono::milliseconds::rep; // A value in milliseconds
|
||||
static_assert(sizeof(TimePoint) == sizeof(int64_t), "TimePoint should be 64 bits");
|
||||
inline TimePoint now() {
|
||||
return std::chrono::duration_cast<std::chrono::milliseconds>
|
||||
(std::chrono::steady_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
template<class Entry, int Size>
|
||||
struct HashTable {
|
||||
Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
|
||||
|
||||
private:
|
||||
std::vector<Entry> table = std::vector<Entry>(Size); // Allocate on the heap
|
||||
};
|
||||
|
||||
|
||||
enum SyncCout { IO_LOCK, IO_UNLOCK };
|
||||
std::ostream& operator<<(std::ostream&, SyncCout);
|
||||
|
||||
#define sync_cout fakeout << IO_LOCK
|
||||
#define sync_endl fakeendl << IO_UNLOCK
|
||||
|
||||
|
||||
// align_ptr_up() : get the first aligned element of an array.
|
||||
// ptr must point to an array of size at least `sizeof(T) * N + alignment` bytes,
|
||||
// where N is the number of elements in the array.
|
||||
template <uintptr_t Alignment, typename T>
|
||||
T* align_ptr_up(T* ptr)
|
||||
{
|
||||
static_assert(alignof(T) < Alignment);
|
||||
|
||||
const uintptr_t ptrint = reinterpret_cast<uintptr_t>(reinterpret_cast<char*>(ptr));
|
||||
return reinterpret_cast<T*>(reinterpret_cast<char*>((ptrint + (Alignment - 1)) / Alignment * Alignment));
|
||||
}
|
||||
|
||||
|
||||
// IsLittleEndian : true if and only if the binary is compiled on a little endian machine
|
||||
static inline const union { uint32_t i; char c[4]; } Le = { 0x01020304 };
|
||||
static inline const bool IsLittleEndian = (Le.c[0] == 4);
|
||||
|
||||
|
||||
template <typename T, std::size_t MaxSize>
|
||||
class ValueList {
|
||||
|
||||
public:
|
||||
std::size_t size() const { return size_; }
|
||||
void push_back(const T& value) { values_[size_++] = value; }
|
||||
const T* begin() const { return values_; }
|
||||
const T* end() const { return values_ + size_; }
|
||||
|
||||
private:
|
||||
T values_[MaxSize];
|
||||
std::size_t size_ = 0;
|
||||
};
|
||||
|
||||
|
||||
/// xorshift64star Pseudo-Random Number Generator
|
||||
/// This class is based on original code written and dedicated
|
||||
/// to the public domain by Sebastiano Vigna (2014).
|
||||
/// It has the following characteristics:
|
||||
///
|
||||
/// - Outputs 64-bit numbers
|
||||
/// - Passes Dieharder and SmallCrush test batteries
|
||||
/// - Does not require warm-up, no zeroland to escape
|
||||
/// - Internal state is a single 64-bit integer
|
||||
/// - Period is 2^64 - 1
|
||||
/// - Speed: 1.60 ns/call (Core i7 @3.40GHz)
|
||||
///
|
||||
/// For further analysis see
|
||||
/// <http://vigna.di.unimi.it/ftp/papers/xorshift.pdf>
|
||||
|
||||
class PRNG {
|
||||
|
||||
uint64_t s;
|
||||
|
||||
uint64_t rand64() {
|
||||
|
||||
s ^= s >> 12, s ^= s << 25, s ^= s >> 27;
|
||||
return s * 2685821657736338717LL;
|
||||
}
|
||||
|
||||
public:
|
||||
PRNG(uint64_t seed) : s(seed) { assert(seed); }
|
||||
|
||||
template<typename T> T rand() { return T(rand64()); }
|
||||
|
||||
/// Special generator used to fast init magic numbers.
|
||||
/// Output values only have 1/8th of their bits set on average.
|
||||
template<typename T> T sparse_rand()
|
||||
{ return T(rand64() & rand64() & rand64()); }
|
||||
};
|
||||
|
||||
inline uint64_t mul_hi64(uint64_t a, uint64_t b) {
|
||||
#if defined(__GNUC__) && defined(IS_64BIT)
|
||||
__extension__ using uint128 = unsigned __int128;
|
||||
return ((uint128)a * (uint128)b) >> 64;
|
||||
#else
|
||||
uint64_t aL = (uint32_t)a, aH = a >> 32;
|
||||
uint64_t bL = (uint32_t)b, bH = b >> 32;
|
||||
uint64_t c1 = (aL * bL) >> 32;
|
||||
uint64_t c2 = aH * bL + c1;
|
||||
uint64_t c3 = aL * bH + (uint32_t)c2;
|
||||
return aH * bH + (c2 >> 32) + (c3 >> 32);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Under Windows it is not possible for a process to run on more than one
|
||||
/// logical processor group. This usually means to be limited to use max 64
|
||||
/// cores. To overcome this, some special platform specific API should be
|
||||
/// called to set group affinity for each thread. Original code from Texel by
|
||||
/// Peter Österlund.
|
||||
|
||||
namespace WinProcGroup {
|
||||
void bindThisThread(size_t idx);
|
||||
}
|
||||
|
||||
namespace CommandLine {
|
||||
void init(int argc, char* argv[]);
|
||||
|
||||
extern std::string binaryDirectory; // path of the executable directory
|
||||
extern std::string workingDirectory; // path of the working directory
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef MISC_H_INCLUDED
|
284
src/Stockfish/src/movegen.cpp
Normal file
284
src/Stockfish/src/movegen.cpp
Normal file
|
@ -0,0 +1,284 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace {
|
||||
|
||||
template<GenType Type, Direction D, bool Enemy>
|
||||
ExtMove* make_promotions(ExtMove* moveList, [[maybe_unused]] Square to) {
|
||||
|
||||
if constexpr (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
*moveList++ = make<PROMOTION>(to - D, to, QUEEN);
|
||||
if constexpr (Enemy && Type == CAPTURES)
|
||||
{
|
||||
*moveList++ = make<PROMOTION>(to - D, to, ROOK);
|
||||
*moveList++ = make<PROMOTION>(to - D, to, BISHOP);
|
||||
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
|
||||
}
|
||||
}
|
||||
|
||||
if constexpr ((Type == QUIETS && !Enemy) || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
*moveList++ = make<PROMOTION>(to - D, to, ROOK);
|
||||
*moveList++ = make<PROMOTION>(to - D, to, BISHOP);
|
||||
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
|
||||
}
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
|
||||
template<Color Us, GenType Type>
|
||||
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
|
||||
|
||||
constexpr Color Them = ~Us;
|
||||
constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||
constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||
constexpr Direction Up = pawn_push(Us);
|
||||
constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
|
||||
constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
|
||||
|
||||
const Bitboard emptySquares = ~pos.pieces();
|
||||
const Bitboard enemies = Type == EVASIONS ? pos.checkers()
|
||||
: pos.pieces(Them);
|
||||
|
||||
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
|
||||
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
|
||||
|
||||
// Single and double pawn pushes, no promotions
|
||||
if constexpr (Type != CAPTURES)
|
||||
{
|
||||
Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares;
|
||||
Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares;
|
||||
|
||||
if constexpr (Type == EVASIONS) // Consider only blocking squares
|
||||
{
|
||||
b1 &= target;
|
||||
b2 &= target;
|
||||
}
|
||||
|
||||
if constexpr (Type == QUIET_CHECKS)
|
||||
{
|
||||
// To make a quiet check, you either make a direct check by pushing a pawn
|
||||
// or push a blocker pawn that is not on the same file as the enemy king.
|
||||
// Discovered check promotion has been already generated amongst the captures.
|
||||
Square ksq = pos.square<KING>(Them);
|
||||
Bitboard dcCandidatePawns = pos.blockers_for_king(Them) & ~file_bb(ksq);
|
||||
b1 &= pawn_attacks_bb(Them, ksq) | shift< Up>(dcCandidatePawns);
|
||||
b2 &= pawn_attacks_bb(Them, ksq) | shift<Up+Up>(dcCandidatePawns);
|
||||
}
|
||||
|
||||
while (b1)
|
||||
{
|
||||
Square to = pop_lsb(b1);
|
||||
*moveList++ = make_move(to - Up, to);
|
||||
}
|
||||
|
||||
while (b2)
|
||||
{
|
||||
Square to = pop_lsb(b2);
|
||||
*moveList++ = make_move(to - Up - Up, to);
|
||||
}
|
||||
}
|
||||
|
||||
// Promotions and underpromotions
|
||||
if (pawnsOn7)
|
||||
{
|
||||
Bitboard b1 = shift<UpRight>(pawnsOn7) & enemies;
|
||||
Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies;
|
||||
Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares;
|
||||
|
||||
if constexpr (Type == EVASIONS)
|
||||
b3 &= target;
|
||||
|
||||
while (b1)
|
||||
moveList = make_promotions<Type, UpRight, true>(moveList, pop_lsb(b1));
|
||||
|
||||
while (b2)
|
||||
moveList = make_promotions<Type, UpLeft, true>(moveList, pop_lsb(b2));
|
||||
|
||||
while (b3)
|
||||
moveList = make_promotions<Type, Up, false>(moveList, pop_lsb(b3));
|
||||
}
|
||||
|
||||
// Standard and en passant captures
|
||||
if constexpr (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies;
|
||||
Bitboard b2 = shift<UpLeft >(pawnsNotOn7) & enemies;
|
||||
|
||||
while (b1)
|
||||
{
|
||||
Square to = pop_lsb(b1);
|
||||
*moveList++ = make_move(to - UpRight, to);
|
||||
}
|
||||
|
||||
while (b2)
|
||||
{
|
||||
Square to = pop_lsb(b2);
|
||||
*moveList++ = make_move(to - UpLeft, to);
|
||||
}
|
||||
|
||||
if (pos.ep_square() != SQ_NONE)
|
||||
{
|
||||
assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
|
||||
|
||||
// An en passant capture cannot resolve a discovered check
|
||||
if (Type == EVASIONS && (target & (pos.ep_square() + Up)))
|
||||
return moveList;
|
||||
|
||||
b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square());
|
||||
|
||||
assert(b1);
|
||||
|
||||
while (b1)
|
||||
*moveList++ = make<EN_PASSANT>(pop_lsb(b1), pos.ep_square());
|
||||
}
|
||||
}
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
|
||||
template<Color Us, PieceType Pt, bool Checks>
|
||||
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
|
||||
|
||||
static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()");
|
||||
|
||||
Bitboard bb = pos.pieces(Us, Pt);
|
||||
|
||||
while (bb)
|
||||
{
|
||||
Square from = pop_lsb(bb);
|
||||
Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
|
||||
|
||||
// To check, you either move freely a blocker or make a direct check.
|
||||
if (Checks && (Pt == QUEEN || !(pos.blockers_for_king(~Us) & from)))
|
||||
b &= pos.check_squares(Pt);
|
||||
|
||||
while (b)
|
||||
*moveList++ = make_move(from, pop_lsb(b));
|
||||
}
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
|
||||
template<Color Us, GenType Type>
|
||||
ExtMove* generate_all(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
static_assert(Type != LEGAL, "Unsupported type in generate_all()");
|
||||
|
||||
constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations
|
||||
const Square ksq = pos.square<KING>(Us);
|
||||
Bitboard target;
|
||||
|
||||
// Skip generating non-king moves when in double check
|
||||
if (Type != EVASIONS || !more_than_one(pos.checkers()))
|
||||
{
|
||||
target = Type == EVASIONS ? between_bb(ksq, lsb(pos.checkers()))
|
||||
: Type == NON_EVASIONS ? ~pos.pieces( Us)
|
||||
: Type == CAPTURES ? pos.pieces(~Us)
|
||||
: ~pos.pieces( ); // QUIETS || QUIET_CHECKS
|
||||
|
||||
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
|
||||
moveList = generate_moves<Us, KNIGHT, Checks>(pos, moveList, target);
|
||||
moveList = generate_moves<Us, BISHOP, Checks>(pos, moveList, target);
|
||||
moveList = generate_moves<Us, ROOK, Checks>(pos, moveList, target);
|
||||
moveList = generate_moves<Us, QUEEN, Checks>(pos, moveList, target);
|
||||
}
|
||||
|
||||
if (!Checks || pos.blockers_for_king(~Us) & ksq)
|
||||
{
|
||||
Bitboard b = attacks_bb<KING>(ksq) & (Type == EVASIONS ? ~pos.pieces(Us) : target);
|
||||
if (Checks)
|
||||
b &= ~attacks_bb<QUEEN>(pos.square<KING>(~Us));
|
||||
|
||||
while (b)
|
||||
*moveList++ = make_move(ksq, pop_lsb(b));
|
||||
|
||||
if ((Type == QUIETS || Type == NON_EVASIONS) && pos.can_castle(Us & ANY_CASTLING))
|
||||
for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } )
|
||||
if (!pos.castling_impeded(cr) && pos.can_castle(cr))
|
||||
*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(cr));
|
||||
}
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// <CAPTURES> Generates all pseudo-legal captures plus queen promotions
|
||||
/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions
|
||||
/// <EVASIONS> Generates all pseudo-legal check evasions when the side to move is in check
|
||||
/// <QUIET_CHECKS> Generates all pseudo-legal non-captures giving check, except castling and promotions
|
||||
/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
|
||||
///
|
||||
/// Returns a pointer to the end of the move list.
|
||||
|
||||
template<GenType Type>
|
||||
ExtMove* generate(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
static_assert(Type != LEGAL, "Unsupported type in generate()");
|
||||
assert((Type == EVASIONS) == (bool)pos.checkers());
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
return us == WHITE ? generate_all<WHITE, Type>(pos, moveList)
|
||||
: generate_all<BLACK, Type>(pos, moveList);
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
|
||||
template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
|
||||
template ExtMove* generate<EVASIONS>(const Position&, ExtMove*);
|
||||
template ExtMove* generate<QUIET_CHECKS>(const Position&, ExtMove*);
|
||||
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
|
||||
|
||||
|
||||
/// generate<LEGAL> generates all the legal moves in the given position
|
||||
|
||||
template<>
|
||||
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us);
|
||||
Square ksq = pos.square<KING>(us);
|
||||
ExtMove* cur = moveList;
|
||||
|
||||
moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
|
||||
: generate<NON_EVASIONS>(pos, moveList);
|
||||
while (cur != moveList)
|
||||
if ( ((pinned & from_sq(*cur)) || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT)
|
||||
&& !pos.legal(*cur))
|
||||
*cur = (--moveList)->move;
|
||||
else
|
||||
++cur;
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
77
src/Stockfish/src/movegen.h
Normal file
77
src/Stockfish/src/movegen.h
Normal file
|
@ -0,0 +1,77 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef MOVEGEN_H_INCLUDED
|
||||
#define MOVEGEN_H_INCLUDED
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
class Position;
|
||||
|
||||
enum GenType {
|
||||
CAPTURES,
|
||||
QUIETS,
|
||||
QUIET_CHECKS,
|
||||
EVASIONS,
|
||||
NON_EVASIONS,
|
||||
LEGAL
|
||||
};
|
||||
|
||||
struct ExtMove {
|
||||
Move move;
|
||||
int value;
|
||||
|
||||
operator Move() const { return move; }
|
||||
void operator=(Move m) { move = m; }
|
||||
|
||||
// Inhibit unwanted implicit conversions to Move
|
||||
// with an ambiguity that yields to a compile error.
|
||||
operator float() const = delete;
|
||||
};
|
||||
|
||||
inline bool operator<(const ExtMove& f, const ExtMove& s) {
|
||||
return f.value < s.value;
|
||||
}
|
||||
|
||||
template<GenType>
|
||||
ExtMove* generate(const Position& pos, ExtMove* moveList);
|
||||
|
||||
/// The MoveList struct is a simple wrapper around generate(). It sometimes comes
|
||||
/// in handy to use this class instead of the low level generate() function.
|
||||
template<GenType T>
|
||||
struct MoveList {
|
||||
|
||||
explicit MoveList(const Position& pos) : last(generate<T>(pos, moveList)) {}
|
||||
const ExtMove* begin() const { return moveList; }
|
||||
const ExtMove* end() const { return last; }
|
||||
size_t size() const { return last - moveList; }
|
||||
bool contains(Move move) const {
|
||||
return std::find(begin(), end(), move) != end();
|
||||
}
|
||||
|
||||
private:
|
||||
ExtMove moveList[MAX_MOVES], *last;
|
||||
};
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef MOVEGEN_H_INCLUDED
|
295
src/Stockfish/src/movepick.cpp
Normal file
295
src/Stockfish/src/movepick.cpp
Normal file
|
@ -0,0 +1,295 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "movepick.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace {
|
||||
|
||||
enum Stages {
|
||||
MAIN_TT, CAPTURE_INIT, GOOD_CAPTURE, REFUTATION, QUIET_INIT, QUIET, BAD_CAPTURE,
|
||||
EVASION_TT, EVASION_INIT, EVASION,
|
||||
PROBCUT_TT, PROBCUT_INIT, PROBCUT,
|
||||
QSEARCH_TT, QCAPTURE_INIT, QCAPTURE, QCHECK_INIT, QCHECK
|
||||
};
|
||||
|
||||
// partial_insertion_sort() sorts moves in descending order up to and including
|
||||
// a given limit. The order of moves smaller than the limit is left unspecified.
|
||||
void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
|
||||
|
||||
for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
|
||||
if (p->value >= limit)
|
||||
{
|
||||
ExtMove tmp = *p, *q;
|
||||
*p = *++sortedEnd;
|
||||
for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
|
||||
*q = *(q - 1);
|
||||
*q = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// Constructors of the MovePicker class. As arguments we pass information
|
||||
/// to help it to return the (presumably) good moves first, to decide which
|
||||
/// moves to return (in the quiescence search, for instance, we only want to
|
||||
/// search captures, promotions, and some checks) and how important good move
|
||||
/// ordering is at the current node.
|
||||
|
||||
/// MovePicker constructor for the main search
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
|
||||
const CapturePieceToHistory* cph,
|
||||
const PieceToHistory** ch,
|
||||
Move cm,
|
||||
const Move* killers)
|
||||
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch),
|
||||
ttMove(ttm), refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d)
|
||||
{
|
||||
assert(d > 0);
|
||||
|
||||
stage = (pos.checkers() ? EVASION_TT : MAIN_TT) +
|
||||
!(ttm && pos.pseudo_legal(ttm));
|
||||
}
|
||||
|
||||
/// MovePicker constructor for quiescence search
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
|
||||
const CapturePieceToHistory* cph,
|
||||
const PieceToHistory** ch,
|
||||
Square rs)
|
||||
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), ttMove(ttm), recaptureSquare(rs), depth(d)
|
||||
{
|
||||
assert(d <= 0);
|
||||
|
||||
stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) +
|
||||
!( ttm
|
||||
&& pos.pseudo_legal(ttm));
|
||||
}
|
||||
|
||||
/// MovePicker constructor for ProbCut: we generate captures with SEE greater
|
||||
/// than or equal to the given threshold.
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph)
|
||||
: pos(p), captureHistory(cph), ttMove(ttm), threshold(th)
|
||||
{
|
||||
assert(!pos.checkers());
|
||||
|
||||
stage = PROBCUT_TT + !(ttm && pos.capture_stage(ttm)
|
||||
&& pos.pseudo_legal(ttm)
|
||||
&& pos.see_ge(ttm, threshold));
|
||||
}
|
||||
|
||||
/// MovePicker::score() assigns a numerical value to each move in a list, used
|
||||
/// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring
|
||||
/// captures with a good history. Quiets moves are ordered using the history tables.
|
||||
template<GenType Type>
|
||||
void MovePicker::score() {
|
||||
|
||||
static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
|
||||
|
||||
[[maybe_unused]] Bitboard threatenedByPawn, threatenedByMinor, threatenedByRook, threatenedPieces;
|
||||
if constexpr (Type == QUIETS)
|
||||
{
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
threatenedByPawn = pos.attacks_by<PAWN>(~us);
|
||||
threatenedByMinor = pos.attacks_by<KNIGHT>(~us) | pos.attacks_by<BISHOP>(~us) | threatenedByPawn;
|
||||
threatenedByRook = pos.attacks_by<ROOK>(~us) | threatenedByMinor;
|
||||
|
||||
// Pieces threatened by pieces of lesser material value
|
||||
threatenedPieces = (pos.pieces(us, QUEEN) & threatenedByRook)
|
||||
| (pos.pieces(us, ROOK) & threatenedByMinor)
|
||||
| (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn);
|
||||
}
|
||||
|
||||
for (auto& m : *this)
|
||||
if constexpr (Type == CAPTURES)
|
||||
m.value = (7 * int(PieceValue[MG][pos.piece_on(to_sq(m))])
|
||||
+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]) / 16;
|
||||
|
||||
else if constexpr (Type == QUIETS)
|
||||
m.value = 2 * (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||
+ 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (threatenedPieces & from_sq(m) ?
|
||||
(type_of(pos.moved_piece(m)) == QUEEN && !(to_sq(m) & threatenedByRook) ? 50000
|
||||
: type_of(pos.moved_piece(m)) == ROOK && !(to_sq(m) & threatenedByMinor) ? 25000
|
||||
: !(to_sq(m) & threatenedByPawn) ? 15000
|
||||
: 0)
|
||||
: 0)
|
||||
+ bool(pos.check_squares(type_of(pos.moved_piece(m))) & to_sq(m)) * 16384;
|
||||
else // Type == EVASIONS
|
||||
{
|
||||
if (pos.capture_stage(m))
|
||||
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
- Value(type_of(pos.moved_piece(m)))
|
||||
+ (1 << 28);
|
||||
else
|
||||
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)];
|
||||
}
|
||||
}
|
||||
|
||||
/// MovePicker::select() returns the next move satisfying a predicate function.
|
||||
/// It never returns the TT move.
|
||||
template<MovePicker::PickType T, typename Pred>
|
||||
Move MovePicker::select(Pred filter) {
|
||||
|
||||
while (cur < endMoves)
|
||||
{
|
||||
if constexpr (T == Best)
|
||||
std::swap(*cur, *std::max_element(cur, endMoves));
|
||||
|
||||
if (*cur != ttMove && filter())
|
||||
return *cur++;
|
||||
|
||||
cur++;
|
||||
}
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
/// MovePicker::next_move() is the most important method of the MovePicker class. It
|
||||
/// returns a new pseudo-legal move every time it is called until there are no more
|
||||
/// moves left, picking the move with the highest score from a list of generated moves.
|
||||
Move MovePicker::next_move(bool skipQuiets) {
|
||||
|
||||
top:
|
||||
switch (stage) {
|
||||
|
||||
case MAIN_TT:
|
||||
case EVASION_TT:
|
||||
case QSEARCH_TT:
|
||||
case PROBCUT_TT:
|
||||
++stage;
|
||||
return ttMove;
|
||||
|
||||
case CAPTURE_INIT:
|
||||
case PROBCUT_INIT:
|
||||
case QCAPTURE_INIT:
|
||||
cur = endBadCaptures = moves;
|
||||
endMoves = generate<CAPTURES>(pos, cur);
|
||||
|
||||
score<CAPTURES>();
|
||||
partial_insertion_sort(cur, endMoves, std::numeric_limits<int>::min());
|
||||
++stage;
|
||||
goto top;
|
||||
|
||||
case GOOD_CAPTURE:
|
||||
if (select<Next>([&](){
|
||||
return pos.see_ge(*cur, Value(-cur->value)) ?
|
||||
// Move losing capture to endBadCaptures to be tried later
|
||||
true : (*endBadCaptures++ = *cur, false); }))
|
||||
return *(cur - 1);
|
||||
|
||||
// Prepare the pointers to loop over the refutations array
|
||||
cur = std::begin(refutations);
|
||||
endMoves = std::end(refutations);
|
||||
|
||||
// If the countermove is the same as a killer, skip it
|
||||
if ( refutations[0].move == refutations[2].move
|
||||
|| refutations[1].move == refutations[2].move)
|
||||
--endMoves;
|
||||
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case REFUTATION:
|
||||
if (select<Next>([&](){ return *cur != MOVE_NONE
|
||||
&& !pos.capture_stage(*cur)
|
||||
&& pos.pseudo_legal(*cur); }))
|
||||
return *(cur - 1);
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case QUIET_INIT:
|
||||
if (!skipQuiets)
|
||||
{
|
||||
cur = endBadCaptures;
|
||||
endMoves = generate<QUIETS>(pos, cur);
|
||||
|
||||
score<QUIETS>();
|
||||
partial_insertion_sort(cur, endMoves, -3000 * depth);
|
||||
}
|
||||
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case QUIET:
|
||||
if ( !skipQuiets
|
||||
&& select<Next>([&](){return *cur != refutations[0].move
|
||||
&& *cur != refutations[1].move
|
||||
&& *cur != refutations[2].move;}))
|
||||
return *(cur - 1);
|
||||
|
||||
// Prepare the pointers to loop over the bad captures
|
||||
cur = moves;
|
||||
endMoves = endBadCaptures;
|
||||
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case BAD_CAPTURE:
|
||||
return select<Next>([](){ return true; });
|
||||
|
||||
case EVASION_INIT:
|
||||
cur = moves;
|
||||
endMoves = generate<EVASIONS>(pos, cur);
|
||||
|
||||
score<EVASIONS>();
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case EVASION:
|
||||
return select<Best>([](){ return true; });
|
||||
|
||||
case PROBCUT:
|
||||
return select<Next>([&](){ return pos.see_ge(*cur, threshold); });
|
||||
|
||||
case QCAPTURE:
|
||||
if (select<Next>([&](){ return depth > DEPTH_QS_RECAPTURES
|
||||
|| to_sq(*cur) == recaptureSquare; }))
|
||||
return *(cur - 1);
|
||||
|
||||
// If we did not find any move and we do not try checks, we have finished
|
||||
if (depth != DEPTH_QS_CHECKS)
|
||||
return MOVE_NONE;
|
||||
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case QCHECK_INIT:
|
||||
cur = moves;
|
||||
endMoves = generate<QUIET_CHECKS>(pos, cur);
|
||||
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case QCHECK:
|
||||
return select<Next>([](){ return true; });
|
||||
}
|
||||
|
||||
assert(false);
|
||||
return MOVE_NONE; // Silence warning
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
155
src/Stockfish/src/movepick.h
Normal file
155
src/Stockfish/src/movepick.h
Normal file
|
@ -0,0 +1,155 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef MOVEPICK_H_INCLUDED
|
||||
#define MOVEPICK_H_INCLUDED
|
||||
|
||||
#include <array>
|
||||
#include <limits>
|
||||
#include <type_traits>
|
||||
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
/// StatsEntry stores the stat table value. It is usually a number but could
|
||||
/// be a move or even a nested history. We use a class instead of naked value
|
||||
/// to directly call history update operator<<() on the entry so to use stats
|
||||
/// tables at caller sites as simple multi-dim arrays.
|
||||
template<typename T, int D>
|
||||
class StatsEntry {
|
||||
|
||||
T entry;
|
||||
|
||||
public:
|
||||
void operator=(const T& v) { entry = v; }
|
||||
T* operator&() { return &entry; }
|
||||
T* operator->() { return &entry; }
|
||||
operator const T&() const { return entry; }
|
||||
|
||||
void operator<<(int bonus) {
|
||||
assert(abs(bonus) <= D); // Ensure range is [-D, D]
|
||||
static_assert(D <= std::numeric_limits<T>::max(), "D overflows T");
|
||||
|
||||
entry += bonus - entry * abs(bonus) / D;
|
||||
|
||||
assert(abs(entry) <= D);
|
||||
}
|
||||
};
|
||||
|
||||
/// Stats is a generic N-dimensional array used to store various statistics.
|
||||
/// The first template parameter T is the base type of the array, the second
|
||||
/// template parameter D limits the range of updates in [-D, D] when we update
|
||||
/// values with the << operator, while the last parameters (Size and Sizes)
|
||||
/// encode the dimensions of the array.
|
||||
template <typename T, int D, int Size, int... Sizes>
|
||||
struct Stats : public std::array<Stats<T, D, Sizes...>, Size>
|
||||
{
|
||||
using stats = Stats<T, D, Size, Sizes...>;
|
||||
|
||||
void fill(const T& v) {
|
||||
|
||||
// For standard-layout 'this' points to first struct member
|
||||
assert(std::is_standard_layout<stats>::value);
|
||||
|
||||
using entry = StatsEntry<T, D>;
|
||||
entry* p = reinterpret_cast<entry*>(this);
|
||||
std::fill(p, p + sizeof(*this) / sizeof(entry), v);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, int D, int Size>
|
||||
struct Stats<T, D, Size> : public std::array<StatsEntry<T, D>, Size> {};
|
||||
|
||||
/// In stats table, D=0 means that the template parameter is not used
|
||||
enum StatsParams { NOT_USED = 0 };
|
||||
enum StatsType { NoCaptures, Captures };
|
||||
|
||||
/// ButterflyHistory records how often quiet moves have been successful or
|
||||
/// unsuccessful during the current search, and is used for reduction and move
|
||||
/// ordering decisions. It uses 2 tables (one for each color) indexed by
|
||||
/// the move's from and to squares, see www.chessprogramming.org/Butterfly_Boards
|
||||
/// (~11 elo)
|
||||
using ButterflyHistory = Stats<int16_t, 7183, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)>;
|
||||
|
||||
/// CounterMoveHistory stores counter moves indexed by [piece][to] of the previous
|
||||
/// move, see www.chessprogramming.org/Countermove_Heuristic
|
||||
using CounterMoveHistory = Stats<Move, NOT_USED, PIECE_NB, SQUARE_NB>;
|
||||
|
||||
/// CapturePieceToHistory is addressed by a move's [piece][to][captured piece type]
|
||||
using CapturePieceToHistory = Stats<int16_t, 10692, PIECE_NB, SQUARE_NB, PIECE_TYPE_NB>;
|
||||
|
||||
/// PieceToHistory is like ButterflyHistory but is addressed by a move's [piece][to]
|
||||
using PieceToHistory = Stats<int16_t, 29952, PIECE_NB, SQUARE_NB>;
|
||||
|
||||
/// ContinuationHistory is the combined history of a given pair of moves, usually
|
||||
/// the current one given a previous one. The nested history table is based on
|
||||
/// PieceToHistory instead of ButterflyBoards.
|
||||
/// (~63 elo)
|
||||
using ContinuationHistory = Stats<PieceToHistory, NOT_USED, PIECE_NB, SQUARE_NB>;
|
||||
|
||||
|
||||
/// MovePicker class is used to pick one pseudo-legal move at a time from the
|
||||
/// current position. The most important method is next_move(), which returns a
|
||||
/// new pseudo-legal move each time it is called, until there are no moves left,
|
||||
/// when MOVE_NONE is returned. In order to improve the efficiency of the
|
||||
/// alpha-beta algorithm, MovePicker attempts to return the moves which are most
|
||||
/// likely to get a cut-off first.
|
||||
class MovePicker {
|
||||
|
||||
enum PickType { Next, Best };
|
||||
|
||||
public:
|
||||
MovePicker(const MovePicker&) = delete;
|
||||
MovePicker& operator=(const MovePicker&) = delete;
|
||||
MovePicker(const Position&, Move, Depth, const ButterflyHistory*,
|
||||
const CapturePieceToHistory*,
|
||||
const PieceToHistory**,
|
||||
Move,
|
||||
const Move*);
|
||||
MovePicker(const Position&, Move, Depth, const ButterflyHistory*,
|
||||
const CapturePieceToHistory*,
|
||||
const PieceToHistory**,
|
||||
Square);
|
||||
MovePicker(const Position&, Move, Value, const CapturePieceToHistory*);
|
||||
Move next_move(bool skipQuiets = false);
|
||||
|
||||
private:
|
||||
template<PickType T, typename Pred> Move select(Pred);
|
||||
template<GenType> void score();
|
||||
ExtMove* begin() { return cur; }
|
||||
ExtMove* end() { return endMoves; }
|
||||
|
||||
const Position& pos;
|
||||
const ButterflyHistory* mainHistory;
|
||||
const CapturePieceToHistory* captureHistory;
|
||||
const PieceToHistory** continuationHistory;
|
||||
Move ttMove;
|
||||
ExtMove refutations[3], *cur, *endMoves, *endBadCaptures;
|
||||
int stage;
|
||||
Square recaptureSquare;
|
||||
Value threshold;
|
||||
Depth depth;
|
||||
ExtMove moves[MAX_MOVES];
|
||||
};
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef MOVEPICK_H_INCLUDED
|
405
src/Stockfish/src/nnue/evaluate_nnue.cpp
Normal file
405
src/Stockfish/src/nnue/evaluate_nnue.cpp
Normal file
|
@ -0,0 +1,405 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Code for calculating NNUE evaluation function
|
||||
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <set>
|
||||
#include <sstream>
|
||||
#include <string_view>
|
||||
|
||||
#include "../evaluate.h"
|
||||
#include "../position.h"
|
||||
#include "../uci.h"
|
||||
#include "../types.h"
|
||||
|
||||
#include "evaluate_nnue.h"
|
||||
|
||||
namespace Stockfish::Eval::NNUE {
|
||||
|
||||
// Input feature converter
|
||||
LargePagePtr<FeatureTransformer> featureTransformer;
|
||||
|
||||
// Evaluation function
|
||||
AlignedPtr<Network> network[LayerStacks];
|
||||
|
||||
// Evaluation function file name
|
||||
std::string fileName;
|
||||
std::string netDescription;
|
||||
|
||||
namespace Detail {
|
||||
|
||||
// Initialize the evaluation function parameters
|
||||
template <typename T>
|
||||
void initialize(AlignedPtr<T>& pointer) {
|
||||
|
||||
pointer.reset(reinterpret_cast<T*>(std_aligned_alloc(alignof(T), sizeof(T))));
|
||||
std::memset(pointer.get(), 0, sizeof(T));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void initialize(LargePagePtr<T>& pointer) {
|
||||
|
||||
static_assert(alignof(T) <= 4096, "aligned_large_pages_alloc() may fail for such a big alignment requirement of T");
|
||||
pointer.reset(reinterpret_cast<T*>(aligned_large_pages_alloc(sizeof(T))));
|
||||
std::memset(pointer.get(), 0, sizeof(T));
|
||||
}
|
||||
|
||||
// Read evaluation function parameters
|
||||
template <typename T>
|
||||
bool read_parameters(std::istream& stream, T& reference) {
|
||||
|
||||
std::uint32_t header;
|
||||
header = read_little_endian<std::uint32_t>(stream);
|
||||
if (!stream || header != T::get_hash_value()) return false;
|
||||
return reference.read_parameters(stream);
|
||||
}
|
||||
|
||||
// Write evaluation function parameters
|
||||
template <typename T>
|
||||
bool write_parameters(std::ostream& stream, const T& reference) {
|
||||
|
||||
write_little_endian<std::uint32_t>(stream, T::get_hash_value());
|
||||
return reference.write_parameters(stream);
|
||||
}
|
||||
|
||||
} // namespace Detail
|
||||
|
||||
// Initialize the evaluation function parameters
|
||||
static void initialize() {
|
||||
|
||||
Detail::initialize(featureTransformer);
|
||||
for (std::size_t i = 0; i < LayerStacks; ++i)
|
||||
Detail::initialize(network[i]);
|
||||
}
|
||||
|
||||
// Read network header
|
||||
static bool read_header(std::istream& stream, std::uint32_t* hashValue, std::string* desc)
|
||||
{
|
||||
std::uint32_t version, size;
|
||||
|
||||
version = read_little_endian<std::uint32_t>(stream);
|
||||
*hashValue = read_little_endian<std::uint32_t>(stream);
|
||||
size = read_little_endian<std::uint32_t>(stream);
|
||||
if (!stream || version != Version) return false;
|
||||
desc->resize(size);
|
||||
stream.read(&(*desc)[0], size);
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Write network header
|
||||
static bool write_header(std::ostream& stream, std::uint32_t hashValue, const std::string& desc)
|
||||
{
|
||||
write_little_endian<std::uint32_t>(stream, Version);
|
||||
write_little_endian<std::uint32_t>(stream, hashValue);
|
||||
write_little_endian<std::uint32_t>(stream, (std::uint32_t)desc.size());
|
||||
stream.write(&desc[0], desc.size());
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
static bool read_parameters(std::istream& stream) {
|
||||
|
||||
std::uint32_t hashValue;
|
||||
if (!read_header(stream, &hashValue, &netDescription)) return false;
|
||||
if (hashValue != HashValue) return false;
|
||||
if (!Detail::read_parameters(stream, *featureTransformer)) return false;
|
||||
for (std::size_t i = 0; i < LayerStacks; ++i)
|
||||
if (!Detail::read_parameters(stream, *(network[i]))) return false;
|
||||
return stream && stream.peek() == std::ios::traits_type::eof();
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
static bool write_parameters(std::ostream& stream) {
|
||||
|
||||
if (!write_header(stream, HashValue, netDescription)) return false;
|
||||
if (!Detail::write_parameters(stream, *featureTransformer)) return false;
|
||||
for (std::size_t i = 0; i < LayerStacks; ++i)
|
||||
if (!Detail::write_parameters(stream, *(network[i]))) return false;
|
||||
return (bool)stream;
|
||||
}
|
||||
|
||||
void hint_common_parent_position(const Position& pos) {
|
||||
if (Eval::useNNUE)
|
||||
featureTransformer->hint_common_access(pos);
|
||||
}
|
||||
|
||||
// Evaluation function. Perform differential calculation.
|
||||
Value evaluate(const Position& pos, bool adjusted, int* complexity) {
|
||||
|
||||
// We manually align the arrays on the stack because with gcc < 9.3
|
||||
// overaligning stack variables with alignas() doesn't work correctly.
|
||||
|
||||
constexpr uint64_t alignment = CacheLineSize;
|
||||
constexpr int delta = 24;
|
||||
|
||||
#if defined(ALIGNAS_ON_STACK_VARIABLES_BROKEN)
|
||||
TransformedFeatureType transformedFeaturesUnaligned[
|
||||
FeatureTransformer::BufferSize + alignment / sizeof(TransformedFeatureType)];
|
||||
|
||||
auto* transformedFeatures = align_ptr_up<alignment>(&transformedFeaturesUnaligned[0]);
|
||||
#else
|
||||
alignas(alignment)
|
||||
TransformedFeatureType transformedFeatures[FeatureTransformer::BufferSize];
|
||||
#endif
|
||||
|
||||
ASSERT_ALIGNED(transformedFeatures, alignment);
|
||||
|
||||
const int bucket = (pos.count<ALL_PIECES>() - 1) / 4;
|
||||
const auto psqt = featureTransformer->transform(pos, transformedFeatures, bucket);
|
||||
const auto positional = network[bucket]->propagate(transformedFeatures);
|
||||
|
||||
if (complexity)
|
||||
*complexity = abs(psqt - positional) / OutputScale;
|
||||
|
||||
// Give more value to positional evaluation when adjusted flag is set
|
||||
if (adjusted)
|
||||
return static_cast<Value>(((1024 - delta) * psqt + (1024 + delta) * positional) / (1024 * OutputScale));
|
||||
else
|
||||
return static_cast<Value>((psqt + positional) / OutputScale);
|
||||
}
|
||||
|
||||
struct NnueEvalTrace {
|
||||
static_assert(LayerStacks == PSQTBuckets);
|
||||
|
||||
Value psqt[LayerStacks];
|
||||
Value positional[LayerStacks];
|
||||
std::size_t correctBucket;
|
||||
};
|
||||
|
||||
static NnueEvalTrace trace_evaluate(const Position& pos) {
|
||||
|
||||
// We manually align the arrays on the stack because with gcc < 9.3
|
||||
// overaligning stack variables with alignas() doesn't work correctly.
