android tests

This commit is contained in:
jusax23 2023-07-30 14:17:54 +02:00
parent ef1bd9e234
commit 575609a4a5
Signed by: jusax23
GPG key ID: 499E2AA870C1CD41
12 changed files with 1918 additions and 1426 deletions

444
Cargo.lock generated
View file

@ -8,6 +8,57 @@ version = "1.0.2"
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[[package]]
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@ -20,6 +71,12 @@ version = "1.3.2"
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@ -29,6 +86,21 @@ dependencies = [
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[[package]]
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@ -41,6 +113,16 @@ version = "1.0.0"
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[[package]]
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@ -106,6 +188,46 @@ version = "1.0.4"
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[[package]]
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"log",
"regex",
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[[package]]
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"libc",
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[[package]]
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dependencies = [
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"libc",
]
[[package]]
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@ -187,7 +309,7 @@ checksum = "89ca545a94061b6365f2c7355b4b32bd20df3ff95f02da9329b34ccc3bd6ee72"
dependencies = [
"proc-macro2",
"quote",
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]
[[package]]
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[[package]]
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[[package]]
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dependencies = [
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[[package]]
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@ -296,13 +457,33 @@ dependencies = [
"sha2",
]
[[package]]
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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[[package]]
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dependencies = [
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"android_logger",
"env_logger",
"gl_matrix",
"j4rs",
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"jni",
"libc",
"log",
"miniquad",
"ndk",
"ndk-context",
"png",
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@ -317,12 +498,35 @@ dependencies = [
"lazy_static",
]
[[package]]
name = "jni"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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"log",
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"walkdir",
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[[package]]
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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[[package]]
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@ -345,6 +549,12 @@ dependencies = [
"windows-sys",
]
[[package]]
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source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "09fc20d2ca12cb9f044c93e3bd6d32d523e6e2ec3db4f7b2939cd99026ecd3f0"
[[package]]
name = "log"
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@ -368,10 +578,11 @@ checksum = "2dffe52ecf27772e601905b7522cb4ef790d2cc203488bbd0e2fe85fcb74566d"
[[package]]
name = "miniquad"
version = "0.3.15"
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source = "git+https://github.com/jusax23/miniquad?branch=jni#269c55a512e242c39e9598026bf0123b7e3dd813"
dependencies = [
"libc",
"ndk-sys",
"ndk-sys 0.2.2",
"objc",
"winapi",
]
@ -386,12 +597,83 @@ dependencies = [
"simd-adler32",
]
[[package]]
name = "ndk"
version = "0.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "451422b7e4718271c8b5b3aadf5adedba43dc76312454b387e98fae0fc951aa0"
dependencies = [
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"jni-sys",
"ndk-sys 0.4.1+23.1.7779620",
"num_enum 0.5.11",
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"thiserror",
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[[package]]
name = "ndk-context"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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dependencies = [
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"proc-macro2",
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]
[[package]]
name = "objc"
version = "0.2.7"
@ -401,6 +683,12 @@ dependencies = [
"malloc_buf",
]
[[package]]
name = "once_cell"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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@ -425,7 +713,7 @@ version = "0.17.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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"fdeflate",
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@ -438,6 +726,16 @@ version = "0.2.17"
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[[package]]
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[[package]]
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@ -497,13 +795,19 @@ dependencies = [
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]
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[[package]]
@ -517,6 +821,48 @@ dependencies = [
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[[package]]
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[[package]]
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@ -524,23 +870,32 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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[[package]]
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[[package]]
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dependencies = [
"proc-macro2",
"quote",
"syn",
"syn 2.0.27",
]
[[package]]
@ -580,6 +935,17 @@ dependencies = [
"autocfg",
]
[[package]]
name = "syn"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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@ -591,6 +957,15 @@ dependencies = [
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[[package]]
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dependencies = [
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]
[[package]]
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@ -608,7 +983,24 @@ checksum = "090198534930841fab3a5d1bb637cde49e339654e606195f8d9c76eeb081dc96"
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"quote",
"syn",
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]
[[package]]
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[[package]]
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[[package]]
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@ -728,3 +1139,12 @@ name = "windows_x86_64_msvc"
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View file

