android tests

This commit is contained in:
jusax23 2023-07-30 14:17:54 +02:00
parent ef1bd9e234
commit 575609a4a5
Signed by: jusax23
GPG key ID: 499E2AA870C1CD41
12 changed files with 1918 additions and 1426 deletions

444
Cargo.lock generated
View file

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[[package]]
name = "termcolor"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "be55cf8942feac5c765c2c993422806843c9a9a45d4d5c407ad6dd2ea95eb9b6"
dependencies = [
"winapi-util",
]
[[package]] [[package]]
name = "thiserror" name = "thiserror"
version = "1.0.44" version = "1.0.44"
@ -608,7 +983,24 @@ checksum = "090198534930841fab3a5d1bb637cde49e339654e606195f8d9c76eeb081dc96"
dependencies = [ dependencies = [
"proc-macro2", "proc-macro2",
"quote", "quote",
"syn", "syn 2.0.27",
]
[[package]]
name = "toml_datetime"
version = "0.6.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7cda73e2f1397b1262d6dfdcef8aafae14d1de7748d66822d3bfeeb6d03e5e4b"
[[package]]
name = "toml_edit"
version = "0.19.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f8123f27e969974a3dfba720fdb560be359f57b44302d280ba72e76a74480e8a"
dependencies = [
"indexmap",
"toml_datetime",
"winnow",
] ]
[[package]] [[package]]
@ -629,6 +1021,16 @@ version = "0.9.4"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "49874b5167b65d7193b8aba1567f5c7d93d001cafc34600cee003eda787e483f" checksum = "49874b5167b65d7193b8aba1567f5c7d93d001cafc34600cee003eda787e483f"
[[package]]
name = "walkdir"
version = "2.3.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "36df944cda56c7d8d8b7496af378e6b16de9284591917d307c9b4d313c44e698"
dependencies = [
"same-file",
"winapi-util",
]
[[package]] [[package]]
name = "wasi" name = "wasi"
version = "0.9.0+wasi-snapshot-preview1" version = "0.9.0+wasi-snapshot-preview1"
@ -657,6 +1059,15 @@ version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6" checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
[[package]]
name = "winapi-util"
version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "70ec6ce85bb158151cae5e5c87f95a8e97d2c0c4b001223f33a334e3ce5de178"
dependencies = [
"winapi",
]
[[package]] [[package]]
name = "winapi-x86_64-pc-windows-gnu" name = "winapi-x86_64-pc-windows-gnu"
version = "0.4.0" version = "0.4.0"
@ -728,3 +1139,12 @@ name = "windows_x86_64_msvc"
version = "0.48.0" version = "0.48.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1a515f5799fe4961cb532f983ce2b23082366b898e52ffbce459c86f67c8378a" checksum = "1a515f5799fe4961cb532f983ce2b23082366b898e52ffbce459c86f67c8378a"
[[package]]
name = "winnow"
version = "0.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "25b5872fa2e10bd067ae946f927e726d7d603eaeb6e02fa6a350e0722d2b8c11"
dependencies = [
"memchr",
]

View file

@ -2,13 +2,40 @@
name = "j_game" name = "j_game"
version = "0.1.0" version = "0.1.0"
edition = "2021" edition = "2021"
crate-type = ["cdylib"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[profile.dev]
debug = true
[profile.release]
debug = true
[dependencies] [dependencies]
gl_matrix = "0.0.2" gl_matrix = "0.0.2"
j4rs = "0.17.0" j4rs = "0.17.0"
miniquad = { path = '../jucraft/miniquad' } j4rs_derive = "0.1.0"
miniquad = { git = "https://github.com/jusax23/miniquad", branch = "jni" }
#miniquad = { path = '../jucraft/miniquad' }
png = "0.17.9" png = "0.17.9"
serde = "1.0.177" serde = "1.0.177"
log = "0.4.14"
env_logger = "0.10.0"
[target.'cfg(target_os = "android")'.dependencies]
jni = "0.20"
libc = "0.2"
ndk = { version = "0.7", features = ["api-level-23"] }
ndk-context = "0.1.1"
android_logger = "0.11.0"
android-activity = { version = "0.4", features = ["native-activity"] }
[[package.metadata.android.permission]]
name = "android.permission.READ_EXTERNAL_STORAGE"
max_sdk_version = 18
[[package.metadata.android.permission]]
name = "android.permission.WRITE_EXTERNAL_STORAGE"
max_sdk_version = 18