|
||||
|
||||
constexpr uint64_t alignment = CacheLineSize;
|
||||
|
||||
#if defined(ALIGNAS_ON_STACK_VARIABLES_BROKEN)
|
||||
TransformedFeatureType transformedFeaturesUnaligned[
|
||||
FeatureTransformer::BufferSize + alignment / sizeof(TransformedFeatureType)];
|
||||
|
||||
auto* transformedFeatures = align_ptr_up<alignment>(&transformedFeaturesUnaligned[0]);
|
||||
#else
|
||||
alignas(alignment)
|
||||
TransformedFeatureType transformedFeatures[FeatureTransformer::BufferSize];
|
||||
#endif
|
||||
|
||||
ASSERT_ALIGNED(transformedFeatures, alignment);
|
||||
|
||||
NnueEvalTrace t{};
|
||||
t.correctBucket = (pos.count<ALL_PIECES>() - 1) / 4;
|
||||
for (IndexType bucket = 0; bucket < LayerStacks; ++bucket) {
|
||||
const auto materialist = featureTransformer->transform(pos, transformedFeatures, bucket);
|
||||
const auto positional = network[bucket]->propagate(transformedFeatures);
|
||||
|
||||
t.psqt[bucket] = static_cast<Value>( materialist / OutputScale );
|
||||
t.positional[bucket] = static_cast<Value>( positional / OutputScale );
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
constexpr std::string_view PieceToChar(" PNBRQK pnbrqk");
|
||||
|
||||
|
||||
// format_cp_compact() converts a Value into (centi)pawns and writes it in a buffer.
|
||||
// The buffer must have capacity for at least 5 chars.
|
||||
static void format_cp_compact(Value v, char* buffer) {
|
||||
|
||||
buffer[0] = (v < 0 ? '-' : v > 0 ? '+' : ' ');
|
||||
|
||||
int cp = std::abs(100 * v / UCI::NormalizeToPawnValue);
|
||||
if (cp >= 10000)
|
||||
{
|
||||
buffer[1] = '0' + cp / 10000; cp %= 10000;
|
||||
buffer[2] = '0' + cp / 1000; cp %= 1000;
|
||||
buffer[3] = '0' + cp / 100;
|
||||
buffer[4] = ' ';
|
||||
}
|
||||
else if (cp >= 1000)
|
||||
{
|
||||
buffer[1] = '0' + cp / 1000; cp %= 1000;
|
||||
buffer[2] = '0' + cp / 100; cp %= 100;
|
||||
buffer[3] = '.';
|
||||
buffer[4] = '0' + cp / 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer[1] = '0' + cp / 100; cp %= 100;
|
||||
buffer[2] = '.';
|
||||
buffer[3] = '0' + cp / 10; cp %= 10;
|
||||
buffer[4] = '0' + cp / 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// format_cp_aligned_dot() converts a Value into (centi)pawns, always keeping two decimals.
|
||||
static void format_cp_aligned_dot(Value v, std::stringstream &stream) {
|
||||
const double cp = 1.0 * std::abs(int(v)) / UCI::NormalizeToPawnValue;
|
||||
|
||||
stream << (v < 0 ? '-' : v > 0 ? '+' : ' ')
|
||||
<< std::setiosflags(std::ios::fixed)
|
||||
<< std::setw(6)
|
||||
<< std::setprecision(2)
|
||||
<< cp;
|
||||
}
|
||||
|
||||
|
||||
// trace() returns a string with the value of each piece on a board,
|
||||
// and a table for (PSQT, Layers) values bucket by bucket.
|
||||
|
||||
std::string trace(Position& pos) {
|
||||
|
||||
std::stringstream ss;
|
||||
|
||||
char board[3*8+1][8*8+2];
|
||||
std::memset(board, ' ', sizeof(board));
|
||||
for (int row = 0; row < 3*8+1; ++row)
|
||||
board[row][8*8+1] = '\0';
|
||||
|
||||
// A lambda to output one box of the board
|
||||
auto writeSquare = [&board](File file, Rank rank, Piece pc, Value value) {
|
||||
|
||||
const int x = ((int)file) * 8;
|
||||
const int y = (7 - (int)rank) * 3;
|
||||
for (int i = 1; i < 8; ++i)
|
||||
board[y][x+i] = board[y+3][x+i] = '-';
|
||||
for (int i = 1; i < 3; ++i)
|
||||
board[y+i][x] = board[y+i][x+8] = '|';
|
||||
board[y][x] = board[y][x+8] = board[y+3][x+8] = board[y+3][x] = '+';
|
||||
if (pc != NO_PIECE)
|
||||
board[y+1][x+4] = PieceToChar[pc];
|
||||
if (value != VALUE_NONE)
|
||||
format_cp_compact(value, &board[y+2][x+2]);
|
||||
};
|
||||
|
||||
// We estimate the value of each piece by doing a differential evaluation from
|
||||
// the current base eval, simulating the removal of the piece from its square.
|
||||
Value base = evaluate(pos);
|
||||
base = pos.side_to_move() == WHITE ? base : -base;
|
||||
|
||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||
for (Rank r = RANK_1; r <= RANK_8; ++r)
|
||||
{
|
||||
Square sq = make_square(f, r);
|
||||
Piece pc = pos.piece_on(sq);
|
||||
Value v = VALUE_NONE;
|
||||
|
||||
if (pc != NO_PIECE && type_of(pc) != KING)
|
||||
{
|
||||
auto st = pos.state();
|
||||
|
||||
pos.remove_piece(sq);
|
||||
st->accumulator.computed[WHITE] = false;
|
||||
st->accumulator.computed[BLACK] = false;
|
||||
|
||||
Value eval = evaluate(pos);
|
||||
eval = pos.side_to_move() == WHITE ? eval : -eval;
|
||||
v = base - eval;
|
||||
|
||||
pos.put_piece(pc, sq);
|
||||
st->accumulator.computed[WHITE] = false;
|
||||
st->accumulator.computed[BLACK] = false;
|
||||
}
|
||||
|
||||
writeSquare(f, r, pc, v);
|
||||
}
|
||||
|
||||
ss << " NNUE derived piece values:\n";
|
||||
for (int row = 0; row < 3*8+1; ++row)
|
||||
ss << board[row] << '\n';
|
||||
ss << '\n';
|
||||
|
||||
auto t = trace_evaluate(pos);
|
||||
|
||||
ss << " NNUE network contributions "
|
||||
<< (pos.side_to_move() == WHITE ? "(White to move)" : "(Black to move)") << fakeendl
|
||||
<< "+------------+------------+------------+------------+\n"
|
||||
<< "| Bucket | Material | Positional | Total |\n"
|
||||
<< "| | (PSQT) | (Layers) | |\n"
|
||||
<< "+------------+------------+------------+------------+\n";
|
||||
|
||||
for (std::size_t bucket = 0; bucket < LayerStacks; ++bucket)
|
||||
{
|
||||
ss << "| " << bucket << " ";
|
||||
ss << " | "; format_cp_aligned_dot(t.psqt[bucket], ss); ss << " "
|
||||
<< " | "; format_cp_aligned_dot(t.positional[bucket], ss); ss << " "
|
||||
<< " | "; format_cp_aligned_dot(t.psqt[bucket] + t.positional[bucket], ss); ss << " "
|
||||
<< " |";
|
||||
if (bucket == t.correctBucket)
|
||||
ss << " <-- this bucket is used";
|
||||
ss << '\n';
|
||||
}
|
||||
|
||||
ss << "+------------+------------+------------+------------+\n";
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
// Load eval, from a file stream or a memory stream
|
||||
bool load_eval(std::string name, std::istream& stream) {
|
||||
|
||||
initialize();
|
||||
fileName = name;
|
||||
return read_parameters(stream);
|
||||
}
|
||||
|
||||
// Save eval, to a file stream or a memory stream
|
||||
bool save_eval(std::ostream& stream) {
|
||||
|
||||
if (fileName.empty())
|
||||
return false;
|
||||
|
||||
return write_parameters(stream);
|
||||
}
|
||||
|
||||
/// Save eval, to a file given by its name
|
||||
bool save_eval(const std::optional<std::string>& filename) {
|
||||
|
||||
std::string actualFilename;
|
||||
std::string msg;
|
||||
|
||||
if (filename.has_value())
|
||||
actualFilename = filename.value();
|
||||
else
|
||||
{
|
||||
if (currentEvalFileName != EvalFileDefaultName)
|
||||
{
|
||||
msg = "Failed to export a net. A non-embedded net can only be saved if the filename is specified";
|
||||
|
||||
sync_cout << msg << sync_endl;
|
||||
return false;
|
||||
}
|
||||
actualFilename = EvalFileDefaultName;
|
||||
}
|
||||
|
||||
std::ofstream stream(actualFilename, std::ios_base::binary);
|
||||
bool saved = save_eval(stream);
|
||||
|
||||
msg = saved ? "Network saved successfully to " + actualFilename
|
||||
: "Failed to export a net";
|
||||
|
||||
sync_cout << msg << sync_endl;
|
||||
return saved;
|
||||
}
|
||||
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE
|
68
src/Stockfish/src/nnue/evaluate_nnue.h
Normal file
68
src/Stockfish/src/nnue/evaluate_nnue.h
Normal file
|
@ -0,0 +1,68 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// header used in NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_EVALUATE_NNUE_H_INCLUDED
|
||||
#define NNUE_EVALUATE_NNUE_H_INCLUDED
|
||||
|
||||
#include "nnue_feature_transformer.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace Stockfish::Eval::NNUE {
|
||||
|
||||
// Hash value of evaluation function structure
|
||||
constexpr std::uint32_t HashValue =
|
||||
FeatureTransformer::get_hash_value() ^ Network::get_hash_value();
|
||||
|
||||
|
||||
// Deleter for automating release of memory area
|
||||
template <typename T>
|
||||
struct AlignedDeleter {
|
||||
void operator()(T* ptr) const {
|
||||
ptr->~T();
|
||||
std_aligned_free(ptr);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct LargePageDeleter {
|
||||
void operator()(T* ptr) const {
|
||||
ptr->~T();
|
||||
aligned_large_pages_free(ptr);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
using AlignedPtr = std::unique_ptr<T, AlignedDeleter<T>>;
|
||||
|
||||
template <typename T>
|
||||
using LargePagePtr = std::unique_ptr<T, LargePageDeleter<T>>;
|
||||
|
||||
std::string trace(Position& pos);
|
||||
Value evaluate(const Position& pos, bool adjusted = false, int* complexity = nullptr);
|
||||
void hint_common_parent_position(const Position& pos);
|
||||
|
||||
bool load_eval(std::string name, std::istream& stream);
|
||||
bool save_eval(std::ostream& stream);
|
||||
bool save_eval(const std::optional<std::string>& filename);
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE
|
||||
|
||||
#endif // #ifndef NNUE_EVALUATE_NNUE_H_INCLUDED
|
84
src/Stockfish/src/nnue/features/half_ka_v2_hm.cpp
Normal file
84
src/Stockfish/src/nnue/features/half_ka_v2_hm.cpp
Normal file
|
@ -0,0 +1,84 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
//Definition of input features HalfKAv2_hm of NNUE evaluation function
|
||||
|
||||
#include "half_ka_v2_hm.h"
|
||||
|
||||
#include "../../position.h"
|
||||
|
||||
namespace Stockfish::Eval::NNUE::Features {
|
||||
|
||||
// Index of a feature for a given king position and another piece on some square
|
||||
template<Color Perspective>
|
||||
inline IndexType HalfKAv2_hm::make_index(Square s, Piece pc, Square ksq) {
|
||||
return IndexType((int(s) ^ OrientTBL[Perspective][ksq]) + PieceSquareIndex[Perspective][pc] + KingBuckets[Perspective][ksq]);
|
||||
}
|
||||
|
||||
// Get a list of indices for active features
|
||||
template<Color Perspective>
|
||||
void HalfKAv2_hm::append_active_indices(
|
||||
const Position& pos,
|
||||
IndexList& active
|
||||
) {
|
||||
Square ksq = pos.square<KING>(Perspective);
|
||||
Bitboard bb = pos.pieces();
|
||||
while (bb)
|
||||
{
|
||||
Square s = pop_lsb(bb);
|
||||
active.push_back(make_index<Perspective>(s, pos.piece_on(s), ksq));
|
||||
}
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template void HalfKAv2_hm::append_active_indices<WHITE>(const Position& pos, IndexList& active);
|
||||
template void HalfKAv2_hm::append_active_indices<BLACK>(const Position& pos, IndexList& active);
|
||||
|
||||
// append_changed_indices() : get a list of indices for recently changed features
|
||||
template<Color Perspective>
|
||||
void HalfKAv2_hm::append_changed_indices(
|
||||
Square ksq,
|
||||
const DirtyPiece& dp,
|
||||
IndexList& removed,
|
||||
IndexList& added
|
||||
) {
|
||||
for (int i = 0; i < dp.dirty_num; ++i) {
|
||||
if (dp.from[i] != SQ_NONE)
|
||||
removed.push_back(make_index<Perspective>(dp.from[i], dp.piece[i], ksq));
|
||||
if (dp.to[i] != SQ_NONE)
|
||||
added.push_back(make_index<Perspective>(dp.to[i], dp.piece[i], ksq));
|
||||
}
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template void HalfKAv2_hm::append_changed_indices<WHITE>(Square ksq, const DirtyPiece& dp, IndexList& removed, IndexList& added);
|
||||
template void HalfKAv2_hm::append_changed_indices<BLACK>(Square ksq, const DirtyPiece& dp, IndexList& removed, IndexList& added);
|
||||
|
||||
int HalfKAv2_hm::update_cost(const StateInfo* st) {
|
||||
return st->dirtyPiece.dirty_num;
|
||||
}
|
||||
|
||||
int HalfKAv2_hm::refresh_cost(const Position& pos) {
|
||||
return pos.count<ALL_PIECES>();
|
||||
}
|
||||
|
||||
bool HalfKAv2_hm::requires_refresh(const StateInfo* st, Color perspective) {
|
||||
return st->dirtyPiece.piece[0] == make_piece(perspective, KING);
|
||||
}
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE::Features
|
152
src/Stockfish/src/nnue/features/half_ka_v2_hm.h
Normal file
152
src/Stockfish/src/nnue/features/half_ka_v2_hm.h
Normal file
|
@ -0,0 +1,152 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
//Definition of input features HalfKP of NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_FEATURES_HALF_KA_V2_HM_H_INCLUDED
|
||||
#define NNUE_FEATURES_HALF_KA_V2_HM_H_INCLUDED
|
||||
|
||||
#include "../nnue_common.h"
|
||||
|
||||
#include "../../evaluate.h"
|
||||
#include "../../misc.h"
|
||||
|
||||
namespace Stockfish {
|
||||
struct StateInfo;
|
||||
}
|
||||
|
||||
namespace Stockfish::Eval::NNUE::Features {
|
||||
|
||||
// Feature HalfKAv2_hm: Combination of the position of own king
|
||||
// and the position of pieces. Position mirrored such that king always on e..h files.
|
||||
class HalfKAv2_hm {
|
||||
|
||||
// unique number for each piece type on each square
|
||||
enum {
|
||||
PS_NONE = 0,
|
||||
PS_W_PAWN = 0,
|
||||
PS_B_PAWN = 1 * SQUARE_NB,
|
||||
PS_W_KNIGHT = 2 * SQUARE_NB,
|
||||
PS_B_KNIGHT = 3 * SQUARE_NB,
|
||||
PS_W_BISHOP = 4 * SQUARE_NB,
|
||||
PS_B_BISHOP = 5 * SQUARE_NB,
|
||||
PS_W_ROOK = 6 * SQUARE_NB,
|
||||
PS_B_ROOK = 7 * SQUARE_NB,
|
||||
PS_W_QUEEN = 8 * SQUARE_NB,
|
||||
PS_B_QUEEN = 9 * SQUARE_NB,
|
||||
PS_KING = 10 * SQUARE_NB,
|
||||
PS_NB = 11 * SQUARE_NB
|
||||
};
|
||||
|
||||
static constexpr IndexType PieceSquareIndex[COLOR_NB][PIECE_NB] = {
|
||||
// convention: W - us, B - them
|
||||
// viewed from other side, W and B are reversed
|
||||
{ PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_KING, PS_NONE,
|
||||
PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_KING, PS_NONE },
|
||||
{ PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_KING, PS_NONE,
|
||||
PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_KING, PS_NONE }
|
||||
};
|
||||
|
||||
// Index of a feature for a given king position and another piece on some square
|
||||
template<Color Perspective>
|
||||
static IndexType make_index(Square s, Piece pc, Square ksq);
|
||||
|
||||
public:
|
||||
// Feature name
|
||||
static constexpr const char* Name = "HalfKAv2_hm(Friend)";
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t HashValue = 0x7f234cb8u;
|
||||
|
||||
// Number of feature dimensions
|
||||
static constexpr IndexType Dimensions =
|
||||
static_cast<IndexType>(SQUARE_NB) * static_cast<IndexType>(PS_NB) / 2;
|
||||
|
||||
#define B(v) (v * PS_NB)
|
||||
static constexpr int KingBuckets[COLOR_NB][SQUARE_NB] = {
|
||||
{ B(28), B(29), B(30), B(31), B(31), B(30), B(29), B(28),
|
||||
B(24), B(25), B(26), B(27), B(27), B(26), B(25), B(24),
|
||||
B(20), B(21), B(22), B(23), B(23), B(22), B(21), B(20),
|
||||
B(16), B(17), B(18), B(19), B(19), B(18), B(17), B(16),
|
||||
B(12), B(13), B(14), B(15), B(15), B(14), B(13), B(12),
|
||||
B( 8), B( 9), B(10), B(11), B(11), B(10), B( 9), B( 8),
|
||||
B( 4), B( 5), B( 6), B( 7), B( 7), B( 6), B( 5), B( 4),
|
||||
B( 0), B( 1), B( 2), B( 3), B( 3), B( 2), B( 1), B( 0) },
|
||||
{ B( 0), B( 1), B( 2), B( 3), B( 3), B( 2), B( 1), B( 0),
|
||||
B( 4), B( 5), B( 6), B( 7), B( 7), B( 6), B( 5), B( 4),
|
||||
B( 8), B( 9), B(10), B(11), B(11), B(10), B( 9), B( 8),
|
||||
B(12), B(13), B(14), B(15), B(15), B(14), B(13), B(12),
|
||||
B(16), B(17), B(18), B(19), B(19), B(18), B(17), B(16),
|
||||
B(20), B(21), B(22), B(23), B(23), B(22), B(21), B(20),
|
||||
B(24), B(25), B(26), B(27), B(27), B(26), B(25), B(24),
|
||||
B(28), B(29), B(30), B(31), B(31), B(30), B(29), B(28) }
|
||||
};
|
||||
#undef B
|
||||
|
||||
// Orient a square according to perspective (rotates by 180 for black)
|
||||
static constexpr int OrientTBL[COLOR_NB][SQUARE_NB] = {
|
||||
{ SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
|
||||
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
|
||||
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
|
||||
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
|
||||
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
|
||||
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
|
||||
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
|
||||
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1 },
|
||||
{ SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
|
||||
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
|
||||
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
|
||||
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
|
||||
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
|
||||
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
|
||||
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
|
||||
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8 }
|
||||
};
|
||||
|
||||
// Maximum number of simultaneously active features.
|
||||
static constexpr IndexType MaxActiveDimensions = 32;
|
||||
using IndexList = ValueList<IndexType, MaxActiveDimensions>;
|
||||
|
||||
// Get a list of indices for active features
|
||||
template<Color Perspective>
|
||||
static void append_active_indices(
|
||||
const Position& pos,
|
||||
IndexList& active);
|
||||
|
||||
// Get a list of indices for recently changed features
|
||||
template<Color Perspective>
|
||||
static void append_changed_indices(
|
||||
Square ksq,
|
||||
const DirtyPiece& dp,
|
||||
IndexList& removed,
|
||||
IndexList& added
|
||||
);
|
||||
|
||||
// Returns the cost of updating one perspective, the most costly one.
|
||||
// Assumes no refresh needed.
|
||||
static int update_cost(const StateInfo* st);
|
||||
static int refresh_cost(const Position& pos);
|
||||
|
||||
// Returns whether the change stored in this StateInfo means that
|
||||
// a full accumulator refresh is required.
|
||||
static bool requires_refresh(const StateInfo* st, Color perspective);
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE::Features
|
||||
|
||||
#endif // #ifndef NNUE_FEATURES_HALF_KA_V2_HM_H_INCLUDED
|
563
src/Stockfish/src/nnue/layers/affine_transform.h
Normal file
563
src/Stockfish/src/nnue/layers/affine_transform.h
Normal file
|
@ -0,0 +1,563 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Definition of layer AffineTransform of NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_LAYERS_AFFINE_TRANSFORM_H_INCLUDED
|
||||
#define NNUE_LAYERS_AFFINE_TRANSFORM_H_INCLUDED
|
||||
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <type_traits>
|
||||
#include "../nnue_common.h"
|
||||
#include "simd.h"
|
||||
|
||||
/*
|
||||
This file contains the definition for a fully connected layer (aka affine transform).
|
||||
Two approaches are employed, depending on the sizes of the transform.
|
||||
|
||||
Approach 1 (a specialization for large inputs):
|
||||
- used when the PaddedInputDimensions >= 128
|
||||
- uses AVX512 if possible
|
||||
- processes inputs in batches of 2*InputSimdWidth
|
||||
- so in batches of 128 for AVX512
|
||||
- the weight blocks of size InputSimdWidth are transposed such that
|
||||
access is sequential
|
||||
- N columns of the weight matrix are processed a time, where N
|
||||
depends on the architecture (the amount of registers)
|
||||
- accumulate + hadd is used
|
||||
|
||||
Approach 2 (a specialization for small inputs):
|
||||
- used when the PaddedInputDimensions < 128
|
||||
- expected use-case is for when PaddedInputDimensions == 32 and InputDimensions <= 32.
|
||||
- that's why AVX512 is hard to implement
|
||||
- expected use-case is small layers
|
||||
- not optimized as well as the approach 1
|
||||
- inputs are processed in chunks of 4, weights are respectively transposed
|
||||
- accumulation happens directly to int32s
|
||||
*/
|
||||
|
||||
namespace Stockfish::Eval::NNUE::Layers {
|
||||
|
||||
// Fallback implementation for older/other architectures.
|
||||
// Identical for both approaches. Requires the input to be padded to at least 16 values.
|
||||
#if !defined(USE_SSSE3)
|
||||
template <IndexType InputDimensions, IndexType PaddedInputDimensions, IndexType OutputDimensions>
|
||||
static void affine_transform_non_ssse3(std::int32_t* output, const std::int8_t* weights, const std::int32_t* biases, const std::uint8_t* input)
|
||||
{
|
||||
# if defined(USE_SSE2)
|
||||
// At least a multiple of 16, with SSE2.
|
||||
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 16) / 16;
|
||||
const __m128i Zeros = _mm_setzero_si128();
|
||||
const auto inputVector = reinterpret_cast<const __m128i*>(input);
|
||||
|
||||
# elif defined(USE_MMX)
|
||||
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 8) / 8;
|
||||
const __m64 Zeros = _mm_setzero_si64();
|
||||
const auto inputVector = reinterpret_cast<const __m64*>(input);
|
||||
|
||||
# elif defined(USE_NEON_DOTPROD)
|
||||
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 16) / 16;
|
||||
const auto inputVector = reinterpret_cast<const int8x16_t*>(input);
|
||||
|
||||
# elif defined(USE_NEON)
|
||||
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 16) / 16;
|
||||
const auto inputVector = reinterpret_cast<const int8x8_t*>(input);
|
||||
# endif
|
||||
|
||||
for (IndexType i = 0; i < OutputDimensions; ++i) {
|
||||
const IndexType offset = i * PaddedInputDimensions;
|
||||
|
||||
# if defined(USE_SSE2)
|
||||
__m128i sumLo = _mm_cvtsi32_si128(biases[i]);
|
||||
__m128i sumHi = Zeros;
|
||||
const auto row = reinterpret_cast<const __m128i*>(&weights[offset]);
|
||||
for (IndexType j = 0; j < NumChunks; ++j) {
|
||||
__m128i row_j = _mm_load_si128(&row[j]);
|
||||
__m128i input_j = _mm_load_si128(&inputVector[j]);
|
||||
__m128i extendedRowLo = _mm_srai_epi16(_mm_unpacklo_epi8(row_j, row_j), 8);
|
||||
__m128i extendedRowHi = _mm_srai_epi16(_mm_unpackhi_epi8(row_j, row_j), 8);
|
||||
__m128i extendedInputLo = _mm_unpacklo_epi8(input_j, Zeros);
|
||||
__m128i extendedInputHi = _mm_unpackhi_epi8(input_j, Zeros);
|
||||
__m128i productLo = _mm_madd_epi16(extendedRowLo, extendedInputLo);
|
||||
__m128i productHi = _mm_madd_epi16(extendedRowHi, extendedInputHi);
|
||||
sumLo = _mm_add_epi32(sumLo, productLo);
|
||||
sumHi = _mm_add_epi32(sumHi, productHi);
|
||||
}
|
||||
__m128i sum = _mm_add_epi32(sumLo, sumHi);
|
||||
__m128i sumHigh_64 = _mm_shuffle_epi32(sum, _MM_SHUFFLE(1, 0, 3, 2));
|
||||
sum = _mm_add_epi32(sum, sumHigh_64);
|
||||
__m128i sum_second_32 = _mm_shufflelo_epi16(sum, _MM_SHUFFLE(1, 0, 3, 2));
|
||||
sum = _mm_add_epi32(sum, sum_second_32);
|
||||
output[i] = _mm_cvtsi128_si32(sum);
|
||||
|
||||
# elif defined(USE_MMX)
|
||||
__m64 sumLo = _mm_cvtsi32_si64(biases[i]);
|
||||
__m64 sumHi = Zeros;
|
||||
const auto row = reinterpret_cast<const __m64*>(&weights[offset]);
|
||||
for (IndexType j = 0; j < NumChunks; ++j) {
|
||||
__m64 row_j = row[j];
|
||||
__m64 input_j = inputVector[j];
|
||||
__m64 extendedRowLo = _mm_srai_pi16(_mm_unpacklo_pi8(row_j, row_j), 8);
|
||||
__m64 extendedRowHi = _mm_srai_pi16(_mm_unpackhi_pi8(row_j, row_j), 8);
|
||||
__m64 extendedInputLo = _mm_unpacklo_pi8(input_j, Zeros);
|
||||
__m64 extendedInputHi = _mm_unpackhi_pi8(input_j, Zeros);
|
||||
__m64 productLo = _mm_madd_pi16(extendedRowLo, extendedInputLo);
|
||||
__m64 productHi = _mm_madd_pi16(extendedRowHi, extendedInputHi);
|
||||
sumLo = _mm_add_pi32(sumLo, productLo);
|
||||
sumHi = _mm_add_pi32(sumHi, productHi);
|
||||
}
|
||||
__m64 sum = _mm_add_pi32(sumLo, sumHi);
|
||||
sum = _mm_add_pi32(sum, _mm_unpackhi_pi32(sum, sum));
|
||||
output[i] = _mm_cvtsi64_si32(sum);
|
||||
|
||||
# elif defined(USE_NEON_DOTPROD)
|
||||
int32x4_t sum = {biases[i]};
|
||||
const auto row = reinterpret_cast<const int8x16_t*>(&weights[offset]);
|
||||
for (IndexType j = 0; j < NumChunks; ++j) {
|
||||
sum = vdotq_s32(sum, inputVector[j], row[j]);
|
||||
}
|
||||
output[i] = vaddvq_s32(sum);
|
||||
|
||||
# elif defined(USE_NEON)
|
||||
int32x4_t sum = {biases[i]};
|
||||
const auto row = reinterpret_cast<const int8x8_t*>(&weights[offset]);
|
||||
for (IndexType j = 0; j < NumChunks; ++j) {
|
||||
int16x8_t product = vmull_s8(inputVector[j * 2], row[j * 2]);
|
||||
product = vmlal_s8(product, inputVector[j * 2 + 1], row[j * 2 + 1]);
|
||||
sum = vpadalq_s16(sum, product);
|
||||
}
|
||||
output[i] = sum[0] + sum[1] + sum[2] + sum[3];
|
||||
|
||||
# else
|
||||
std::int32_t sum = biases[i];
|
||||
for (IndexType j = 0; j < InputDimensions; ++j) {
|
||||
sum += weights[offset + j] * input[j];
|
||||
}
|
||||
output[i] = sum;
|
||||
# endif
|
||||
}
|
||||
|
||||
# if defined(USE_MMX)
|
||||
_mm_empty();
|
||||
# endif
|
||||
}
|
||||
#endif
|
||||
|
||||
template <IndexType InDims, IndexType OutDims, typename Enabled = void>
|
||||
class AffineTransform;
|
||||
|
||||
#if defined (USE_AVX512)
|
||||
constexpr IndexType LargeInputSize = 2 * 64;
|
||||
#else
|
||||
constexpr IndexType LargeInputSize = std::numeric_limits<IndexType>::max();
|
||||
#endif
|
||||
|
||||
// A specialization for large inputs
|
||||
template <IndexType InDims, IndexType OutDims>
|
||||
class AffineTransform<InDims, OutDims, std::enable_if_t<(ceil_to_multiple<IndexType>(InDims, MaxSimdWidth) >= LargeInputSize)>> {
|
||||
public:
|
||||
// Input/output type
|
||||
using InputType = std::uint8_t;
|
||||
using OutputType = std::int32_t;
|
||||
|
||||
// Number of input/output dimensions
|
||||
static constexpr IndexType InputDimensions = InDims;
|
||||
static constexpr IndexType OutputDimensions = OutDims;
|
||||
|
||||
static constexpr IndexType PaddedInputDimensions =
|
||||
ceil_to_multiple<IndexType>(InputDimensions, MaxSimdWidth);
|
||||
static constexpr IndexType PaddedOutputDimensions =
|
||||
ceil_to_multiple<IndexType>(OutputDimensions, MaxSimdWidth);
|
||||
|
||||
using OutputBuffer = OutputType[PaddedOutputDimensions];
|
||||
|
||||
static_assert(PaddedInputDimensions >= LargeInputSize, "Something went wrong. This specialization (for large inputs) should not have been chosen.");
|
||||
|
||||
#if defined (USE_AVX512)
|
||||
static constexpr IndexType InputSimdWidth = 64;
|
||||
static constexpr IndexType MaxNumOutputRegs = 16;
|
||||
#elif defined (USE_AVX2)
|
||||
static constexpr IndexType InputSimdWidth = 32;
|
||||
static constexpr IndexType MaxNumOutputRegs = 8;
|
||||
#elif defined (USE_SSSE3)
|
||||
static constexpr IndexType InputSimdWidth = 16;
|
||||
static constexpr IndexType MaxNumOutputRegs = 8;
|
||||
#elif defined (USE_NEON_DOTPROD)
|
||||
static constexpr IndexType InputSimdWidth = 16;
|
||||
static constexpr IndexType MaxNumOutputRegs = 8;
|
||||
#elif defined (USE_NEON)
|
||||
static constexpr IndexType InputSimdWidth = 8;
|
||||
static constexpr IndexType MaxNumOutputRegs = 8;
|
||||
#else
|
||||
// The fallback implementation will not have permuted weights.
|
||||
// We define these to avoid a lot of ifdefs later.
|
||||
static constexpr IndexType InputSimdWidth = 1;
|
||||
static constexpr IndexType MaxNumOutputRegs = 1;
|
||||
#endif
|
||||
|
||||
// A big block is a region in the weight matrix of the size [PaddedInputDimensions, NumOutputRegs].
|
||||
// A small block is a region of size [InputSimdWidth, 1]
|
||||
|
||||
static constexpr IndexType NumOutputRegs = std::min(MaxNumOutputRegs, OutputDimensions);
|
||||
static constexpr IndexType SmallBlockSize = InputSimdWidth;
|
||||
static constexpr IndexType BigBlockSize = NumOutputRegs * PaddedInputDimensions;
|
||||
static constexpr IndexType NumSmallBlocksInBigBlock = BigBlockSize / SmallBlockSize;
|
||||
static constexpr IndexType NumSmallBlocksPerOutput = PaddedInputDimensions / SmallBlockSize;
|
||||
static constexpr IndexType NumBigBlocks = OutputDimensions / NumOutputRegs;
|
||||
|
||||
static_assert(OutputDimensions % NumOutputRegs == 0);
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
|
||||
std::uint32_t hashValue = 0xCC03DAE4u;
|
||||
hashValue += OutputDimensions;
|
||||
hashValue ^= prevHash >> 1;
|
||||
hashValue ^= prevHash << 31;
|
||||
return hashValue;
|
||||
}
|
||||
|
||||
/*
|
||||
Transposes the small blocks within a block.
|
||||
Effectively means that weights can be traversed sequentially during inference.
|
||||
*/
|
||||
static IndexType get_weight_index(IndexType i)
|
||||
{
|
||||
const IndexType smallBlock = (i / SmallBlockSize) % NumSmallBlocksInBigBlock;
|
||||
const IndexType smallBlockCol = smallBlock / NumSmallBlocksPerOutput;
|
||||
const IndexType smallBlockRow = smallBlock % NumSmallBlocksPerOutput;
|
||||
const IndexType bigBlock = i / BigBlockSize;
|
||||
const IndexType rest = i % SmallBlockSize;
|
||||
|
||||
const IndexType idx =
|
||||
bigBlock * BigBlockSize
|
||||
+ smallBlockRow * SmallBlockSize * NumOutputRegs
|
||||
+ smallBlockCol * SmallBlockSize
|
||||
+ rest;
|
||||
|
||||
return idx;
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream& stream) {
|
||||
read_little_endian<BiasType>(stream, biases, OutputDimensions);
|
||||
|
||||
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
|
||||
weights[get_weight_index(i)] = read_little_endian<WeightType>(stream);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
bool write_parameters(std::ostream& stream) const {
|
||||
write_little_endian<BiasType>(stream, biases, OutputDimensions);
|
||||
|
||||
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
|
||||
write_little_endian<WeightType>(stream, weights[get_weight_index(i)]);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Forward propagation
|
||||
const OutputType* propagate(
|
||||
const InputType* input, OutputType* output) const {
|
||||
|
||||
#if defined (USE_AVX512)
|
||||
using acc_vec_t = __m512i;
|
||||
using bias_vec_t = __m128i;
|
||||
using weight_vec_t = __m512i;
|
||||
using in_vec_t = __m512i;
|
||||
#define vec_zero _mm512_setzero_si512()
|
||||
#define vec_add_dpbusd_32x2 Simd::m512_add_dpbusd_epi32x2
|
||||
#define vec_hadd Simd::m512_hadd
|
||||
#define vec_haddx4 Simd::m512_haddx4
|
||||
#elif defined (USE_AVX2)
|
||||
using acc_vec_t = __m256i;
|
||||
using bias_vec_t = __m128i;
|
||||
using weight_vec_t = __m256i;
|
||||
using in_vec_t = __m256i;
|
||||
#define vec_zero _mm256_setzero_si256()
|
||||
#define vec_add_dpbusd_32x2 Simd::m256_add_dpbusd_epi32x2
|
||||
#define vec_hadd Simd::m256_hadd
|
||||
#define vec_haddx4 Simd::m256_haddx4
|
||||
#elif defined (USE_SSSE3)
|
||||
using acc_vec_t = __m128i;
|
||||
using bias_vec_t = __m128i;
|
||||
using weight_vec_t = __m128i;
|
||||
using in_vec_t = __m128i;
|
||||
#define vec_zero _mm_setzero_si128()
|
||||
#define vec_add_dpbusd_32x2 Simd::m128_add_dpbusd_epi32x2
|
||||
#define vec_hadd Simd::m128_hadd
|
||||
#define vec_haddx4 Simd::m128_haddx4
|
||||
#elif defined (USE_NEON_DOTPROD)
|
||||
using acc_vec_t = int32x4_t;
|
||||
using bias_vec_t = int32x4_t;
|
||||
using weight_vec_t = int8x16_t;
|
||||
using in_vec_t = int8x16_t;
|
||||
#define vec_zero {0}
|
||||
#define vec_add_dpbusd_32x2 Simd::dotprod_m128_add_dpbusd_epi32x2
|
||||
#define vec_hadd Simd::neon_m128_hadd
|
||||
#define vec_haddx4 Simd::neon_m128_haddx4
|
||||
#elif defined (USE_NEON)
|
||||
using acc_vec_t = int32x4_t;
|
||||
using bias_vec_t = int32x4_t;
|
||||
using weight_vec_t = int8x8_t;
|
||||
using in_vec_t = int8x8_t;
|
||||
#define vec_zero {0}
|
||||
#define vec_add_dpbusd_32x2 Simd::neon_m128_add_dpbusd_epi32x2
|
||||
#define vec_hadd Simd::neon_m128_hadd
|
||||
#define vec_haddx4 Simd::neon_m128_haddx4
|
||||
#endif
|
||||
|
||||
#if defined (USE_SSSE3) || defined (USE_NEON)
|
||||
const in_vec_t* invec = reinterpret_cast<const in_vec_t*>(input);
|
||||
|
||||
// Perform accumulation to registers for each big block
|
||||
for (IndexType bigBlock = 0; bigBlock < NumBigBlocks; ++bigBlock)
|
||||
{
|
||||
acc_vec_t acc[NumOutputRegs] = { vec_zero };
|
||||
|
||||
// Each big block has NumOutputRegs small blocks in each "row", one per register.
|
||||
// We process two small blocks at a time to save on one addition without VNNI.
|
||||
for (IndexType smallBlock = 0; smallBlock < NumSmallBlocksPerOutput; smallBlock += 2)
|
||||
{
|
||||
const weight_vec_t* weightvec =
|
||||
reinterpret_cast<const weight_vec_t*>(
|
||||
weights
|
||||
+ bigBlock * BigBlockSize
|
||||
+ smallBlock * SmallBlockSize * NumOutputRegs);
|
||||
|
||||
const in_vec_t in0 = invec[smallBlock + 0];
|
||||
const in_vec_t in1 = invec[smallBlock + 1];
|
||||
|
||||
for (IndexType k = 0; k < NumOutputRegs; ++k)
|
||||
vec_add_dpbusd_32x2(acc[k], in0, weightvec[k], in1, weightvec[k + NumOutputRegs]);
|
||||
}
|
||||
|
||||
// Horizontally add all accumulators.