@ -2,13 +2,40 @@
name = "j_game"
version = "0.1.0"
edition = "2021"
crate-type = ["cdylib"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[profile.dev]
debug = true
[profile.release]
debug = true
[dependencies]
gl_matrix = "0.0.2"
j4rs = "0.17.0"
miniquad = { path = '../jucraft/miniquad' }
j4rs_derive = "0.1.0"
miniquad = { git = "https://github.com/jusax23/miniquad", branch = "jni" }
#miniquad = { path = '../jucraft/miniquad' }
png = "0.17.9"
serde = "1.0.177"
log = "0.4.14"
env_logger = "0.10.0"
[target.'cfg(target_os = "android")'.dependencies]
jni = "0.20"
libc = "0.2"
ndk = { version = "0.7", features = ["api-level-23"] }
ndk-context = "0.1.1"
android_logger = "0.11.0"
android-activity = { version = "0.4", features = ["native-activity"] }
[[package.metadata.android.permission]]
name = "android.permission.READ_EXTERNAL_STORAGE"
max_sdk_version = 18
[[package.metadata.android.permission]]
name = "android.permission.WRITE_EXTERNAL_STORAGE"
max_sdk_version = 18

10
assets/models/Kirche.mtl Normal file
View file

@ -0,0 +1,10 @@
# Blender MTL File: 'Kirche.blend'
# Material Count: 1
newmtl None
Ns 500
Ka 0.8 0.8 0.8
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2

File diff suppressed because it is too large Load diff

View file

@ -4,19 +4,25 @@ precision mediump float;
varying vec2 texcoord;
varying vec3 v_normal;
varying float v_position;
varying vec3 v_cam_normal;
uniform sampler2D u_image0;
uniform vec2 fog;
void main() {
vec3 N = normalize(v_cam_normal);
vec3 L = vec3(0.0, 0.0, 1.0);
float NdotL = dot(N, L)/ 3.0 + 1.0 + (1.0/3.0);
float fogAmount = smoothstep(fog.x, fog.y, v_position);
float light = -dot(vec3(0.0, -1.0, 0.0), v_normal) / 3.0 + 1.0 + (1.0/3.0);
float light = -dot(vec3(0.1, -1.0, 0.3), v_normal) / 3.0 + 1.0;
gl_FragColor =
texture2D(u_image0, texcoord)
* vec4(1.0 - fogAmount, 1.0 - fogAmount, 1.0 - fogAmount, 1.0 - fogAmount)
* vec4(light, light, light, 1.0);
* vec4(light, light, light, 1.0)
* vec4(NdotL, NdotL, NdotL, 1.0);
if(gl_FragColor.a < 0.0000001)
discard;
}

View file

@ -9,6 +9,7 @@ uniform vec3 wpos;
varying vec2 texcoord;
varying vec3 v_normal;
varying float v_position;
varying vec3 v_cam_normal;
uniform mat4 view;
uniform mat4 proj;
@ -24,7 +25,11 @@ void main() {
v_normal = normal;
gl_Position = proj * view * drawProj * vec4(pos, 1.0);
v_position = length((view * drawProj * vec4(pos, 1.0)).xyz);
vec4 space_pos = view * drawProj * vec4(pos, 1.0);
gl_Position = proj * space_pos;//* view * drawProj * vec4(pos, 1.0);
v_position = length(space_pos.xyz);
v_cam_normal = mat3(view * drawProj) * normal;
}

BIN
jassets/javaState.jar Normal file

Binary file not shown.