10
assets/models/Kirche.mtl Normal file
View file

@ -0,0 +1,10 @@
# Blender MTL File: 'Kirche.blend'
# Material Count: 1
newmtl None
Ns 500
Ka 0.8 0.8 0.8
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2

File diff suppressed because it is too large Load diff

View file

@ -4,19 +4,25 @@ precision mediump float;
varying vec2 texcoord; varying vec2 texcoord;
varying vec3 v_normal; varying vec3 v_normal;
varying float v_position; varying float v_position;
varying vec3 v_cam_normal;
uniform sampler2D u_image0; uniform sampler2D u_image0;
uniform vec2 fog; uniform vec2 fog;
void main() { void main() {
vec3 N = normalize(v_cam_normal);
vec3 L = vec3(0.0, 0.0, 1.0);
float NdotL = dot(N, L)/ 3.0 + 1.0 + (1.0/3.0);
float fogAmount = smoothstep(fog.x, fog.y, v_position); float fogAmount = smoothstep(fog.x, fog.y, v_position);
float light = -dot(vec3(0.0, -1.0, 0.0), v_normal) / 3.0 + 1.0 + (1.0/3.0); float light = -dot(vec3(0.1, -1.0, 0.3), v_normal) / 3.0 + 1.0;
gl_FragColor = gl_FragColor =
texture2D(u_image0, texcoord) texture2D(u_image0, texcoord)
* vec4(1.0 - fogAmount, 1.0 - fogAmount, 1.0 - fogAmount, 1.0 - fogAmount) * vec4(1.0 - fogAmount, 1.0 - fogAmount, 1.0 - fogAmount, 1.0 - fogAmount)
* vec4(light, light, light, 1.0); * vec4(light, light, light, 1.0)
* vec4(NdotL, NdotL, NdotL, 1.0);
if(gl_FragColor.a < 0.0000001) if(gl_FragColor.a < 0.0000001)
discard; discard;
} }

View file

@ -9,6 +9,7 @@ uniform vec3 wpos;
varying vec2 texcoord; varying vec2 texcoord;
varying vec3 v_normal; varying vec3 v_normal;
varying float v_position; varying float v_position;
varying vec3 v_cam_normal;
uniform mat4 view; uniform mat4 view;
uniform mat4 proj; uniform mat4 proj;
@ -24,7 +25,11 @@ void main() {
v_normal = normal; v_normal = normal;
gl_Position = proj * view * drawProj * vec4(pos, 1.0);
v_position = length((view * drawProj * vec4(pos, 1.0)).xyz); vec4 space_pos = view * drawProj * vec4(pos, 1.0);
gl_Position = proj * space_pos;//* view * drawProj * vec4(pos, 1.0);
v_position = length(space_pos.xyz);
v_cam_normal = mat3(view * drawProj) * normal;
} }

BIN
jassets/javaState.jar Normal file

Binary file not shown.