|
||||
if constexpr (NumOutputRegs % 4 == 0)
|
||||
{
|
||||
bias_vec_t* outputvec = reinterpret_cast<bias_vec_t*>(output);
|
||||
const bias_vec_t* biasvec = reinterpret_cast<const bias_vec_t*>(biases);
|
||||
|
||||
for (IndexType k = 0; k < NumOutputRegs; k += 4)
|
||||
{
|
||||
const IndexType idx = (bigBlock * NumOutputRegs + k) / 4;
|
||||
outputvec[idx] = vec_haddx4(acc[k+0], acc[k+1], acc[k+2], acc[k+3], biasvec[idx]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (IndexType k = 0; k < NumOutputRegs; ++k)
|
||||
{
|
||||
const IndexType idx = (bigBlock * NumOutputRegs + k);
|
||||
output[idx] = vec_hadd(acc[k], biases[idx]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# undef vec_zero
|
||||
# undef vec_add_dpbusd_32x2
|
||||
# undef vec_hadd
|
||||
# undef vec_haddx4
|
||||
#else
|
||||
// Use old implementation for the other architectures.
|
||||
affine_transform_non_ssse3<
|
||||
InputDimensions,
|
||||
PaddedInputDimensions,
|
||||
OutputDimensions>(output, weights, biases, input);
|
||||
|
||||
#endif
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
private:
|
||||
using BiasType = OutputType;
|
||||
using WeightType = std::int8_t;
|
||||
|
||||
alignas(CacheLineSize) BiasType biases[OutputDimensions];
|
||||
alignas(CacheLineSize) WeightType weights[OutputDimensions * PaddedInputDimensions];
|
||||
};
|
||||
|
||||
// A specialization for small inputs
|
||||
template <IndexType InDims, IndexType OutDims>
|
||||
class AffineTransform<InDims, OutDims, std::enable_if_t<(ceil_to_multiple<IndexType>(InDims, MaxSimdWidth) < LargeInputSize)>> {
|
||||
public:
|
||||
// Input/output type
|
||||
// Input/output type
|
||||
using InputType = std::uint8_t;
|
||||
using OutputType = std::int32_t;
|
||||
|
||||
// Number of input/output dimensions
|
||||
static constexpr IndexType InputDimensions = InDims;
|
||||
static constexpr IndexType OutputDimensions = OutDims;
|
||||
|
||||
static constexpr IndexType PaddedInputDimensions =
|
||||
ceil_to_multiple<IndexType>(InputDimensions, MaxSimdWidth);
|
||||
static constexpr IndexType PaddedOutputDimensions =
|
||||
ceil_to_multiple<IndexType>(OutputDimensions, MaxSimdWidth);
|
||||
|
||||
using OutputBuffer = OutputType[PaddedOutputDimensions];
|
||||
|
||||
static_assert(PaddedInputDimensions < LargeInputSize, "Something went wrong. This specialization (for small inputs) should not have been chosen.");
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
|
||||
std::uint32_t hashValue = 0xCC03DAE4u;
|
||||
hashValue += OutputDimensions;
|
||||
hashValue ^= prevHash >> 1;
|
||||
hashValue ^= prevHash << 31;
|
||||
return hashValue;
|
||||
}
|
||||
|
||||
static IndexType get_weight_index_scrambled(IndexType i)
|
||||
{
|
||||
return
|
||||
(i / 4) % (PaddedInputDimensions / 4) * OutputDimensions * 4 +
|
||||
i / PaddedInputDimensions * 4 +
|
||||
i % 4;
|
||||
}
|
||||
|
||||
static IndexType get_weight_index(IndexType i)
|
||||
{
|
||||
#if defined (USE_SSSE3)
|
||||
return get_weight_index_scrambled(i);
|
||||
#else
|
||||
return i;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream& stream) {
|
||||
read_little_endian<BiasType>(stream, biases, OutputDimensions);
|
||||
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
|
||||
weights[get_weight_index(i)] = read_little_endian<WeightType>(stream);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
bool write_parameters(std::ostream& stream) const {
|
||||
write_little_endian<BiasType>(stream, biases, OutputDimensions);
|
||||
|
||||
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
|
||||
write_little_endian<WeightType>(stream, weights[get_weight_index(i)]);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
// Forward propagation
|
||||
const OutputType* propagate(
|
||||
const InputType* input, OutputType* output) const {
|
||||
|
||||
#if defined (USE_AVX512)
|
||||
using vec_t = __m512i;
|
||||
#define vec_setzero _mm512_setzero_si512
|
||||
#define vec_set_32 _mm512_set1_epi32
|
||||
#define vec_add_dpbusd_32 Simd::m512_add_dpbusd_epi32
|
||||
#define vec_add_dpbusd_32x2 Simd::m512_add_dpbusd_epi32x2
|
||||
#define vec_hadd Simd::m512_hadd
|
||||
#elif defined (USE_AVX2)
|
||||
using vec_t = __m256i;
|
||||
#define vec_setzero _mm256_setzero_si256
|
||||
#define vec_set_32 _mm256_set1_epi32
|
||||
#define vec_add_dpbusd_32 Simd::m256_add_dpbusd_epi32
|
||||
#define vec_add_dpbusd_32x2 Simd::m256_add_dpbusd_epi32x2
|
||||
#define vec_hadd Simd::m256_hadd
|
||||
#elif defined (USE_SSSE3)
|
||||
using vec_t = __m128i;
|
||||
#define vec_setzero _mm_setzero_si128
|
||||
#define vec_set_32 _mm_set1_epi32
|
||||
#define vec_add_dpbusd_32 Simd::m128_add_dpbusd_epi32
|
||||
#define vec_add_dpbusd_32x2 Simd::m128_add_dpbusd_epi32x2
|
||||
#define vec_hadd Simd::m128_hadd
|
||||
#endif
|
||||
|
||||
#if defined (USE_SSSE3)
|
||||
const auto inputVector = reinterpret_cast<const vec_t*>(input);
|
||||
|
||||
static constexpr IndexType OutputSimdWidth = sizeof(vec_t) / sizeof(OutputType);
|
||||
|
||||
static_assert(OutputDimensions % OutputSimdWidth == 0 || OutputDimensions == 1);
|
||||
|
||||
if constexpr (OutputDimensions % OutputSimdWidth == 0)
|
||||
{
|
||||
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 8) / 4;
|
||||
constexpr IndexType NumRegs = OutputDimensions / OutputSimdWidth;
|
||||
|
||||
const auto input32 = reinterpret_cast<const std::int32_t*>(input);
|
||||
const vec_t* biasvec = reinterpret_cast<const vec_t*>(biases);
|
||||
vec_t acc[NumRegs];
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = biasvec[k];
|
||||
|
||||
for (IndexType i = 0; i < NumChunks; i += 2)
|
||||
{
|
||||
const vec_t in0 = vec_set_32(input32[i + 0]);
|
||||
const vec_t in1 = vec_set_32(input32[i + 1]);
|
||||
const auto col0 = reinterpret_cast<const vec_t*>(&weights[(i + 0) * OutputDimensions * 4]);
|
||||
const auto col1 = reinterpret_cast<const vec_t*>(&weights[(i + 1) * OutputDimensions * 4]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
vec_add_dpbusd_32x2(acc[k], in0, col0[k], in1, col1[k]);
|
||||
}
|
||||
|
||||
vec_t* outptr = reinterpret_cast<vec_t*>(output);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
outptr[k] = acc[k];
|
||||
}
|
||||
else if constexpr (OutputDimensions == 1)
|
||||
{
|
||||
constexpr IndexType NumChunks = PaddedInputDimensions / SimdWidth;
|
||||
vec_t sum0 = vec_setzero();
|
||||
const auto row0 = reinterpret_cast<const vec_t*>(&weights[0]);
|
||||
|
||||
for (int j = 0; j < (int)NumChunks; ++j)
|
||||
{
|
||||
const vec_t in = inputVector[j];
|
||||
vec_add_dpbusd_32(sum0, in, row0[j]);
|
||||
}
|
||||
output[0] = vec_hadd(sum0, biases[0]);
|
||||
}
|
||||
|
||||
# undef vec_setzero
|
||||
# undef vec_set_32
|
||||
# undef vec_add_dpbusd_32
|
||||
# undef vec_add_dpbusd_32x2
|
||||
# undef vec_hadd
|
||||
#else
|
||||
// Use old implementation for the other architectures.
|
||||
affine_transform_non_ssse3<
|
||||
InputDimensions,
|
||||
PaddedInputDimensions,
|
||||
OutputDimensions>(output, weights, biases, input);
|
||||
#endif
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
private:
|
||||
using BiasType = OutputType;
|
||||
using WeightType = std::int8_t;
|
||||
|
||||
alignas(CacheLineSize) BiasType biases[OutputDimensions];
|
||||
alignas(CacheLineSize) WeightType weights[OutputDimensions * PaddedInputDimensions];
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE::Layers
|
||||
|
||||
#endif // #ifndef NNUE_LAYERS_AFFINE_TRANSFORM_H_INCLUDED
|
286
src/Stockfish/src/nnue/layers/affine_transform_sparse_input.h
Normal file
286
src/Stockfish/src/nnue/layers/affine_transform_sparse_input.h
Normal file
|
@ -0,0 +1,286 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Definition of layer AffineTransformSparseInput of NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_LAYERS_AFFINE_TRANSFORM_SPARSE_INPUT_H_INCLUDED
|
||||
#define NNUE_LAYERS_AFFINE_TRANSFORM_SPARSE_INPUT_H_INCLUDED
|
||||
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <type_traits>
|
||||
#include "../nnue_common.h"
|
||||
#include "affine_transform.h"
|
||||
#include "simd.h"
|
||||
|
||||
/*
|
||||
This file contains the definition for a fully connected layer (aka affine transform) with block sparse input.
|
||||
*/
|
||||
|
||||
namespace Stockfish::Eval::NNUE::Layers {
|
||||
#if defined(__GNUC__) // GCC, Clang, ICC
|
||||
|
||||
static inline IndexType lsb_(std::uint32_t b) {
|
||||
assert(b);
|
||||
return IndexType(__builtin_ctzl(b));
|
||||
}
|
||||
|
||||
#elif defined(_MSC_VER) // MSVC
|
||||
|
||||
static inline IndexType lsb_(std::uint32_t b) {
|
||||
assert(b);
|
||||
unsigned long idx;
|
||||
_BitScanForward(&idx, b);
|
||||
return (IndexType) idx;
|
||||
}
|
||||
|
||||
#else // Compiler is neither GCC nor MSVC compatible
|
||||
|
||||
#error "Compiler not supported."
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(USE_SSSE3)
|
||||
alignas(CacheLineSize) static inline const std::array<std::array<std::uint16_t, 8>, 256> lookup_indices = [](){
|
||||
std::array<std::array<std::uint16_t, 8>, 256> v{};
|
||||
for (int i = 0; i < 256; ++i)
|
||||
{
|
||||
int j = i;
|
||||
int k = 0;
|
||||
while(j)
|
||||
{
|
||||
const IndexType lsbIndex = lsb_(std::uint32_t(j));
|
||||
j &= j - 1;
|
||||
v[i][k] = lsbIndex;
|
||||
++k;
|
||||
}
|
||||
}
|
||||
return v;
|
||||
}();
|
||||
alignas(CacheLineSize) static inline const std::array<unsigned, 256> lookup_count = [](){
|
||||
std::array<unsigned, 256> v;
|
||||
for (int i = 0; i < 256; ++i)
|
||||
{
|
||||
int j = i;
|
||||
int k = 0;
|
||||
while(j)
|
||||
{
|
||||
j &= j - 1;
|
||||
++k;
|
||||
}
|
||||
v[i] = k;
|
||||
}
|
||||
return v;
|
||||
}();
|
||||
|
||||
// Find indices of nonzero numbers in an int32_t array
|
||||
template<const IndexType InputDimensions>
|
||||
void find_nnz(const std::int32_t* input, std::uint16_t* out, IndexType& count_out) {
|
||||
#if defined (USE_AVX512)
|
||||
using vec_t = __m512i;
|
||||
#define vec_nnz(a) _mm512_cmpgt_epi32_mask(a, _mm512_setzero_si512())
|
||||
#elif defined (USE_AVX2)
|
||||
using vec_t = __m256i;
|
||||
#define vec_nnz(a) _mm256_movemask_ps(_mm256_castsi256_ps(_mm256_cmpgt_epi32(a, _mm256_setzero_si256())))
|
||||
#elif defined (USE_SSSE3)
|
||||
using vec_t = __m128i;
|
||||
#define vec_nnz(a) _mm_movemask_ps(_mm_castsi128_ps(_mm_cmpgt_epi32(a, _mm_setzero_si128())))
|
||||
#endif
|
||||
constexpr IndexType InputSimdWidth = sizeof(vec_t) / sizeof(std::int32_t);
|
||||
// Inputs are processed InputSimdWidth at a time and outputs are processed 8 at a time so we process in chunks of max(InputSimdWidth, 8)
|
||||
constexpr IndexType ChunkSize = std::max<IndexType>(InputSimdWidth, 8);
|
||||
constexpr IndexType NumChunks = InputDimensions / ChunkSize;
|
||||
constexpr IndexType InputsPerChunk = ChunkSize / InputSimdWidth;
|
||||
constexpr IndexType OutputsPerChunk = ChunkSize / 8;
|
||||
|
||||
const auto inputVector = reinterpret_cast<const vec_t*>(input);
|
||||
IndexType count = 0;
|
||||
__m128i base = _mm_set1_epi16(0);
|
||||
__m128i increment = _mm_set1_epi16(8);
|
||||
for (IndexType i = 0; i < NumChunks; ++i)
|
||||
{
|
||||
// bitmask of nonzero values in this chunk
|
||||
unsigned nnz = 0;
|
||||
for (IndexType j = 0; j < InputsPerChunk; ++j)
|
||||
{
|
||||
const vec_t inputChunk = inputVector[i * InputsPerChunk + j];
|
||||
nnz |= (unsigned)vec_nnz(inputChunk) << (j * InputSimdWidth);
|
||||
}
|
||||
for (IndexType j = 0; j < OutputsPerChunk; ++j)
|
||||
{
|
||||
const auto lookup = (nnz >> (j * 8)) & 0xFF;
|
||||
const auto offsets = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&lookup_indices[lookup]));
|
||||
_mm_storeu_si128(reinterpret_cast<__m128i*>(out + count), _mm_add_epi16(base, offsets));
|
||||
count += lookup_count[lookup];
|
||||
base = _mm_add_epi16(base, increment);
|
||||
}
|
||||
}
|
||||
count_out = count;
|
||||
}
|
||||
# undef vec_nnz
|
||||
#endif
|
||||
|
||||
// Sparse input implementation
|
||||
template <IndexType InDims, IndexType OutDims>
|
||||
class AffineTransformSparseInput {
|
||||
public:
|
||||
// Input/output type
|
||||
// Input/output type
|
||||
using InputType = std::uint8_t;
|
||||
using OutputType = std::int32_t;
|
||||
|
||||
// Number of input/output dimensions
|
||||
static constexpr IndexType InputDimensions = InDims;
|
||||
static constexpr IndexType OutputDimensions = OutDims;
|
||||
|
||||
static_assert(OutputDimensions % 16 == 0, "Only implemented for OutputDimensions divisible by 16.");
|
||||
|
||||
static constexpr IndexType PaddedInputDimensions =
|
||||
ceil_to_multiple<IndexType>(InputDimensions, MaxSimdWidth);
|
||||
static constexpr IndexType PaddedOutputDimensions =
|
||||
ceil_to_multiple<IndexType>(OutputDimensions, MaxSimdWidth);
|
||||
|
||||
#if defined (USE_SSSE3)
|
||||
static constexpr IndexType ChunkSize = 4;
|
||||
#else
|
||||
static constexpr IndexType ChunkSize = 1;
|
||||
#endif
|
||||
|
||||
using OutputBuffer = OutputType[PaddedOutputDimensions];
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
|
||||
std::uint32_t hashValue = 0xCC03DAE4u;
|
||||
hashValue += OutputDimensions;
|
||||
hashValue ^= prevHash >> 1;
|
||||
hashValue ^= prevHash << 31;
|
||||
return hashValue;
|
||||
}
|
||||
|
||||
static IndexType get_weight_index_scrambled(IndexType i)
|
||||
{
|
||||
return
|
||||
(i / ChunkSize) % (PaddedInputDimensions / ChunkSize) * OutputDimensions * ChunkSize +
|
||||
i / PaddedInputDimensions * ChunkSize +
|
||||
i % ChunkSize;
|
||||
}
|
||||
|
||||
static IndexType get_weight_index(IndexType i)
|
||||
{
|
||||
#if defined (USE_SSSE3)
|
||||
return get_weight_index_scrambled(i);
|
||||
#else
|
||||
return i;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream& stream) {
|
||||
read_little_endian<BiasType>(stream, biases, OutputDimensions);
|
||||
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
|
||||
weights[get_weight_index(i)] = read_little_endian<WeightType>(stream);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
bool write_parameters(std::ostream& stream) const {
|
||||
write_little_endian<BiasType>(stream, biases, OutputDimensions);
|
||||
|
||||
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
|
||||
write_little_endian<WeightType>(stream, weights[get_weight_index(i)]);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
// Forward propagation
|
||||
const OutputType* propagate(
|
||||
const InputType* input, OutputType* output) const {
|
||||
|
||||
#if defined (USE_SSSE3)
|
||||
#if defined (USE_AVX512)
|
||||
using vec_t = __m512i;
|
||||
#define vec_setzero _mm512_setzero_si512
|
||||
#define vec_set_32 _mm512_set1_epi32
|
||||
#define vec_add_dpbusd_32 Simd::m512_add_dpbusd_epi32
|
||||
#elif defined (USE_AVX2)
|
||||
using vec_t = __m256i;
|
||||
#define vec_setzero _mm256_setzero_si256
|
||||
#define vec_set_32 _mm256_set1_epi32
|
||||
#define vec_add_dpbusd_32 Simd::m256_add_dpbusd_epi32
|
||||
#elif defined (USE_SSSE3)
|
||||
using vec_t = __m128i;
|
||||
#define vec_setzero _mm_setzero_si128
|
||||
#define vec_set_32 _mm_set1_epi32
|
||||
#define vec_add_dpbusd_32 Simd::m128_add_dpbusd_epi32
|
||||
#endif
|
||||
static constexpr IndexType OutputSimdWidth = sizeof(vec_t) / sizeof(OutputType);
|
||||
|
||||
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 8) / ChunkSize;
|
||||
constexpr IndexType NumRegs = OutputDimensions / OutputSimdWidth;
|
||||
std::uint16_t nnz[NumChunks];
|
||||
IndexType count;
|
||||
|
||||
const auto input32 = reinterpret_cast<const std::int32_t*>(input);
|
||||
|
||||
// Find indices of nonzero 32bit blocks
|
||||
find_nnz<NumChunks>(input32, nnz, count);
|
||||
|
||||
const vec_t* biasvec = reinterpret_cast<const vec_t*>(biases);
|
||||
vec_t acc[NumRegs];
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = biasvec[k];
|
||||
|
||||
for (IndexType j = 0; j < count; ++j)
|
||||
{
|
||||
const auto i = nnz[j];
|
||||
const vec_t in = vec_set_32(input32[i]);
|
||||
const auto col = reinterpret_cast<const vec_t*>(&weights[i * OutputDimensions * ChunkSize]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
vec_add_dpbusd_32(acc[k], in, col[k]);
|
||||
}
|
||||
|
||||
vec_t* outptr = reinterpret_cast<vec_t*>(output);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
outptr[k] = acc[k];
|
||||
# undef vec_setzero
|
||||
# undef vec_set_32
|
||||
# undef vec_add_dpbusd_32
|
||||
#else
|
||||
// Use dense implementation for the other architectures.
|
||||
affine_transform_non_ssse3<
|
||||
InputDimensions,
|
||||
PaddedInputDimensions,
|
||||
OutputDimensions>(output, weights, biases, input);
|
||||
#endif
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
private:
|
||||
using BiasType = OutputType;
|
||||
using WeightType = std::int8_t;
|
||||
|
||||
alignas(CacheLineSize) BiasType biases[OutputDimensions];
|
||||
alignas(CacheLineSize) WeightType weights[OutputDimensions * PaddedInputDimensions];
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE::Layers
|
||||
|
||||
#endif // #ifndef NNUE_LAYERS_AFFINE_TRANSFORM_SPARSE_INPUT_H_INCLUDED
|
180
src/Stockfish/src/nnue/layers/clipped_relu.h
Normal file
180
src/Stockfish/src/nnue/layers/clipped_relu.h
Normal file
|
@ -0,0 +1,180 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Definition of layer ClippedReLU of NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_LAYERS_CLIPPED_RELU_H_INCLUDED
|
||||
#define NNUE_LAYERS_CLIPPED_RELU_H_INCLUDED
|
||||
|
||||
#include "../nnue_common.h"
|
||||
|
||||
namespace Stockfish::Eval::NNUE::Layers {
|
||||
|
||||
// Clipped ReLU
|
||||
template <IndexType InDims>
|
||||
class ClippedReLU {
|
||||
public:
|
||||
// Input/output type
|
||||
using InputType = std::int32_t;
|
||||
using OutputType = std::uint8_t;
|
||||
|
||||
// Number of input/output dimensions
|
||||
static constexpr IndexType InputDimensions = InDims;
|
||||
static constexpr IndexType OutputDimensions = InputDimensions;
|
||||
static constexpr IndexType PaddedOutputDimensions =
|
||||
ceil_to_multiple<IndexType>(OutputDimensions, 32);
|
||||
|
||||
using OutputBuffer = OutputType[PaddedOutputDimensions];
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
|
||||
std::uint32_t hashValue = 0x538D24C7u;
|
||||
hashValue += prevHash;
|
||||
return hashValue;
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream&) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
bool write_parameters(std::ostream&) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Forward propagation
|
||||
const OutputType* propagate(
|
||||
const InputType* input, OutputType* output) const {
|
||||
|
||||
#if defined(USE_AVX2)
|
||||
if constexpr (InputDimensions % SimdWidth == 0) {
|
||||
constexpr IndexType NumChunks = InputDimensions / SimdWidth;
|
||||
const __m256i Zero = _mm256_setzero_si256();
|
||||
const __m256i Offsets = _mm256_set_epi32(7, 3, 6, 2, 5, 1, 4, 0);
|
||||
const auto in = reinterpret_cast<const __m256i*>(input);
|
||||
const auto out = reinterpret_cast<__m256i*>(output);
|
||||
for (IndexType i = 0; i < NumChunks; ++i) {
|
||||
const __m256i words0 = _mm256_srai_epi16(_mm256_packs_epi32(
|
||||
_mm256_load_si256(&in[i * 4 + 0]),
|
||||
_mm256_load_si256(&in[i * 4 + 1])), WeightScaleBits);
|
||||
const __m256i words1 = _mm256_srai_epi16(_mm256_packs_epi32(
|
||||
_mm256_load_si256(&in[i * 4 + 2]),
|
||||
_mm256_load_si256(&in[i * 4 + 3])), WeightScaleBits);
|
||||
_mm256_store_si256(&out[i], _mm256_permutevar8x32_epi32(_mm256_max_epi8(
|
||||
_mm256_packs_epi16(words0, words1), Zero), Offsets));
|
||||
}
|
||||
} else {
|
||||
constexpr IndexType NumChunks = InputDimensions / (SimdWidth / 2);
|
||||
const __m128i Zero = _mm_setzero_si128();
|
||||
const auto in = reinterpret_cast<const __m128i*>(input);
|
||||
const auto out = reinterpret_cast<__m128i*>(output);
|
||||
for (IndexType i = 0; i < NumChunks; ++i) {
|
||||
const __m128i words0 = _mm_srai_epi16(_mm_packs_epi32(
|
||||
_mm_load_si128(&in[i * 4 + 0]),
|
||||
_mm_load_si128(&in[i * 4 + 1])), WeightScaleBits);
|
||||
const __m128i words1 = _mm_srai_epi16(_mm_packs_epi32(
|
||||
_mm_load_si128(&in[i * 4 + 2]),
|
||||
_mm_load_si128(&in[i * 4 + 3])), WeightScaleBits);
|
||||
const __m128i packedbytes = _mm_packs_epi16(words0, words1);
|
||||
_mm_store_si128(&out[i], _mm_max_epi8(packedbytes, Zero));
|
||||
}
|
||||
}
|
||||
constexpr IndexType Start =
|
||||
InputDimensions % SimdWidth == 0
|
||||
? InputDimensions / SimdWidth * SimdWidth
|
||||
: InputDimensions / (SimdWidth / 2) * (SimdWidth / 2);
|
||||
|
||||
#elif defined(USE_SSE2)
|
||||
constexpr IndexType NumChunks = InputDimensions / SimdWidth;
|
||||
|
||||
#ifdef USE_SSE41
|
||||
const __m128i Zero = _mm_setzero_si128();
|
||||
#else
|
||||
const __m128i k0x80s = _mm_set1_epi8(-128);
|
||||
#endif
|
||||
|
||||
const auto in = reinterpret_cast<const __m128i*>(input);
|
||||
const auto out = reinterpret_cast<__m128i*>(output);
|
||||
for (IndexType i = 0; i < NumChunks; ++i) {
|
||||
const __m128i words0 = _mm_srai_epi16(_mm_packs_epi32(
|
||||
_mm_load_si128(&in[i * 4 + 0]),
|
||||
_mm_load_si128(&in[i * 4 + 1])), WeightScaleBits);
|
||||
const __m128i words1 = _mm_srai_epi16(_mm_packs_epi32(
|
||||
_mm_load_si128(&in[i * 4 + 2]),
|
||||
_mm_load_si128(&in[i * 4 + 3])), WeightScaleBits);
|
||||
const __m128i packedbytes = _mm_packs_epi16(words0, words1);
|
||||
_mm_store_si128(&out[i],
|
||||
|
||||
#ifdef USE_SSE41
|
||||
_mm_max_epi8(packedbytes, Zero)
|
||||
#else
|
||||
_mm_subs_epi8(_mm_adds_epi8(packedbytes, k0x80s), k0x80s)
|
||||
#endif
|
||||
|
||||
);
|
||||
}
|
||||
constexpr IndexType Start = NumChunks * SimdWidth;
|
||||
|
||||
#elif defined(USE_MMX)
|
||||
constexpr IndexType NumChunks = InputDimensions / SimdWidth;
|
||||
const __m64 k0x80s = _mm_set1_pi8(-128);
|
||||
const auto in = reinterpret_cast<const __m64*>(input);
|
||||
const auto out = reinterpret_cast<__m64*>(output);
|
||||
for (IndexType i = 0; i < NumChunks; ++i) {
|
||||
const __m64 words0 = _mm_srai_pi16(
|
||||
_mm_packs_pi32(in[i * 4 + 0], in[i * 4 + 1]),
|
||||
WeightScaleBits);
|
||||
const __m64 words1 = _mm_srai_pi16(
|
||||
_mm_packs_pi32(in[i * 4 + 2], in[i * 4 + 3]),
|
||||
WeightScaleBits);
|
||||
const __m64 packedbytes = _mm_packs_pi16(words0, words1);
|
||||
out[i] = _mm_subs_pi8(_mm_adds_pi8(packedbytes, k0x80s), k0x80s);
|
||||
}
|
||||
_mm_empty();
|
||||
constexpr IndexType Start = NumChunks * SimdWidth;
|
||||
|
||||
#elif defined(USE_NEON)
|
||||
constexpr IndexType NumChunks = InputDimensions / (SimdWidth / 2);
|
||||
const int8x8_t Zero = {0};
|
||||
const auto in = reinterpret_cast<const int32x4_t*>(input);
|
||||
const auto out = reinterpret_cast<int8x8_t*>(output);
|
||||
for (IndexType i = 0; i < NumChunks; ++i) {
|
||||
int16x8_t shifted;
|
||||
const auto pack = reinterpret_cast<int16x4_t*>(&shifted);
|
||||
pack[0] = vqshrn_n_s32(in[i * 2 + 0], WeightScaleBits);
|
||||
pack[1] = vqshrn_n_s32(in[i * 2 + 1], WeightScaleBits);
|
||||
out[i] = vmax_s8(vqmovn_s16(shifted), Zero);
|
||||
}
|
||||
constexpr IndexType Start = NumChunks * (SimdWidth / 2);
|
||||
#else
|
||||
constexpr IndexType Start = 0;
|
||||
#endif
|
||||
|
||||
for (IndexType i = Start; i < InputDimensions; ++i) {
|
||||
output[i] = static_cast<OutputType>(
|
||||
std::max(0, std::min(127, input[i] >> WeightScaleBits)));
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE::Layers
|
||||
|
||||
#endif // NNUE_LAYERS_CLIPPED_RELU_H_INCLUDED
|
403
src/Stockfish/src/nnue/layers/simd.h
Normal file
403
src/Stockfish/src/nnue/layers/simd.h
Normal file
|
@ -0,0 +1,403 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef STOCKFISH_SIMD_H_INCLUDED
|
||||
#define STOCKFISH_SIMD_H_INCLUDED
|
||||
|
||||
#if defined(USE_AVX2)
|
||||
# include <immintrin.h>
|
||||
|
||||
#elif defined(USE_SSE41)
|
||||
# include <smmintrin.h>
|
||||
|
||||
#elif defined(USE_SSSE3)
|
||||
# include <tmmintrin.h>
|
||||
|
||||
#elif defined(USE_SSE2)
|
||||
# include <emmintrin.h>
|
||||
|
||||
#elif defined(USE_MMX)
|
||||
# include <mmintrin.h>
|
||||
|
||||
#elif defined(USE_NEON)
|
||||
# include <arm_neon.h>
|
||||
#endif
|
||||
|
||||
// The inline asm is only safe for GCC, where it is necessary to get good codegen.
|
||||
// See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101693
|
||||
// Clang does fine without it.
|
||||
// Play around here: https://godbolt.org/z/7EWqrYq51
|
||||
#if (defined(__GNUC__) && !defined(__clang__) && !defined(__INTEL_COMPILER))
|
||||
#define USE_INLINE_ASM
|
||||
#endif
|
||||
|
||||
// Use either the AVX512 or AVX-VNNI version of the VNNI instructions.