View file

@ -1,6 +1,10 @@
use std::collections::HashMap;
use std::vec;
use j4rs::errors::J4RsError;
use j4rs::JvmBuilder;
use log::warn;
use self::bots::*;
use self::player::Player;
@ -10,7 +14,7 @@ mod player;
pub struct Game {
bots: Vec<Bot>,
bot_names: HashMap<String, usize>,
pub players: Vec<Player>
pub players: Vec<Player>,
}
impl Game {
@ -18,16 +22,27 @@ impl Game {
let mut out = Self {
bots: vec![],
players: vec![],
bot_names: HashMap::new()
bot_names: HashMap::new(),
};
out.load_bots(".".to_string());
let mut path: String = ".".to_string();
#[cfg(target_os = "android")]
{
path = get_android_path().unwrap();
/*if let Ok(p) = get_android_path() {
path = p;
}*/
}
//out.load_bots(path);
out
}
pub fn load_bots(&mut self, classpath: String) {
for cl in list_bot_classes() {
for cl in list_bot_classes(&classpath) {
let bot = Bot::new(&cl, &classpath);
if bot.is_ok() {
let mut bot: Bot = bot.unwrap();
@ -36,7 +51,6 @@ impl Game {
println!("Loaded Bot: „{}", name);
self.bot_names.insert(name, self.bots.len());
self.bots.push(bot);
}
}
}
@ -59,3 +73,22 @@ impl Game {
}
}
}
#[cfg(target_os = "android")]
fn get_android_path() -> Result<String, J4RsError> {
use log::error;
error!("launch jvm");
let jvm = JvmBuilder::new().build()?;
/*println!("invoke get getExternalStorageDirectory");
let j_file = jvm.invoke_static(
"android.os.Environment",
"getExternalStorageDirectory",
&[],
)?;
println!("invoke getPath");
let j_path = jvm.invoke(&j_file, "getPath", &[])?;
println!("to rust");
Ok(jvm.to_rust(j_path)?)*/
Ok("Some".to_string())
}

View file

@ -39,7 +39,6 @@ impl Bot {
self.jvm.to_rust(result).unwrap()
}
pub fn tick(&mut self, state: &GameState) -> Controller {
let controller = Controller {
dirX: 1.0,
dirY: 0.0,
@ -47,7 +46,8 @@ impl Bot {
let j_controller = InvocationArg::new(&controller, "javaState.Controller");
let j_gamestate = InvocationArg::new(state, "javaState.GameState");
let j_ret_controller = self.jvm
let j_ret_controller = self
.jvm
.invoke(&self.bot, "executeTurn", &[j_gamestate, j_controller])
.unwrap();
let controller2: Controller = self.jvm.to_rust(j_ret_controller).unwrap();
@ -55,10 +55,10 @@ impl Bot {
}
}
pub fn list_bot_classes() -> Vec<String> {
pub fn list_bot_classes(base: &String) -> Vec<String> {
let mut out: Vec<String> = vec![];
if let Ok(paths) = fs::read_dir("./bots") {
if let Ok(paths) = fs::read_dir(String::from(base) + "/bots") {
for path in paths {
if let Ok(p) = path {
if p.path().is_file() {

View file

@ -10,39 +10,56 @@ use no_stage::NoStage;
use stage::Stage;
use tools::parse_arg;
#[cfg(target_os = "android")]
#[macro_use]
extern crate log;
#[cfg(target_os = "android")]
extern crate android_logger;
#[cfg(target_os = "android")]
use log::LevelFilter;
#[cfg(target_os = "android")]
use android_logger::Config;
mod game;
mod no_stage;
mod render_tools;
mod stage;
mod tools;
mod render_tools;
fn main() {
#[cfg(target_os = "android")]
android_logger::init_once(
Config::default()
.with_tag("rust.j_game"));
let args = parse_arg(env::args().collect());
let mut game = Game::new();
game.add_player(0);
if args.contains_key("n") {
let mut game = Game::new();
//game.add_player(0);
let mut no_stage = NoStage::new(game);
no_stage.run();
} else {
start(
conf::Conf {
window_title: "Jucraft".to_string(),
window_title: "jGame".to_string(),
window_height: 900,
window_width: 900 * 16 / 9,
..Default::default()
},
move |mut ctx| Box::new(Stage::new(&mut ctx, game)),
move || Box::new(Stage::new()),
);
}
}
const JNI_VERSION_1_6: jint = 0x00010006;
/*const JNI_VERSION_1_6: jint = 0x00010006;
#[allow(non_snake_case)]
#[no_mangle]
pub extern "C" fn jni_onload(env: *mut JavaVM, _reserved: jobject) -> jint {
j4rs::set_java_vm(env);
JNI_VERSION_1_6
}
}*/