View file

@ -1,6 +1,10 @@
use std::collections::HashMap; use std::collections::HashMap;
use std::vec; use std::vec;
use j4rs::errors::J4RsError;
use j4rs::JvmBuilder;
use log::warn;
use self::bots::*; use self::bots::*;
use self::player::Player; use self::player::Player;
@ -10,7 +14,7 @@ mod player;
pub struct Game { pub struct Game {
bots: Vec<Bot>, bots: Vec<Bot>,
bot_names: HashMap<String, usize>, bot_names: HashMap<String, usize>,
pub players: Vec<Player> pub players: Vec<Player>,
} }
impl Game { impl Game {
@ -18,16 +22,27 @@ impl Game {
let mut out = Self { let mut out = Self {
bots: vec![], bots: vec![],
players: vec![], players: vec![],
bot_names: HashMap::new() bot_names: HashMap::new(),
}; };
out.load_bots(".".to_string()); let mut path: String = ".".to_string();
#[cfg(target_os = "android")]
{
path = get_android_path().unwrap();
/*if let Ok(p) = get_android_path() {
path = p;
}*/
}
//out.load_bots(path);
out out
} }
pub fn load_bots(&mut self, classpath: String) { pub fn load_bots(&mut self, classpath: String) {
for cl in list_bot_classes() { for cl in list_bot_classes(&classpath) {
let bot = Bot::new(&cl, &classpath); let bot = Bot::new(&cl, &classpath);
if bot.is_ok() { if bot.is_ok() {
let mut bot: Bot = bot.unwrap(); let mut bot: Bot = bot.unwrap();
@ -36,7 +51,6 @@ impl Game {
println!("Loaded Bot: „{}", name); println!("Loaded Bot: „{}", name);
self.bot_names.insert(name, self.bots.len()); self.bot_names.insert(name, self.bots.len());
self.bots.push(bot); self.bots.push(bot);
} }
} }
} }
@ -46,9 +60,9 @@ impl Game {
self.players.push(Player::new(bot)); self.players.push(Player::new(bot));
} }
pub fn tick(&mut self){ pub fn tick(&mut self) {
for p in self.players.iter_mut(){ for p in self.players.iter_mut() {
let state = GameState{ let state = GameState {
posX: p.x, posX: p.x,
posY: p.y, posY: p.y,
}; };
@ -59,3 +73,22 @@ impl Game {
} }
} }
} }
#[cfg(target_os = "android")]
fn get_android_path() -> Result<String, J4RsError> {
use log::error;
error!("launch jvm");
let jvm = JvmBuilder::new().build()?;
/*println!("invoke get getExternalStorageDirectory");
let j_file = jvm.invoke_static(
"android.os.Environment",
"getExternalStorageDirectory",
&[],
)?;
println!("invoke getPath");
let j_path = jvm.invoke(&j_file, "getPath", &[])?;
println!("to rust");
Ok(jvm.to_rust(j_path)?)*/
Ok("Some".to_string())
}

View file

@ -39,7 +39,6 @@ impl Bot {
self.jvm.to_rust(result).unwrap() self.jvm.to_rust(result).unwrap()
} }
pub fn tick(&mut self, state: &GameState) -> Controller { pub fn tick(&mut self, state: &GameState) -> Controller {
let controller = Controller { let controller = Controller {
dirX: 1.0, dirX: 1.0,
dirY: 0.0, dirY: 0.0,
@ -47,7 +46,8 @@ impl Bot {
let j_controller = InvocationArg::new(&controller, "javaState.Controller"); let j_controller = InvocationArg::new(&controller, "javaState.Controller");
let j_gamestate = InvocationArg::new(state, "javaState.GameState"); let j_gamestate = InvocationArg::new(state, "javaState.GameState");
let j_ret_controller = self.jvm let j_ret_controller = self
.jvm
.invoke(&self.bot, "executeTurn", &[j_gamestate, j_controller]) .invoke(&self.bot, "executeTurn", &[j_gamestate, j_controller])
.unwrap(); .unwrap();
let controller2: Controller = self.jvm.to_rust(j_ret_controller).unwrap(); let controller2: Controller = self.jvm.to_rust(j_ret_controller).unwrap();
@ -55,10 +55,10 @@ impl Bot {
} }
} }
pub fn list_bot_classes() -> Vec<String> { pub fn list_bot_classes(base: &String) -> Vec<String> {
let mut out: Vec<String> = vec![]; let mut out: Vec<String> = vec![];
if let Ok(paths) = fs::read_dir("./bots") { if let Ok(paths) = fs::read_dir(String::from(base) + "/bots") {
for path in paths { for path in paths {
if let Ok(p) = path { if let Ok(p) = path {
if p.path().is_file() { if p.path().is_file() {