|
||||
#if defined(USE_AVXVNNI)
|
||||
#define VNNI_PREFIX "%{vex%} "
|
||||
#else
|
||||
#define VNNI_PREFIX ""
|
||||
#endif
|
||||
|
||||
namespace Stockfish::Simd {
|
||||
|
||||
#if defined (USE_AVX512)
|
||||
|
||||
[[maybe_unused]] static int m512_hadd(__m512i sum, int bias) {
|
||||
return _mm512_reduce_add_epi32(sum) + bias;
|
||||
}
|
||||
|
||||
/*
|
||||
Parameters:
|
||||
sum0 = [zmm0.i128[0], zmm0.i128[1], zmm0.i128[2], zmm0.i128[3]]
|
||||
sum1 = [zmm1.i128[0], zmm1.i128[1], zmm1.i128[2], zmm1.i128[3]]
|
||||
sum2 = [zmm2.i128[0], zmm2.i128[1], zmm2.i128[2], zmm2.i128[3]]
|
||||
sum3 = [zmm3.i128[0], zmm3.i128[1], zmm3.i128[2], zmm3.i128[3]]
|
||||
|
||||
Returns:
|
||||
ret = [
|
||||
reduce_add_epi32(zmm0.i128[0]), reduce_add_epi32(zmm1.i128[0]), reduce_add_epi32(zmm2.i128[0]), reduce_add_epi32(zmm3.i128[0]),
|
||||
reduce_add_epi32(zmm0.i128[1]), reduce_add_epi32(zmm1.i128[1]), reduce_add_epi32(zmm2.i128[1]), reduce_add_epi32(zmm3.i128[1]),
|
||||
reduce_add_epi32(zmm0.i128[2]), reduce_add_epi32(zmm1.i128[2]), reduce_add_epi32(zmm2.i128[2]), reduce_add_epi32(zmm3.i128[2]),
|
||||
reduce_add_epi32(zmm0.i128[3]), reduce_add_epi32(zmm1.i128[3]), reduce_add_epi32(zmm2.i128[3]), reduce_add_epi32(zmm3.i128[3])
|
||||
]
|
||||
*/
|
||||
[[maybe_unused]] static __m512i m512_hadd128x16_interleave(
|
||||
__m512i sum0, __m512i sum1, __m512i sum2, __m512i sum3) {
|
||||
|
||||
__m512i sum01a = _mm512_unpacklo_epi32(sum0, sum1);
|
||||
__m512i sum01b = _mm512_unpackhi_epi32(sum0, sum1);
|
||||
|
||||
__m512i sum23a = _mm512_unpacklo_epi32(sum2, sum3);
|
||||
__m512i sum23b = _mm512_unpackhi_epi32(sum2, sum3);
|
||||
|
||||
__m512i sum01 = _mm512_add_epi32(sum01a, sum01b);
|
||||
__m512i sum23 = _mm512_add_epi32(sum23a, sum23b);
|
||||
|
||||
__m512i sum0123a = _mm512_unpacklo_epi64(sum01, sum23);
|
||||
__m512i sum0123b = _mm512_unpackhi_epi64(sum01, sum23);
|
||||
|
||||
return _mm512_add_epi32(sum0123a, sum0123b);
|
||||
}
|
||||
|
||||
[[maybe_unused]] static __m128i m512_haddx4(
|
||||
__m512i sum0, __m512i sum1, __m512i sum2, __m512i sum3,
|
||||
__m128i bias) {
|
||||
|
||||
__m512i sum = m512_hadd128x16_interleave(sum0, sum1, sum2, sum3);
|
||||
|
||||
__m256i sum256lo = _mm512_castsi512_si256(sum);
|
||||
__m256i sum256hi = _mm512_extracti64x4_epi64(sum, 1);
|
||||
|
||||
sum256lo = _mm256_add_epi32(sum256lo, sum256hi);
|
||||
|
||||
__m128i sum128lo = _mm256_castsi256_si128(sum256lo);
|
||||
__m128i sum128hi = _mm256_extracti128_si256(sum256lo, 1);
|
||||
|
||||
return _mm_add_epi32(_mm_add_epi32(sum128lo, sum128hi), bias);
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void m512_add_dpbusd_epi32(
|
||||
__m512i& acc,
|
||||
__m512i a,
|
||||
__m512i b) {
|
||||
|
||||
# if defined (USE_VNNI)
|
||||
# if defined (USE_INLINE_ASM)
|
||||
asm(
|
||||
"vpdpbusd %[b], %[a], %[acc]\n\t"
|
||||
: [acc]"+v"(acc)
|
||||
: [a]"v"(a), [b]"vm"(b)
|
||||
);
|
||||
# else
|
||||
acc = _mm512_dpbusd_epi32(acc, a, b);
|
||||
# endif
|
||||
# else
|
||||
# if defined (USE_INLINE_ASM)
|
||||
__m512i tmp = _mm512_maddubs_epi16(a, b);
|
||||
asm(
|
||||
"vpmaddwd %[tmp], %[ones], %[tmp]\n\t"
|
||||
"vpaddd %[acc], %[tmp], %[acc]\n\t"
|
||||
: [acc]"+v"(acc), [tmp]"+&v"(tmp)
|
||||
: [ones]"v"(_mm512_set1_epi16(1))
|
||||
);
|
||||
# else
|
||||
__m512i product0 = _mm512_maddubs_epi16(a, b);
|
||||
product0 = _mm512_madd_epi16(product0, _mm512_set1_epi16(1));
|
||||
acc = _mm512_add_epi32(acc, product0);
|
||||
# endif
|
||||
# endif
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void m512_add_dpbusd_epi32x2(
|
||||
__m512i& acc,
|
||||
__m512i a0, __m512i b0,
|
||||
__m512i a1, __m512i b1) {
|
||||
|
||||
# if defined (USE_VNNI)
|
||||
# if defined (USE_INLINE_ASM)
|
||||
asm(
|
||||
"vpdpbusd %[b0], %[a0], %[acc]\n\t"
|
||||
"vpdpbusd %[b1], %[a1], %[acc]\n\t"
|
||||
: [acc]"+&v"(acc)
|
||||
: [a0]"v"(a0), [b0]"vm"(b0), [a1]"v"(a1), [b1]"vm"(b1)
|
||||
);
|
||||
# else
|
||||
acc = _mm512_dpbusd_epi32(acc, a0, b0);
|
||||
acc = _mm512_dpbusd_epi32(acc, a1, b1);
|
||||
# endif
|
||||
# else
|
||||
# if defined (USE_INLINE_ASM)
|
||||
__m512i tmp0 = _mm512_maddubs_epi16(a0, b0);
|
||||
__m512i tmp1 = _mm512_maddubs_epi16(a1, b1);
|
||||
asm(
|
||||
"vpmaddwd %[tmp0], %[ones], %[tmp0]\n\t"
|
||||
"vpmaddwd %[tmp1], %[ones], %[tmp1]\n\t"
|
||||
"vpaddd %[tmp0], %[tmp1], %[tmp0]\n\t"
|
||||
"vpaddd %[acc], %[tmp0], %[acc]\n\t"
|
||||
: [acc]"+v"(acc), [tmp0]"+&v"(tmp0), [tmp1]"+&v"(tmp1)
|
||||
: [ones]"v"(_mm512_set1_epi16(1))
|
||||
);
|
||||
# else
|
||||
__m512i product0 = _mm512_maddubs_epi16(a0, b0);
|
||||
__m512i product1 = _mm512_maddubs_epi16(a1, b1);
|
||||
product0 = _mm512_madd_epi16(product0, _mm512_set1_epi16(1));
|
||||
product1 = _mm512_madd_epi16(product1, _mm512_set1_epi16(1));
|
||||
acc = _mm512_add_epi32(acc, _mm512_add_epi32(product0, product1));
|
||||
# endif
|
||||
# endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined (USE_AVX2)
|
||||
|
||||
[[maybe_unused]] static int m256_hadd(__m256i sum, int bias) {
|
||||
__m128i sum128 = _mm_add_epi32(_mm256_castsi256_si128(sum), _mm256_extracti128_si256(sum, 1));
|
||||
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_BADC));
|
||||
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_CDAB));
|
||||
return _mm_cvtsi128_si32(sum128) + bias;
|
||||
}
|
||||
|
||||
[[maybe_unused]] static __m128i m256_haddx4(
|
||||
__m256i sum0, __m256i sum1, __m256i sum2, __m256i sum3,
|
||||
__m128i bias) {
|
||||
|
||||
sum0 = _mm256_hadd_epi32(sum0, sum1);
|
||||
sum2 = _mm256_hadd_epi32(sum2, sum3);
|
||||
|
||||
sum0 = _mm256_hadd_epi32(sum0, sum2);
|
||||
|
||||
__m128i sum128lo = _mm256_castsi256_si128(sum0);
|
||||
__m128i sum128hi = _mm256_extracti128_si256(sum0, 1);
|
||||
|
||||
return _mm_add_epi32(_mm_add_epi32(sum128lo, sum128hi), bias);
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void m256_add_dpbusd_epi32(
|
||||
__m256i& acc,
|
||||
__m256i a,
|
||||
__m256i b) {
|
||||
|
||||
# if defined (USE_VNNI)
|
||||
# if defined (USE_INLINE_ASM)
|
||||
asm(
|
||||
VNNI_PREFIX "vpdpbusd %[b], %[a], %[acc]\n\t"
|
||||
: [acc]"+v"(acc)
|
||||
: [a]"v"(a), [b]"vm"(b)
|
||||
);
|
||||
# else
|
||||
acc = _mm256_dpbusd_epi32(acc, a, b);
|
||||
# endif
|
||||
# else
|
||||
# if defined (USE_INLINE_ASM)
|
||||
__m256i tmp = _mm256_maddubs_epi16(a, b);
|
||||
asm(
|
||||
"vpmaddwd %[tmp], %[ones], %[tmp]\n\t"
|
||||
"vpaddd %[acc], %[tmp], %[acc]\n\t"
|
||||
: [acc]"+v"(acc), [tmp]"+&v"(tmp)
|
||||
: [ones]"v"(_mm256_set1_epi16(1))
|
||||
);
|
||||
# else
|
||||
__m256i product0 = _mm256_maddubs_epi16(a, b);
|
||||
product0 = _mm256_madd_epi16(product0, _mm256_set1_epi16(1));
|
||||
acc = _mm256_add_epi32(acc, product0);
|
||||
# endif
|
||||
# endif
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void m256_add_dpbusd_epi32x2(
|
||||
__m256i& acc,
|
||||
__m256i a0, __m256i b0,
|
||||
__m256i a1, __m256i b1) {
|
||||
|
||||
# if defined (USE_VNNI)
|
||||
# if defined (USE_INLINE_ASM)
|
||||
asm(
|
||||
VNNI_PREFIX "vpdpbusd %[b0], %[a0], %[acc]\n\t"
|
||||
VNNI_PREFIX "vpdpbusd %[b1], %[a1], %[acc]\n\t"
|
||||
: [acc]"+&v"(acc)
|
||||
: [a0]"v"(a0), [b0]"vm"(b0), [a1]"v"(a1), [b1]"vm"(b1)
|
||||
);
|
||||
# else
|
||||
acc = _mm256_dpbusd_epi32(acc, a0, b0);
|
||||
acc = _mm256_dpbusd_epi32(acc, a1, b1);
|
||||
# endif
|
||||
# else
|
||||
# if defined (USE_INLINE_ASM)
|
||||
__m256i tmp0 = _mm256_maddubs_epi16(a0, b0);
|
||||
__m256i tmp1 = _mm256_maddubs_epi16(a1, b1);
|
||||
asm(
|
||||
"vpmaddwd %[tmp0], %[ones], %[tmp0]\n\t"
|
||||
"vpmaddwd %[tmp1], %[ones], %[tmp1]\n\t"
|
||||
"vpaddd %[tmp0], %[tmp1], %[tmp0]\n\t"
|
||||
"vpaddd %[acc], %[tmp0], %[acc]\n\t"
|
||||
: [acc]"+v"(acc), [tmp0]"+&v"(tmp0), [tmp1]"+&v"(tmp1)
|
||||
: [ones]"v"(_mm256_set1_epi16(1))
|
||||
);
|
||||
# else
|
||||
__m256i product0 = _mm256_maddubs_epi16(a0, b0);
|
||||
__m256i product1 = _mm256_maddubs_epi16(a1, b1);
|
||||
product0 = _mm256_madd_epi16(product0, _mm256_set1_epi16(1));
|
||||
product1 = _mm256_madd_epi16(product1, _mm256_set1_epi16(1));
|
||||
acc = _mm256_add_epi32(acc, _mm256_add_epi32(product0, product1));
|
||||
# endif
|
||||
# endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined (USE_SSSE3)
|
||||
|
||||
[[maybe_unused]] static int m128_hadd(__m128i sum, int bias) {
|
||||
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0x4E)); //_MM_PERM_BADC
|
||||
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0xB1)); //_MM_PERM_CDAB
|
||||
return _mm_cvtsi128_si32(sum) + bias;
|
||||
}
|
||||
|
||||
[[maybe_unused]] static __m128i m128_haddx4(
|
||||
__m128i sum0, __m128i sum1, __m128i sum2, __m128i sum3,
|
||||
__m128i bias) {
|
||||
|
||||
sum0 = _mm_hadd_epi32(sum0, sum1);
|
||||
sum2 = _mm_hadd_epi32(sum2, sum3);
|
||||
sum0 = _mm_hadd_epi32(sum0, sum2);
|
||||
return _mm_add_epi32(sum0, bias);
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void m128_add_dpbusd_epi32(
|
||||
__m128i& acc,
|
||||
__m128i a,
|
||||
__m128i b) {
|
||||
|
||||
# if defined (USE_INLINE_ASM)
|
||||
__m128i tmp = _mm_maddubs_epi16(a, b);
|
||||
asm(
|
||||
"pmaddwd %[ones], %[tmp]\n\t"
|
||||
"paddd %[tmp], %[acc]\n\t"
|
||||
: [acc]"+v"(acc), [tmp]"+&v"(tmp)
|
||||
: [ones]"v"(_mm_set1_epi16(1))
|
||||
);
|
||||
# else
|
||||
__m128i product0 = _mm_maddubs_epi16(a, b);
|
||||
product0 = _mm_madd_epi16(product0, _mm_set1_epi16(1));
|
||||
acc = _mm_add_epi32(acc, product0);
|
||||
# endif
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void m128_add_dpbusd_epi32x2(
|
||||
__m128i& acc,
|
||||
__m128i a0, __m128i b0,
|
||||
__m128i a1, __m128i b1) {
|
||||
|
||||
# if defined (USE_INLINE_ASM)
|
||||
__m128i tmp0 = _mm_maddubs_epi16(a0, b0);
|
||||
__m128i tmp1 = _mm_maddubs_epi16(a1, b1);
|
||||
asm(
|
||||
"pmaddwd %[ones], %[tmp0]\n\t"
|
||||
"pmaddwd %[ones], %[tmp1]\n\t"
|
||||
"paddd %[tmp1], %[tmp0]\n\t"
|
||||
"paddd %[tmp0], %[acc]\n\t"
|
||||
: [acc]"+v"(acc), [tmp0]"+&v"(tmp0), [tmp1]"+&v"(tmp1)
|
||||
: [ones]"v"(_mm_set1_epi16(1))
|
||||
);
|
||||
# else
|
||||
__m128i product0 = _mm_maddubs_epi16(a0, b0);
|
||||
__m128i product1 = _mm_maddubs_epi16(a1, b1);
|
||||
product0 = _mm_madd_epi16(product0, _mm_set1_epi16(1));
|
||||
product1 = _mm_madd_epi16(product1, _mm_set1_epi16(1));
|
||||
acc = _mm_add_epi32(acc, _mm_add_epi32(product0, product1));
|
||||
# endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined (USE_NEON_DOTPROD)
|
||||
|
||||
[[maybe_unused]] static void dotprod_m128_add_dpbusd_epi32x2(
|
||||
int32x4_t& acc,
|
||||
int8x16_t a0, int8x16_t b0,
|
||||
int8x16_t a1, int8x16_t b1) {
|
||||
|
||||
acc = vdotq_s32(acc, a0, b0);
|
||||
acc = vdotq_s32(acc, a1, b1);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined (USE_NEON)
|
||||
|
||||
[[maybe_unused]] static int neon_m128_reduce_add_epi32(int32x4_t s) {
|
||||
# if USE_NEON >= 8
|
||||
return vaddvq_s32(s);
|
||||
# else
|
||||
return s[0] + s[1] + s[2] + s[3];
|
||||
# endif
|
||||
}
|
||||
|
||||
[[maybe_unused]] static int neon_m128_hadd(int32x4_t sum, int bias) {
|
||||
return neon_m128_reduce_add_epi32(sum) + bias;
|
||||
}
|
||||
|
||||
[[maybe_unused]] static int32x4_t neon_m128_haddx4(
|
||||
int32x4_t sum0, int32x4_t sum1, int32x4_t sum2, int32x4_t sum3,
|
||||
int32x4_t bias) {
|
||||
|
||||
int32x4_t hsums {
|
||||
neon_m128_reduce_add_epi32(sum0),
|
||||
neon_m128_reduce_add_epi32(sum1),
|
||||
neon_m128_reduce_add_epi32(sum2),
|
||||
neon_m128_reduce_add_epi32(sum3)
|
||||
};
|
||||
return vaddq_s32(hsums, bias);
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void neon_m128_add_dpbusd_epi32x2(
|
||||
int32x4_t& acc,
|
||||
int8x8_t a0, int8x8_t b0,
|
||||
int8x8_t a1, int8x8_t b1) {
|
||||
|
||||
int16x8_t product = vmull_s8(a0, b0);
|
||||
product = vmlal_s8(product, a1, b1);
|
||||
acc = vpadalq_s16(acc, product);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#endif // STOCKFISH_SIMD_H_INCLUDED
|
120
src/Stockfish/src/nnue/layers/sqr_clipped_relu.h
Normal file
120
src/Stockfish/src/nnue/layers/sqr_clipped_relu.h
Normal file
|
@ -0,0 +1,120 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Definition of layer ClippedReLU of NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_LAYERS_SQR_CLIPPED_RELU_H_INCLUDED
|
||||
#define NNUE_LAYERS_SQR_CLIPPED_RELU_H_INCLUDED
|
||||
|
||||
#include "../nnue_common.h"
|
||||
|
||||
namespace Stockfish::Eval::NNUE::Layers {
|
||||
|
||||
// Clipped ReLU
|
||||
template <IndexType InDims>
|
||||
class SqrClippedReLU {
|
||||
public:
|
||||
// Input/output type
|
||||
using InputType = std::int32_t;
|
||||
using OutputType = std::uint8_t;
|
||||
|
||||
// Number of input/output dimensions
|
||||
static constexpr IndexType InputDimensions = InDims;
|
||||
static constexpr IndexType OutputDimensions = InputDimensions;
|
||||
static constexpr IndexType PaddedOutputDimensions =
|
||||
ceil_to_multiple<IndexType>(OutputDimensions, 32);
|
||||
|
||||
using OutputBuffer = OutputType[PaddedOutputDimensions];
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
|
||||
std::uint32_t hashValue = 0x538D24C7u;
|
||||
hashValue += prevHash;
|
||||
return hashValue;
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream&) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
bool write_parameters(std::ostream&) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Forward propagation
|
||||
const OutputType* propagate(
|
||||
const InputType* input, OutputType* output) const {
|
||||
|
||||
#if defined(USE_SSE2)
|
||||
constexpr IndexType NumChunks = InputDimensions / 16;
|
||||
|
||||
#ifdef USE_SSE41
|
||||
const __m128i Zero = _mm_setzero_si128();
|
||||
#else
|
||||
const __m128i k0x80s = _mm_set1_epi8(-128);
|
||||
#endif
|
||||
|
||||
static_assert(WeightScaleBits == 6);
|
||||
const auto in = reinterpret_cast<const __m128i*>(input);
|
||||
const auto out = reinterpret_cast<__m128i*>(output);
|
||||
for (IndexType i = 0; i < NumChunks; ++i) {
|
||||
__m128i words0 = _mm_packs_epi32(
|
||||
_mm_load_si128(&in[i * 4 + 0]),
|
||||
_mm_load_si128(&in[i * 4 + 1]));
|
||||
__m128i words1 = _mm_packs_epi32(
|
||||
_mm_load_si128(&in[i * 4 + 2]),
|
||||
_mm_load_si128(&in[i * 4 + 3]));
|
||||
|
||||
// Not sure if
|
||||
words0 = _mm_srli_epi16(_mm_mulhi_epi16(words0, words0), 3);
|
||||
words1 = _mm_srli_epi16(_mm_mulhi_epi16(words1, words1), 3);
|
||||
|
||||
const __m128i packedbytes = _mm_packs_epi16(words0, words1);
|
||||
|
||||
_mm_store_si128(&out[i],
|
||||
|
||||
#ifdef USE_SSE41
|
||||
_mm_max_epi8(packedbytes, Zero)
|
||||
#else
|
||||
_mm_subs_epi8(_mm_adds_epi8(packedbytes, k0x80s), k0x80s)
|
||||
#endif
|
||||
|
||||
);
|
||||
}
|
||||
constexpr IndexType Start = NumChunks * 16;
|
||||
|
||||
#else
|
||||
constexpr IndexType Start = 0;
|
||||
#endif
|
||||
|
||||
for (IndexType i = Start; i < InputDimensions; ++i) {
|
||||
output[i] = static_cast<OutputType>(
|
||||
// really should be /127 but we need to make it fast
|
||||
// needs to be accounted for in the trainer
|
||||
std::max(0ll, std::min(127ll, (((long long)input[i] * input[i]) >> (2 * WeightScaleBits)) / 128)));
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE::Layers
|
||||
|
||||
#endif // NNUE_LAYERS_SQR_CLIPPED_RELU_H_INCLUDED
|
37
src/Stockfish/src/nnue/nnue_accumulator.h
Normal file
37
src/Stockfish/src/nnue/nnue_accumulator.h
Normal file
|
@ -0,0 +1,37 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Class for difference calculation of NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_ACCUMULATOR_H_INCLUDED
|
||||
#define NNUE_ACCUMULATOR_H_INCLUDED
|
||||
|
||||
#include "nnue_architecture.h"
|
||||
|
||||
namespace Stockfish::Eval::NNUE {
|
||||
|
||||
// Class that holds the result of affine transformation of input features
|
||||
struct alignas(CacheLineSize) Accumulator {
|
||||
std::int16_t accumulation[2][TransformedFeatureDimensions];
|
||||
std::int32_t psqtAccumulation[2][PSQTBuckets];
|
||||
bool computed[2];
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE
|
||||
|
||||
#endif // NNUE_ACCUMULATOR_H_INCLUDED
|
137
src/Stockfish/src/nnue/nnue_architecture.h
Normal file
137
src/Stockfish/src/nnue/nnue_architecture.h
Normal file
|
@ -0,0 +1,137 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Input features and network structure used in NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_ARCHITECTURE_H_INCLUDED
|
||||
#define NNUE_ARCHITECTURE_H_INCLUDED
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "nnue_common.h"
|
||||
|
||||
#include "features/half_ka_v2_hm.h"
|
||||
|
||||
#include "layers/affine_transform_sparse_input.h"
|
||||
#include "layers/affine_transform.h"
|
||||
#include "layers/clipped_relu.h"
|
||||
#include "layers/sqr_clipped_relu.h"
|
||||
|
||||
#include "../misc.h"
|
||||
|
||||
namespace Stockfish::Eval::NNUE {
|
||||
|
||||
// Input features used in evaluation function
|
||||
using FeatureSet = Features::HalfKAv2_hm;
|
||||
|
||||
// Number of input feature dimensions after conversion
|
||||
constexpr IndexType TransformedFeatureDimensions = 1536;
|
||||
constexpr IndexType PSQTBuckets = 8;
|
||||
constexpr IndexType LayerStacks = 8;
|
||||
|
||||
struct Network
|
||||
{
|
||||
static constexpr int FC_0_OUTPUTS = 15;
|
||||
static constexpr int FC_1_OUTPUTS = 32;
|
||||
|
||||
Layers::AffineTransformSparseInput<TransformedFeatureDimensions, FC_0_OUTPUTS + 1> fc_0;
|
||||
Layers::SqrClippedReLU<FC_0_OUTPUTS + 1> ac_sqr_0;
|
||||
Layers::ClippedReLU<FC_0_OUTPUTS + 1> ac_0;
|
||||
Layers::AffineTransform<FC_0_OUTPUTS * 2, FC_1_OUTPUTS> fc_1;
|
||||
Layers::ClippedReLU<FC_1_OUTPUTS> ac_1;
|
||||
Layers::AffineTransform<FC_1_OUTPUTS, 1> fc_2;
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t get_hash_value() {
|
||||
// input slice hash
|
||||
std::uint32_t hashValue = 0xEC42E90Du;
|
||||
hashValue ^= TransformedFeatureDimensions * 2;
|
||||
|
||||
hashValue = decltype(fc_0)::get_hash_value(hashValue);
|
||||
hashValue = decltype(ac_0)::get_hash_value(hashValue);
|
||||
hashValue = decltype(fc_1)::get_hash_value(hashValue);
|
||||
hashValue = decltype(ac_1)::get_hash_value(hashValue);
|
||||
hashValue = decltype(fc_2)::get_hash_value(hashValue);
|
||||
|
||||
return hashValue;
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream& stream) {
|
||||
return fc_0.read_parameters(stream)
|
||||
&& ac_0.read_parameters(stream)
|
||||
&& fc_1.read_parameters(stream)
|
||||
&& ac_1.read_parameters(stream)
|
||||
&& fc_2.read_parameters(stream);
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
bool write_parameters(std::ostream& stream) const {
|
||||
return fc_0.write_parameters(stream)
|
||||
&& ac_0.write_parameters(stream)
|
||||
&& fc_1.write_parameters(stream)
|
||||
&& ac_1.write_parameters(stream)
|
||||
&& fc_2.write_parameters(stream);
|
||||
}
|
||||
|
||||
std::int32_t propagate(const TransformedFeatureType* transformedFeatures)
|
||||
{
|
||||
struct alignas(CacheLineSize) Buffer
|
||||
{
|
||||
alignas(CacheLineSize) decltype(fc_0)::OutputBuffer fc_0_out;
|
||||
alignas(CacheLineSize) decltype(ac_sqr_0)::OutputType ac_sqr_0_out[ceil_to_multiple<IndexType>(FC_0_OUTPUTS * 2, 32)];
|
||||
alignas(CacheLineSize) decltype(ac_0)::OutputBuffer ac_0_out;
|
||||
alignas(CacheLineSize) decltype(fc_1)::OutputBuffer fc_1_out;
|
||||
alignas(CacheLineSize) decltype(ac_1)::OutputBuffer ac_1_out;
|
||||
alignas(CacheLineSize) decltype(fc_2)::OutputBuffer fc_2_out;
|
||||
|
||||
Buffer()
|
||||
{
|
||||
std::memset(this, 0, sizeof(*this));
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(__clang__) && (__APPLE__)
|
||||
// workaround for a bug reported with xcode 12
|
||||
static thread_local auto tlsBuffer = std::make_unique<Buffer>();
|
||||
// Access TLS only once, cache result.
|
||||
Buffer& buffer = *tlsBuffer;
|
||||
#else
|
||||
alignas(CacheLineSize) static thread_local Buffer buffer;
|
||||
#endif
|
||||
|
||||
fc_0.propagate(transformedFeatures, buffer.fc_0_out);
|
||||
ac_sqr_0.propagate(buffer.fc_0_out, buffer.ac_sqr_0_out);
|
||||
ac_0.propagate(buffer.fc_0_out, buffer.ac_0_out);
|
||||
std::memcpy(buffer.ac_sqr_0_out + FC_0_OUTPUTS, buffer.ac_0_out, FC_0_OUTPUTS * sizeof(decltype(ac_0)::OutputType));
|
||||
fc_1.propagate(buffer.ac_sqr_0_out, buffer.fc_1_out);
|
||||
ac_1.propagate(buffer.fc_1_out, buffer.ac_1_out);
|
||||
fc_2.propagate(buffer.ac_1_out, buffer.fc_2_out);
|
||||
|
||||
// buffer.fc_0_out[FC_0_OUTPUTS] is such that 1.0 is equal to 127*(1<<WeightScaleBits) in quantized form
|
||||
// but we want 1.0 to be equal to 600*OutputScale
|
||||
std::int32_t fwdOut = int(buffer.fc_0_out[FC_0_OUTPUTS]) * (600*OutputScale) / (127*(1<<WeightScaleBits));
|
||||
std::int32_t outputValue = buffer.fc_2_out[0] + fwdOut;
|
||||
|
||||
return outputValue;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE
|
||||
|
||||
#endif // #ifndef NNUE_ARCHITECTURE_H_INCLUDED
|
241
src/Stockfish/src/nnue/nnue_common.h
Normal file
241
src/Stockfish/src/nnue/nnue_common.h
Normal file
|
@ -0,0 +1,241 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Constants used in NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_COMMON_H_INCLUDED
|
||||
#define NNUE_COMMON_H_INCLUDED
|
||||
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
|
||||
#include "../misc.h" // for IsLittleEndian
|
||||
|
||||
#if defined(USE_AVX2)
|
||||
#include <immintrin.h>
|
||||
|
||||
#elif defined(USE_SSE41)
|
||||
#include <smmintrin.h>
|
||||
|
||||
#elif defined(USE_SSSE3)
|
||||
#include <tmmintrin.h>
|
||||
|
||||
#elif defined(USE_SSE2)
|
||||
#include <emmintrin.h>
|
||||
|
||||
#elif defined(USE_MMX)
|
||||
#include <mmintrin.h>
|
||||
|
||||
#elif defined(USE_NEON)
|
||||
#include <arm_neon.h>
|
||||
#endif
|
||||
|
||||
namespace Stockfish::Eval::NNUE {
|
||||
|
||||
// Version of the evaluation file
|
||||
constexpr std::uint32_t Version = 0x7AF32F20u;
|
||||
|
||||
// Constant used in evaluation value calculation
|
||||
constexpr int OutputScale = 16;
|
||||
constexpr int WeightScaleBits = 6;
|
||||
|
||||
// Size of cache line (in bytes)
|
||||
constexpr std::size_t CacheLineSize = 64;
|
||||
|
||||
constexpr const char Leb128MagicString[] = "COMPRESSED_LEB128";
|
||||
constexpr const std::size_t Leb128MagicStringSize = sizeof(Leb128MagicString) - 1;
|
||||
|
||||
// SIMD width (in bytes)
|
||||
#if defined(USE_AVX2)
|
||||
constexpr std::size_t SimdWidth = 32;
|
||||
|
||||
#elif defined(USE_SSE2)
|
||||
constexpr std::size_t SimdWidth = 16;
|
||||
|
||||
#elif defined(USE_MMX)
|
||||
constexpr std::size_t SimdWidth = 8;
|
||||
|
||||
#elif defined(USE_NEON)
|
||||
constexpr std::size_t SimdWidth = 16;
|
||||
#endif
|
||||
|
||||
constexpr std::size_t MaxSimdWidth = 32;
|
||||
|
||||
// Type of input feature after conversion
|
||||
using TransformedFeatureType = std::uint8_t;
|
||||
using IndexType = std::uint32_t;
|
||||
|
||||
// Round n up to be a multiple of base
|
||||
template <typename IntType>
|
||||
constexpr IntType ceil_to_multiple(IntType n, IntType base) {
|
||||
return (n + base - 1) / base * base;
|
||||
}
|
||||
|
||||
// read_little_endian() is our utility to read an integer (signed or unsigned, any size)
|
||||
// from a stream in little-endian order. We swap the byte order after the read if
|
||||
// necessary to return a result with the byte ordering of the compiling machine.
|
||||
template <typename IntType>
|
||||
inline IntType read_little_endian(std::istream& stream) {
|
||||
IntType result;
|
||||
|
||||
if (IsLittleEndian)
|
||||
stream.read(reinterpret_cast<char*>(&result), sizeof(IntType));
|
||||
else
|
||||
{
|
||||
std::uint8_t u[sizeof(IntType)];
|
||||
typename std::make_unsigned<IntType>::type v = 0;
|
||||
|
||||
stream.read(reinterpret_cast<char*>(u), sizeof(IntType));
|
||||
for (std::size_t i = 0; i < sizeof(IntType); ++i)
|
||||
v = (v << 8) | u[sizeof(IntType) - i - 1];
|
||||
|
||||
std::memcpy(&result, &v, sizeof(IntType));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// write_little_endian() is our utility to write an integer (signed or unsigned, any size)
|
||||
// to a stream in little-endian order. We swap the byte order before the write if
|
||||
// necessary to always write in little endian order, independently of the byte
|
||||
// ordering of the compiling machine.
|
||||
template <typename IntType>
|
||||
inline void write_little_endian(std::ostream& stream, IntType value) {
|
||||
|
||||
if (IsLittleEndian)
|
||||
stream.write(reinterpret_cast<const char*>(&value), sizeof(IntType));
|
||||
else
|
||||
{
|
||||
std::uint8_t u[sizeof(IntType)];
|
||||
typename std::make_unsigned<IntType>::type v = value;
|
||||
|
||||
std::size_t i = 0;
|
||||
// if constexpr to silence the warning about shift by 8
|
||||
if constexpr (sizeof(IntType) > 1)
|
||||
{
|
||||
for (; i + 1 < sizeof(IntType); ++i)
|
||||
{
|
||||
u[i] = (std::uint8_t)v;
|
||||
v >>= 8;
|
||||
}
|
||||
}
|
||||
u[i] = (std::uint8_t)v;
|
||||
|
||||
stream.write(reinterpret_cast<char*>(u), sizeof(IntType));
|
||||
}
|
||||
}
|
||||
|
||||
// read_little_endian(s, out, N) : read integers in bulk from a little indian stream.
|
||||
// This reads N integers from stream s and put them in array out.
|
||||
template <typename IntType>
|
||||
inline void read_little_endian(std::istream& stream, IntType* out, std::size_t count) {
|
||||
if (IsLittleEndian)
|
||||
stream.read(reinterpret_cast<char*>(out), sizeof(IntType) * count);
|
||||
else
|
||||
for (std::size_t i = 0; i < count; ++i)
|
||||
out[i] = read_little_endian<IntType>(stream);
|
||||
}
|
||||
|
||||
// write_little_endian(s, values, N) : write integers in bulk to a little indian stream.
|
||||
// This takes N integers from array values and writes them on stream s.
|
||||
template <typename IntType>
|
||||
inline void write_little_endian(std::ostream& stream, const IntType* values, std::size_t count) {
|
||||
if (IsLittleEndian)
|
||||
stream.write(reinterpret_cast<const char*>(values), sizeof(IntType) * count);
|
||||
else
|
||||
for (std::size_t i = 0; i < count; ++i)
|
||||
write_little_endian<IntType>(stream, values[i]);
|
||||
}
|
||||
|
||||
template <typename IntType>
|
||||
inline void read_leb_128(std::istream& stream, IntType* out, std::size_t count) {
|
||||
static_assert(std::is_signed_v<IntType>, "Not implemented for unsigned types");
|
||||
char leb128MagicString[Leb128MagicStringSize];
|
||||
stream.read(leb128MagicString, Leb128MagicStringSize);
|
||||
assert(strncmp(Leb128MagicString, leb128MagicString, Leb128MagicStringSize) == 0);
|
||||
const std::uint32_t BUF_SIZE = 4096;
|
||||
std::uint8_t buf[BUF_SIZE];
|
||||
auto bytes_left = read_little_endian<std::uint32_t>(stream);
|
||||
std::uint32_t buf_pos = BUF_SIZE;
|
||||
for (std::size_t i = 0; i < count; ++i) {
|
||||
IntType result = 0;
|
||||
size_t shift = 0;
|
||||
do {
|
||||
if (buf_pos == BUF_SIZE) {
|
||||
stream.read(reinterpret_cast<char*>(buf), std::min(bytes_left, BUF_SIZE));
|
||||
buf_pos = 0;
|
||||
}
|
||||
std::uint8_t byte = buf[buf_pos++];
|
||||
--bytes_left;
|
||||
result |= (byte & 0x7f) << shift;
|
||||
shift += 7;
|
||||
if ((byte & 0x80) == 0) {
|
||||
out[i] = sizeof(IntType) * 8 <= shift || (byte & 0x40) == 0 ? result : result | ~((1 << shift) - 1);
|
||||
break;
|
||||
}
|
||||
} while (shift < sizeof(IntType) * 8);
|
||||
}
|
||||
assert(bytes_left == 0);
|
||||
}
|
||||
|
||||
template <typename IntType>
|
||||
inline void write_leb_128(std::ostream& stream, const IntType* values, std::size_t count) {
|
||||
static_assert(std::is_signed_v<IntType>, "Not implemented for unsigned types");
|
||||
stream.write(Leb128MagicString, Leb128MagicStringSize);
|
||||
std::uint32_t byte_count = 0;
|
||||
for (std::size_t i = 0; i < count; ++i) {
|
||||
IntType value = values[i];
|
||||
std::uint8_t byte;
|
||||
do {
|
||||
byte = value & 0x7f;
|
||||
value >>= 7;
|
||||
++byte_count;
|
||||
} while ((byte & 0x40) == 0 ? value != 0 : value != -1);
|
||||
}
|
||||
write_little_endian(stream, byte_count);
|
||||
const std::uint32_t BUF_SIZE = 4096;
|
||||
std::uint8_t buf[BUF_SIZE];
|
||||
std::uint32_t buf_pos = 0;
|
||||
auto flush = [&]() {
|
||||
if (buf_pos > 0) {
|
||||
stream.write(reinterpret_cast<char*>(buf), buf_pos);
|
||||
buf_pos = 0;
|
||||
}
|
||||
};
|
||||
auto write = [&](std::uint8_t byte) {
|
||||
buf[buf_pos++] = byte;
|
||||
if (buf_pos == BUF_SIZE) flush();
|
||||
};
|
||||
for (std::size_t i = 0; i < count; ++i) {
|
||||
IntType value = values[i];
|
||||
while (true) {
|
||||
std::uint8_t byte = value & 0x7f;
|
||||
value >>= 7;
|
||||
if ((byte & 0x40) == 0 ? value == 0 : value == -1) {
|
||||
write(byte);
|
||||
break;
|
||||
}
|
||||
write(byte | 0x80);
|
||||
}
|
||||
}
|
||||
flush();
|
||||
}
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE
|
||||
|
||||
#endif // #ifndef NNUE_COMMON_H_INCLUDED
|
674
src/Stockfish/src/nnue/nnue_feature_transformer.h
Normal file
674
src/Stockfish/src/nnue/nnue_feature_transformer.h
Normal file
|
@ -0,0 +1,674 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// A class that converts the input features of the NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_FEATURE_TRANSFORMER_H_INCLUDED
|
||||
#define NNUE_FEATURE_TRANSFORMER_H_INCLUDED
|
||||
|
||||
#include "nnue_common.h"
|
||||
#include "nnue_architecture.h"
|
||||
|
||||
#include <cstring> // std::memset()
|
||||
#include <utility> // std::pair
|
||||
|
||||
namespace Stockfish::Eval::NNUE {
|
||||
|
||||
using BiasType = std::int16_t;
|
||||
using WeightType = std::int16_t;
|
||||
using PSQTWeightType = std::int32_t;
|
||||
|
||||
// If vector instructions are enabled, we update and refresh the
|
||||
// accumulator tile by tile such that each tile fits in the CPU's
|
||||
// vector registers.
|
||||
#define VECTOR
|
||||
|
||||
static_assert(PSQTBuckets % 8 == 0,
|
||||
"Per feature PSQT values cannot be processed at granularity lower than 8 at a time.");
|
||||
|
||||
#ifdef USE_AVX512
|
||||
using vec_t = __m512i;
|
||||
using psqt_vec_t = __m256i;
|
||||
#define vec_load(a) _mm512_load_si512(a)
|
||||
#define vec_store(a,b) _mm512_store_si512(a,b)
|
||||
#define vec_add_16(a,b) _mm512_add_epi16(a,b)
|
||||
#define vec_sub_16(a,b) _mm512_sub_epi16(a,b)
|
||||
#define vec_mul_16(a,b) _mm512_mullo_epi16(a,b)
|
||||
#define vec_zero() _mm512_setzero_epi32()
|
||||
#define vec_set_16(a) _mm512_set1_epi16(a)
|
||||
#define vec_max_16(a,b) _mm512_max_epi16(a,b)
|
||||
#define vec_min_16(a,b) _mm512_min_epi16(a,b)
|
||||
inline vec_t vec_msb_pack_16(vec_t a, vec_t b){
|
||||
vec_t compacted = _mm512_packs_epi16(_mm512_srli_epi16(a,7),_mm512_srli_epi16(b,7));
|
||||
return _mm512_permutexvar_epi64(_mm512_setr_epi64(0, 2, 4, 6, 1, 3, 5, 7), compacted);
|
||||
}
|
||||
#define vec_load_psqt(a) _mm256_load_si256(a)
|
||||
#define vec_store_psqt(a,b) _mm256_store_si256(a,b)
|
||||
#define vec_add_psqt_32(a,b) _mm256_add_epi32(a,b)
|
||||
#define vec_sub_psqt_32(a,b) _mm256_sub_epi32(a,b)
|
||||
#define vec_zero_psqt() _mm256_setzero_si256()
|
||||
#define NumRegistersSIMD 32
|
||||
#define MaxChunkSize 64
|
||||
|
||||
#elif USE_AVX2
|
||||
using vec_t = __m256i;
|
||||
using psqt_vec_t = __m256i;
|
||||
#define vec_load(a) _mm256_load_si256(a)
|
||||
#define vec_store(a,b) _mm256_store_si256(a,b)
|
||||
#define vec_add_16(a,b) _mm256_add_epi16(a,b)
|
||||
#define vec_sub_16(a,b) _mm256_sub_epi16(a,b)
|
||||
#define vec_mul_16(a,b) _mm256_mullo_epi16(a,b)
|
||||
#define vec_zero() _mm256_setzero_si256()
|
||||
#define vec_set_16(a) _mm256_set1_epi16(a)
|
||||
#define vec_max_16(a,b) _mm256_max_epi16(a,b)
|
||||
#define vec_min_16(a,b) _mm256_min_epi16(a,b)
|
||||
inline vec_t vec_msb_pack_16(vec_t a, vec_t b){
|
||||
vec_t compacted = _mm256_packs_epi16(_mm256_srli_epi16(a,7), _mm256_srli_epi16(b,7));
|
||||
return _mm256_permute4x64_epi64(compacted, 0b11011000);
|
||||
}
|
||||
#define vec_load_psqt(a) _mm256_load_si256(a)
|
||||
#define vec_store_psqt(a,b) _mm256_store_si256(a,b)
|
||||
#define vec_add_psqt_32(a,b) _mm256_add_epi32(a,b)
|
||||
#define vec_sub_psqt_32(a,b) _mm256_sub_epi32(a,b)
|
||||
#define vec_zero_psqt() _mm256_setzero_si256()
|
||||
#define NumRegistersSIMD 16
|
||||
#define MaxChunkSize 32
|
||||
|
||||
#elif USE_SSE2
|
||||
using vec_t = __m128i;
|
||||
using psqt_vec_t = __m128i;
|
||||
#define vec_load(a) (*(a))
|
||||
#define vec_store(a,b) *(a)=(b)
|
||||
#define vec_add_16(a,b) _mm_add_epi16(a,b)
|
||||
#define vec_sub_16(a,b) _mm_sub_epi16(a,b)
|
||||
#define vec_mul_16(a,b) _mm_mullo_epi16(a,b)
|
||||
#define vec_zero() _mm_setzero_si128()
|
||||
#define vec_set_16(a) _mm_set1_epi16(a)
|
||||
#define vec_max_16(a,b) _mm_max_epi16(a,b)
|
||||
#define vec_min_16(a,b) _mm_min_epi16(a,b)
|
||||
#define vec_msb_pack_16(a,b) _mm_packs_epi16(_mm_srli_epi16(a,7),_mm_srli_epi16(b,7))
|
||||
#define vec_load_psqt(a) (*(a))
|
||||
#define vec_store_psqt(a,b) *(a)=(b)
|
||||
#define vec_add_psqt_32(a,b) _mm_add_epi32(a,b)
|
||||
#define vec_sub_psqt_32(a,b) _mm_sub_epi32(a,b)
|
||||
#define vec_zero_psqt() _mm_setzero_si128()
|
||||
#define NumRegistersSIMD (Is64Bit ? 16 : 8)
|
||||
#define MaxChunkSize 16
|
||||
|
||||
#elif USE_MMX
|
||||
using vec_t = __m64;
|
||||
using psqt_vec_t = __m64;
|
||||
#define vec_load(a) (*(a))
|
||||
#define vec_store(a,b) *(a)=(b)
|
||||
#define vec_add_16(a,b) _mm_add_pi16(a,b)
|
||||
#define vec_sub_16(a,b) _mm_sub_pi16(a,b)
|
||||
#define vec_mul_16(a,b) _mm_mullo_pi16(a,b)
|
||||
#define vec_zero() _mm_setzero_si64()
|
||||
#define vec_set_16(a) _mm_set1_pi16(a)
|
||||
inline vec_t vec_max_16(vec_t a,vec_t b){
|
||||
vec_t comparison = _mm_cmpgt_pi16(a,b);
|
||||
return _mm_or_si64(_mm_and_si64(comparison, a), _mm_andnot_si64(comparison, b));
|
||||
}
|
||||
inline vec_t vec_min_16(vec_t a,vec_t b){
|
||||
vec_t comparison = _mm_cmpgt_pi16(a,b);
|
||||
return _mm_or_si64(_mm_and_si64(comparison, b), _mm_andnot_si64(comparison, a));
|
||||
}
|
||||
#define vec_msb_pack_16(a,b) _mm_packs_pi16(_mm_srli_pi16(a,7),_mm_srli_pi16(b,7))
|
||||
#define vec_load_psqt(a) (*(a))
|
||||
#define vec_store_psqt(a,b) *(a)=(b)
|
||||
#define vec_add_psqt_32(a,b) _mm_add_pi32(a,b)
|
||||
#define vec_sub_psqt_32(a,b) _mm_sub_pi32(a,b)
|
||||
#define vec_zero_psqt() _mm_setzero_si64()
|
||||
#define vec_cleanup() _mm_empty()
|
||||
#define NumRegistersSIMD 8
|
||||
#define MaxChunkSize 8
|
||||
|
||||
#elif USE_NEON
|
||||
using vec_t = int16x8_t;
|
||||
using psqt_vec_t = int32x4_t;
|
||||
#define vec_load(a) (*(a))
|
||||
#define vec_store(a,b) *(a)=(b)
|
||||
#define vec_add_16(a,b) vaddq_s16(a,b)
|
||||
#define vec_sub_16(a,b) vsubq_s16(a,b)
|
||||
#define vec_mul_16(a,b) vmulq_s16(a,b)
|
||||
#define vec_zero() vec_t{0}
|
||||
#define vec_set_16(a) vdupq_n_s16(a)
|
||||
#define vec_max_16(a,b) vmaxq_s16(a,b)
|
||||
#define vec_min_16(a,b) vminq_s16(a,b)
|
||||
inline vec_t vec_msb_pack_16(vec_t a, vec_t b){
|
||||
const int8x8_t shifta = vshrn_n_s16(a, 7);
|
||||
const int8x8_t shiftb = vshrn_n_s16(b, 7);
|
||||
const int8x16_t compacted = vcombine_s8(shifta,shiftb);
|
||||
return *reinterpret_cast<const vec_t*> (&compacted);
|
||||
}
|
||||
#define vec_load_psqt(a) (*(a))
|
||||
#define vec_store_psqt(a,b) *(a)=(b)
|
||||
#define vec_add_psqt_32(a,b) vaddq_s32(a,b)
|
||||
#define vec_sub_psqt_32(a,b) vsubq_s32(a,b)
|
||||
#define vec_zero_psqt() psqt_vec_t{0}
|
||||
#define NumRegistersSIMD 16
|
||||
#define MaxChunkSize 16
|
||||
|
||||
#else
|
||||
#undef VECTOR
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef VECTOR
|
||||
|
||||
// Compute optimal SIMD register count for feature transformer accumulation.
|
||||
|
||||
// We use __m* types as template arguments, which causes GCC to emit warnings
|
||||
// about losing some attribute information. This is irrelevant to us as we
|
||||
// only take their size, so the following pragma are harmless.