View file

@ -7,9 +7,9 @@ use super::Vertex;
#[derive(Debug)]
pub struct Graphics {
pub textures: HashMap<String, Texture>,
pub textures: HashMap<String, TextureId>,
pub pipelines: HashMap<String, Pipeline>,
pub models: HashMap<String, (Buffer, Buffer, usize)>,
pub models: HashMap<String, (BufferId, BufferId, usize)>,
}
impl Graphics {
@ -20,14 +20,18 @@ impl Graphics {
models: HashMap::new(),
}
}
pub fn load_texture(&mut self, ctx: &mut Context, bytes: &[u8], id: String) -> Texture {
pub fn load_texture(
&mut self,
ctx: &mut Box<dyn RenderingBackend>,
bytes: &[u8],
id: String,
) -> TextureId {
let decoder = png::Decoder::new(bytes);
let mut reader = decoder.read_info().unwrap();
let mut buf = vec![0; reader.output_buffer_size()];
let info = reader.next_frame(&mut buf).unwrap();
let bytes = &buf[..info.buffer_size()];
let text = Texture::from_data_and_format(
ctx,
let text = ctx.new_texture_from_data_and_format(
bytes,
TextureParams {
format: TextureFormat::RGBA8,
@ -49,18 +53,26 @@ impl Graphics {
}
pub fn add_model(
&mut self,
ctx: &mut Context,
ctx: &mut Box<dyn RenderingBackend>,
vertices: Vec<Vertex>,
indices: Vec<i32>,
id: String,
) {
let vertex_buffer = Buffer::immutable(ctx, BufferType::VertexBuffer, &vertices);
let index_buffer = Buffer::immutable(ctx, BufferType::IndexBuffer, &indices);
let vertex_buffer = ctx.new_buffer(
BufferType::VertexBuffer,
BufferUsage::Immutable,
BufferSource::slice(&vertices),
);
let index_buffer = ctx.new_buffer(
BufferType::IndexBuffer,
BufferUsage::Immutable,
BufferSource::slice(&indices),
);
self.models
.insert(id, (vertex_buffer, index_buffer, indices.len()));
}
pub fn add_model_obj(&mut self, ctx: &mut Context, txt: String, id: String) {
pub fn add_model_obj(&mut self, ctx: &mut Box<dyn RenderingBackend>, txt: String, id: String) {
let mut vertices: Vec<Vertex> = vec![];
let mut indices: Vec<i32> = vec![];
let mut verts: Vec<Vec3> = vec![];
@ -102,12 +114,7 @@ impl Graphics {
}
}
}
//println!("verts: {:?}", vertices);
//println!("indecies: {:?}", indices);
let vertex_buffer = Buffer::immutable(ctx, BufferType::VertexBuffer, &vertices);
let index_buffer = Buffer::immutable(ctx, BufferType::IndexBuffer, &indices);
self.models
.insert(id, (vertex_buffer, index_buffer, indices.len()));
self.add_model(ctx, vertices, indices, id);
}
}