View file

@ -10,39 +10,56 @@ use no_stage::NoStage;
use stage::Stage; use stage::Stage;
use tools::parse_arg; use tools::parse_arg;
#[cfg(target_os = "android")]
#[macro_use]
extern crate log;
#[cfg(target_os = "android")]
extern crate android_logger;
#[cfg(target_os = "android")]
use log::LevelFilter;
#[cfg(target_os = "android")]
use android_logger::Config;
mod game; mod game;
mod no_stage; mod no_stage;
mod render_tools;
mod stage; mod stage;
mod tools; mod tools;
mod render_tools;
fn main() { fn main() {
#[cfg(target_os = "android")]
android_logger::init_once(
Config::default()
.with_tag("rust.j_game"));
let args = parse_arg(env::args().collect()); let args = parse_arg(env::args().collect());
let mut game = Game::new();
game.add_player(0);
if args.contains_key("n") { if args.contains_key("n") {
let mut game = Game::new();
//game.add_player(0);
let mut no_stage = NoStage::new(game); let mut no_stage = NoStage::new(game);
no_stage.run(); no_stage.run();
} else { } else {
start( start(
conf::Conf { conf::Conf {
window_title: "Jucraft".to_string(), window_title: "jGame".to_string(),
window_height: 900, window_height: 900,
window_width: 900 * 16 / 9, window_width: 900 * 16 / 9,
..Default::default() ..Default::default()
}, },
move |mut ctx| Box::new(Stage::new(&mut ctx, game)), move || Box::new(Stage::new()),
); );
} }
} }
const JNI_VERSION_1_6: jint = 0x00010006;
/*const JNI_VERSION_1_6: jint = 0x00010006;
#[allow(non_snake_case)] #[allow(non_snake_case)]
#[no_mangle] #[no_mangle]
pub extern "C" fn jni_onload(env: *mut JavaVM, _reserved: jobject) -> jint { pub extern "C" fn jni_onload(env: *mut JavaVM, _reserved: jobject) -> jint {
j4rs::set_java_vm(env); j4rs::set_java_vm(env);
JNI_VERSION_1_6 JNI_VERSION_1_6
} }*/

View file

@ -7,9 +7,9 @@ use super::Vertex;
#[derive(Debug)] #[derive(Debug)]
pub struct Graphics { pub struct Graphics {
pub textures: HashMap<String, Texture>, pub textures: HashMap<String, TextureId>,
pub pipelines: HashMap<String, Pipeline>, pub pipelines: HashMap<String, Pipeline>,
pub models: HashMap<String, (Buffer, Buffer, usize)>, pub models: HashMap<String, (BufferId, BufferId, usize)>,
} }
impl Graphics { impl Graphics {
@ -20,14 +20,18 @@ impl Graphics {
models: HashMap::new(), models: HashMap::new(),
} }
} }
pub fn load_texture(&mut self, ctx: &mut Context, bytes: &[u8], id: String) -> Texture { pub fn load_texture(
&mut self,
ctx: &mut Box<dyn RenderingBackend>,
bytes: &[u8],
id: String,
) -> TextureId {
let decoder = png::Decoder::new(bytes); let decoder = png::Decoder::new(bytes);
let mut reader = decoder.read_info().unwrap(); let mut reader = decoder.read_info().unwrap();
let mut buf = vec![0; reader.output_buffer_size()]; let mut buf = vec![0; reader.output_buffer_size()];
let info = reader.next_frame(&mut buf).unwrap(); let info = reader.next_frame(&mut buf).unwrap();
let bytes = &buf[..info.buffer_size()]; let bytes = &buf[..info.buffer_size()];
let text = Texture::from_data_and_format( let text = ctx.new_texture_from_data_and_format(
ctx,
bytes, bytes,
TextureParams { TextureParams {
format: TextureFormat::RGBA8, format: TextureFormat::RGBA8,
@ -49,18 +53,26 @@ impl Graphics {
} }
pub fn add_model( pub fn add_model(
&mut self, &mut self,
ctx: &mut Context, ctx: &mut Box<dyn RenderingBackend>,
vertices: Vec<Vertex>, vertices: Vec<Vertex>,
indices: Vec<i32>, indices: Vec<i32>,
id: String, id: String,
) { ) {
let vertex_buffer = Buffer::immutable(ctx, BufferType::VertexBuffer, &vertices); let vertex_buffer = ctx.new_buffer(
let index_buffer = Buffer::immutable(ctx, BufferType::IndexBuffer, &indices); BufferType::VertexBuffer,
BufferUsage::Immutable,
BufferSource::slice(&vertices),
);
let index_buffer = ctx.new_buffer(
BufferType::IndexBuffer,
BufferUsage::Immutable,
BufferSource::slice(&indices),
);
self.models self.models
.insert(id, (vertex_buffer, index_buffer, indices.len())); .insert(id, (vertex_buffer, index_buffer, indices.len()));
} }
pub fn add_model_obj(&mut self, ctx: &mut Context, txt: String, id: String) { pub fn add_model_obj(&mut self, ctx: &mut Box<dyn RenderingBackend>, txt: String, id: String) {
let mut vertices: Vec<Vertex> = vec![]; let mut vertices: Vec<Vertex> = vec![];
let mut indices: Vec<i32> = vec![]; let mut indices: Vec<i32> = vec![];
let mut verts: Vec<Vec3> = vec![]; let mut verts: Vec<Vec3> = vec![];
@ -102,12 +114,7 @@ impl Graphics {
} }
} }
} }
//println!("verts: {:?}", vertices); self.add_model(ctx, vertices, indices, id);
//println!("indecies: {:?}", indices);
let vertex_buffer = Buffer::immutable(ctx, BufferType::VertexBuffer, &vertices);
let index_buffer = Buffer::immutable(ctx, BufferType::IndexBuffer, &indices);
self.models
.insert(id, (vertex_buffer, index_buffer, indices.len()));
} }
} }