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wignored-attributes"
|
||||
#endif
|
||||
|
||||
template <typename SIMDRegisterType,
|
||||
typename LaneType,
|
||||
int NumLanes,
|
||||
int MaxRegisters>
|
||||
static constexpr int BestRegisterCount()
|
||||
{
|
||||
#define RegisterSize sizeof(SIMDRegisterType)
|
||||
#define LaneSize sizeof(LaneType)
|
||||
|
||||
static_assert(RegisterSize >= LaneSize);
|
||||
static_assert(MaxRegisters <= NumRegistersSIMD);
|
||||
static_assert(MaxRegisters > 0);
|
||||
static_assert(NumRegistersSIMD > 0);
|
||||
static_assert(RegisterSize % LaneSize == 0);
|
||||
static_assert((NumLanes * LaneSize) % RegisterSize == 0);
|
||||
|
||||
const int ideal = (NumLanes * LaneSize) / RegisterSize;
|
||||
if (ideal <= MaxRegisters)
|
||||
return ideal;
|
||||
|
||||
// Look for the largest divisor of the ideal register count that is smaller than MaxRegisters
|
||||
for (int divisor = MaxRegisters; divisor > 1; --divisor)
|
||||
if (ideal % divisor == 0)
|
||||
return divisor;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static constexpr int NumRegs = BestRegisterCount<vec_t, WeightType, TransformedFeatureDimensions, NumRegistersSIMD>();
|
||||
static constexpr int NumPsqtRegs = BestRegisterCount<psqt_vec_t, PSQTWeightType, PSQTBuckets, NumRegistersSIMD>();
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// Input feature converter
|
||||
class FeatureTransformer {
|
||||
|
||||
private:
|
||||
// Number of output dimensions for one side
|
||||
static constexpr IndexType HalfDimensions = TransformedFeatureDimensions;
|
||||
|
||||
#ifdef VECTOR
|
||||
static constexpr IndexType TileHeight = NumRegs * sizeof(vec_t) / 2;
|
||||
static constexpr IndexType PsqtTileHeight = NumPsqtRegs * sizeof(psqt_vec_t) / 4;
|
||||
static_assert(HalfDimensions % TileHeight == 0, "TileHeight must divide HalfDimensions");
|
||||
static_assert(PSQTBuckets % PsqtTileHeight == 0, "PsqtTileHeight must divide PSQTBuckets");
|
||||
#endif
|
||||
|
||||
public:
|
||||
// Output type
|
||||
using OutputType = TransformedFeatureType;
|
||||
|
||||
// Number of input/output dimensions
|
||||
static constexpr IndexType InputDimensions = FeatureSet::Dimensions;
|
||||
static constexpr IndexType OutputDimensions = HalfDimensions;
|
||||
|
||||
// Size of forward propagation buffer
|
||||
static constexpr std::size_t BufferSize =
|
||||
OutputDimensions * sizeof(OutputType);
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t get_hash_value() {
|
||||
return FeatureSet::HashValue ^ (OutputDimensions * 2);
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream& stream) {
|
||||
|
||||
read_leb_128<BiasType >(stream, biases , HalfDimensions );
|
||||
read_leb_128<WeightType >(stream, weights , HalfDimensions * InputDimensions);
|
||||
read_leb_128<PSQTWeightType>(stream, psqtWeights, PSQTBuckets * InputDimensions);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
bool write_parameters(std::ostream& stream) const {
|
||||
|
||||
write_leb_128<BiasType >(stream, biases , HalfDimensions );
|
||||
write_leb_128<WeightType >(stream, weights , HalfDimensions * InputDimensions);
|
||||
write_leb_128<PSQTWeightType>(stream, psqtWeights, PSQTBuckets * InputDimensions);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Convert input features
|
||||
std::int32_t transform(const Position& pos, OutputType* output, int bucket) const {
|
||||
update_accumulator<WHITE>(pos);
|
||||
update_accumulator<BLACK>(pos);
|
||||
|
||||
const Color perspectives[2] = {pos.side_to_move(), ~pos.side_to_move()};
|
||||
const auto& accumulation = pos.state()->accumulator.accumulation;
|
||||
const auto& psqtAccumulation = pos.state()->accumulator.psqtAccumulation;
|
||||
|
||||
const auto psqt = (
|
||||
psqtAccumulation[perspectives[0]][bucket]
|
||||
- psqtAccumulation[perspectives[1]][bucket]
|
||||
) / 2;
|
||||
|
||||
|
||||
for (IndexType p = 0; p < 2; ++p)
|
||||
{
|
||||
const IndexType offset = (HalfDimensions / 2) * p;
|
||||
|
||||
#if defined(VECTOR)
|
||||
|
||||
constexpr IndexType OutputChunkSize = MaxChunkSize;
|
||||
static_assert((HalfDimensions / 2) % OutputChunkSize == 0);
|
||||
constexpr IndexType NumOutputChunks = HalfDimensions / 2 / OutputChunkSize;
|
||||
|
||||
vec_t Zero = vec_zero();
|
||||
vec_t One = vec_set_16(127);
|
||||
|
||||
const vec_t* in0 = reinterpret_cast<const vec_t*>(&(accumulation[perspectives[p]][0]));
|
||||
const vec_t* in1 = reinterpret_cast<const vec_t*>(&(accumulation[perspectives[p]][HalfDimensions / 2]));
|
||||
vec_t* out = reinterpret_cast< vec_t*>(output + offset);
|
||||
|
||||
for (IndexType j = 0; j < NumOutputChunks; j += 1)
|
||||
{
|
||||
const vec_t sum0a = vec_max_16(vec_min_16(in0[j * 2 + 0], One), Zero);
|
||||
const vec_t sum0b = vec_max_16(vec_min_16(in0[j * 2 + 1], One), Zero);
|
||||
const vec_t sum1a = vec_max_16(vec_min_16(in1[j * 2 + 0], One), Zero);
|
||||
const vec_t sum1b = vec_max_16(vec_min_16(in1[j * 2 + 1], One), Zero);
|
||||
|
||||
const vec_t pa = vec_mul_16(sum0a, sum1a);
|
||||
const vec_t pb = vec_mul_16(sum0b, sum1b);
|
||||
|
||||
out[j] = vec_msb_pack_16(pa, pb);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
for (IndexType j = 0; j < HalfDimensions / 2; ++j) {
|
||||
BiasType sum0 = accumulation[static_cast<int>(perspectives[p])][j + 0];
|
||||
BiasType sum1 = accumulation[static_cast<int>(perspectives[p])][j + HalfDimensions / 2];
|
||||
sum0 = std::max<int>(0, std::min<int>(127, sum0));
|
||||
sum1 = std::max<int>(0, std::min<int>(127, sum1));
|
||||
output[offset + j] = static_cast<OutputType>(sum0 * sum1 / 128);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(vec_cleanup)
|
||||
vec_cleanup();
|
||||
#endif
|
||||
|
||||
return psqt;
|
||||
} // end of function transform()
|
||||
|
||||
void hint_common_access(const Position& pos) const {
|
||||
hint_common_access_for_perspective<WHITE>(pos);
|
||||
hint_common_access_for_perspective<BLACK>(pos);
|
||||
}
|
||||
|
||||
private:
|
||||
template<Color Perspective>
|
||||
[[nodiscard]] std::pair<StateInfo*, StateInfo*> try_find_computed_accumulator(const Position& pos) const {
|
||||
// Look for a usable accumulator of an earlier position. We keep track
|
||||
// of the estimated gain in terms of features to be added/subtracted.
|
||||
StateInfo *st = pos.state(), *next = nullptr;
|
||||
int gain = FeatureSet::refresh_cost(pos);
|
||||
while (st->previous && !st->accumulator.computed[Perspective])
|
||||
{
|
||||
// This governs when a full feature refresh is needed and how many
|
||||
// updates are better than just one full refresh.
|
||||
if ( FeatureSet::requires_refresh(st, Perspective)
|
||||
|| (gain -= FeatureSet::update_cost(st) + 1) < 0)
|
||||
break;
|
||||
next = st;
|
||||
st = st->previous;
|
||||
}
|
||||
return { st, next };
|
||||
}
|
||||
|
||||
// NOTE: The parameter states_to_update is an array of position states, ending with nullptr.
|
||||
// All states must be sequential, that is states_to_update[i] must either be reachable
|
||||
// by repeatedly applying ->previous from states_to_update[i+1] or states_to_update[i] == nullptr.
|
||||
// computed_st must be reachable by repeatedly applying ->previous on states_to_update[0], if not nullptr.
|
||||
template<Color Perspective, size_t N>
|
||||
void update_accumulator_incremental(const Position& pos, StateInfo* computed_st, StateInfo* states_to_update[N]) const {
|
||||
static_assert(N > 0);
|
||||
assert(states_to_update[N-1] == nullptr);
|
||||
|
||||
#ifdef VECTOR
|
||||
// Gcc-10.2 unnecessarily spills AVX2 registers if this array
|
||||
// is defined in the VECTOR code below, once in each branch
|
||||
vec_t acc[NumRegs];
|
||||
psqt_vec_t psqt[NumPsqtRegs];
|
||||
#endif
|
||||
|
||||
if (states_to_update[0] == nullptr)
|
||||
return;
|
||||
|
||||
// Update incrementally going back through states_to_update.
|
||||
|
||||
// Gather all features to be updated.
|
||||
const Square ksq = pos.square<KING>(Perspective);
|
||||
|
||||
// The size must be enough to contain the largest possible update.
|
||||
// That might depend on the feature set and generally relies on the
|
||||
// feature set's update cost calculation to be correct and never
|
||||
// allow updates with more added/removed features than MaxActiveDimensions.
|
||||
FeatureSet::IndexList removed[N-1], added[N-1];
|
||||
|
||||
{
|
||||
int i = N-2; // last potential state to update. Skip last element because it must be nullptr.
|
||||
while (states_to_update[i] == nullptr)
|
||||
--i;
|
||||
|
||||
StateInfo *st2 = states_to_update[i];
|
||||
|
||||
for (; i >= 0; --i)
|
||||
{
|
||||
states_to_update[i]->accumulator.computed[Perspective] = true;
|
||||
|
||||
StateInfo* end_state = i == 0 ? computed_st : states_to_update[i - 1];
|
||||
|
||||
for (; st2 != end_state; st2 = st2->previous)
|
||||
FeatureSet::append_changed_indices<Perspective>(
|
||||
ksq, st2->dirtyPiece, removed[i], added[i]);
|
||||
}
|
||||
}
|
||||
|
||||
StateInfo* st = computed_st;
|
||||
|
||||
// Now update the accumulators listed in states_to_update[], where the last element is a sentinel.
|
||||
#ifdef VECTOR
|
||||
for (IndexType j = 0; j < HalfDimensions / TileHeight; ++j)
|
||||
{
|
||||
// Load accumulator
|
||||
auto accTile = reinterpret_cast<vec_t*>(
|
||||
&st->accumulator.accumulation[Perspective][j * TileHeight]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_load(&accTile[k]);
|
||||
|
||||
for (IndexType i = 0; states_to_update[i]; ++i)
|
||||
{
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed[i])
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights[offset]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_sub_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
// Difference calculation for the activated features
|
||||
for (const auto index : added[i])
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights[offset]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_add_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
// Store accumulator
|
||||
accTile = reinterpret_cast<vec_t*>(
|
||||
&states_to_update[i]->accumulator.accumulation[Perspective][j * TileHeight]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
vec_store(&accTile[k], acc[k]);
|
||||
}
|
||||
}
|
||||
|
||||
for (IndexType j = 0; j < PSQTBuckets / PsqtTileHeight; ++j)
|
||||
{
|
||||
// Load accumulator
|
||||
auto accTilePsqt = reinterpret_cast<psqt_vec_t*>(
|
||||
&st->accumulator.psqtAccumulation[Perspective][j * PsqtTileHeight]);
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_load_psqt(&accTilePsqt[k]);
|
||||
|
||||
for (IndexType i = 0; states_to_update[i]; ++i)
|
||||
{
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed[i])
|
||||
{
|
||||
const IndexType offset = PSQTBuckets * index + j * PsqtTileHeight;
|
||||
auto columnPsqt = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offset]);
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_sub_psqt_32(psqt[k], columnPsqt[k]);
|
||||
}
|
||||
|
||||
// Difference calculation for the activated features
|
||||
for (const auto index : added[i])
|
||||
{
|
||||
const IndexType offset = PSQTBuckets * index + j * PsqtTileHeight;
|
||||
auto columnPsqt = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offset]);
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_add_psqt_32(psqt[k], columnPsqt[k]);
|
||||
}
|
||||
|
||||
// Store accumulator
|
||||
accTilePsqt = reinterpret_cast<psqt_vec_t*>(
|
||||
&states_to_update[i]->accumulator.psqtAccumulation[Perspective][j * PsqtTileHeight]);
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
vec_store_psqt(&accTilePsqt[k], psqt[k]);
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
for (IndexType i = 0; states_to_update[i]; ++i)
|
||||
{
|
||||
std::memcpy(states_to_update[i]->accumulator.accumulation[Perspective],
|
||||
st->accumulator.accumulation[Perspective],
|
||||
HalfDimensions * sizeof(BiasType));
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
states_to_update[i]->accumulator.psqtAccumulation[Perspective][k] = st->accumulator.psqtAccumulation[Perspective][k];
|
||||
|
||||
st = states_to_update[i];
|
||||
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed[i])
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
st->accumulator.accumulation[Perspective][j] -= weights[offset + j];
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
st->accumulator.psqtAccumulation[Perspective][k] -= psqtWeights[index * PSQTBuckets + k];
|
||||
}
|
||||
|
||||
// Difference calculation for the activated features
|
||||
for (const auto index : added[i])
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
st->accumulator.accumulation[Perspective][j] += weights[offset + j];
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
st->accumulator.psqtAccumulation[Perspective][k] += psqtWeights[index * PSQTBuckets + k];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(USE_MMX)
|
||||
_mm_empty();
|
||||
#endif
|
||||
}
|
||||
|
||||
template<Color Perspective>
|
||||
void update_accumulator_refresh(const Position& pos) const {
|
||||
#ifdef VECTOR
|
||||
// Gcc-10.2 unnecessarily spills AVX2 registers if this array
|
||||
// is defined in the VECTOR code below, once in each branch
|
||||
vec_t acc[NumRegs];
|
||||
psqt_vec_t psqt[NumPsqtRegs];
|
||||
#endif
|
||||
|
||||
// Refresh the accumulator
|
||||
// Could be extracted to a separate function because it's done in 2 places,
|
||||
// but it's unclear if compilers would correctly handle register allocation.
|
||||
auto& accumulator = pos.state()->accumulator;
|
||||
accumulator.computed[Perspective] = true;
|
||||
FeatureSet::IndexList active;
|
||||
FeatureSet::append_active_indices<Perspective>(pos, active);
|
||||
|
||||
#ifdef VECTOR
|
||||
for (IndexType j = 0; j < HalfDimensions / TileHeight; ++j)
|
||||
{
|
||||
auto biasesTile = reinterpret_cast<const vec_t*>(
|
||||
&biases[j * TileHeight]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = biasesTile[k];
|
||||
|
||||
for (const auto index : active)
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights[offset]);
|
||||
|
||||
for (unsigned k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_add_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
auto accTile = reinterpret_cast<vec_t*>(
|
||||
&accumulator.accumulation[Perspective][j * TileHeight]);
|
||||
for (unsigned k = 0; k < NumRegs; k++)
|
||||
vec_store(&accTile[k], acc[k]);
|
||||
}
|
||||
|
||||
for (IndexType j = 0; j < PSQTBuckets / PsqtTileHeight; ++j)
|
||||
{
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_zero_psqt();
|
||||
|
||||
for (const auto index : active)
|
||||
{
|
||||
const IndexType offset = PSQTBuckets * index + j * PsqtTileHeight;
|
||||
auto columnPsqt = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offset]);
|
||||
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_add_psqt_32(psqt[k], columnPsqt[k]);
|
||||
}
|
||||
|
||||
auto accTilePsqt = reinterpret_cast<psqt_vec_t*>(
|
||||
&accumulator.psqtAccumulation[Perspective][j * PsqtTileHeight]);
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
vec_store_psqt(&accTilePsqt[k], psqt[k]);
|
||||
}
|
||||
|
||||
#else
|
||||
std::memcpy(accumulator.accumulation[Perspective], biases,
|
||||
HalfDimensions * sizeof(BiasType));
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
accumulator.psqtAccumulation[Perspective][k] = 0;
|
||||
|
||||
for (const auto index : active)
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
accumulator.accumulation[Perspective][j] += weights[offset + j];
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
accumulator.psqtAccumulation[Perspective][k] += psqtWeights[index * PSQTBuckets + k];
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(USE_MMX)
|
||||
_mm_empty();
|
||||
#endif
|
||||
}
|
||||
|
||||
template<Color Perspective>
|
||||
void hint_common_access_for_perspective(const Position& pos) const {
|
||||
|
||||
// Works like update_accumulator, but performs less work.
|
||||
// Updates ONLY the accumulator for pos.
|
||||
|
||||
// Look for a usable accumulator of an earlier position. We keep track
|
||||
// of the estimated gain in terms of features to be added/subtracted.
|
||||
// Fast early exit.
|
||||
if (pos.state()->accumulator.computed[Perspective])
|
||||
return;
|
||||
|
||||
auto [oldest_st, _] = try_find_computed_accumulator<Perspective>(pos);
|
||||
|
||||
if (oldest_st->accumulator.computed[Perspective])
|
||||
{
|
||||
// Only update current position accumulator to minimize work.
|
||||
StateInfo* states_to_update[2] = { pos.state(), nullptr };
|
||||
update_accumulator_incremental<Perspective, 2>(pos, oldest_st, states_to_update);
|
||||
}
|
||||
else
|
||||
{
|
||||
update_accumulator_refresh<Perspective>(pos);
|
||||
}
|
||||
}
|
||||
|
||||
template<Color Perspective>
|
||||
void update_accumulator(const Position& pos) const {
|
||||
|
||||
auto [oldest_st, next] = try_find_computed_accumulator<Perspective>(pos);
|
||||
|
||||
if (oldest_st->accumulator.computed[Perspective])
|
||||
{
|
||||
if (next == nullptr)
|
||||
return;
|
||||
|
||||
// Now update the accumulators listed in states_to_update[], where the last element is a sentinel.
|
||||
// Currently we update 2 accumulators.
|
||||
// 1. for the current position
|
||||
// 2. the next accumulator after the computed one
|
||||
// The heuristic may change in the future.
|
||||
StateInfo *states_to_update[3] =
|
||||
{ next, next == pos.state() ? nullptr : pos.state(), nullptr };
|
||||
|
||||
update_accumulator_incremental<Perspective, 3>(pos, oldest_st, states_to_update);
|
||||
}
|
||||
else
|
||||
{
|
||||
update_accumulator_refresh<Perspective>(pos);
|
||||
}
|
||||
}
|
||||
|
||||
alignas(CacheLineSize) BiasType biases[HalfDimensions];
|
||||
alignas(CacheLineSize) WeightType weights[HalfDimensions * InputDimensions];
|
||||
alignas(CacheLineSize) PSQTWeightType psqtWeights[InputDimensions * PSQTBuckets];
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE
|
||||
|
||||
#endif // #ifndef NNUE_FEATURE_TRANSFORMER_H_INCLUDED
|
305
src/Stockfish/src/pawns.cpp
Normal file
305
src/Stockfish/src/pawns.cpp
Normal file
|
@ -0,0 +1,305 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
#include "thread.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace {
|
||||
|
||||
#define V Value
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Pawn penalties
|
||||
constexpr Score Backward = S( 6, 19);
|
||||
constexpr Score Doubled = S(11, 51);
|
||||
constexpr Score DoubledEarly = S(17, 7);
|
||||
constexpr Score Isolated = S( 1, 20);
|
||||
constexpr Score WeakLever = S( 2, 57);
|
||||
constexpr Score WeakUnopposed = S(15, 18);
|
||||
|
||||
// Bonus for blocked pawns at 5th or 6th rank
|
||||
constexpr Score BlockedPawn[2] = { S(-19, -8), S(-7, 3) };
|
||||
|
||||
constexpr Score BlockedStorm[RANK_NB] = {
|
||||
S(0, 0), S(0, 0), S(64, 75), S(-3, 14), S(-12, 19), S(-7, 4), S(-10, 5)
|
||||
};
|
||||
|
||||
// Connected pawn bonus
|
||||
constexpr int Connected[RANK_NB] = { 0, 3, 7, 7, 15, 54, 86 };
|
||||
|
||||
// Strength of pawn shelter for our king by [distance from edge][rank].
|
||||
// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
|
||||
constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
|
||||
{ V(-2), V(85), V(95), V(53), V(39), V(23), V(25) },
|
||||
{ V(-55), V(64), V(32), V(-55), V(-30), V(-11), V(-61) },
|
||||
{ V(-11), V(75), V(19), V(-6), V(26), V(9), V(-47) },
|
||||
{ V(-41), V(-11), V(-27), V(-58), V(-42), V(-66), V(-163) }
|
||||
};
|
||||
|
||||
// Danger of enemy pawns moving toward our king by [distance from edge][rank].
|
||||
// RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn
|
||||
// is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn
|
||||
// on edge, likely blocked by our king.
|
||||
constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
|
||||
{ V(94), V(-280), V(-170), V(90), V(59), V(47), V(53) },
|
||||
{ V(43), V(-17), V(128), V(39), V(26), V(-17), V(15) },
|
||||
{ V(-9), V(62), V(170), V(34), V(-5), V(-20), V(-11) },
|
||||
{ V(-27), V(-19), V(106), V(10), V(2), V(-13), V(-24) }
|
||||
};
|
||||
|
||||
|
||||
// KingOnFile[semi-open Us][semi-open Them] contains bonuses/penalties
|
||||
// for king when the king is on a semi-open or open file.
|
||||
constexpr Score KingOnFile[2][2] = {{ S(-18,11), S(-6,-3) },
|
||||
{ S( 0, 0), S( 5,-4) }};
|
||||
|
||||
#undef S
|
||||
#undef V
|
||||
|
||||
|
||||
/// evaluate() calculates a score for the static pawn structure of the given position.
|
||||
/// We cannot use the location of pieces or king in this function, as the evaluation
|
||||
/// of the pawn structure will be stored in a small cache for speed reasons, and will
|
||||
/// be re-used even when the pieces have moved.
|
||||
|
||||
template<Color Us>
|
||||
Score evaluate(const Position& pos, Pawns::Entry* e) {
|
||||
|
||||
constexpr Color Them = ~Us;
|
||||
constexpr Direction Up = pawn_push(Us);
|
||||
constexpr Direction Down = -Up;
|
||||
|
||||
Bitboard neighbours, stoppers, support, phalanx, opposed;
|
||||
Bitboard lever, leverPush, blocked;
|
||||
Square s;
|
||||
bool backward, passed, doubled;
|
||||
Score score = SCORE_ZERO;
|
||||
Bitboard b = pos.pieces(Us, PAWN);
|
||||
|
||||
Bitboard ourPawns = pos.pieces( Us, PAWN);
|
||||
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
||||
|
||||
Bitboard doubleAttackThem = pawn_double_attacks_bb<Them>(theirPawns);
|
||||
|
||||
e->passedPawns[Us] = 0;
|
||||
e->kingSquares[Us] = SQ_NONE;
|
||||
e->pawnAttacks[Us] = e->pawnAttacksSpan[Us] = pawn_attacks_bb<Us>(ourPawns);
|
||||
e->blockedCount += popcount(shift<Up>(ourPawns) & (theirPawns | doubleAttackThem));
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while (b)
|
||||
{
|
||||
s = pop_lsb(b);
|
||||
|
||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
||||
|
||||
Rank r = relative_rank(Us, s);
|
||||
|
||||
// Flag the pawn
|
||||
opposed = theirPawns & forward_file_bb(Us, s);
|
||||
blocked = theirPawns & (s + Up);
|
||||
stoppers = theirPawns & passed_pawn_span(Us, s);
|
||||
lever = theirPawns & pawn_attacks_bb(Us, s);
|
||||
leverPush = theirPawns & pawn_attacks_bb(Us, s + Up);
|
||||
doubled = ourPawns & (s - Up);
|
||||
neighbours = ourPawns & adjacent_files_bb(s);
|
||||
phalanx = neighbours & rank_bb(s);
|
||||
support = neighbours & rank_bb(s - Up);
|
||||
|
||||
if (doubled)
|
||||
{
|
||||
// Additional doubled penalty if none of their pawns is fixed
|
||||
if (!(ourPawns & shift<Down>(theirPawns | pawn_attacks_bb<Them>(theirPawns))))
|
||||
score -= DoubledEarly;
|
||||
}
|
||||
|
||||
// A pawn is backward when it is behind all pawns of the same color on
|
||||
// the adjacent files and cannot safely advance.
|
||||
backward = !(neighbours & forward_ranks_bb(Them, s + Up))
|
||||
&& (leverPush | blocked);
|
||||
|
||||
// Compute additional span if pawn is not backward nor blocked
|
||||
if (!backward && !blocked)
|
||||
e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
|
||||
|
||||
// A pawn is passed if one of the three following conditions is true:
|
||||
// (a) there is no stoppers except some levers
|
||||
// (b) the only stoppers are the leverPush, but we outnumber them
|
||||
// (c) there is only one front stopper which can be levered.
|
||||
// (Refined in Evaluation::passed)
|
||||
passed = !(stoppers ^ lever)
|
||||
|| ( !(stoppers ^ leverPush)
|
||||
&& popcount(phalanx) >= popcount(leverPush))
|
||||
|| ( stoppers == blocked && r >= RANK_5
|
||||
&& (shift<Up>(support) & ~(theirPawns | doubleAttackThem)));
|
||||
|
||||
passed &= !(forward_file_bb(Us, s) & ourPawns);
|
||||
|
||||
// Passed pawns will be properly scored later in evaluation when we have
|
||||
// full attack info.
|
||||
if (passed)
|
||||
e->passedPawns[Us] |= s;
|
||||
|
||||
// Score this pawn
|
||||
if (support | phalanx)
|
||||
{
|
||||
int v = Connected[r] * (2 + bool(phalanx) - bool(opposed))
|
||||
+ 22 * popcount(support);
|
||||
|
||||
score += make_score(v, v * (r - 2) / 4);
|
||||
}
|
||||
|
||||
else if (!neighbours)
|
||||
{
|
||||
if ( opposed
|
||||
&& (ourPawns & forward_file_bb(Them, s))
|
||||
&& !(theirPawns & adjacent_files_bb(s)))
|
||||
score -= Doubled;
|
||||
else
|
||||
score -= Isolated
|
||||
+ WeakUnopposed * !opposed;
|
||||
}
|
||||
|
||||
else if (backward)
|
||||
score -= Backward
|
||||
+ WeakUnopposed * !opposed * bool(~(FileABB | FileHBB) & s);
|
||||
|
||||
if (!support)
|
||||
score -= Doubled * doubled
|
||||
+ WeakLever * more_than_one(lever);
|
||||
|
||||
if (blocked && r >= RANK_5)
|
||||
score += BlockedPawn[r - RANK_5];
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Pawns {
|
||||
|
||||
|
||||
/// Pawns::probe() looks up the current position's pawns configuration in
|
||||
/// the pawns hash table. It returns a pointer to the Entry if the position
|
||||
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
||||
/// have to recompute all when the same pawns configuration occurs again.
|
||||
|
||||
Entry* probe(const Position& pos) {
|
||||
|
||||
Key key = pos.pawn_key();
|
||||
Entry* e = pos.this_thread()->pawnsTable[key];
|
||||
|
||||
if (e->key == key)
|
||||
return e;
|
||||
|
||||
e->key = key;
|
||||
e->blockedCount = 0;
|
||||
e->scores[WHITE] = evaluate<WHITE>(pos, e);
|
||||
e->scores[BLACK] = evaluate<BLACK>(pos, e);
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
|
||||
/// Entry::evaluate_shelter() calculates the shelter bonus and the storm
|
||||
/// penalty for a king, looking at the king file and the two closest files.
|
||||
|
||||
template<Color Us>
|
||||
Score Entry::evaluate_shelter(const Position& pos, Square ksq) const {
|
||||
|
||||
constexpr Color Them = ~Us;
|
||||
|
||||
Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq);
|
||||
Bitboard ourPawns = b & pos.pieces(Us) & ~pawnAttacks[Them];
|
||||
Bitboard theirPawns = b & pos.pieces(Them);
|
||||
|
||||
Score bonus = make_score(5, 5);
|
||||
|
||||
File center = std::clamp(file_of(ksq), FILE_B, FILE_G);
|
||||
for (File f = File(center - 1); f <= File(center + 1); ++f)
|
||||
{
|
||||
b = ourPawns & file_bb(f);
|
||||
int ourRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
|
||||
|
||||
b = theirPawns & file_bb(f);
|
||||
int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
|
||||
|
||||
int d = edge_distance(f);
|
||||
bonus += make_score(ShelterStrength[d][ourRank], 0);
|
||||
|
||||
if (ourRank && (ourRank == theirRank - 1))
|
||||
bonus -= BlockedStorm[theirRank];
|
||||
else
|
||||
bonus -= make_score(UnblockedStorm[d][theirRank], 0);
|
||||
}
|
||||
|
||||
// King On File
|
||||
bonus -= KingOnFile[pos.is_on_semiopen_file(Us, ksq)][pos.is_on_semiopen_file(Them, ksq)];
|
||||
|
||||
return bonus;
|
||||
}
|
||||
|
||||
|
||||
/// Entry::do_king_safety() calculates a bonus for king safety. It is called only
|
||||
/// when king square changes, which is about 20% of total king_safety() calls.
|
||||
|
||||
template<Color Us>
|
||||
Score Entry::do_king_safety(const Position& pos) {
|
||||
|
||||
Square ksq = pos.square<KING>(Us);
|
||||
kingSquares[Us] = ksq;
|
||||
castlingRights[Us] = pos.castling_rights(Us);
|
||||
auto compare = [](Score a, Score b) { return mg_value(a) < mg_value(b); };
|
||||
|
||||
Score shelter = evaluate_shelter<Us>(pos, ksq);
|
||||
|
||||
// If we can castle use the bonus after castling if it is bigger
|
||||
|
||||
if (pos.can_castle(Us & KING_SIDE))
|
||||
shelter = std::max(shelter, evaluate_shelter<Us>(pos, relative_square(Us, SQ_G1)), compare);
|
||||
|
||||
if (pos.can_castle(Us & QUEEN_SIDE))
|
||||
shelter = std::max(shelter, evaluate_shelter<Us>(pos, relative_square(Us, SQ_C1)), compare);
|
||||
|
||||
// In endgame we like to bring our king near our closest pawn
|
||||
Bitboard pawns = pos.pieces(Us, PAWN);
|
||||
int minPawnDist = 6;
|
||||
|
||||
if (pawns & attacks_bb<KING>(ksq))
|
||||
minPawnDist = 1;
|
||||
else while (pawns)
|
||||
minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(pawns)));
|
||||
|
||||
return shelter - make_score(0, 16 * minPawnDist);
|
||||
}
|
||||
|
||||
// Explicit template instantiation
|
||||
template Score Entry::do_king_safety<WHITE>(const Position& pos);
|
||||
template Score Entry::do_king_safety<BLACK>(const Position& pos);
|
||||
|
||||
} // namespace Pawns
|
||||
|
||||
} // namespace Stockfish
|
70
src/Stockfish/src/pawns.h
Normal file
70
src/Stockfish/src/pawns.h
Normal file
|
@ -0,0 +1,70 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef PAWNS_H_INCLUDED
|
||||
#define PAWNS_H_INCLUDED
|
||||
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish::Pawns {
|
||||
|
||||
/// Pawns::Entry contains various information about a pawn structure. A lookup
|
||||
/// to the pawn hash table (performed by calling the probe function) returns a
|
||||
/// pointer to an Entry object.
|
||||
|
||||
struct Entry {
|
||||
|
||||
Score pawn_score(Color c) const { return scores[c]; }
|
||||
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
||||
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
||||
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
|
||||
int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); }
|
||||
int blocked_count() const { return blockedCount; }
|
||||
|
||||
template<Color Us>
|
||||
Score king_safety(const Position& pos) {
|
||||
return kingSquares[Us] == pos.square<KING>(Us) && castlingRights[Us] == pos.castling_rights(Us)
|
||||
? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos));
|
||||
}
|
||||
|
||||
template<Color Us>
|
||||
Score do_king_safety(const Position& pos);
|
||||
|
||||
template<Color Us>
|
||||
Score evaluate_shelter(const Position& pos, Square ksq) const;
|
||||
|
||||
Key key;
|
||||
Score scores[COLOR_NB];
|
||||
Bitboard passedPawns[COLOR_NB];
|
||||
Bitboard pawnAttacks[COLOR_NB];
|
||||
Bitboard pawnAttacksSpan[COLOR_NB];
|
||||
Square kingSquares[COLOR_NB];
|
||||
Score kingSafety[COLOR_NB];
|
||||
int castlingRights[COLOR_NB];
|
||||
int blockedCount;
|
||||
};
|
||||
|
||||
using Table = HashTable<Entry, 131072>;
|
||||
|
||||
Entry* probe(const Position& pos);
|
||||
|
||||
} // namespace Stockfish::Pawns
|
||||
|
||||
#endif // #ifndef PAWNS_H_INCLUDED
|
1347
src/Stockfish/src/position.cpp
Normal file
1347
src/Stockfish/src/position.cpp
Normal file
File diff suppressed because it is too large
Load diff
450
src/Stockfish/src/position.h
Normal file
450
src/Stockfish/src/position.h
Normal file
|
@ -0,0 +1,450 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef POSITION_H_INCLUDED
|
||||
#define POSITION_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
#include <deque>
|
||||
#include <memory> // For std::unique_ptr
|
||||
#include <string>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "evaluate.h"
|
||||
#include "psqt.h"
|
||||
#include "types.h"
|
||||
|
||||
#include "nnue/nnue_accumulator.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
/// StateInfo struct stores information needed to restore a Position object to
|
||||
/// its previous state when we retract a move. Whenever a move is made on the
|
||||
/// board (by calling Position::do_move), a StateInfo object must be passed.
|
||||
|
||||
struct StateInfo {
|
||||
|
||||
// Copied when making a move
|
||||
Key pawnKey;
|
||||
Key materialKey;
|
||||
Value nonPawnMaterial[COLOR_NB];
|
||||
int castlingRights;
|
||||
int rule50;
|
||||
int pliesFromNull;
|
||||
Square epSquare;
|
||||
|
||||
// Not copied when making a move (will be recomputed anyhow)
|
||||
Key key;
|
||||
Bitboard checkersBB;
|
||||
StateInfo* previous;
|
||||
Bitboard blockersForKing[COLOR_NB];
|
||||
Bitboard pinners[COLOR_NB];
|
||||
Bitboard checkSquares[PIECE_TYPE_NB];
|
||||
Piece capturedPiece;
|
||||
int repetition;
|
||||
|
||||
// Used by NNUE
|
||||
Eval::NNUE::Accumulator accumulator;
|
||||
DirtyPiece dirtyPiece;
|
||||
};
|
||||
|
||||
|
||||
/// A list to keep track of the position states along the setup moves (from the
|
||||
/// start position to the position just before the search starts). Needed by
|
||||
/// 'draw by repetition' detection. Use a std::deque because pointers to
|
||||
/// elements are not invalidated upon list resizing.
|
||||
using StateListPtr = std::unique_ptr<std::deque<StateInfo>>;
|
||||
|
||||
|
||||
/// Position class stores information regarding the board representation as
|
||||
/// pieces, side to move, hash keys, castling info, etc. Important methods are
|
||||
/// do_move() and undo_move(), used by the search to update node info when
|
||||
/// traversing the search tree.