View file

@ -1,9 +1,14 @@
use gl_matrix::common::{Vec2, Vec3, PI};
use gl_matrix::mat4;
use miniquad::window::{
screen_size, set_cursor_grab, set_fullscreen, set_window_size, show_keyboard, show_mouse,
};
use miniquad::*;
use crate::game::Game;
use j4rs::jni_sys::{jint, JavaVM};
use crate::render_tools::default_solid_shader;
use crate::render_tools::graphics::Graphics;
use crate::tools::Sides;
@ -14,6 +19,7 @@ pub struct Player {
}
pub struct Stage {
ctx: Box<dyn RenderingBackend>,
game: Game,
graphics: Graphics,
pipeline: Pipeline,
@ -21,34 +27,39 @@ pub struct Stage {
mouse_grab: bool,
fullscreen: bool,
s_move: Sides<bool>,
begin_x: f32,
begin_y: f32,
}
impl Stage {
pub fn new(ctx: &mut Context, game: Game) -> Self {
pub fn new() -> Self {
let mut ctx: Box<dyn RenderingBackend> = window::new_rendering_backend();
let mut graphics = Graphics::new();
graphics.add_model_obj(
ctx,
&mut ctx,
String::from(include_str!(concat!("../assets/models/Kirche.obj"))),
"test".to_string(),
);
graphics.load_texture(
ctx,
&mut ctx,
include_bytes!(concat!("../assets/images/avatar.png")),
"avatar".to_string(),
);
let shader = Shader::new(
ctx,
default_solid_shader::VERTEX,
default_solid_shader::FRAGMENT,
let shader = ctx
.new_shader(
ShaderSource {
glsl_vertex: Some(default_solid_shader::VERTEX),
glsl_fragment: Some(default_solid_shader::FRAGMENT),
metal_shader: None,
},
default_solid_shader::meta(),
)
.unwrap();
let pipeline = Pipeline::with_params(
ctx,
let pipeline = ctx.new_pipeline_with_params(
&[BufferLayout::default()],
&[
VertexAttribute::with_buffer("pos", VertexFormat::Float3, 0),
@ -76,6 +87,16 @@ impl Stage {
},
);
#[cfg(target_os = "android")]
{
show_keyboard(true);
unsafe {
j4rs::set_java_vm(miniquad::native::android::VM as *mut JavaVM);
}
}
let mut game = Game::new();
//game.add_player(0);
Self {
game,
graphics,
@ -87,12 +108,15 @@ impl Stage {
s_move: Sides::all(false),
mouse_grab: false,
fullscreen: false,
ctx,
begin_x: 0.,
begin_y: 0.,
}
}
}
impl EventHandler for Stage {
fn update(&mut self, ctx: &mut Context) {
fn update(&mut self) {
let delta_s = 1. / 60.;
if self.s_move.top {
@ -120,12 +144,13 @@ impl EventHandler for Stage {
self.game.tick();
}
fn draw(&mut self, ctx: &mut Context) {
ctx.begin_default_pass(PassAction::clear_color(0.75, 0.85, 0.8, 1.0));
fn draw(&mut self) {
self.ctx
.begin_default_pass(PassAction::clear_color(0.75, 0.85, 0.8, 1.0));
//render
ctx.apply_pipeline(&self.pipeline);
let (w, h) = ctx.screen_size();
self.ctx.apply_pipeline(&self.pipeline);
let (w, h) = screen_size();
let mut proj_matrix = mat4::create();
mat4::perspective(
&mut proj_matrix,
@ -160,35 +185,46 @@ impl EventHandler for Stage {
);
mat4::multiply(&mut cammat, &cammat1, &view_matrix);
ctx.apply_uniforms(&default_solid_shader::Uniforms {
self.ctx
.apply_uniforms(UniformsSource::table(&default_solid_shader::Uniforms {
proj: proj_matrix,
view: cammat,
fog: [140.0, 160.0],
wpos: [
self.game.players[0].x as f32,
0.,
self.game.players[0].y as f32,
0., //self.game.players[0].x as f32,
0., 0., //self.game.players[0].y as f32,
],
});
}));
ctx.apply_bindings(&Bindings {
self.ctx.apply_bindings(&Bindings {
vertex_buffers: vec![self.graphics.models["test"].0].clone(),
index_buffer: self.graphics.models["test"].1,