View file

@ -1,9 +1,14 @@
use gl_matrix::common::{Vec2, Vec3, PI}; use gl_matrix::common::{Vec2, Vec3, PI};
use gl_matrix::mat4; use gl_matrix::mat4;
use miniquad::window::{
screen_size, set_cursor_grab, set_fullscreen, set_window_size, show_keyboard, show_mouse,
};
use miniquad::*; use miniquad::*;
use crate::game::Game; use crate::game::Game;
use j4rs::jni_sys::{jint, JavaVM};
use crate::render_tools::default_solid_shader; use crate::render_tools::default_solid_shader;
use crate::render_tools::graphics::Graphics; use crate::render_tools::graphics::Graphics;
use crate::tools::Sides; use crate::tools::Sides;
@ -14,6 +19,7 @@ pub struct Player {
} }
pub struct Stage { pub struct Stage {
ctx: Box<dyn RenderingBackend>,
game: Game, game: Game,
graphics: Graphics, graphics: Graphics,
pipeline: Pipeline, pipeline: Pipeline,
@ -21,34 +27,39 @@ pub struct Stage {
mouse_grab: bool, mouse_grab: bool,
fullscreen: bool, fullscreen: bool,
s_move: Sides<bool>, s_move: Sides<bool>,
begin_x: f32,
begin_y: f32,
} }
impl Stage { impl Stage {
pub fn new(ctx: &mut Context, game: Game) -> Self { pub fn new() -> Self {
let mut ctx: Box<dyn RenderingBackend> = window::new_rendering_backend();
let mut graphics = Graphics::new(); let mut graphics = Graphics::new();
graphics.add_model_obj( graphics.add_model_obj(
ctx, &mut ctx,
String::from(include_str!(concat!("../assets/models/Kirche.obj"))), String::from(include_str!(concat!("../assets/models/Kirche.obj"))),
"test".to_string(), "test".to_string(),
); );
graphics.load_texture( graphics.load_texture(
ctx, &mut ctx,
include_bytes!(concat!("../assets/images/avatar.png")), include_bytes!(concat!("../assets/images/avatar.png")),
"avatar".to_string(), "avatar".to_string(),
); );
let shader = Shader::new( let shader = ctx
ctx, .new_shader(
default_solid_shader::VERTEX, ShaderSource {
default_solid_shader::FRAGMENT, glsl_vertex: Some(default_solid_shader::VERTEX),
default_solid_shader::meta(), glsl_fragment: Some(default_solid_shader::FRAGMENT),
) metal_shader: None,
.unwrap(); },
default_solid_shader::meta(),
)
.unwrap();
let pipeline = Pipeline::with_params( let pipeline = ctx.new_pipeline_with_params(
ctx,
&[BufferLayout::default()], &[BufferLayout::default()],
&[ &[
VertexAttribute::with_buffer("pos", VertexFormat::Float3, 0), VertexAttribute::with_buffer("pos", VertexFormat::Float3, 0),
@ -76,6 +87,16 @@ impl Stage {
}, },
); );
#[cfg(target_os = "android")]
{
show_keyboard(true);
unsafe {
j4rs::set_java_vm(miniquad::native::android::VM as *mut JavaVM);
}
}
let mut game = Game::new();
//game.add_player(0);
Self { Self {
game, game,
graphics, graphics,
@ -87,12 +108,15 @@ impl Stage {
s_move: Sides::all(false), s_move: Sides::all(false),
mouse_grab: false, mouse_grab: false,
fullscreen: false, fullscreen: false,
ctx,
begin_x: 0.,