|
||||
class Thread;
|
||||
|
||||
class Position {
|
||||
public:
|
||||
static void init();
|
||||
|
||||
Position() = default;
|
||||
Position(const Position&) = delete;
|
||||
Position& operator=(const Position&) = delete;
|
||||
|
||||
// FEN string input/output
|
||||
Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th);
|
||||
Position& set(const std::string& code, Color c, StateInfo* si);
|
||||
std::string fen() const;
|
||||
|
||||
// Position representation
|
||||
Bitboard pieces(PieceType pt) const;
|
||||
template<typename ...PieceTypes> Bitboard pieces(PieceType pt, PieceTypes... pts) const;
|
||||
Bitboard pieces(Color c) const;
|
||||
template<typename ...PieceTypes> Bitboard pieces(Color c, PieceTypes... pts) const;
|
||||
Piece piece_on(Square s) const;
|
||||
Square ep_square() const;
|
||||
bool empty(Square s) const;
|
||||
template<PieceType Pt> int count(Color c) const;
|
||||
template<PieceType Pt> int count() const;
|
||||
template<PieceType Pt> Square square(Color c) const;
|
||||
bool is_on_semiopen_file(Color c, Square s) const;
|
||||
|
||||
// Castling
|
||||
CastlingRights castling_rights(Color c) const;
|
||||
bool can_castle(CastlingRights cr) const;
|
||||
bool castling_impeded(CastlingRights cr) const;
|
||||
Square castling_rook_square(CastlingRights cr) const;
|
||||
|
||||
// Checking
|
||||
Bitboard checkers() const;
|
||||
Bitboard blockers_for_king(Color c) const;
|
||||
Bitboard check_squares(PieceType pt) const;
|
||||
Bitboard pinners(Color c) const;
|
||||
|
||||
// Attacks to/from a given square
|
||||
Bitboard attackers_to(Square s) const;
|
||||
Bitboard attackers_to(Square s, Bitboard occupied) const;
|
||||
Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
|
||||
template<PieceType Pt> Bitboard attacks_by(Color c) const;
|
||||
|
||||
// Properties of moves
|
||||
bool legal(Move m) const;
|
||||
bool pseudo_legal(const Move m) const;
|
||||
bool capture(Move m) const;
|
||||
bool capture_stage(Move m) const;
|
||||
bool gives_check(Move m) const;
|
||||
Piece moved_piece(Move m) const;
|
||||
Piece captured_piece() const;
|
||||
|
||||
// Piece specific
|
||||
bool pawn_passed(Color c, Square s) const;
|
||||
bool opposite_bishops() const;
|
||||
int pawns_on_same_color_squares(Color c, Square s) const;
|
||||
|
||||
// Doing and undoing moves
|
||||
void do_move(Move m, StateInfo& newSt);
|
||||
void do_move(Move m, StateInfo& newSt, bool givesCheck);
|
||||
void undo_move(Move m);
|
||||
void do_null_move(StateInfo& newSt);
|
||||
void undo_null_move();
|
||||
|
||||
// Static Exchange Evaluation
|
||||
bool see_ge(Move m, Value threshold = VALUE_ZERO) const;
|
||||
bool see_ge(Move m, Bitboard& occupied, Value threshold = VALUE_ZERO) const;
|
||||
|
||||
// Accessing hash keys
|
||||
Key key() const;
|
||||
Key key_after(Move m) const;
|
||||
Key material_key() const;
|
||||
Key pawn_key() const;
|
||||
|
||||
// Other properties of the position
|
||||
Color side_to_move() const;
|
||||
int game_ply() const;
|
||||
bool is_chess960() const;
|
||||
Thread* this_thread() const;
|
||||
bool is_draw(int ply) const;
|
||||
bool has_game_cycle(int ply) const;
|
||||
bool has_repeated() const;
|
||||
int rule50_count() const;
|
||||
Score psq_score() const;
|
||||
Value psq_eg_stm() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
Value non_pawn_material() const;
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool pos_is_ok() const;
|
||||
void flip();
|
||||
|
||||
// Used by NNUE
|
||||
StateInfo* state() const;
|
||||
|
||||
void put_piece(Piece pc, Square s);
|
||||
void remove_piece(Square s);
|
||||
|
||||
private:
|
||||
// Initialization helpers (used while setting up a position)
|
||||
void set_castling_right(Color c, Square rfrom);
|
||||
void set_state() const;
|
||||
void set_check_info() const;
|
||||
|
||||
// Other helpers
|
||||
void move_piece(Square from, Square to);
|
||||
template<bool Do>
|
||||
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
|
||||
template<bool AfterMove>
|
||||
Key adjust_key50(Key k) const;
|
||||
|
||||
// Data members
|
||||
Piece board[SQUARE_NB];
|
||||
Bitboard byTypeBB[PIECE_TYPE_NB];
|
||||
Bitboard byColorBB[COLOR_NB];
|
||||
int pieceCount[PIECE_NB];
|
||||
int castlingRightsMask[SQUARE_NB];
|
||||
Square castlingRookSquare[CASTLING_RIGHT_NB];
|
||||
Bitboard castlingPath[CASTLING_RIGHT_NB];
|
||||
Thread* thisThread;
|
||||
StateInfo* st;
|
||||
int gamePly;
|
||||
Color sideToMove;
|
||||
Score psq;
|
||||
bool chess960;
|
||||
};
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const Position& pos);
|
||||
|
||||
inline Color Position::side_to_move() const {
|
||||
return sideToMove;
|
||||
}
|
||||
|
||||
inline Piece Position::piece_on(Square s) const {
|
||||
assert(is_ok(s));
|
||||
return board[s];
|
||||
}
|
||||
|
||||
inline bool Position::empty(Square s) const {
|
||||
return piece_on(s) == NO_PIECE;
|
||||
}
|
||||
|
||||
inline Piece Position::moved_piece(Move m) const {
|
||||
return piece_on(from_sq(m));
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt = ALL_PIECES) const {
|
||||
return byTypeBB[pt];
|
||||
}
|
||||
|
||||
template<typename ...PieceTypes>
|
||||
inline Bitboard Position::pieces(PieceType pt, PieceTypes... pts) const {
|
||||
return pieces(pt) | pieces(pts...);
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(Color c) const {
|
||||
return byColorBB[c];
|
||||
}
|
||||
|
||||
template<typename ...PieceTypes>
|
||||
inline Bitboard Position::pieces(Color c, PieceTypes... pts) const {
|
||||
return pieces(c) & pieces(pts...);
|
||||
}
|
||||
|
||||
template<PieceType Pt> inline int Position::count(Color c) const {
|
||||
return pieceCount[make_piece(c, Pt)];
|
||||
}
|
||||
|
||||
template<PieceType Pt> inline int Position::count() const {
|
||||
return count<Pt>(WHITE) + count<Pt>(BLACK);
|
||||
}
|
||||
|
||||
template<PieceType Pt> inline Square Position::square(Color c) const {
|
||||
assert(count<Pt>(c) == 1);
|
||||
return lsb(pieces(c, Pt));
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
return st->epSquare;
|
||||
}
|
||||
|
||||
inline bool Position::is_on_semiopen_file(Color c, Square s) const {
|
||||
return !(pieces(c, PAWN) & file_bb(s));
|
||||
}
|
||||
|
||||
inline bool Position::can_castle(CastlingRights cr) const {
|
||||
return st->castlingRights & cr;
|
||||
}
|
||||
|
||||
inline CastlingRights Position::castling_rights(Color c) const {
|
||||
return c & CastlingRights(st->castlingRights);
|
||||
}
|
||||
|
||||
inline bool Position::castling_impeded(CastlingRights cr) const {
|
||||
assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
|
||||
|
||||
return pieces() & castlingPath[cr];
|
||||
}
|
||||
|
||||
inline Square Position::castling_rook_square(CastlingRights cr) const {
|
||||
assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
|
||||
|
||||
return castlingRookSquare[cr];
|
||||
}
|
||||
|
||||
inline Bitboard Position::attackers_to(Square s) const {
|
||||
return attackers_to(s, pieces());
|
||||
}
|
||||
|
||||
template<PieceType Pt>
|
||||
inline Bitboard Position::attacks_by(Color c) const {
|
||||
|
||||
if constexpr (Pt == PAWN)
|
||||
return c == WHITE ? pawn_attacks_bb<WHITE>(pieces(WHITE, PAWN))
|
||||
: pawn_attacks_bb<BLACK>(pieces(BLACK, PAWN));
|
||||
else
|
||||
{
|
||||
Bitboard threats = 0;
|
||||
Bitboard attackers = pieces(c, Pt);
|
||||
while (attackers)
|
||||
threats |= attacks_bb<Pt>(pop_lsb(attackers), pieces());
|
||||
return threats;
|
||||
}
|
||||
}
|
||||
|
||||
inline Bitboard Position::checkers() const {
|
||||
return st->checkersBB;
|
||||
}
|
||||
|
||||
inline Bitboard Position::blockers_for_king(Color c) const {
|
||||
return st->blockersForKing[c];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pinners(Color c) const {
|
||||
return st->pinners[c];
|
||||
}
|
||||
|
||||
inline Bitboard Position::check_squares(PieceType pt) const {
|
||||
return st->checkSquares[pt];
|
||||
}
|
||||
|
||||
inline bool Position::pawn_passed(Color c, Square s) const {
|
||||
return !(pieces(~c, PAWN) & passed_pawn_span(c, s));
|
||||
}
|
||||
|
||||
inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
|
||||
return popcount(pieces(c, PAWN) & ((DarkSquares & s) ? DarkSquares : ~DarkSquares));
|
||||
}
|
||||
|
||||
inline Key Position::key() const {
|
||||
return adjust_key50<false>(st->key);
|
||||
}
|
||||
|
||||
template<bool AfterMove>
|
||||
inline Key Position::adjust_key50(Key k) const
|
||||
{
|
||||
return st->rule50 < 14 - AfterMove
|
||||
? k : k ^ make_key((st->rule50 - (14 - AfterMove)) / 8);
|
||||
}
|
||||
|
||||
inline Key Position::pawn_key() const {
|
||||
return st->pawnKey;
|
||||
}
|
||||
|
||||
inline Key Position::material_key() const {
|
||||
return st->materialKey;
|
||||
}
|
||||
|
||||
inline Score Position::psq_score() const {
|
||||
return psq;
|
||||
}
|
||||
|
||||
inline Value Position::psq_eg_stm() const {
|
||||
return (sideToMove == WHITE ? 1 : -1) * eg_value(psq);
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material(Color c) const {
|
||||
return st->nonPawnMaterial[c];
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material() const {
|
||||
return non_pawn_material(WHITE) + non_pawn_material(BLACK);
|
||||
}
|
||||
|
||||
inline int Position::game_ply() const {
|
||||
return gamePly;
|
||||
}
|
||||
|
||||
inline int Position::rule50_count() const {
|
||||
return st->rule50;
|
||||
}
|
||||
|
||||
inline bool Position::opposite_bishops() const {
|
||||
return count<BISHOP>(WHITE) == 1
|
||||
&& count<BISHOP>(BLACK) == 1
|
||||
&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
|
||||
}
|
||||
|
||||
inline bool Position::is_chess960() const {
|
||||
return chess960;
|
||||
}
|
||||
|
||||
inline bool Position::capture(Move m) const {
|
||||
assert(is_ok(m));
|
||||
return (!empty(to_sq(m)) && type_of(m) != CASTLING)
|
||||
|| type_of(m) == EN_PASSANT;
|
||||
}
|
||||
|
||||
// returns true if a move is generated from the capture stage
|
||||
// having also queen promotions covered, i.e. consistency with the capture stage move generation
|
||||
// is needed to avoid the generation of duplicate moves.
|
||||
inline bool Position::capture_stage(Move m) const {
|
||||
assert(is_ok(m));
|
||||
return capture(m) || promotion_type(m) == QUEEN;
|
||||
}
|
||||
|
||||
inline Piece Position::captured_piece() const {
|
||||
return st->capturedPiece;
|
||||
}
|
||||
|
||||
inline Thread* Position::this_thread() const {
|
||||
return thisThread;
|
||||
}
|
||||
|
||||
inline void Position::put_piece(Piece pc, Square s) {
|
||||
|
||||
board[s] = pc;
|
||||
byTypeBB[ALL_PIECES] |= byTypeBB[type_of(pc)] |= s;
|
||||
byColorBB[color_of(pc)] |= s;
|
||||
pieceCount[pc]++;
|
||||
pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
|
||||
psq += PSQT::psq[pc][s];
|
||||
}
|
||||
|
||||
inline void Position::remove_piece(Square s) {
|
||||
|
||||
Piece pc = board[s];
|
||||
byTypeBB[ALL_PIECES] ^= s;
|
||||
byTypeBB[type_of(pc)] ^= s;
|
||||
byColorBB[color_of(pc)] ^= s;
|
||||
board[s] = NO_PIECE;
|
||||
pieceCount[pc]--;
|
||||
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
|
||||
psq -= PSQT::psq[pc][s];
|
||||
}
|
||||
|
||||
inline void Position::move_piece(Square from, Square to) {
|
||||
|
||||
Piece pc = board[from];
|
||||
Bitboard fromTo = from | to;
|
||||
byTypeBB[ALL_PIECES] ^= fromTo;
|
||||
byTypeBB[type_of(pc)] ^= fromTo;
|
||||
byColorBB[color_of(pc)] ^= fromTo;
|
||||
board[from] = NO_PIECE;
|
||||
board[to] = pc;
|
||||
psq += PSQT::psq[pc][to] - PSQT::psq[pc][from];
|
||||
}
|
||||
|
||||
inline void Position::do_move(Move m, StateInfo& newSt) {
|
||||
do_move(m, newSt, gives_check(m));
|
||||
}
|
||||
|
||||
inline StateInfo* Position::state() const {
|
||||
|
||||
return st;
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef POSITION_H_INCLUDED
|
131
src/Stockfish/src/psqt.cpp
Normal file
131
src/Stockfish/src/psqt.cpp
Normal file
|
@ -0,0 +1,131 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#include "psqt.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
auto constexpr S = make_score;
|
||||
|
||||
// 'Bonus' contains Piece-Square parameters.
|
||||
// Scores are explicit for files A to D, implicitly mirrored for E to H.
|
||||
constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
||||
{ },
|
||||
{ },
|
||||
{ // Knight
|
||||
{ S(-175, -96), S(-92,-65), S(-74,-49), S(-73,-21) },
|
||||
{ S( -77, -67), S(-41,-54), S(-27,-18), S(-15, 8) },
|
||||
{ S( -61, -40), S(-17,-27), S( 6, -8), S( 12, 29) },
|
||||
{ S( -35, -35), S( 8, -2), S( 40, 13), S( 49, 28) },
|
||||
{ S( -34, -45), S( 13,-16), S( 44, 9), S( 51, 39) },
|
||||
{ S( -9, -51), S( 22,-44), S( 58,-16), S( 53, 17) },
|
||||
{ S( -67, -69), S(-27,-50), S( 4,-51), S( 37, 12) },
|
||||
{ S(-201,-100), S(-83,-88), S(-56,-56), S(-26,-17) }
|
||||
},
|
||||
{ // Bishop
|
||||
{ S(-37,-40), S(-4 ,-21), S( -6,-26), S(-16, -8) },
|
||||
{ S(-11,-26), S( 6, -9), S( 13,-12), S( 3, 1) },
|
||||
{ S(-5 ,-11), S( 15, -1), S( -4, -1), S( 12, 7) },
|
||||
{ S(-4 ,-14), S( 8, -4), S( 18, 0), S( 27, 12) },
|
||||
{ S(-8 ,-12), S( 20, -1), S( 15,-10), S( 22, 11) },
|
||||
{ S(-11,-21), S( 4, 4), S( 1, 3), S( 8, 4) },
|
||||
{ S(-12,-22), S(-10,-14), S( 4, -1), S( 0, 1) },
|
||||
{ S(-34,-32), S( 1,-29), S(-10,-26), S(-16,-17) }
|
||||
},
|
||||
{ // Rook
|
||||
{ S(-31, -9), S(-20,-13), S(-14,-10), S(-5, -9) },
|
||||
{ S(-21,-12), S(-13, -9), S( -8, -1), S( 6, -2) },
|
||||
{ S(-25, 6), S(-11, -8), S( -1, -2), S( 3, -6) },
|
||||
{ S(-13, -6), S( -5, 1), S( -4, -9), S(-6, 7) },
|
||||
{ S(-27, -5), S(-15, 8), S( -4, 7), S( 3, -6) },
|
||||
{ S(-22, 6), S( -2, 1), S( 6, -7), S(12, 10) },
|
||||
{ S( -2, 4), S( 12, 5), S( 16, 20), S(18, -5) },
|
||||
{ S(-17, 18), S(-19, 0), S( -1, 19), S( 9, 13) }
|
||||
},
|
||||
{ // Queen
|
||||
{ S( 3,-69), S(-5,-57), S(-5,-47), S( 4,-26) },
|
||||
{ S(-3,-54), S( 5,-31), S( 8,-22), S(12, -4) },
|
||||
{ S(-3,-39), S( 6,-18), S(13, -9), S( 7, 3) },
|
||||
{ S( 4,-23), S( 5, -3), S( 9, 13), S( 8, 24) },
|
||||
{ S( 0,-29), S(14, -6), S(12, 9), S( 5, 21) },
|
||||
{ S(-4,-38), S(10,-18), S( 6,-11), S( 8, 1) },
|
||||
{ S(-5,-50), S( 6,-27), S(10,-24), S( 8, -8) },
|
||||
{ S(-2,-74), S(-2,-52), S( 1,-43), S(-2,-34) }
|
||||
},
|
||||
{ // King
|
||||
{ S(271, 1), S(327, 45), S(271, 85), S(198, 76) },
|
||||
{ S(278, 53), S(303,100), S(234,133), S(179,135) },
|
||||
{ S(195, 88), S(258,130), S(169,169), S(120,175) },
|
||||
{ S(164,103), S(190,156), S(138,172), S( 98,172) },
|
||||
{ S(154, 96), S(179,166), S(105,199), S( 70,199) },
|
||||
{ S(123, 92), S(145,172), S( 81,184), S( 31,191) },
|
||||
{ S( 88, 47), S(120,121), S( 65,116), S( 33,131) },
|
||||
{ S( 59, 11), S( 89, 59), S( 45, 73), S( -1, 78) }
|
||||
}
|
||||
};
|
||||
|
||||
constexpr Score PBonus[RANK_NB][FILE_NB] =
|
||||
{ // Pawn (asymmetric distribution)
|
||||
{ },
|
||||
{ S( 2, -8), S( 4, -6), S( 11, 9), S( 18, 5), S( 16, 16), S( 21, 6), S( 9, -6), S( -3,-18) },
|
||||
{ S( -9, -9), S(-15, -7), S( 11,-10), S( 15, 5), S( 31, 2), S( 23, 3), S( 6, -8), S(-20, -5) },
|
||||
{ S( -3, 7), S(-20, 1), S( 8, -8), S( 19, -2), S( 39,-14), S( 17,-13), S( 2,-11), S( -5, -6) },
|
||||
{ S( 11, 12), S( -4, 6), S(-11, 2), S( 2, -6), S( 11, -5), S( 0, -4), S(-12, 14), S( 5, 9) },
|
||||
{ S( 3, 27), S(-11, 18), S( -6, 19), S( 22, 29), S( -8, 30), S( -5, 9), S(-14, 8), S(-11, 14) },
|
||||
{ S( -7, -1), S( 6,-14), S( -2, 13), S(-11, 22), S( 4, 24), S(-14, 17), S( 10, 7), S( -9, 7) }
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
namespace PSQT
|
||||
{
|
||||
|
||||
Score psq[PIECE_NB][SQUARE_NB];
|
||||
|
||||
// PSQT::init() initializes piece-square tables: the white halves of the tables are
|
||||
// copied from Bonus[] and PBonus[], adding the piece value, then the black halves of
|
||||
// the tables are initialized by flipping and changing the sign of the white scores.
|
||||
void init() {
|
||||
|
||||
for (Piece pc : {W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING})
|
||||
{
|
||||
Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
File f = File(edge_distance(file_of(s)));
|
||||
psq[ pc][s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)]
|
||||
: Bonus[pc][rank_of(s)][f]);
|
||||
psq[~pc][flip_rank(s)] = -psq[pc][s];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace PSQT
|
||||
|
||||
} // namespace Stockfish
|
38
src/Stockfish/src/psqt.h
Normal file
38
src/Stockfish/src/psqt.h
Normal file
|
@ -0,0 +1,38 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef PSQT_H_INCLUDED
|
||||
#define PSQT_H_INCLUDED
|
||||
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
namespace Stockfish::PSQT
|
||||
{
|
||||
|
||||
extern Score psq[PIECE_NB][SQUARE_NB];
|
||||
|
||||
// Fill psqt array from a set of internally linked parameters
|
||||
void init();
|
||||
|
||||
} // namespace Stockfish::PSQT
|
||||
|
||||
|
||||
#endif // PSQT_H_INCLUDED
|
1988
src/Stockfish/src/search.cpp
Normal file
1988
src/Stockfish/src/search.cpp
Normal file
File diff suppressed because it is too large
Load diff
116
src/Stockfish/src/search.h
Normal file
116
src/Stockfish/src/search.h
Normal file
|
@ -0,0 +1,116 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SEARCH_H_INCLUDED
|
||||
#define SEARCH_H_INCLUDED
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "misc.h"
|
||||
#include "movepick.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
class Position;
|
||||
|
||||
namespace Search {
|
||||
|
||||
|
||||
/// Stack struct keeps track of the information we need to remember from nodes
|
||||
/// shallower and deeper in the tree during the search. Each search thread has
|
||||
/// its own array of Stack objects, indexed by the current ply.
|
||||
|
||||
struct Stack {
|
||||
Move* pv;
|
||||
PieceToHistory* continuationHistory;
|
||||
int ply;
|
||||
Move currentMove;
|
||||
Move excludedMove;
|
||||
Move killers[2];
|
||||
Value staticEval;
|
||||
int statScore;
|
||||
int moveCount;
|
||||
bool inCheck;
|
||||
bool ttPv;
|
||||
bool ttHit;
|
||||
int doubleExtensions;
|
||||
int cutoffCnt;
|
||||
};
|
||||
|
||||
|
||||
/// RootMove struct is used for moves at the root of the tree. For each root move
|
||||
/// we store a score and a PV (really a refutation in the case of moves which
|
||||
/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
|
||||
|
||||
struct RootMove {
|
||||
|
||||
explicit RootMove(Move m) : pv(1, m) {}
|
||||
bool extract_ponder_from_tt(Position& pos);
|
||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||
bool operator<(const RootMove& m) const { // Sort in descending order
|
||||
return m.score != score ? m.score < score
|
||||
: m.previousScore < previousScore;
|
||||
}
|
||||
|
||||
Value score = -VALUE_INFINITE;
|
||||
Value previousScore = -VALUE_INFINITE;
|
||||
Value averageScore = -VALUE_INFINITE;
|
||||
Value uciScore = -VALUE_INFINITE;
|
||||
bool scoreLowerbound = false;
|
||||
bool scoreUpperbound = false;
|
||||
int selDepth = 0;
|
||||
int tbRank = 0;
|
||||
Value tbScore;
|
||||
std::vector<Move> pv;
|
||||
};
|
||||
|
||||
using RootMoves = std::vector<RootMove>;
|
||||
|
||||
|
||||
/// LimitsType struct stores information sent by GUI about available time to
|
||||
/// search the current move, maximum depth/time, or if we are in analysis mode.
|
||||
|
||||
struct LimitsType {
|
||||
|
||||
LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
|
||||
time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0);
|
||||
movestogo = depth = mate = perft = infinite = 0;
|
||||
nodes = 0;
|
||||
}
|
||||
|
||||
bool use_time_management() const {
|
||||
return time[WHITE] || time[BLACK];
|
||||
}
|
||||
|
||||
std::vector<Move> searchmoves;
|
||||
TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime;
|
||||
int movestogo, depth, mate, perft, infinite;
|
||||
int64_t nodes;
|
||||
};
|
||||
|
||||
extern LimitsType Limits;
|
||||
|
||||
void init();
|
||||
void clear();
|
||||
|
||||
} // namespace Search
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef SEARCH_H_INCLUDED
|
1626
src/Stockfish/src/syzygy/tbprobe.cpp
Normal file
1626
src/Stockfish/src/syzygy/tbprobe.cpp
Normal file
File diff suppressed because it is too large
Load diff
76
src/Stockfish/src/syzygy/tbprobe.h
Normal file
76
src/Stockfish/src/syzygy/tbprobe.h
Normal file
|
@ -0,0 +1,76 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TBPROBE_H
|
||||
#define TBPROBE_H
|
||||
|
||||
#include <ostream>
|
||||
|
||||
#include "../search.h"
|
||||
|
||||
namespace Stockfish::Tablebases {
|
||||
|
||||
enum WDLScore {
|
||||
WDLLoss = -2, // Loss
|
||||
WDLBlessedLoss = -1, // Loss, but draw under 50-move rule
|
||||
WDLDraw = 0, // Draw
|
||||
WDLCursedWin = 1, // Win, but draw under 50-move rule
|
||||
WDLWin = 2, // Win
|
||||
};
|
||||
|
||||
// Possible states after a probing operation
|
||||
enum ProbeState {
|
||||
FAIL = 0, // Probe failed (missing file table)
|
||||
OK = 1, // Probe successful
|
||||
CHANGE_STM = -1, // DTZ should check the other side
|
||||
ZEROING_BEST_MOVE = 2 // Best move zeroes DTZ (capture or pawn move)
|
||||
};
|
||||
|
||||
extern int MaxCardinality;
|
||||
|
||||
void init(const std::string& paths);
|
||||
WDLScore probe_wdl(Position& pos, ProbeState* result);
|
||||
int probe_dtz(Position& pos, ProbeState* result);
|
||||
bool root_probe(Position& pos, Search::RootMoves& rootMoves);
|
||||
bool root_probe_wdl(Position& pos, Search::RootMoves& rootMoves);
|
||||
void rank_root_moves(Position& pos, Search::RootMoves& rootMoves);
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& os, const WDLScore v) {
|
||||
|
||||
os << (v == WDLLoss ? "Loss" :
|
||||
v == WDLBlessedLoss ? "Blessed loss" :
|
||||
v == WDLDraw ? "Draw" :
|
||||
v == WDLCursedWin ? "Cursed win" :
|
||||
v == WDLWin ? "Win" : "None");
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& os, const ProbeState v) {
|
||||
|
||||
os << (v == FAIL ? "Failed" :
|
||||
v == OK ? "Success" :
|
||||
v == CHANGE_STM ? "Probed opponent side" :
|
||||
v == ZEROING_BEST_MOVE ? "Best move zeroes DTZ" : "None");
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
} // namespace Stockfish::Tablebases
|
||||
|
||||
#endif
|
268
src/Stockfish/src/thread.cpp
Normal file
268
src/Stockfish/src/thread.cpp
Normal file
|
@ -0,0 +1,268 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include <algorithm> // For std::count
|
||||
#include "movegen.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "uci.h"
|
||||
#include "syzygy/tbprobe.h"
|
||||
#include "tt.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
ThreadPool Threads; // Global object
|
||||
|
||||
|
||||
/// Thread constructor launches the thread and waits until it goes to sleep
|
||||
/// in idle_loop(). Note that 'searching' and 'exit' should be already set.
|
||||
|
||||
Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) {
|
||||
|
||||
wait_for_search_finished();
|
||||
}
|
||||
|
||||
|
||||
/// Thread destructor wakes up the thread in idle_loop() and waits
|
||||
/// for its termination. Thread should be already waiting.
|
||||
|
||||
Thread::~Thread() {
|
||||
|
||||
assert(!searching);
|
||||
|
||||
exit = true;
|
||||
start_searching();
|
||||
stdThread.join();
|
||||
}
|
||||
|
||||
|
||||
/// Thread::clear() reset histories, usually before a new game
|
||||
|
||||
void Thread::clear() {
|
||||
|
||||
counterMoves.fill(MOVE_NONE);
|
||||
mainHistory.fill(0);
|
||||
captureHistory.fill(0);
|
||||
|
||||
for (bool inCheck : { false, true })
|
||||
for (StatsType c : { NoCaptures, Captures })
|
||||
for (auto& to : continuationHistory[inCheck][c])
|
||||
for (auto& h : to)
|
||||
h->fill(-71);
|
||||
}
|
||||
|
||||
|
||||
/// Thread::start_searching() wakes up the thread that will start the search
|
||||
|
||||
void Thread::start_searching() {
|
||||
mutex.lock();
|
||||
searching = true;
|
||||
mutex.unlock(); // Unlock before notifying saves a few CPU-cycles
|
||||
cv.notify_one(); // Wake up the thread in idle_loop()
|
||||
}
|
||||
|
||||
|
||||
/// Thread::wait_for_search_finished() blocks on the condition variable
|
||||
/// until the thread has finished searching.
|
||||
|
||||
void Thread::wait_for_search_finished() {
|
||||
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
cv.wait(lk, [&]{ return !searching; });
|
||||
}
|
||||
|
||||
|
||||
/// Thread::idle_loop() is where the thread is parked, blocked on the
|
||||
/// condition variable, when it has no work to do.
|
||||
|
||||
void Thread::idle_loop() {
|
||||
|
||||
// If OS already scheduled us on a different group than 0 then don't overwrite
|
||||
// the choice, eventually we are one of many one-threaded processes running on
|
||||
// some Windows NUMA hardware, for instance in fishtest. To make it simple,
|
||||
// just check if running threads are below a threshold, in this case all this
|
||||
// NUMA machinery is not needed.
|
||||
if (Options["Threads"] > 8)
|
||||
WinProcGroup::bindThisThread(idx);
|
||||
|
||||
while (true)
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
searching = false;
|
||||
cv.notify_one(); // Wake up anyone waiting for search finished
|
||||
cv.wait(lk, [&]{ return searching; });
|
||||
|
||||
if (exit)
|
||||
return;
|
||||
|
||||
lk.unlock();
|
||||
|
||||
search();
|
||||
}
|
||||
}
|
||||
|
||||
/// ThreadPool::set() creates/destroys threads to match the requested number.
|
||||
/// Created and launched threads will immediately go to sleep in idle_loop.
|
||||
/// Upon resizing, threads are recreated to allow for binding if necessary.
|
||||
|
||||
void ThreadPool::set(size_t requested) {
|
||||
|
||||
if (threads.size() > 0) // destroy any existing thread(s)
|
||||
{
|
||||
main()->wait_for_search_finished();
|
||||
|
||||
while (threads.size() > 0)
|
||||
delete threads.back(), threads.pop_back();
|
||||
}
|
||||
|
||||
if (requested > 0) // create new thread(s)
|
||||
{
|
||||
threads.push_back(new MainThread(0));
|
||||
|
||||
while (threads.size() < requested)
|
||||
threads.push_back(new Thread(threads.size()));
|
||||
clear();
|
||||
|
||||
// Reallocate the hash with the new threadpool size
|
||||
TT.resize(size_t(Options["Hash"]));
|
||||
|
||||
// Init thread number dependent search params.
|
||||
Search::init();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// ThreadPool::clear() sets threadPool data to initial values
|
||||
|
||||
void ThreadPool::clear() {
|
||||
|
||||
for (Thread* th : threads)
|
||||
th->clear();
|
||||
|
||||
main()->callsCnt = 0;
|
||||
main()->bestPreviousScore = VALUE_INFINITE;
|
||||
main()->bestPreviousAverageScore = VALUE_INFINITE;
|
||||
main()->previousTimeReduction = 1.0;
|
||||
}
|
||||
|
||||
|
||||
/// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
|
||||
/// returns immediately. Main thread will wake up other threads and start the search.
|
||||
|
||||
void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
|
||||
const Search::LimitsType& limits, bool ponderMode) {
|
||||
|
||||
main()->wait_for_search_finished();
|
||||
|
||||
main()->stopOnPonderhit = stop = false;
|
||||
increaseDepth = true;
|
||||
main()->ponder = ponderMode;
|
||||
Search::Limits = limits;
|
||||
Search::RootMoves rootMoves;
|
||||
|
||||
for (const auto& m : MoveList<LEGAL>(pos))
|
||||
if ( limits.searchmoves.empty()
|
||||
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
|
||||
rootMoves.emplace_back(m);
|
||||
|
||||
if (!rootMoves.empty())
|
||||
Tablebases::rank_root_moves(pos, rootMoves);
|
||||
|
||||
// After ownership transfer 'states' becomes empty, so if we stop the search
|
||||
// and call 'go' again without setting a new position states.get() == nullptr.
|
||||
assert(states.get() || setupStates.get());
|
||||
|
||||
if (states.get())
|
||||
setupStates = std::move(states); // Ownership transfer, states is now empty
|
||||
|
||||
// We use Position::set() to set root position across threads. But there are
|
||||
// some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
|
||||
// be deduced from a fen string, so set() clears them and they are set from
|
||||
// setupStates->back() later. The rootState is per thread, earlier states are shared
|
||||
// since they are read-only.
|
||||
for (Thread* th : threads)
|
||||
{
|
||||
th->nodes = th->tbHits = th->nmpMinPly = th->bestMoveChanges = 0;
|
||||
th->rootDepth = th->completedDepth = 0;
|
||||
th->rootMoves = rootMoves;
|
||||
th->rootPos.set(pos.fen(), pos.is_chess960(), &th->rootState, th);
|
||||
th->rootState = setupStates->back();
|
||||
}
|
||||
|
||||
main()->start_searching();
|
||||
}
|
||||
|
||||
Thread* ThreadPool::get_best_thread() const {
|
||||
|
||||
Thread* bestThread = threads.front();
|
||||
std::map<Move, int64_t> votes;
|
||||
Value minScore = VALUE_NONE;
|
||||
|
||||
// Find minimum score of all threads
|
||||
for (Thread* th: threads)
|
||||
minScore = std::min(minScore, th->rootMoves[0].score);
|
||||
|
||||
// Vote according to score and depth, and select the best thread
|
||||
auto thread_value = [minScore](Thread* th) {
|
||||
return (th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
|
||||
};
|
||||
|
||||
for (Thread* th : threads)
|
||||
votes[th->rootMoves[0].pv[0]] += thread_value(th);
|
||||
|
||||
for (Thread* th : threads)
|
||||
if (abs(bestThread->rootMoves[0].score) >= VALUE_TB_WIN_IN_MAX_PLY)
|
||||
{
|
||||
// Make sure we pick the shortest mate / TB conversion or stave off mate the longest
|
||||
if (th->rootMoves[0].score > bestThread->rootMoves[0].score)
|
||||
bestThread = th;
|
||||
}
|
||||
else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY
|
||||
|| ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& ( votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]]
|
||||
|| ( votes[th->rootMoves[0].pv[0]] == votes[bestThread->rootMoves[0].pv[0]]
|
||||
&& thread_value(th) * int(th->rootMoves[0].pv.size() > 2)
|
||||
> thread_value(bestThread) * int(bestThread->rootMoves[0].pv.size() > 2)))))
|
||||
bestThread = th;
|
||||
|
||||
return bestThread;
|
||||
}
|
||||
|
||||
|
||||
/// Start non-main threads
|
||||
|
||||
void ThreadPool::start_searching() {
|
||||
|
||||
for (Thread* th : threads)
|
||||
if (th != threads.front())
|
||||
th->start_searching();
|
||||
}
|
||||
|
||||
|
||||
/// Wait for non-main threads
|
||||
|
||||
void ThreadPool::wait_for_search_finished() const {
|
||||
|
||||
for (Thread* th : threads)
|
||||
if (th != threads.front())
|
||||
th->wait_for_search_finished();
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
141
src/Stockfish/src/thread.h
Normal file
141
src/Stockfish/src/thread.h
Normal file
|
@ -0,0 +1,141 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef THREAD_H_INCLUDED
|
||||
#define THREAD_H_INCLUDED
|
||||
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include "material.h"
|
||||
#include "movepick.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread_win32_osx.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
/// Thread class keeps together all the thread-related stuff. We use
|
||||
/// per-thread pawn and material hash tables so that once we get a
|
||||
/// pointer to an entry its life time is unlimited and we don't have
|
||||
/// to care about someone changing the entry under our feet.
|
||||
|
||||
class Thread {
|
||||
|
||||
std::mutex mutex;
|
||||
std::condition_variable cv;
|
||||
size_t idx;
|
||||
bool exit = false, searching = true; // Set before starting std::thread
|
||||
NativeThread stdThread;
|
||||
|
||||
public:
|
||||
explicit Thread(size_t);
|
||||
virtual ~Thread();
|
||||
virtual void search();
|
||||
void clear();
|
||||
void idle_loop();
|
||||
void start_searching();
|
||||
void wait_for_search_finished();
|
||||
size_t id() const { return idx; }
|
||||
|
||||
Pawns::Table pawnsTable;
|
||||
Material::Table materialTable;
|
||||
size_t pvIdx, pvLast;
|
||||
std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
|
||||
int selDepth, nmpMinPly;
|
||||
Value bestValue, optimism[COLOR_NB];
|
||||
|
||||
Position rootPos;
|
||||
StateInfo rootState;
|
||||
Search::RootMoves rootMoves;
|
||||
Depth rootDepth, completedDepth;
|
||||
Value rootDelta;
|
||||
CounterMoveHistory counterMoves;
|
||||
ButterflyHistory mainHistory;
|
||||
CapturePieceToHistory captureHistory;
|
||||
ContinuationHistory continuationHistory[2][2];
|
||||
};
|
||||
|
||||
|
||||
/// MainThread is a derived class specific for main thread
|
||||
|
||||
struct MainThread : public Thread {
|
||||
|
||||
using Thread::Thread;
|
||||
|
||||
void search() override;
|
||||
void check_time();
|
||||
|
||||
double previousTimeReduction;
|
||||
Value bestPreviousScore;
|
||||
Value bestPreviousAverageScore;
|
||||
Value iterValue[4];
|
||||
int callsCnt;
|
||||
bool stopOnPonderhit;
|
||||
std::atomic_bool ponder;
|
||||
};
|
||||
|
||||
|
||||
/// ThreadPool struct handles all the threads-related stuff like init, starting,
|
||||
/// parking and, most importantly, launching a thread. All the access to threads
|
||||
/// is done through this class.
|
||||
|
||||
struct ThreadPool {
|
||||
|
||||
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
|
||||
void clear();
|
||||
void set(size_t);
|
||||
|
||||
MainThread* main() const { return static_cast<MainThread*>(threads.front()); }
|
||||
uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
|
||||
uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
|
||||
Thread* get_best_thread() const;
|
||||
void start_searching();
|
||||
void wait_for_search_finished() const;
|
||||
|
||||
std::atomic_bool stop, increaseDepth;
|
||||
|
||||
auto cbegin() const noexcept { return threads.cbegin(); }
|
||||
auto begin() noexcept { return threads.begin(); }
|
||||
auto end() noexcept { return threads.end(); }
|
||||
auto cend() const noexcept { return threads.cend(); }
|
||||
auto size() const noexcept { return threads.size(); }
|
||||
auto empty() const noexcept { return threads.empty(); }
|
||||
|
||||
private:
|
||||
StateListPtr setupStates;
|
||||
std::vector<Thread*> threads;
|
||||
|
||||
uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
|
||||
|
||||
uint64_t sum = 0;
|
||||
for (Thread* th : threads)
|
||||
sum += (th->*member).load(std::memory_order_relaxed);
|
||||
return sum;
|
||||
}
|
||||
};
|
||||
|
||||
extern ThreadPool Threads;
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef THREAD_H_INCLUDED
|
74
src/Stockfish/src/thread_win32_osx.h
Normal file
74
src/Stockfish/src/thread_win32_osx.h
Normal file
|
@ -0,0 +1,74 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef THREAD_WIN32_OSX_H_INCLUDED
|
||||
#define THREAD_WIN32_OSX_H_INCLUDED
|
||||
|
||||
#include <thread>
|
||||
|
||||
/// On OSX threads other than the main thread are created with a reduced stack
|
||||
/// size of 512KB by default, this is too low for deep searches, which require
|
||||
/// somewhat more than 1MB stack, so adjust it to TH_STACK_SIZE.
|
||||
/// The implementation calls pthread_create() with the stack size parameter
|
||||
/// equal to the linux 8MB default, on platforms that support it.
|
||||
|
||||
#if defined(__APPLE__) || defined(__MINGW32__) || defined(__MINGW64__) || defined(USE_PTHREADS)
|
||||
|
||||
#include <pthread.h>
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
static const size_t TH_STACK_SIZE = 8 * 1024 * 1024;
|
||||
|
||||
template <class T, class P = std::pair<T*, void(T::*)()>>
|
||||
void* start_routine(void* ptr)
|
||||
{
|
||||
P* p = reinterpret_cast<P*>(ptr);
|
||||
(p->first->*(p->second))(); // Call member function pointer
|
||||
delete p;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
class NativeThread {
|
||||
|
||||
pthread_t thread;
|
||||
|
||||
public:
|
||||
template<class T, class P = std::pair<T*, void(T::*)()>>
|
||||
explicit NativeThread(void(T::*fun)(), T* obj) {
|
||||
pthread_attr_t attr_storage, *attr = &attr_storage;
|
||||
pthread_attr_init(attr);
|
||||
pthread_attr_setstacksize(attr, TH_STACK_SIZE);
|
||||
pthread_create(&thread, attr, start_routine<T>, new P(obj, fun));
|
||||
}
|
||||
void join() { pthread_join(thread, nullptr); }
|
||||
};
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#else // Default case: use STL classes
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
using NativeThread = std::thread;
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif
|
||||
|
||||
#endif // #ifndef THREAD_WIN32_OSX_H_INCLUDED
|
109
src/Stockfish/src/timeman.cpp
Normal file
109
src/Stockfish/src/timeman.cpp
Normal file
|
@ -0,0 +1,109 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cfloat>
|
||||
#include <cmath>
|
||||
|
||||
#include "search.h"
|
||||
#include "timeman.h"
|
||||
#include "uci.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
TimeManagement Time; // Our global time management object
|
||||
|
||||
|
||||
/// TimeManagement::init() is called at the beginning of the search and calculates
|
||||
/// the bounds of time allowed for the current game ply. We currently support:
|
||||
// 1) x basetime (+ z increment)
|
||||
// 2) x moves in y seconds (+ z increment)
|
||||
|
||||
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
|
||||
|
||||
// if we have no time, no need to initialize TM, except for the start time,
|
||||
// which is used by movetime.