images: vec![self.graphics.textures["avatar"]],
});
ctx.draw(0, self.graphics.models["test"].2 as i32, 1);
self.ctx.draw(0, self.graphics.models["test"].2 as i32, 1);
ctx.end_render_pass();
ctx.commit_frame();
self.ctx.end_render_pass();
self.ctx.commit_frame();
}
fn key_down_event(
&mut self,
_ctx: &mut Context,
keycode: KeyCode,
_keymods: KeyMods,
_repeatt: bool,
) {
fn char_event(&mut self, _character: char, _keymods: KeyMods, _repeat: bool) {
if _character == 'h' {
self.s_move.top = !self.s_move.top;
} else if _character == 'n' {
self.s_move.bottom = !self.s_move.bottom;
} else if _character == 'w' {
self.s_move.front = !self.s_move.front;
} else if _character == 'a' {
self.s_move.left = !self.s_move.left;
} else if _character == 's' {
self.s_move.back = !self.s_move.back;
} else if _character == 'd' {
self.s_move.right = !self.s_move.right;
} else if _character == 'k' {
}
}
fn key_down_event(&mut self, keycode: KeyCode, _keymods: KeyMods, _repeatt: bool) {
if keycode == KeyCode::Space {
self.s_move.top = true;
} else if keycode == KeyCode::LeftShift {
@ -205,25 +241,25 @@ impl EventHandler for Stage {
}
}
fn key_up_event(&mut self, ctx: &mut Context, keycode: KeyCode, _keymods: KeyMods) {
fn key_up_event(&mut self, keycode: KeyCode, _keymods: KeyMods) {
if keycode == KeyCode::F11 {
if self.fullscreen {
ctx.set_fullscreen(false);
ctx.set_window_size(1000, 800);
set_fullscreen(false);
set_window_size(1000, 800);
self.fullscreen = false;
} else {
ctx.set_fullscreen(true);
set_fullscreen(true);
self.fullscreen = true;
}
if self.mouse_grab {
//println!("reloc");
ctx.set_cursor_grab(false);
ctx.show_mouse(true);
set_cursor_grab(false);
show_mouse(true);
self.mouse_grab = false;
}
} else if keycode == KeyCode::Escape {
ctx.set_cursor_grab(false);
ctx.show_mouse(true);
set_cursor_grab(false);
show_mouse(true);
self.mouse_grab = false;
} else if keycode == KeyCode::Space {
self.s_move.top = false;
@ -240,29 +276,23 @@ impl EventHandler for Stage {
}
}
fn window_minimized_event(&mut self, ctx: &mut Context) {
ctx.set_cursor_grab(false);
ctx.show_mouse(true);
fn window_minimized_event(&mut self) {
set_cursor_grab(false);
show_mouse(true);
self.mouse_grab = false;
}
fn mouse_button_down_event(
&mut self,
ctx: &mut Context,
button: MouseButton,
_x: f32,
_y: f32,
) {
fn mouse_button_down_event(&mut self, button: MouseButton, _x: f32, _y: f32) {
if button == MouseButton::Left {
if !self.mouse_grab {
ctx.set_cursor_grab(true);
ctx.show_mouse(false);
set_cursor_grab(true);
show_mouse(false);
self.mouse_grab = true;
}
}
}
fn raw_mouse_motion(&mut self, _ctx: &mut Context, x: f32, y: f32) {
fn raw_mouse_motion(&mut self, x: f32, y: f32) {
if self.mouse_grab {
self.player.rot[0] -= y / 10.0;
self.player.rot[1] += x / 10.0;
@ -280,4 +310,24 @@ impl EventHandler for Stage {
self.player.rot[1] += 360.;
}
}
fn touch_event(&mut self, phase: TouchPhase, _id: u64, x: f32, y: f32) {
if phase == TouchPhase::Started {
if !self.mouse_grab {
self.mouse_grab = true;
self.begin_x = x;
self.begin_y = y;
}
}
if phase == TouchPhase::Ended {
self.mouse_grab = false;
}
if phase == TouchPhase::Moved {
self.raw_mouse_motion(self.begin_x - x, self.begin_y - y);
self.begin_x = x;
self.begin_y = y;
}
}
}