begin_y: 0.,
} }
} }
} }
impl EventHandler for Stage { impl EventHandler for Stage {
fn update(&mut self, ctx: &mut Context) { fn update(&mut self) {
let delta_s = 1. / 60.; let delta_s = 1. / 60.;
if self.s_move.top { if self.s_move.top {
@ -120,12 +144,13 @@ impl EventHandler for Stage {
self.game.tick(); self.game.tick();
} }
fn draw(&mut self, ctx: &mut Context) { fn draw(&mut self) {
ctx.begin_default_pass(PassAction::clear_color(0.75, 0.85, 0.8, 1.0)); self.ctx
.begin_default_pass(PassAction::clear_color(0.75, 0.85, 0.8, 1.0));
//render //render
ctx.apply_pipeline(&self.pipeline); self.ctx.apply_pipeline(&self.pipeline);
let (w, h) = ctx.screen_size(); let (w, h) = screen_size();
let mut proj_matrix = mat4::create(); let mut proj_matrix = mat4::create();
mat4::perspective( mat4::perspective(
&mut proj_matrix, &mut proj_matrix,
@ -160,35 +185,46 @@ impl EventHandler for Stage {
); );
mat4::multiply(&mut cammat, &cammat1, &view_matrix); mat4::multiply(&mut cammat, &cammat1, &view_matrix);
ctx.apply_uniforms(&default_solid_shader::Uniforms { self.ctx
proj: proj_matrix, .apply_uniforms(UniformsSource::table(&default_solid_shader::Uniforms {
view: cammat, proj: proj_matrix,
fog: [140.0, 160.0], view: cammat,
wpos: [ fog: [140.0, 160.0],
self.game.players[0].x as f32, wpos: [
0., 0., //self.game.players[0].x as f32,
self.game.players[0].y as f32, 0., 0., //self.game.players[0].y as f32,
], ],
}); }));
ctx.apply_bindings(&Bindings { self.ctx.apply_bindings(&Bindings {
vertex_buffers: vec![self.graphics.models["test"].0].clone(), vertex_buffers: vec![self.graphics.models["test"].0].clone(),
index_buffer: self.graphics.models["test"].1, index_buffer: self.graphics.models["test"].1,
images: vec![self.graphics.textures["avatar"]], images: vec![self.graphics.textures["avatar"]],
}); });
ctx.draw(0, self.graphics.models["test"].2 as i32, 1); self.ctx.draw(0, self.graphics.models["test"].2 as i32, 1);
ctx.end_render_pass(); self.ctx.end_render_pass();
ctx.commit_frame(); self.ctx.commit_frame();
} }
fn key_down_event( fn char_event(&mut self, _character: char, _keymods: KeyMods, _repeat: bool) {
&mut self, if _character == 'h' {
_ctx: &mut Context, self.s_move.top = !self.s_move.top;
keycode: KeyCode, } else if _character == 'n' {
_keymods: KeyMods, self.s_move.bottom = !self.s_move.bottom;
_repeatt: bool, } else if _character == 'w' {
) { self.s_move.front = !self.s_move.front;
} else if _character == 'a' {
self.s_move.left = !self.s_move.left;
} else if _character == 's' {
self.s_move.back = !self.s_move.back;
} else if _character == 'd' {
self.s_move.right = !self.s_move.right;
} else if _character == 'k' {
}
}
fn key_down_event(&mut self, keycode: KeyCode, _keymods: KeyMods, _repeatt: bool) {
if keycode == KeyCode::Space { if keycode == KeyCode::Space {