|
||||
startTime = limits.startTime;
|
||||
if (limits.time[us] == 0)
|
||||
return;
|
||||
|
||||
TimePoint moveOverhead = TimePoint(Options["Move Overhead"]);
|
||||
TimePoint slowMover = TimePoint(Options["Slow Mover"]);
|
||||
TimePoint npmsec = TimePoint(Options["nodestime"]);
|
||||
|
||||
// optScale is a percentage of available time to use for the current move.
|
||||
// maxScale is a multiplier applied to optimumTime.
|
||||
double optScale, maxScale;
|
||||
|
||||
// If we have to play in 'nodes as time' mode, then convert from time
|
||||
// to nodes, and use resulting values in time management formulas.
|
||||
// WARNING: to avoid time losses, the given npmsec (nodes per millisecond)
|
||||
// must be much lower than the real engine speed.
|
||||
if (npmsec)
|
||||
{
|
||||
if (!availableNodes) // Only once at game start
|
||||
availableNodes = npmsec * limits.time[us]; // Time is in msec
|
||||
|
||||
// Convert from milliseconds to nodes
|
||||
limits.time[us] = TimePoint(availableNodes);
|
||||
limits.inc[us] *= npmsec;
|
||||
limits.npmsec = npmsec;
|
||||
}
|
||||
|
||||
// Maximum move horizon of 50 moves
|
||||
int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50;
|
||||
|
||||
// Make sure timeLeft is > 0 since we may use it as a divisor
|
||||
TimePoint timeLeft = std::max(TimePoint(1),
|
||||
limits.time[us] + limits.inc[us] * (mtg - 1) - moveOverhead * (2 + mtg));
|
||||
|
||||
// Use extra time with larger increments
|
||||
double optExtra = std::clamp(1.0 + 12.0 * limits.inc[us] / limits.time[us], 1.0, 1.12);
|
||||
|
||||
// A user may scale time usage by setting UCI option "Slow Mover"
|
||||
// Default is 100 and changing this value will probably lose elo.
|
||||
timeLeft = slowMover * timeLeft / 100;
|
||||
|
||||
// x basetime (+ z increment)
|
||||
// If there is a healthy increment, timeLeft can exceed actual available
|
||||
// game time for the current move, so also cap to 20% of available game time.
|
||||
if (limits.movestogo == 0)
|
||||
{
|
||||
optScale = std::min(0.0120 + std::pow(ply + 3.0, 0.45) * 0.0039,
|
||||
0.2 * limits.time[us] / double(timeLeft))
|
||||
* optExtra;
|
||||
maxScale = std::min(7.0, 4.0 + ply / 12.0);
|
||||
}
|
||||
|
||||
// x moves in y seconds (+ z increment)
|
||||
else
|
||||
{
|
||||
optScale = std::min((0.88 + ply / 116.4) / mtg,
|
||||
0.88 * limits.time[us] / double(timeLeft));
|
||||
maxScale = std::min(6.3, 1.5 + 0.11 * mtg);
|
||||
}
|
||||
|
||||
// Never use more than 80% of the available time for this move
|
||||
optimumTime = TimePoint(optScale * timeLeft);
|
||||
maximumTime = TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, maxScale * optimumTime));
|
||||
|
||||
if (Options["Ponder"])
|
||||
optimumTime += optimumTime / 4;
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
51
src/Stockfish/src/timeman.h
Normal file
51
src/Stockfish/src/timeman.h
Normal file
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TIMEMAN_H_INCLUDED
|
||||
#define TIMEMAN_H_INCLUDED
|
||||
|
||||
#include "misc.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
/// The TimeManagement class computes the optimal time to think depending on
|
||||
/// the maximum available time, the game move number and other parameters.
|
||||
|
||||
class TimeManagement {
|
||||
public:
|
||||
void init(Search::LimitsType& limits, Color us, int ply);
|
||||
TimePoint optimum() const { return optimumTime; }
|
||||
TimePoint maximum() const { return maximumTime; }
|
||||
TimePoint elapsed() const { return Search::Limits.npmsec ?
|
||||
TimePoint(Threads.nodes_searched()) : now() - startTime; }
|
||||
|
||||
int64_t availableNodes; // When in 'nodes as time' mode
|
||||
|
||||
private:
|
||||
TimePoint startTime;
|
||||
TimePoint optimumTime;
|
||||
TimePoint maximumTime;
|
||||
};
|
||||
|
||||
extern TimeManagement Time;
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef TIMEMAN_H_INCLUDED
|
162
src/Stockfish/src/tt.cpp
Normal file
162
src/Stockfish/src/tt.cpp
Normal file
|
@ -0,0 +1,162 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cstring> // For std::memset
|
||||
#include <iostream>
|
||||
#include <thread>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "uci.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
TranspositionTable TT; // Our global transposition table
|
||||
|
||||
/// TTEntry::save() populates the TTEntry with a new node's data, possibly
|
||||
/// overwriting an old position. Update is not atomic and can be racy.
|
||||
|
||||
void TTEntry::save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev) {
|
||||
|
||||
// Preserve any existing move for the same position
|
||||
if (m || (uint16_t)k != key16)
|
||||
move16 = (uint16_t)m;
|
||||
|
||||
// Overwrite less valuable entries (cheapest checks first)
|
||||
if ( b == BOUND_EXACT
|
||||
|| (uint16_t)k != key16
|
||||
|| d - DEPTH_OFFSET + 2 * pv > depth8 - 4)
|
||||
{
|
||||
assert(d > DEPTH_OFFSET);
|
||||
assert(d < 256 + DEPTH_OFFSET);
|
||||
|
||||
key16 = (uint16_t)k;
|
||||
depth8 = (uint8_t)(d - DEPTH_OFFSET);
|
||||
genBound8 = (uint8_t)(TT.generation8 | uint8_t(pv) << 2 | b);
|
||||
value16 = (int16_t)v;
|
||||
eval16 = (int16_t)ev;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::resize() sets the size of the transposition table,
|
||||
/// measured in megabytes. Transposition table consists of a power of 2 number
|
||||
/// of clusters and each cluster consists of ClusterSize number of TTEntry.
|
||||
|
||||
void TranspositionTable::resize(size_t mbSize) {
|
||||
|
||||
Threads.main()->wait_for_search_finished();
|
||||
|
||||
aligned_large_pages_free(table);
|
||||
|
||||
clusterCount = mbSize * 1024 * 1024 / sizeof(Cluster);
|
||||
|
||||
table = static_cast<Cluster*>(aligned_large_pages_alloc(clusterCount * sizeof(Cluster)));
|
||||
if (!table)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< "MB for transposition table." << fakeendl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::clear() initializes the entire transposition table to zero,
|
||||
// in a multi-threaded way.
|
||||
|
||||
void TranspositionTable::clear() {
|
||||
|
||||
std::vector<std::thread> threads;
|
||||
|
||||
for (size_t idx = 0; idx < size_t(Options["Threads"]); ++idx)
|
||||
{
|
||||
threads.emplace_back([this, idx]() {
|
||||
|
||||
// Thread binding gives faster search on systems with a first-touch policy
|
||||
if (Options["Threads"] > 8)
|
||||
WinProcGroup::bindThisThread(idx);
|
||||
|
||||
// Each thread will zero its part of the hash table
|
||||
const size_t stride = size_t(clusterCount / Options["Threads"]),
|
||||
start = size_t(stride * idx),
|
||||
len = idx != size_t(Options["Threads"]) - 1 ?
|
||||
stride : clusterCount - start;
|
||||
|
||||
std::memset(&table[start], 0, len * sizeof(Cluster));
|
||||
});
|
||||
}
|
||||
|
||||
for (std::thread& th : threads)
|
||||
th.join();
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::probe() looks up the current position in the transposition
|
||||
/// table. It returns true and a pointer to the TTEntry if the position is found.
|
||||
/// Otherwise, it returns false and a pointer to an empty or least valuable TTEntry
|
||||
/// to be replaced later. The replace value of an entry is calculated as its depth
|
||||
/// minus 8 times its relative age. TTEntry t1 is considered more valuable than
|
||||
/// TTEntry t2 if its replace value is greater than that of t2.
|
||||
|
||||
TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
|
||||
|
||||
TTEntry* const tte = first_entry(key);
|
||||
const uint16_t key16 = (uint16_t)key; // Use the low 16 bits as key inside the cluster
|
||||
|
||||
for (int i = 0; i < ClusterSize; ++i)
|
||||
if (tte[i].key16 == key16 || !tte[i].depth8)
|
||||
{
|
||||
tte[i].genBound8 = uint8_t(generation8 | (tte[i].genBound8 & (GENERATION_DELTA - 1))); // Refresh
|
||||
|
||||
return found = (bool)tte[i].depth8, &tte[i];
|
||||
}
|
||||
|
||||
// Find an entry to be replaced according to the replacement strategy
|
||||
TTEntry* replace = tte;
|
||||
for (int i = 1; i < ClusterSize; ++i)
|
||||
// Due to our packed storage format for generation and its cyclic
|
||||
// nature we add GENERATION_CYCLE (256 is the modulus, plus what
|
||||
// is needed to keep the unrelated lowest n bits from affecting
|
||||
// the result) to calculate the entry age correctly even after
|
||||
// generation8 overflows into the next cycle.
|
||||
if ( replace->depth8 - ((GENERATION_CYCLE + generation8 - replace->genBound8) & GENERATION_MASK)
|
||||
> tte[i].depth8 - ((GENERATION_CYCLE + generation8 - tte[i].genBound8) & GENERATION_MASK))
|
||||
replace = &tte[i];
|
||||
|
||||
return found = false, replace;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::hashfull() returns an approximation of the hashtable
|
||||
/// occupation during a search. The hash is x permill full, as per UCI protocol.
|
||||
|
||||
int TranspositionTable::hashfull() const {
|
||||
|
||||
int cnt = 0;
|
||||
for (int i = 0; i < 1000; ++i)
|
||||
for (int j = 0; j < ClusterSize; ++j)
|
||||
cnt += table[i].entry[j].depth8 && (table[i].entry[j].genBound8 & GENERATION_MASK) == generation8;
|
||||
|
||||
return cnt / ClusterSize;
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
107
src/Stockfish/src/tt.h
Normal file
107
src/Stockfish/src/tt.h
Normal file
|
@ -0,0 +1,107 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TT_H_INCLUDED
|
||||
#define TT_H_INCLUDED
|
||||
|
||||
#include "misc.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
/// TTEntry struct is the 10 bytes transposition table entry, defined as below:
|
||||
///
|
||||
/// key 16 bit
|
||||
/// depth 8 bit
|
||||
/// generation 5 bit
|
||||
/// pv node 1 bit
|
||||
/// bound type 2 bit
|
||||
/// move 16 bit
|
||||
/// value 16 bit
|
||||
/// eval value 16 bit
|
||||
|
||||
struct TTEntry {
|
||||
|
||||
Move move() const { return (Move )move16; }
|
||||
Value value() const { return (Value)value16; }
|
||||
Value eval() const { return (Value)eval16; }
|
||||
Depth depth() const { return (Depth)depth8 + DEPTH_OFFSET; }
|
||||
bool is_pv() const { return (bool)(genBound8 & 0x4); }
|
||||
Bound bound() const { return (Bound)(genBound8 & 0x3); }
|
||||
void save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev);
|
||||
|
||||
private:
|
||||
friend class TranspositionTable;
|
||||
|
||||
uint16_t key16;
|
||||
uint8_t depth8;
|
||||
uint8_t genBound8;
|
||||
uint16_t move16;
|
||||
int16_t value16;
|
||||
int16_t eval16;
|
||||
};
|
||||
|
||||
|
||||
/// A TranspositionTable is an array of Cluster, of size clusterCount. Each
|
||||
/// cluster consists of ClusterSize number of TTEntry. Each non-empty TTEntry
|
||||
/// contains information on exactly one position. The size of a Cluster should
|
||||
/// divide the size of a cache line for best performance, as the cacheline is
|
||||
/// prefetched when possible.
|
||||
|
||||
class TranspositionTable {
|
||||
|
||||
static constexpr int ClusterSize = 3;
|
||||
|
||||
struct Cluster {
|
||||
TTEntry entry[ClusterSize];
|
||||
char padding[2]; // Pad to 32 bytes
|
||||
};
|
||||
|
||||
static_assert(sizeof(Cluster) == 32, "Unexpected Cluster size");
|
||||
|
||||
// Constants used to refresh the hash table periodically
|
||||
static constexpr unsigned GENERATION_BITS = 3; // nb of bits reserved for other things
|
||||
static constexpr int GENERATION_DELTA = (1 << GENERATION_BITS); // increment for generation field
|
||||
static constexpr int GENERATION_CYCLE = 255 + (1 << GENERATION_BITS); // cycle length
|
||||
static constexpr int GENERATION_MASK = (0xFF << GENERATION_BITS) & 0xFF; // mask to pull out generation number
|
||||
|
||||
public:
|
||||
~TranspositionTable() { aligned_large_pages_free(table); }
|
||||
void new_search() { generation8 += GENERATION_DELTA; } // Lower bits are used for other things
|
||||
TTEntry* probe(const Key key, bool& found) const;
|
||||
int hashfull() const;
|
||||
void resize(size_t mbSize);
|
||||
void clear();
|
||||
|
||||
TTEntry* first_entry(const Key key) const {
|
||||
return &table[mul_hi64(key, clusterCount)].entry[0];
|
||||
}
|
||||
|
||||
private:
|
||||
friend struct TTEntry;
|
||||
|
||||
size_t clusterCount;
|
||||
Cluster* table;
|
||||
uint8_t generation8; // Size must be not bigger than TTEntry::genBound8
|
||||
};
|
||||
|
||||
extern TranspositionTable TT;
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef TT_H_INCLUDED
|
133
src/Stockfish/src/tune.cpp
Normal file
133
src/Stockfish/src/tune.cpp
Normal file
|
@ -0,0 +1,133 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "types.h"
|
||||
#include "misc.h"
|
||||
#include "uci.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
bool Tune::update_on_last;
|
||||
const UCI::Option* LastOption = nullptr;
|
||||
static std::map<std::string, int> TuneResults;
|
||||
|
||||
string Tune::next(string& names, bool pop) {
|
||||
|
||||
string name;
|
||||
|
||||
do {
|
||||
string token = names.substr(0, names.find(','));
|
||||
|
||||
if (pop)
|
||||
names.erase(0, token.size() + 1);
|
||||
|
||||
std::stringstream ws(token);
|
||||
name += (ws >> token, token); // Remove trailing whitespace
|
||||
|
||||
} while ( std::count(name.begin(), name.end(), '(')
|
||||
- std::count(name.begin(), name.end(), ')'));
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
static void on_tune(const UCI::Option& o) {
|
||||
|
||||
if (!Tune::update_on_last || LastOption == &o)
|
||||
Tune::read_options();
|
||||
}
|
||||
|
||||
static void make_option(const string& n, int v, const SetRange& r) {
|
||||
|
||||
// Do not generate option when there is nothing to tune (ie. min = max)
|
||||
if (r(v).first == r(v).second)
|
||||
return;
|
||||
|
||||
if (TuneResults.count(n))
|
||||
v = TuneResults[n];
|
||||
|
||||
Options[n] << UCI::Option(v, r(v).first, r(v).second, on_tune);
|
||||
LastOption = &Options[n];
|
||||
|
||||
// Print formatted parameters, ready to be copy-pasted in Fishtest
|
||||
fakeout << n << ","
|
||||
<< v << ","
|
||||
<< r(v).first << "," << r(v).second << ","
|
||||
<< (r(v).second - r(v).first) / 20.0 << ","
|
||||
<< "0.0020"
|
||||
<< fakeendl;
|
||||
}
|
||||
|
||||
template<> void Tune::Entry<int>::init_option() { make_option(name, value, range); }
|
||||
|
||||
template<> void Tune::Entry<int>::read_option() {
|
||||
if (Options.count(name))
|
||||
value = int(Options[name]);
|
||||
}
|
||||
|
||||
template<> void Tune::Entry<Value>::init_option() { make_option(name, value, range); }
|
||||
|
||||
template<> void Tune::Entry<Value>::read_option() {
|
||||
if (Options.count(name))
|
||||
value = Value(int(Options[name]));
|
||||
}
|
||||
|
||||
template<> void Tune::Entry<Score>::init_option() {
|
||||
make_option("m" + name, mg_value(value), range);
|
||||
make_option("e" + name, eg_value(value), range);
|
||||
}
|
||||
|
||||
template<> void Tune::Entry<Score>::read_option() {
|
||||
if (Options.count("m" + name))
|
||||
value = make_score(int(Options["m" + name]), eg_value(value));
|
||||
|
||||
if (Options.count("e" + name))
|
||||
value = make_score(mg_value(value), int(Options["e" + name]));
|
||||
}
|
||||
|
||||
// Instead of a variable here we have a PostUpdate function: just call it
|
||||
template<> void Tune::Entry<Tune::PostUpdate>::init_option() {}
|
||||
template<> void Tune::Entry<Tune::PostUpdate>::read_option() { value(); }
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
|
||||
// Init options with tuning session results instead of default values. Useful to
|
||||
// get correct bench signature after a tuning session or to test tuned values.
|
||||
// Just copy fishtest tuning results in a result.txt file and extract the
|
||||
// values with:
|
||||
//
|
||||
// cat results.txt | sed 's/^param: \([^,]*\), best: \([^,]*\).*/ TuneResults["\1"] = int(round(\2));/'
|
||||
//
|
||||
// Then paste the output below, as the function body
|
||||
|
||||
#include <cmath>
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
void Tune::read_results() {
|
||||
|
||||
/* ...insert your values here... */
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
163
src/Stockfish/src/tune.h
Normal file
163
src/Stockfish/src/tune.h
Normal file
|
@ -0,0 +1,163 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TUNE_H_INCLUDED
|
||||
#define TUNE_H_INCLUDED
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include <vector>
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
using Range = std::pair<int, int>; // Option's min-max values
|
||||
using RangeFun = Range (int);
|
||||
|
||||
// Default Range function, to calculate Option's min-max values
|
||||
inline Range default_range(int v) {
|
||||
return v > 0 ? Range(0, 2 * v) : Range(2 * v, 0);
|
||||
}
|
||||
|
||||
struct SetRange {
|
||||
explicit SetRange(RangeFun f) : fun(f) {}
|
||||
SetRange(int min, int max) : fun(nullptr), range(min, max) {}
|
||||
Range operator()(int v) const { return fun ? fun(v) : range; }
|
||||
|
||||
RangeFun* fun;
|
||||
Range range;
|
||||
};
|
||||
|
||||
#define SetDefaultRange SetRange(default_range)
|
||||
|
||||
|
||||
/// Tune class implements the 'magic' code that makes the setup of a fishtest
|
||||
/// tuning session as easy as it can be. Mainly you have just to remove const
|
||||
/// qualifiers from the variables you want to tune and flag them for tuning, so
|
||||
/// if you have:
|
||||
///
|
||||
/// const Score myScore = S(10, 15);
|
||||
/// const Value myValue[][2] = { { V(100), V(20) }, { V(7), V(78) } };
|
||||
///
|
||||
/// If you have a my_post_update() function to run after values have been updated,
|
||||
/// and a my_range() function to set custom Option's min-max values, then you just
|
||||
/// remove the 'const' qualifiers and write somewhere below in the file:
|
||||
///
|
||||
/// TUNE(SetRange(my_range), myScore, myValue, my_post_update);
|
||||
///
|
||||
/// You can also set the range directly, and restore the default at the end
|
||||
///
|
||||
/// TUNE(SetRange(-100, 100), myScore, SetDefaultRange);
|
||||
///
|
||||
/// In case update function is slow and you have many parameters, you can add:
|
||||
///
|
||||
/// UPDATE_ON_LAST();
|
||||
///
|
||||
/// And the values update, including post update function call, will be done only
|
||||
/// once, after the engine receives the last UCI option, that is the one defined
|
||||
/// and created as the last one, so the GUI should send the options in the same
|
||||
/// order in which have been defined.
|
||||
|
||||
class Tune {
|
||||
|
||||
using PostUpdate = void (); // Post-update function
|
||||
|
||||
Tune() { read_results(); }
|
||||
Tune(const Tune&) = delete;
|
||||
void operator=(const Tune&) = delete;
|
||||
void read_results();
|
||||
|
||||
static Tune& instance() { static Tune t; return t; } // Singleton
|
||||
|
||||
// Use polymorphism to accommodate Entry of different types in the same vector
|
||||
struct EntryBase {
|
||||
virtual ~EntryBase() = default;
|
||||
virtual void init_option() = 0;
|
||||
virtual void read_option() = 0;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct Entry : public EntryBase {
|
||||
|
||||
static_assert(!std::is_const<T>::value, "Parameter cannot be const!");
|
||||
|
||||
static_assert( std::is_same<T, int>::value
|
||||
|| std::is_same<T, Value>::value
|
||||
|| std::is_same<T, Score>::value
|
||||
|| std::is_same<T, PostUpdate>::value, "Parameter type not supported!");
|
||||
|
||||
Entry(const std::string& n, T& v, const SetRange& r) : name(n), value(v), range(r) {}
|
||||
void operator=(const Entry&) = delete; // Because 'value' is a reference
|
||||
void init_option() override;
|
||||
void read_option() override;
|
||||
|
||||
std::string name;
|
||||
T& value;
|
||||
SetRange range;
|
||||
};
|
||||
|
||||
// Our facility to fill the container, each Entry corresponds to a parameter
|
||||
// to tune. We use variadic templates to deal with an unspecified number of
|
||||
// entries, each one of a possible different type.
|
||||
static std::string next(std::string& names, bool pop = true);
|
||||
|
||||
int add(const SetRange&, std::string&&) { return 0; }
|
||||
|
||||
template<typename T, typename... Args>
|
||||
int add(const SetRange& range, std::string&& names, T& value, Args&&... args) {
|
||||
list.push_back(std::unique_ptr<EntryBase>(new Entry<T>(next(names), value, range)));
|
||||
return add(range, std::move(names), args...);
|
||||
}
|
||||
|
||||
// Template specialization for arrays: recursively handle multi-dimensional arrays
|
||||
template<typename T, size_t N, typename... Args>
|
||||
int add(const SetRange& range, std::string&& names, T (&value)[N], Args&&... args) {
|
||||
for (size_t i = 0; i < N; i++)
|
||||
add(range, next(names, i == N - 1) + "[" + std::to_string(i) + "]", value[i]);
|
||||
return add(range, std::move(names), args...);
|
||||
}
|
||||
|
||||
// Template specialization for SetRange
|
||||
template<typename... Args>
|
||||
int add(const SetRange&, std::string&& names, SetRange& value, Args&&... args) {
|
||||
return add(value, (next(names), std::move(names)), args...);
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<EntryBase>> list;
|
||||
|
||||
public:
|
||||
template<typename... Args>
|
||||
static int add(const std::string& names, Args&&... args) {
|
||||
return instance().add(SetDefaultRange, names.substr(1, names.size() - 2), args...); // Remove trailing parenthesis
|
||||
}
|
||||
static void init() { for (auto& e : instance().list) e->init_option(); read_options(); } // Deferred, due to UCI::Options access
|
||||
static void read_options() { for (auto& e : instance().list) e->read_option(); }
|
||||
static bool update_on_last;
|
||||
};
|
||||
|
||||
// Some macro magic :-) we define a dummy int variable that compiler initializes calling Tune::add()
|
||||
#define STRINGIFY(x) #x
|
||||
#define UNIQUE2(x, y) x ## y
|
||||
#define UNIQUE(x, y) UNIQUE2(x, y) // Two indirection levels to expand __LINE__
|
||||
#define TUNE(...) int UNIQUE(p, __LINE__) = Tune::add(STRINGIFY((__VA_ARGS__)), __VA_ARGS__)
|
||||
|
||||
#define UPDATE_ON_LAST() bool UNIQUE(p, __LINE__) = Tune::update_on_last = true
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef TUNE_H_INCLUDED
|
491
src/Stockfish/src/types.h
Normal file
491
src/Stockfish/src/types.h
Normal file
|
@ -0,0 +1,491 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TYPES_H_INCLUDED
|
||||
#define TYPES_H_INCLUDED
|
||||
|
||||
/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
|
||||
/// is done automatically. To get started type 'make help'.
|
||||
///
|
||||
/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
|
||||
/// need to be set manually:
|
||||
///
|
||||
/// -DNDEBUG | Disable debugging mode. Always use this for release.
|
||||
///
|
||||
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
|
||||
/// | run on some very old machines.
|
||||
///
|
||||
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
||||
/// | only in 64-bit mode and requires hardware with popcnt support.
|
||||
///
|
||||
/// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
|
||||
/// | only in 64-bit mode and requires hardware with pext support.
|
||||
|
||||
#include <cassert>
|
||||
#include <cctype>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <algorithm>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Disable some silly and noisy warning from MSVC compiler
|
||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
||||
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||
#endif
|
||||
|
||||
/// Predefined macros hell:
|
||||
///
|
||||
/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
|
||||
/// __INTEL_COMPILER Compiler is Intel
|
||||
/// _MSC_VER Compiler is MSVC or Intel on Windows
|
||||
/// _WIN32 Building on Windows (any)
|
||||
/// _WIN64 Building on Windows 64 bit
|
||||
|
||||
#if defined(__GNUC__ ) && (__GNUC__ < 9 || (__GNUC__ == 9 && __GNUC_MINOR__ <= 2)) && defined(_WIN32) && !defined(__clang__)
|
||||
#define ALIGNAS_ON_STACK_VARIABLES_BROKEN
|
||||
#endif
|
||||
|
||||
#define ASSERT_ALIGNED(ptr, alignment) assert(reinterpret_cast<uintptr_t>(ptr) % alignment == 0)
|
||||
|
||||
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
|
||||
# include <intrin.h> // Microsoft header for _BitScanForward64()
|
||||
# define IS_64BIT
|
||||
#endif
|
||||
|
||||
#if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
||||
# include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64()
|
||||
#endif
|
||||
|
||||
#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
||||
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
|
||||
#endif
|
||||
|
||||
#if defined(USE_PEXT)
|
||||
# include <immintrin.h> // Header for _pext_u64() intrinsic
|
||||
# define pext(b, m) _pext_u64(b, m)
|
||||
#else
|
||||
# define pext(b, m) 0
|
||||
#endif
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
#ifdef USE_POPCNT
|
||||
constexpr bool HasPopCnt = true;
|
||||
#else
|
||||
constexpr bool HasPopCnt = false;
|
||||
#endif
|
||||
|
||||
#ifdef USE_PEXT
|
||||
constexpr bool HasPext = true;
|
||||
#else
|
||||
constexpr bool HasPext = false;
|
||||
#endif
|
||||
|
||||
#ifdef IS_64BIT
|
||||
constexpr bool Is64Bit = true;
|
||||
#else
|
||||
constexpr bool Is64Bit = false;
|
||||
#endif
|
||||
|
||||
using Key = uint64_t;
|
||||
using Bitboard = uint64_t;
|
||||
|
||||
constexpr int MAX_MOVES = 256;
|
||||
constexpr int MAX_PLY = 246;
|
||||
|
||||
/// A move needs 16 bits to be stored
|
||||
///
|
||||
/// bit 0- 5: destination square (from 0 to 63)
|
||||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
||||
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
|
||||
/// NOTE: en passant bit is set only when a pawn can be captured
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
|
||||
/// any normal move destination square is always different from origin square
|
||||
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
||||
|
||||
enum Move : int {
|
||||
MOVE_NONE,
|
||||
MOVE_NULL = 65
|
||||
};
|
||||
|
||||
enum MoveType {
|
||||
NORMAL,
|
||||
PROMOTION = 1 << 14,
|
||||
EN_PASSANT = 2 << 14,
|
||||
CASTLING = 3 << 14
|
||||
};
|
||||
|
||||
enum Color {
|
||||
WHITE, BLACK, COLOR_NB = 2
|
||||
};
|
||||
|
||||
enum CastlingRights {
|
||||
NO_CASTLING,
|
||||
WHITE_OO,
|
||||
WHITE_OOO = WHITE_OO << 1,
|
||||
BLACK_OO = WHITE_OO << 2,
|
||||
BLACK_OOO = WHITE_OO << 3,
|
||||
|
||||
KING_SIDE = WHITE_OO | BLACK_OO,
|
||||
QUEEN_SIDE = WHITE_OOO | BLACK_OOO,
|
||||
WHITE_CASTLING = WHITE_OO | WHITE_OOO,
|
||||
BLACK_CASTLING = BLACK_OO | BLACK_OOO,
|
||||
ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING,
|
||||
|
||||
CASTLING_RIGHT_NB = 16
|
||||
};
|
||||
|
||||
enum Phase {
|
||||
PHASE_ENDGAME,
|
||||
PHASE_MIDGAME = 128,
|
||||
MG = 0, EG = 1, PHASE_NB = 2
|
||||
};
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_DRAW = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
};
|
||||
|
||||
enum Bound {
|
||||
BOUND_NONE,
|
||||
BOUND_UPPER,
|
||||
BOUND_LOWER,
|
||||
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
||||
};
|
||||
|
||||
enum Value : int {
|
||||
VALUE_ZERO = 0,
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_KNOWN_WIN = 10000,
|
||||
VALUE_MATE = 32000,
|
||||
VALUE_INFINITE = 32001,
|
||||
VALUE_NONE = 32002,
|
||||
|
||||
VALUE_TB_WIN_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
|
||||
VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_TB_WIN_IN_MAX_PLY,
|
||||
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
|
||||
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY,
|
||||
|
||||
// In the code, we make the assumption that these values
|
||||
// are such that non_pawn_material() can be used to uniquely
|
||||
// identify the material on the board.
|
||||
PawnValueMg = 126, PawnValueEg = 208,
|
||||
KnightValueMg = 781, KnightValueEg = 854,
|
||||
BishopValueMg = 825, BishopValueEg = 915,
|
||||
RookValueMg = 1276, RookValueEg = 1380,
|
||||
QueenValueMg = 2538, QueenValueEg = 2682,
|
||||
|
||||
MidgameLimit = 15258, EndgameLimit = 3915
|
||||
};
|
||||
|
||||
enum PieceType {
|
||||
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
|
||||
ALL_PIECES = 0,
|
||||
PIECE_TYPE_NB = 8
|
||||
};
|
||||
|
||||
enum Piece {
|
||||
NO_PIECE,
|
||||
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
|
||||
B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
|
||||
PIECE_NB = 16
|
||||
};
|
||||
|
||||
constexpr Value PieceValue[PHASE_NB][PIECE_NB] = {
|
||||
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO,
|
||||
VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO },
|
||||
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO,
|
||||
VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO }
|
||||
};
|
||||
|
||||
using Depth = int;
|
||||
|
||||
enum : int {
|
||||
DEPTH_QS_CHECKS = 0,
|
||||
DEPTH_QS_NO_CHECKS = -1,
|
||||
DEPTH_QS_RECAPTURES = -5,
|
||||
|
||||
DEPTH_NONE = -6,
|
||||
|
||||
DEPTH_OFFSET = -7 // value used only for TT entry occupancy check
|
||||
};
|
||||
|
||||
enum Square : int {
|
||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
||||
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
||||
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
||||
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE,
|
||||
|
||||
SQUARE_ZERO = 0,
|
||||
SQUARE_NB = 64
|
||||
};
|
||||
|
||||
enum Direction : int {
|
||||
NORTH = 8,
|
||||
EAST = 1,
|
||||
SOUTH = -NORTH,
|
||||
WEST = -EAST,
|
||||
|
||||
NORTH_EAST = NORTH + EAST,
|
||||
SOUTH_EAST = SOUTH + EAST,
|
||||
SOUTH_WEST = SOUTH + WEST,
|
||||
NORTH_WEST = NORTH + WEST
|
||||
};
|
||||
|
||||
enum File : int {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
|
||||
};
|
||||
|
||||
enum Rank : int {
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
|
||||
};
|
||||
|
||||
// Keep track of what a move changes on the board (used by NNUE)
|
||||
struct DirtyPiece {
|
||||
|
||||
// Number of changed pieces
|
||||
int dirty_num;
|
||||
|
||||
// Max 3 pieces can change in one move. A promotion with capture moves
|
||||
// both the pawn and the captured piece to SQ_NONE and the piece promoted
|
||||
// to from SQ_NONE to the capture square.
|
||||
Piece piece[3];
|
||||
|
||||
// From and to squares, which may be SQ_NONE
|
||||
Square from[3];
|
||||
Square to[3];
|
||||
};
|
||||
|
||||
/// Score enum stores a middlegame and an endgame value in a single integer (enum).
|
||||
/// The least significant 16 bits are used to store the middlegame value and the
|
||||
/// upper 16 bits are used to store the endgame value. We have to take care to
|
||||
/// avoid left-shifting a signed int to avoid undefined behavior.
|
||||
enum Score : int { SCORE_ZERO };
|
||||
|
||||
constexpr Score make_score(int mg, int eg) {
|
||||
return Score((int)((unsigned int)eg << 16) + mg);
|
||||
}
|
||||
|
||||
/// Extracting the signed lower and upper 16 bits is not so trivial because
|
||||
/// according to the standard a simple cast to short is implementation defined
|
||||
/// and so is a right shift of a signed integer.
|
||||
inline Value eg_value(Score s) {
|
||||
union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
|
||||
return Value(eg.s);
|
||||
}
|
||||
|
||||
inline Value mg_value(Score s) {
|
||||
union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
|
||||
return Value(mg.s);
|
||||
}
|
||||
|
||||
#define ENABLE_BASE_OPERATORS_ON(T) \
|
||||
constexpr T operator+(T d1, int d2) { return T(int(d1) + d2); } \
|
||||
constexpr T operator-(T d1, int d2) { return T(int(d1) - d2); } \
|
||||
constexpr T operator-(T d) { return T(-int(d)); } \
|
||||
inline T& operator+=(T& d1, int d2) { return d1 = d1 + d2; } \
|
||||
inline T& operator-=(T& d1, int d2) { return d1 = d1 - d2; }
|
||||
|
||||
#define ENABLE_INCR_OPERATORS_ON(T) \
|
||||
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
|
||||
inline T& operator--(T& d) { return d = T(int(d) - 1); }
|
||||
|
||||
#define ENABLE_FULL_OPERATORS_ON(T) \
|
||||
ENABLE_BASE_OPERATORS_ON(T) \
|
||||
constexpr T operator*(int i, T d) { return T(i * int(d)); } \
|
||||
constexpr T operator*(T d, int i) { return T(int(d) * i); } \
|
||||
constexpr T operator/(T d, int i) { return T(int(d) / i); } \
|
||||
constexpr int operator/(T d1, T d2) { return int(d1) / int(d2); } \
|
||||
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
|
||||
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
|
||||
|
||||
ENABLE_FULL_OPERATORS_ON(Value)
|
||||
ENABLE_FULL_OPERATORS_ON(Direction)
|
||||
|
||||
ENABLE_INCR_OPERATORS_ON(Piece)
|
||||
ENABLE_INCR_OPERATORS_ON(PieceType)
|
||||
ENABLE_INCR_OPERATORS_ON(Square)
|
||||
ENABLE_INCR_OPERATORS_ON(File)
|
||||
ENABLE_INCR_OPERATORS_ON(Rank)
|
||||
|
||||
ENABLE_BASE_OPERATORS_ON(Score)
|
||||
|
||||
#undef ENABLE_FULL_OPERATORS_ON
|
||||
#undef ENABLE_INCR_OPERATORS_ON
|
||||
#undef ENABLE_BASE_OPERATORS_ON
|
||||
|
||||
/// Additional operators to add a Direction to a Square
|
||||
constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); }
|
||||
constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); }
|
||||
inline Square& operator+=(Square& s, Direction d) { return s = s + d; }
|
||||
inline Square& operator-=(Square& s, Direction d) { return s = s - d; }
|
||||
|
||||
/// Only declared but not defined. We don't want to multiply two scores due to
|
||||
/// a very high risk of overflow. So user should explicitly convert to integer.
|
||||
Score operator*(Score, Score) = delete;
|
||||
|
||||
/// Division of a Score must be handled separately for each term
|
||||
inline Score operator/(Score s, int i) {
|
||||
return make_score(mg_value(s) / i, eg_value(s) / i);
|
||||
}
|
||||
|
||||
/// Multiplication of a Score by an integer. We check for overflow in debug mode.
|
||||
inline Score operator*(Score s, int i) {
|
||||
|
||||
Score result = Score(int(s) * i);
|
||||
|
||||
assert(eg_value(result) == (i * eg_value(s)));
|
||||
assert(mg_value(result) == (i * mg_value(s)));
|
||||
assert((i == 0) || (result / i) == s);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// Multiplication of a Score by a boolean
|
||||
inline Score operator*(Score s, bool b) {
|
||||
return b ? s : SCORE_ZERO;
|
||||
}
|
||||
|
||||
constexpr Color operator~(Color c) {
|
||||
return Color(c ^ BLACK); // Toggle color
|
||||
}
|
||||
|
||||
constexpr Square flip_rank(Square s) { // Swap A1 <-> A8
|
||||
return Square(s ^ SQ_A8);
|
||||
}
|
||||
|
||||
constexpr Square flip_file(Square s) { // Swap A1 <-> H1
|
||||
return Square(s ^ SQ_H1);
|
||||
}
|
||||
|
||||
constexpr Piece operator~(Piece pc) {
|
||||
return Piece(pc ^ 8); // Swap color of piece B_KNIGHT <-> W_KNIGHT
|
||||
}
|
||||
|
||||
constexpr CastlingRights operator&(Color c, CastlingRights cr) {
|
||||
return CastlingRights((c == WHITE ? WHITE_CASTLING : BLACK_CASTLING) & cr);
|
||||
}
|
||||
|
||||
constexpr Value mate_in(int ply) {
|
||||
return VALUE_MATE - ply;
|
||||
}
|
||||
|
||||
constexpr Value mated_in(int ply) {
|
||||
return -VALUE_MATE + ply;
|
||||
}
|
||||
|
||||
constexpr Square make_square(File f, Rank r) {
|
||||
return Square((r << 3) + f);
|
||||
}
|
||||
|
||||
constexpr Piece make_piece(Color c, PieceType pt) {
|
||||
return Piece((c << 3) + pt);
|
||||
}
|
||||
|
||||
constexpr PieceType type_of(Piece pc) {
|
||||
return PieceType(pc & 7);
|
||||
}
|
||||
|
||||
inline Color color_of(Piece pc) {
|
||||
assert(pc != NO_PIECE);
|
||||
return Color(pc >> 3);
|
||||
}
|
||||
|
||||
constexpr bool is_ok(Move m) {
|
||||
return m != MOVE_NONE && m != MOVE_NULL;
|
||||
}
|
||||
|
||||
constexpr bool is_ok(Square s) {
|
||||
return s >= SQ_A1 && s <= SQ_H8;
|
||||
}
|
||||
|
||||
constexpr File file_of(Square s) {
|
||||
return File(s & 7);
|
||||
}
|
||||
|
||||
constexpr Rank rank_of(Square s) {
|
||||
return Rank(s >> 3);
|
||||
}
|
||||
|
||||
constexpr Square relative_square(Color c, Square s) {
|
||||
return Square(s ^ (c * 56));
|
||||
}
|
||||
|
||||
constexpr Rank relative_rank(Color c, Rank r) {
|
||||
return Rank(r ^ (c * 7));
|
||||
}
|
||||
|
||||
constexpr Rank relative_rank(Color c, Square s) {
|
||||
return relative_rank(c, rank_of(s));
|
||||
}
|
||||
|
||||
constexpr Direction pawn_push(Color c) {
|
||||
return c == WHITE ? NORTH : SOUTH;
|
||||
}
|
||||
|
||||
constexpr Square from_sq(Move m) {
|
||||
assert(is_ok(m));
|
||||
return Square((m >> 6) & 0x3F);
|
||||
}
|
||||
|
||||
constexpr Square to_sq(Move m) {
|
||||
assert(is_ok(m));
|
||||
return Square(m & 0x3F);
|
||||
}
|
||||
|
||||
constexpr int from_to(Move m) {
|
||||
return m & 0xFFF;
|
||||
}
|
||||
|
||||
constexpr MoveType type_of(Move m) {
|
||||
return MoveType(m & (3 << 14));
|
||||
}
|
||||
|
||||
constexpr PieceType promotion_type(Move m) {
|
||||
return PieceType(((m >> 12) & 3) + KNIGHT);
|
||||
}
|
||||
|
||||
constexpr Move make_move(Square from, Square to) {
|
||||
return Move((from << 6) + to);
|
||||
}
|
||||
|
||||
template<MoveType T>
|
||||
constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
|
||||
return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
|
||||
}
|
||||
|
||||
/// Based on a congruential pseudo random number generator
|
||||
constexpr Key make_key(uint64_t seed) {
|
||||
return seed * 6364136223846793005ULL + 1442695040888963407ULL;
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef TYPES_H_INCLUDED
|
||||
|
||||
#include "tune.h" // Global visibility to tuning setup
|
398
src/Stockfish/src/uci.cpp
Normal file
398
src/Stockfish/src/uci.cpp
Normal file
|
@ -0,0 +1,398 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "benchmark.h"
|
||||
#include "evaluate.h"
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "timeman.h"
|
||||
#include "tt.h"
|
||||
#include "uci.h"
|
||||
#include "syzygy/tbprobe.h"
|
||||
#include "nnue/evaluate_nnue.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace {
|
||||
|
||||
// FEN string for the initial position in standard chess
|
||||
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
|
||||
// position() is called when the engine receives the "position" UCI command.
|
||||
// It sets up the position that is described in the given FEN string ("fen") or
|
||||
// the initial position ("startpos") and then makes the moves given in the following
|
||||
// move list ("moves").
|
||||
|
||||
void position(Position& pos, istringstream& is, StateListPtr& states) {
|
||||
|
||||
Move m;
|
||||
string token, fen;
|
||||
|
||||
is >> token;
|
||||
|
||||
if (token == "startpos")
|
||||
{
|
||||
fen = StartFEN;
|
||||
is >> token; // Consume the "moves" token, if any
|
||||
}
|
||||
else if (token == "fen")
|
||||
while (is >> token && token != "moves")
|
||||
fen += token + " ";
|
||||
else
|
||||
return;
|
||||
|
||||
states = StateListPtr(new std::deque<StateInfo>(1)); // Drop the old state and create a new one
|
||||
pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main());
|
||||
|
||||
// Parse the move list, if any
|
||||
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
|
||||
{
|
||||
states->emplace_back();
|
||||
pos.do_move(m, states->back());
|
||||
}
|
||||
}
|
||||
|
||||
// trace_eval() prints the evaluation of the current position, consistent with
|
||||
// the UCI options set so far.
|
||||
|
||||
void trace_eval(Position& pos) {
|
||||
|
||||
StateListPtr states(new std::deque<StateInfo>(1));
|
||||
Position p;
|
||||
p.set(pos.fen(), Options["UCI_Chess960"], &states->back(), Threads.main());
|
||||
|
||||
Eval::NNUE::verify();
|
||||
|
||||
sync_cout << "\n" << Eval::trace(p) << sync_endl;
|
||||
}
|
||||
|
||||
|
||||
// setoption() is called when the engine receives the "setoption" UCI command.
|
||||
// The function updates the UCI option ("name") to the given value ("value").
|
||||
|
||||
void setoption(istringstream& is) {
|
||||
|
||||
string token, name, value;
|
||||
|
||||
is >> token; // Consume the "name" token
|
||||
|
||||
// Read the option name (can contain spaces)
|
||||
while (is >> token && token != "value")
|
||||
name += (name.empty() ? "" : " ") + token;
|
||||
|
||||
// Read the option value (can contain spaces)
|
||||
while (is >> token)
|
||||
value += (value.empty() ? "" : " ") + token;
|
||||
|
||||
if (Options.count(name))
|
||||
Options[name] = value;
|
||||
else
|
||||
sync_cout << "No such option: " << name << sync_endl;
|
||||
}
|
||||
|
||||
|
||||
// go() is called when the engine receives the "go" UCI command. The function
|
||||
// sets the thinking time and other parameters from the input string, then starts
|
||||
// with a search.
|
||||
|
||||
void go(Position& pos, istringstream& is, StateListPtr& states) {
|
||||
|
||||
Search::LimitsType limits;
|
||||
string token;
|
||||
bool ponderMode = false;
|
||||
|
||||
limits.startTime = now(); // The search starts as early as possible
|
||||
|
||||
while (is >> token)
|
||||
if (token == "searchmoves") // Needs to be the last command on the line
|
||||
while (is >> token)
|
||||
limits.searchmoves.push_back(UCI::to_move(pos, token));
|
||||
|
||||
else if (token == "wtime") is >> limits.time[WHITE];
|
||||
else if (token == "btime") is >> limits.time[BLACK];
|
||||
else if (token == "winc") is >> limits.inc[WHITE];
|
||||
else if (token == "binc") is >> limits.inc[BLACK];
|
||||
else if (token == "movestogo") is >> limits.movestogo;
|
||||
else if (token == "depth") is >> limits.depth;
|
||||
else if (token == "nodes") is >> limits.nodes;
|
||||
else if (token == "movetime") is >> limits.movetime;
|
||||
else if (token == "mate") is >> limits.mate;
|
||||
else if (token == "perft") is >> limits.perft;
|
||||
else if (token == "infinite") limits.infinite = 1;
|
||||
else if (token == "ponder") ponderMode = true;
|
||||
|
||||
Threads.start_thinking(pos, states, limits, ponderMode);
|
||||
}
|
||||
|
||||
|
||||
// bench() is called when the engine receives the "bench" command.
|
||||
// Firstly, a list of UCI commands is set up according to the bench
|
||||
// parameters, then it is run one by one, printing a summary at the end.
|
||||
|
||||
void bench(Position& pos, istream& args, StateListPtr& states) {
|
||||
|
||||
string token;
|
||||
uint64_t num, nodes = 0, cnt = 1;
|
||||
|
||||
vector<string> list = setup_bench(pos, args);
|
||||
num = count_if(list.begin(), list.end(), [](const string& s) { return s.find("go ") == 0 || s.find("eval") == 0; });
|
||||
|
||||
TimePoint elapsed = now();
|
||||
|
||||
for (const auto& cmd : list)
|
||||
{
|
||||
istringstream is(cmd);
|
||||
is >> skipws >> token;
|
||||
|
||||
if (token == "go" || token == "eval")
|
||||
{
|
||||
cerr << "\nPosition: " << cnt++ << '/' << num << " (" << pos.fen() << ")" << endl;
|
||||
if (token == "go")
|
||||
{
|
||||
go(pos, is, states);
|
||||
Threads.main()->wait_for_search_finished();
|
||||
nodes += Threads.nodes_searched();
|
||||
}
|
||||
else
|
||||
trace_eval(pos);
|
||||
}
|
||||
else if (token == "setoption") setoption(is);
|
||||
else if (token == "position") position(pos, is, states);
|
||||
else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take a while
|
||||
}
|
||||
|
||||
elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
|
||||
|
||||
dbg_print();
|
||||
|
||||
cerr << "\n==========================="
|
||||
<< "\nTotal time (ms) : " << elapsed
|
||||
<< "\nNodes searched : " << nodes
|
||||
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
|
||||
}
|
||||
|
||||
// The win rate model returns the probability of winning (in per mille units) given an
|
||||
// eval and a game ply. It fits the LTC fishtest statistics rather accurately.
|
||||
int win_rate_model(Value v, int ply) {
|
||||
|
||||
// The model only captures up to 240 plies, so limit the input and then rescale
|
||||
double m = std::min(240, ply) / 64.0;
|
||||
|
||||
// The coefficients of a third-order polynomial fit is based on the fishtest data
|
||||
// for two parameters that need to transform eval to the argument of a logistic
|
||||
// function.
|
||||
constexpr double as[] = { 0.38036525, -2.82015070, 23.17882135, 307.36768407};
|
||||
constexpr double bs[] = { -2.29434733, 13.27689788, -14.26828904, 63.45318330 };
|
||||
|
||||
// Enforce that NormalizeToPawnValue corresponds to a 50% win rate at ply 64
|
||||
static_assert(UCI::NormalizeToPawnValue == int(as[0] + as[1] + as[2] + as[3]));
|
||||
|
||||
double a = (((as[0] * m + as[1]) * m + as[2]) * m) + as[3];
|
||||
double b = (((bs[0] * m + bs[1]) * m + bs[2]) * m) + bs[3];
|
||||
|
||||
// Transform the eval to centipawns with limited range
|
||||
double x = std::clamp(double(v), -4000.0, 4000.0);
|
||||
|
||||
// Return the win rate in per mille units rounded to the nearest value
|
||||
return int(0.5 + 1000 / (1 + std::exp((a - x) / b)));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// UCI::loop() waits for a command from the stdin, parses it and then calls the appropriate
|
||||
/// function. It also intercepts an end-of-file (EOF) indication from the stdin to ensure a
|
||||
/// graceful exit if the GUI dies unexpectedly. When called with some command-line arguments,
|
||||
/// like running 'bench', the function returns immediately after the command is executed.
|
||||
/// In addition to the UCI ones, some additional debug commands are also supported.
|
||||
|
||||
void UCI::loop(int argc, char* argv[]) {
|
||||
|
||||
Position pos;
|
||||
string token, cmd;
|
||||
StateListPtr states(new std::deque<StateInfo>(1));
|
||||
|
||||
pos.set(StartFEN, false, &states->back(), Threads.main());
|
||||
|
||||
for (int i = 1; i < argc; ++i)
|
||||
cmd += std::string(argv[i]) + " ";
|
||||
|
||||
do {
|
||||
if (argc == 1 && !getline(fakein, cmd)) // Wait for an input or an end-of-file (EOF) indication
|
||||
cmd = "quit";
|
||||
|
||||
istringstream is(cmd);
|
||||
|
||||
token.clear(); // Avoid a stale if getline() returns nothing or a blank line
|
||||
is >> skipws >> token;
|
||||
|
||||
if ( token == "quit"
|
||||
|| token == "stop")
|
||||
Threads.stop = true;
|
||||
|
||||
// The GUI sends 'ponderhit' to tell that the user has played the expected move.
|
||||
// So, 'ponderhit' is sent if pondering was done on the same move that the user
|
||||
// has played. The search should continue, but should also switch from pondering
|
||||
// to the normal search.
|
||||
else if (token == "ponderhit")
|
||||
Threads.main()->ponder = false; // Switch to the normal search
|
||||
|
||||
else if (token == "uci")
|
||||
sync_cout << "id name " << engine_info(true)
|
||||
<< "\n" << Options
|
||||
<< "\nuciok" << sync_endl;
|
||||
|
||||
else if (token == "setoption") setoption(is);
|
||||
else if (token == "go") go(pos, is, states);
|
||||
else if (token == "position") position(pos, is, states);
|
||||
else if (token == "ucinewgame") Search::clear();
|
||||
else if (token == "isready") sync_cout << "readyok" << sync_endl;
|
||||
|
||||
// Add custom non-UCI commands, mainly for debugging purposes.
|
||||
// These commands must not be used during a search!
|
||||
else if (token == "flip") pos.flip();
|
||||
else if (token == "bench") bench(pos, is, states);
|
||||
else if (token == "d") sync_cout << pos << sync_endl;
|
||||
else if (token == "eval") trace_eval(pos);
|
||||
else if (token == "compiler") sync_cout << compiler_info() << sync_endl;
|
||||
else if (token == "export_net")
|
||||
{
|
||||
std::optional<std::string> filename;
|
||||
std::string f;
|
||||
if (is >> skipws >> f)
|
||||
filename = f;
|
||||
Eval::NNUE::save_eval(filename);
|
||||
}
|
||||
else if (token == "--help" || token == "help" || token == "--license" || token == "license")
|
||||
sync_cout << "\nStockfish is a powerful chess engine for playing and analyzing."
|
||||
"\nIt is released as free software licensed under the GNU GPLv3 License."
|
||||
"\nStockfish is normally used with a graphical user interface (GUI) and implements"
|
||||
"\nthe Universal Chess Interface (UCI) protocol to communicate with a GUI, an API, etc."
|
||||
"\nFor any further information, visit https://github.com/official-stockfish/Stockfish#readme"
|
||||
"\nor read the corresponding README.md and Copying.txt files distributed along with this program.\n" << sync_endl;
|
||||
else if (!token.empty() && token[0] != '#')
|
||||
sync_cout << "Unknown command: '" << cmd << "'. Type help for more information." << sync_endl;
|
||||
|
||||
} while (token != "quit" && argc == 1); // The command-line arguments are one-shot
|
||||
}
|
||||
|
||||
|
||||
/// UCI::value() converts a Value to a string by adhering to the UCI protocol specification:
|
||||
///
|
||||
/// cp <x> The score from the engine's point of view in centipawns.
|
||||
/// mate <y> Mate in 'y' moves (not plies). If the engine is getting mated,
|
||||
/// uses negative values for 'y'.
|
||||
|
||||
string UCI::value(Value v) {
|
||||
|
||||
assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
|
||||
|
||||
stringstream ss;
|
||||
|
||||
if (abs(v) < VALUE_TB_WIN_IN_MAX_PLY)
|
||||
ss << "cp " << v * 100 / NormalizeToPawnValue;
|
||||
else if (abs(v) < VALUE_MATE_IN_MAX_PLY)
|
||||
{
|
||||
const int ply = VALUE_MATE_IN_MAX_PLY - 1 - std::abs(v); // recompute ss->ply
|
||||
ss << "cp " << (v > 0 ? 20000 - ply : -20000 + ply);
|
||||
}
|
||||
else
|
||||
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
/// UCI::wdl() reports the win-draw-loss (WDL) statistics given an evaluation
|
||||
/// and a game ply based on the data gathered for fishtest LTC games.
|
||||
|
||||
string UCI::wdl(Value v, int ply) {
|
||||
|
||||
stringstream ss;
|
||||
|
||||
int wdl_w = win_rate_model( v, ply);
|
||||
int wdl_l = win_rate_model(-v, ply);
|
||||
int wdl_d = 1000 - wdl_w - wdl_l;
|
||||
ss << " wdl " << wdl_w << " " << wdl_d << " " << wdl_l;
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
|
||||
|
||||
std::string UCI::square(Square s) {
|
||||
return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
|
||||
}
|
||||
|
||||
|
||||
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
|
||||
/// The only special case is castling where the e1g1 notation is printed in
|
||||
/// standard chess mode and in e1h1 notation it is printed in Chess960 mode.
|
||||
/// Internally, all castling moves are always encoded as 'king captures rook'.
|
||||
|
||||
string UCI::move(Move m, bool chess960) {
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (m == MOVE_NULL)
|
||||
return "0000";
|
||||
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
|
||||
if (type_of(m) == CASTLING && !chess960)
|
||||
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
|
||||
|
||||
string move = UCI::square(from) + UCI::square(to);
|
||||
|
||||
if (type_of(m) == PROMOTION)
|
||||
move += " pnbrqk"[promotion_type(m)];
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
|
||||
/// UCI::to_move() converts a string representing a move in coordinate notation
|
||||
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
|
||||
|
||||
Move UCI::to_move(const Position& pos, string& str) {
|
||||
|
||||
if (str.length() == 5)
|
||||
str[4] = char(tolower(str[4])); // The promotion piece character must be lowercased
|
||||
|
||||
for (const auto& m : MoveList<LEGAL>(pos))
|
||||
if (str == UCI::move(m, pos.is_chess960()))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
92
src/Stockfish/src/uci.h
Normal file
92
src/Stockfish/src/uci.h
Normal file
|
@ -0,0 +1,92 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef UCI_H_INCLUDED
|
||||
#define UCI_H_INCLUDED
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
class Position;
|
||||
|
||||
namespace UCI {
|
||||
|
||||
// Normalizes the internal value as reported by evaluate or search
|
||||
// to the UCI centipawn result used in output. This value is derived from
|
||||
// the win_rate_model() such that Stockfish outputs an advantage of
|
||||
// "100 centipawns" for a position if the engine has a 50% probability to win
|
||||
// from this position in selfplay at fishtest LTC time control.
|
||||
const int NormalizeToPawnValue = 328;
|
||||
|
||||
class Option;
|
||||
|
||||
/// Define a custom comparator, because the UCI options should be case-insensitive
|
||||
struct CaseInsensitiveLess {
|
||||
bool operator() (const std::string&, const std::string&) const;
|
||||
};
|
||||
|
||||
/// The options container is defined as a std::map
|
||||
using OptionsMap = std::map<std::string, Option, CaseInsensitiveLess>;
|
||||
|
||||
/// The Option class implements each option as specified by the UCI protocol
|
||||
class Option {
|
||||
|
||||
using OnChange = void (*)(const Option&);
|
||||
|
||||
public:
|
||||
Option(OnChange = nullptr);
|
||||
Option(bool v, OnChange = nullptr);
|
||||
Option(const char* v, OnChange = nullptr);
|
||||
Option(double v, int minv, int maxv, OnChange = nullptr);
|
||||
Option(const char* v, const char* cur, OnChange = nullptr);
|
||||
|
||||
Option& operator=(const std::string&);
|
||||
void operator<<(const Option&);
|
||||
operator int() const;
|
||||
operator std::string() const;
|
||||
bool operator==(const char*) const;
|
||||
|
||||
private:
|
||||
friend std::ostream& operator<<(std::ostream&, const OptionsMap&);
|
||||
|
||||
std::string defaultValue, currentValue, type;
|
||||
int min, max;
|
||||
size_t idx;
|
||||
OnChange on_change;
|
||||
};
|
||||
|
||||
void init(OptionsMap&);
|
||||
void loop(int argc, char* argv[]);
|
||||
std::string value(Value v);
|
||||
std::string square(Square s);
|
||||
std::string move(Move m, bool chess960);
|
||||
std::string pv(const Position& pos, Depth depth);
|
||||
std::string wdl(Value v, int ply);
|
||||
Move to_move(const Position& pos, std::string& str);
|
||||
|
||||
} // namespace UCI
|
||||
|
||||
extern UCI::OptionsMap Options;
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef UCI_H_INCLUDED
|
194
src/Stockfish/src/ucioption.cpp
Normal file
194
src/Stockfish/src/ucioption.cpp
Normal file
|
@ -0,0 +1,194 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <ostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "evaluate.h"
|
||||
#include "misc.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "uci.h"
|
||||
#include "syzygy/tbprobe.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
UCI::OptionsMap Options; // Global object
|
||||
|
||||
namespace UCI {
|
||||
|
||||
/// 'On change' actions, triggered by an option's value change
|
||||
static void on_clear_hash(const Option&) { Search::clear(); }
|
||||
static void on_hash_size(const Option& o) { TT.resize(size_t(o)); }
|
||||
static void on_logger(const Option& o) { start_logger(o); }
|
||||
static void on_threads(const Option& o) { Threads.set(size_t(o)); }
|
||||
static void on_tb_path(const Option& o) { Tablebases::init(o); }
|
||||
static void on_use_NNUE(const Option&) { Eval::NNUE::init(); }
|
||||
static void on_eval_file(const Option&) { Eval::NNUE::init(); }
|
||||
|
||||
/// Our case insensitive less() function as required by UCI protocol
|
||||
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
||||
|
||||
return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(),
|
||||
[](char c1, char c2) { return tolower(c1) < tolower(c2); });
|
||||
}
|
||||
|
||||
|
||||
/// UCI::init() initializes the UCI options to their hard-coded default values
|
||||
|
||||
void init(OptionsMap& o) {
|
||||
|
||||
constexpr int MaxHashMB = Is64Bit ? 33554432 : 2048;
|
||||
|
||||
o["Debug Log File"] << Option("", on_logger);
|
||||
o["Threads"] << Option(1, 1, 1024, on_threads);
|
||||
o["Hash"] << Option(16, 1, MaxHashMB, on_hash_size);
|
||||
o["Clear Hash"] << Option(on_clear_hash);
|
||||
o["Ponder"] << Option(false);
|
||||
o["MultiPV"] << Option(1, 1, 500);
|
||||
o["Skill Level"] << Option(20, 0, 20);
|
||||
o["Move Overhead"] << Option(10, 0, 5000);
|
||||
o["Slow Mover"] << Option(100, 10, 1000);
|
||||
o["nodestime"] << Option(0, 0, 10000);
|
||||
o["UCI_Chess960"] << Option(false);
|
||||
o["UCI_AnalyseMode"] << Option(false);
|
||||
o["UCI_LimitStrength"] << Option(false);
|
||||
o["UCI_Elo"] << Option(1320, 1320, 3190);
|
||||
o["UCI_ShowWDL"] << Option(false);
|
||||
o["SyzygyPath"] << Option("<empty>", on_tb_path);
|
||||
o["SyzygyProbeDepth"] << Option(1, 1, 100);
|
||||
o["Syzygy50MoveRule"] << Option(true);
|
||||
o["SyzygyProbeLimit"] << Option(7, 0, 7);
|
||||
o["Use NNUE"] << Option(true, on_use_NNUE);
|
||||
o["EvalFile"] << Option(EvalFileDefaultName, on_eval_file);
|
||||
}
|
||||
|
||||
|
||||
/// operator<<() is used to print all the options default values in chronological
|
||||
/// insertion order (the idx field) and in the format defined by the UCI protocol.
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
||||
|
||||
for (size_t idx = 0; idx < om.size(); ++idx)
|
||||
for (const auto& it : om)
|
||||
if (it.second.idx == idx)
|
||||
{
|
||||
const Option& o = it.second;
|
||||
os << "\noption name " << it.first << " type " << o.type;
|
||||
|
||||
if (o.type == "string" || o.type == "check" || o.type == "combo")
|
||||
os << " default " << o.defaultValue;
|
||||
|
||||
if (o.type == "spin")
|
||||
os << " default " << int(stof(o.defaultValue))
|
||||
<< " min " << o.min
|
||||
<< " max " << o.max;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
|
||||
/// Option class constructors and conversion operators
|
||||
|
||||
Option::Option(const char* v, OnChange f) : type("string"), min(0), max(0), on_change(f)
|
||||
{ defaultValue = currentValue = v; }
|
||||
|
||||
Option::Option(bool v, OnChange f) : type("check"), min(0), max(0), on_change(f)
|
||||
{ defaultValue = currentValue = (v ? "true" : "false"); }
|
||||
|
||||
Option::Option(OnChange f) : type("button"), min(0), max(0), on_change(f)
|
||||
{}
|
||||
|
||||
Option::Option(double v, int minv, int maxv, OnChange f) : type("spin"), min(minv), max(maxv), on_change(f)
|
||||
{ defaultValue = currentValue = std::to_string(v); }
|
||||
|
||||
Option::Option(const char* v, const char* cur, OnChange f) : type("combo"), min(0), max(0), on_change(f)
|
||||
{ defaultValue = v; currentValue = cur; }
|
||||
|
||||
Option::operator int() const {
|
||||
assert(type == "check" || type == "spin");
|
||||
return (type == "spin" ? std::stoi(currentValue) : currentValue == "true");
|
||||
}
|
||||
|
||||
Option::operator std::string() const {
|
||||
assert(type == "string");
|
||||
return currentValue;
|
||||
}
|
||||
|
||||
bool Option::operator==(const char* s) const {
|
||||
assert(type == "combo");
|
||||
return !CaseInsensitiveLess()(currentValue, s)
|
||||
&& !CaseInsensitiveLess()(s, currentValue);
|
||||
}
|
||||
|
||||
|
||||
/// operator<<() inits options and assigns idx in the correct printing order
|
||||
|
||||
void Option::operator<<(const Option& o) {
|
||||
|
||||
static size_t insert_order = 0;
|
||||
|
||||
*this = o;
|
||||
idx = insert_order++;
|
||||
}
|
||||
|
||||
|
||||
/// operator=() updates currentValue and triggers on_change() action. It's up to
|
||||
/// the GUI to check for option's limits, but we could receive the new value
|
||||
/// from the user by console window, so let's check the bounds anyway.
|
||||
|
||||
Option& Option::operator=(const string& v) {
|
||||
|
||||
assert(!type.empty());
|
||||
|
||||
if ( (type != "button" && type != "string" && v.empty())
|
||||
|| (type == "check" && v != "true" && v != "false")
|
||||
|| (type == "spin" && (stof(v) < min || stof(v) > max)))
|
||||
return *this;
|
||||
|
||||
if (type == "combo")
|
||||
{
|
||||
OptionsMap comboMap; // To have case insensitive compare
|
||||
string token;
|
||||
std::istringstream ss(defaultValue);
|
||||
while (ss >> token)
|
||||
comboMap[token] << Option();
|
||||
if (!comboMap.count(v) || v == "var")
|
||||
return *this;
|
||||
}
|
||||
|
||||
if (type != "button")
|
||||
currentValue = v;
|
||||
|
||||
if (on_change)
|
||||
on_change(*this);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // namespace UCI
|
||||
|
||||
} // namespace Stockfish
|
151
src/Stockfish/tests/instrumented.sh
Executable file
151
src/Stockfish/tests/instrumented.sh
Executable file
|
@ -0,0 +1,151 @@
|
|||
#!/bin/bash
|
||||
# check for errors under valgrind or sanitizers.
|
||||
|
||||
error()
|
||||
{
|
||||
echo "instrumented testing failed on line $1"
|
||||
exit 1
|
||||
}
|
||||
trap 'error ${LINENO}' ERR
|
||||
|
||||
# define suitable post and prefixes for testing options
|
||||
case $1 in
|
||||
--valgrind)
|
||||
echo "valgrind testing started"
|
||||
prefix=''
|
||||
exeprefix='valgrind --error-exitcode=42 --errors-for-leak-kinds=all --leak-check=full'
|
||||
postfix='1>/dev/null'
|
||||
threads="1"
|
||||
;;
|
||||
--valgrind-thread)
|
||||
echo "valgrind-thread testing started"
|
||||
prefix=''
|
||||
exeprefix='valgrind --fair-sched=try --error-exitcode=42'
|
||||
postfix='1>/dev/null'
|
||||
threads="2"
|
||||
;;
|
||||
--sanitizer-undefined)
|
||||
echo "sanitizer-undefined testing started"
|
||||
prefix='!'
|
||||
exeprefix=''
|
||||
postfix='2>&1 | grep -A50 "runtime error:"'
|
||||
threads="1"
|
||||
;;
|
||||
--sanitizer-thread)
|
||||
echo "sanitizer-thread testing started"
|
||||
prefix='!'
|
||||
exeprefix=''
|
||||
postfix='2>&1 | grep -A50 "WARNING: ThreadSanitizer:"'
|
||||
threads="2"
|
||||
|
||||
cat << EOF > tsan.supp
|
||||
race:Stockfish::TTEntry::move
|
||||
race:Stockfish::TTEntry::depth
|
||||
race:Stockfish::TTEntry::bound
|
||||
race:Stockfish::TTEntry::save
|
||||
race:Stockfish::TTEntry::value
|
||||
race:Stockfish::TTEntry::eval
|
||||
race:Stockfish::TTEntry::is_pv
|
||||
|
||||
race:Stockfish::TranspositionTable::probe
|
||||
race:Stockfish::TranspositionTable::hashfull
|
||||
|
||||
EOF
|
||||
|
||||
export TSAN_OPTIONS="suppressions=./tsan.supp"
|
||||
|
||||
;;
|
||||
*)
|
||||
echo "unknown testing started"
|
||||
prefix=''
|
||||
exeprefix=''
|
||||
postfix=''
|
||||
threads="1"
|
||||
;;
|
||||
esac
|
||||
|
||||
# simple command line testing
|
||||
for args in "eval" \
|
||||
"go nodes 1000" \
|
||||
"go depth 10" \
|
||||
"go movetime 1000" \
|
||||
"go wtime 8000 btime 8000 winc 500 binc 500" \
|
||||
"bench 128 $threads 8 default depth" \
|
||||
"export_net verify.nnue"
|
||||
do
|
||||
|
||||
echo "$prefix $exeprefix ./stockfish $args $postfix"
|
||||
eval "$prefix $exeprefix ./stockfish $args $postfix"
|
||||
|
||||
done
|
||||
|
||||
# verify the generated net equals the base net
|
||||
network=`./stockfish uci | grep 'option name EvalFile type string default' | awk '{print $NF}'`
|
||||
echo "Comparing $network to the written verify.nnue"
|
||||
diff $network verify.nnue
|
||||
|
||||
# more general testing, following an uci protocol exchange
|
||||
cat << EOF > game.exp
|
||||
set timeout 240
|
||||
spawn $exeprefix ./stockfish
|
||||
|
||||
send "uci\n"
|
||||
expect "uciok"
|
||||
|
||||
send "setoption name Threads value $threads\n"
|
||||
|
||||
send "ucinewgame\n"
|
||||
send "position startpos\n"
|
||||
send "go nodes 1000\n"
|
||||
expect "bestmove"
|
||||
|
||||
send "position startpos moves e2e4 e7e6\n"
|
||||
send "go nodes 1000\n"
|
||||
expect "bestmove"
|
||||
|
||||
send "position fen 5rk1/1K4p1/8/8/3B4/8/8/8 b - - 0 1\n"
|
||||
send "go depth 10\n"
|
||||
expect "bestmove"
|
||||
|
||||
send "quit\n"
|
||||
expect eof
|
||||
|
||||
# return error code of the spawned program, useful for valgrind
|
||||
lassign [wait] pid spawnid os_error_flag value
|
||||
exit \$value
|
||||
EOF
|
||||
|
||||
#download TB as needed
|
||||
if [ ! -d ../tests/syzygy ]; then
|
||||
curl -sL https://api.github.com/repos/niklasf/python-chess/tarball/9b9aa13f9f36d08aadfabff872882f4ab1494e95 | tar -xzf -
|
||||
mv niklasf-python-chess-9b9aa13 ../tests/syzygy
|
||||
fi
|
||||
|
||||
cat << EOF > syzygy.exp
|
||||
set timeout 240
|
||||
spawn $exeprefix ./stockfish
|
||||
send "uci\n"
|
||||
send "setoption name SyzygyPath value ../tests/syzygy/\n"
|
||||
expect "info string Found 35 tablebases" {} timeout {exit 1}
|
||||
send "bench 128 1 8 default depth\n"
|
||||
send "quit\n"
|
||||
expect eof
|
||||
|
||||
# return error code of the spawned program, useful for valgrind
|
||||
lassign [wait] pid spawnid os_error_flag value
|
||||
exit \$value
|
||||
EOF
|
||||
|
||||
for exp in game.exp syzygy.exp
|
||||
do
|
||||
|
||||
echo "$prefix expect $exp $postfix"
|
||||
eval "$prefix expect $exp $postfix"
|
||||
|
||||
rm $exp
|
||||
|
||||
done
|
||||
|
||||
rm -f tsan.supp
|
||||
|
||||
echo "instrumented testing OK"
|
32
src/Stockfish/tests/perft.sh
Executable file
32
src/Stockfish/tests/perft.sh
Executable file
|
@ -0,0 +1,32 @@
|
|||
#!/bin/bash
|
||||
# verify perft numbers (positions from www.chessprogramming.org/Perft_Results)
|
||||
|
||||
error()
|
||||
{
|
||||
echo "perft testing failed on line $1"
|
||||
exit 1
|
||||
}
|
||||
trap 'error ${LINENO}' ERR
|
||||
|
||||
echo "perft testing started"
|
||||
|
||||
cat << EOF > perft.exp
|
||||
set timeout 10
|
||||
lassign \$argv pos depth result
|
||||
spawn ./stockfish
|
||||
send "position \$pos\\ngo perft \$depth\\n"
|
||||
expect "Nodes searched? \$result" {} timeout {exit 1}
|
||||
send "quit\\n"
|
||||
expect eof
|
||||
EOF
|
||||
|
||||
expect perft.exp startpos 5 4865609 > /dev/null
|
||||
expect perft.exp "fen r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -" 5 193690690 > /dev/null
|
||||
expect perft.exp "fen 8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -" 6 11030083 > /dev/null
|
||||
expect perft.exp "fen r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1" 5 15833292 > /dev/null
|
||||
expect perft.exp "fen rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8" 5 89941194 > /dev/null
|
||||
expect perft.exp "fen r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 10" 5 164075551 > /dev/null
|
||||
|
||||
rm perft.exp
|
||||
|
||||
echo "perft testing OK"
|
61
src/Stockfish/tests/reprosearch.sh
Executable file
61
src/Stockfish/tests/reprosearch.sh
Executable file
|
@ -0,0 +1,61 @@
|
|||
#!/bin/bash
|
||||
# verify reproducible search
|
||||
|
||||
error()
|
||||
{
|
||||
echo "reprosearch testing failed on line $1"
|
||||
exit 1
|
||||
}
|
||||
trap 'error ${LINENO}' ERR
|
||||
|
||||
echo "reprosearch testing started"
|
||||
|
||||
# repeat two short games, separated by ucinewgame.
|
||||
# with go nodes $nodes they should result in exactly
|
||||
# the same node count for each iteration.
|
||||
cat << EOF > repeat.exp
|
||||
set timeout 10
|
||||
spawn ./stockfish
|
||||
lassign \$argv nodes
|
||||
|
||||
send "uci\n"
|
||||
expect "uciok"
|
||||
|
||||
send "ucinewgame\n"
|
||||
send "position startpos\n"
|
||||
send "go nodes \$nodes\n"
|
||||
expect "bestmove"
|
||||
|
||||
send "position startpos moves e2e4 e7e6\n"
|
||||
send "go nodes \$nodes\n"
|
||||
expect "bestmove"
|
||||
|
||||
send "ucinewgame\n"
|
||||
send "position startpos\n"
|
||||
send "go nodes \$nodes\n"
|
||||
expect "bestmove"
|
||||
|
||||
send "position startpos moves e2e4 e7e6\n"
|
||||
send "go nodes \$nodes\n"
|
||||
expect "bestmove"
|
||||
|
||||
send "quit\n"
|
||||
expect eof
|
||||
EOF
|
||||
|
||||
# to increase the likelihood of finding a non-reproducible case,
|
||||
# the allowed number of nodes are varied systematically
|
||||
for i in `seq 1 20`
|
||||
do
|
||||
|
||||
nodes=$((100*3**i/2**i))
|
||||
echo "reprosearch testing with $nodes nodes"
|
||||
|
||||
# each line should appear exactly an even number of times
|
||||
expect repeat.exp $nodes 2>&1 | grep -o "nodes [0-9]*" | sort | uniq -c | awk '{if ($1%2!=0) exit(1)}'
|
||||
|
||||
done
|
||||
|
||||
rm repeat.exp
|
||||
|
||||
echo "reprosearch testing OK"
|
31
src/Stockfish/tests/signature.sh
Executable file
31
src/Stockfish/tests/signature.sh
Executable file
|
@ -0,0 +1,31 @@
|
|||
#!/bin/bash
|
||||
# obtain and optionally verify Bench / signature
|
||||
# if no reference is given, the output is deliberately limited to just the signature
|
||||
|
||||
error()
|
||||
{
|
||||
echo "running bench for signature failed on line $1"
|
||||
exit 1
|
||||
}
|
||||
trap 'error ${LINENO}' ERR
|
||||
|
||||
# obtain
|
||||
|
||||
signature=`./stockfish bench 2>&1 | grep "Nodes searched : " | awk '{print $4}'`
|
||||
|
||||
if [ $# -gt 0 ]; then
|
||||
# compare to given reference
|
||||
if [ "$1" != "$signature" ]; then
|
||||
if [ -z "$signature" ]; then
|
||||
echo "No signature obtained from bench. Code crashed or assert triggered ?"
|
||||
else
|
||||
echo "signature mismatch: reference $1 obtained: $signature ."
|
||||
fi
|
||||
exit 1
|
||||
else
|
||||
echo "signature OK: $signature"
|
||||
fi
|
||||
else
|
||||
# just report signature
|
||||
echo $signature
|
||||
fi
|
21
src/create_stockfish.sh
Normal file
21
src/create_stockfish.sh
Normal file
|
@ -0,0 +1,21 @@
|
|||
curl -s https://api.github.com/repos/official-stockfish/Stockfish/releases/latest \
|
||||
| grep "tarball_url" \
|
||||
| cut -d : -f 2,3 \
|
||||
| tr -d "\", " \
|
||||
| wget -qi - -O Stockfish.tar.gz
|
||||
rm -rf Stockfish
|
||||
mkdir -p Stockfish
|
||||
tar -xzf Stockfish.tar.gz --directory Stockfish --strip-components=1
|
||||
rm Stockfish.tar.gz
|
||||
find ./Stockfish/ -type f -exec sed -i \
|
||||
-e 's/std::cout/fakeout/g' \
|
||||
-e 's/std::cin/fakein/g' \
|
||||
-e 's/std::endl/fakeendl/g' \
|
||||
-e 's/getline(cin, cmd)/getline(fakein, cmd)/g' \
|
||||
{} +
|
||||
|
||||
nnue_name=$(grep EvalFileDefaultName Stockfish/src/evaluate.h \
|
||||
| grep define \
|
||||
| sed 's/.*\(nn-[a-z0-9]\{12\}.nnue\).*/\1/')
|
||||
|
||||
sed -i "s/set(NNUE_NAME nn-[^)]*.nnue)/set(NNUE_NAME $nnue_name)/" CMakeLists.txt
|
|
@ -17,7 +17,7 @@ bool FakeStream::is_closed() { return closed; }
|
|||
|
||||
std::streambuf* FakeStream::rdbuf() { return nullptr; }
|
||||
|
||||
std::streambuf* FakeStream::rdbuf(std::streambuf* __sb) { return nullptr; }
|
||||
std::streambuf* FakeStream::rdbuf(std::streambuf* buf) { return nullptr; }
|
||||
|
||||
bool std::getline(FakeStream& is, std::string& str) {
|
||||
if (is.is_closed()) return false;
|
||||
|
|
17
windows/.gitignore
vendored
Normal file
17
windows/.gitignore
vendored
Normal file
|
@ -0,0 +1,17 @@
|
|||
flutter/
|
||||
|
||||
# Visual Studio user-specific files.
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# Visual Studio build-related files.
|
||||
x64/
|
||||
x86/
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
Loading…
Reference in a new issue