self.s_move.top = true; self.s_move.top = true;
} else if keycode == KeyCode::LeftShift { } else if keycode == KeyCode::LeftShift {
@ -205,25 +241,25 @@ impl EventHandler for Stage {
} }
} }
fn key_up_event(&mut self, ctx: &mut Context, keycode: KeyCode, _keymods: KeyMods) { fn key_up_event(&mut self, keycode: KeyCode, _keymods: KeyMods) {
if keycode == KeyCode::F11 { if keycode == KeyCode::F11 {
if self.fullscreen { if self.fullscreen {
ctx.set_fullscreen(false); set_fullscreen(false);
ctx.set_window_size(1000, 800); set_window_size(1000, 800);
self.fullscreen = false; self.fullscreen = false;
} else { } else {
ctx.set_fullscreen(true); set_fullscreen(true);
self.fullscreen = true; self.fullscreen = true;
} }
if self.mouse_grab { if self.mouse_grab {
//println!("reloc"); //println!("reloc");
ctx.set_cursor_grab(false); set_cursor_grab(false);
ctx.show_mouse(true); show_mouse(true);
self.mouse_grab = false; self.mouse_grab = false;
} }
} else if keycode == KeyCode::Escape { } else if keycode == KeyCode::Escape {
ctx.set_cursor_grab(false); set_cursor_grab(false);
ctx.show_mouse(true); show_mouse(true);
self.mouse_grab = false; self.mouse_grab = false;
} else if keycode == KeyCode::Space { } else if keycode == KeyCode::Space {
self.s_move.top = false; self.s_move.top = false;
@ -240,29 +276,23 @@ impl EventHandler for Stage {
} }
} }
fn window_minimized_event(&mut self, ctx: &mut Context) { fn window_minimized_event(&mut self) {
ctx.set_cursor_grab(false); set_cursor_grab(false);
ctx.show_mouse(true); show_mouse(true);
self.mouse_grab = false; self.mouse_grab = false;
} }
fn mouse_button_down_event( fn mouse_button_down_event(&mut self, button: MouseButton, _x: f32, _y: f32) {
&mut self,
ctx: &mut Context,
button: MouseButton,
_x: f32,
_y: f32,
) {
if button == MouseButton::Left { if button == MouseButton::Left {
if !self.mouse_grab { if !self.mouse_grab {
ctx.set_cursor_grab(true); set_cursor_grab(true);
ctx.show_mouse(false); show_mouse(false);
self.mouse_grab = true; self.mouse_grab = true;
} }
} }
} }
fn raw_mouse_motion(&mut self, _ctx: &mut Context, x: f32, y: f32) { fn raw_mouse_motion(&mut self, x: f32, y: f32) {
if self.mouse_grab { if self.mouse_grab {
self.player.rot[0] -= y / 10.0; self.player.rot[0] -= y / 10.0;
self.player.rot[1] += x / 10.0; self.player.rot[1] += x / 10.0;
@ -280,4 +310,24 @@ impl EventHandler for Stage {
self.player.rot[1] += 360.; self.player.rot[1] += 360.;
} }
} }
fn touch_event(&mut self, phase: TouchPhase, _id: u64, x: f32, y: f32) {
if phase == TouchPhase::Started {
if !self.mouse_grab {
self.mouse_grab = true;
self.begin_x = x;
self.begin_y = y;
}
}
if phase == TouchPhase::Ended {
self.mouse_grab = false;
}
if phase == TouchPhase::Moved {
self.raw_mouse_motion(self.begin_x - x, self.begin_y - y);
self.begin_x = x;
self.begin_y = y;
}
}
} }