self render

This commit is contained in:
jusax23 2023-04-25 13:54:37 +02:00
parent c2c9a2e507
commit 8ff78b65a3
Signed by: jusax23
GPG key ID: 499E2AA870C1CD41
15 changed files with 738 additions and 474 deletions

View file

@ -0,0 +1,8 @@
#version 100
precision mediump float;
void main() {
gl_FragColor = vec4(0.0f, 0.0f, 0.0f, 1.0f);
}

View file

@ -0,0 +1,21 @@
#version 100
precision mediump float;
attribute vec3 pos;
uniform vec3 wpos;
uniform mat4 view;
uniform mat4 proj;
void main() {
mat4 drawProj = mat4(
vec4(-1.0, 0.0, 0.0, 0.0),
vec4(0.0, 1.0, 0.0, 0.0),
vec4(0.0, 0.0, -1.0, 0.0),
vec4(-wpos.x, wpos.y, -wpos.z, 1.0)
);
gl_Position = proj * view * drawProj * vec4(pos, 1.0);
gl_Position.z -= 0.0001;
}

View file

@ -1,28 +1,32 @@
use std::vec;
use std::{collections::HashMap, vec};
use crate::{
tools::{WPos, Sides}, graphics::DrawType, systems::{WorldGenerator, BlockType},
systems::{BlockType, WorldGenerator, DrawType},
tools::{Sides, WPos},
};
use self::{world::World};
use self::{world::{GetBlock, World}, block::Block};
pub mod block;
pub mod chunk;
pub mod world;
pub struct Game {
worlds: Vec<World>,
types: Vec<Box<dyn BlockType>>,
pub worlds: HashMap<usize, World>,
pub types: Vec<Box<dyn BlockType>>,
type_names: Vec<String>,
w_gens: Vec<WorldGenerator>,
w_gens_names: Vec<String>,
}
impl Game {
pub fn new() -> Self {
let mut g = Game {
worlds: vec![],
worlds: HashMap::new(),
types: vec![],
type_names: vec![],
w_gens: vec![],
w_gens_names: vec![],
};
g.add_type(Box::new(Air {
id: "air".to_string(),
@ -30,47 +34,121 @@ impl Game {
g
}
pub fn add_gen(&mut self, gen: WorldGenerator, name: String) -> usize{
self.w_gens.push(gen);
self.w_gens_names.push(name.clone());
self.w_gens.len()-1
}
pub fn get_type(&self, id: usize) -> Option<&Box<dyn BlockType>> {
self.types.get(id)
}
pub fn find_type(&self, id: String) -> Option<(usize, &Box<dyn BlockType>)> {
let index = self.type_names.iter().position(|r| r.eq(&id));
if let Some(i) = index {
return Some((i, &self.types[i]));
}
None
pub fn find_type(&self, id: String) -> Option<usize> {
self.type_names.iter().position(|r| r.eq(&id))
}
pub fn do_tick(&mut self, instant: bool) -> usize {
let mut num = 0;
for w in 0..self.worlds.len() {
num += self.worlds[w].do_tick(instant, &self.types);
for (w_id, w) in self.worlds.iter_mut() {
num += w.do_tick(instant, &self.types);
}
num
}
pub fn do_tex_tick(&mut self) {
for w in 0..self.worlds.len() {
self.worlds[w].do_tex_tick(&self.types);
for (w_id, w) in self.worlds.iter_mut() {
w.do_tex_tick(&self.types);
}
}
pub fn add_type(&mut self, mut block_type: Box<dyn BlockType>) -> usize {
self.type_names.push(block_type.get_id().to_string());
let index = self.types.len();
block_type.set_index(index);
self.types.push(block_type);
self.types.push(block_type);
index
}
pub fn add_world(&mut self) -> usize {
self.worlds.push(World::new());
self.worlds.len() - 1
pub fn add_world(&mut self, wordl_id: usize) -> usize {
self.worlds.insert(wordl_id, World::new());
wordl_id
}
pub fn get_world(&mut self, id: usize) -> Option<&mut World> {
self.worlds.get_mut(id)
self.worlds.get_mut(&id)
}
pub fn get_world_im(&self, id: usize) -> Option<&World> {
self.worlds.get(id)
self.worlds.get(&id)
}
pub fn get_block(&mut self, world: usize, pos: &WPos) -> GetBlock<&mut Block> {
if let Some(w) = self.worlds.get_mut(&world) {
w.get_block(pos);
}
return GetBlock::None;
}
pub fn get_block_im(&self, world: usize, pos: &WPos) -> GetBlock<&Block> {
if let Some(w) = self.worlds.get(&world) {
w.get_block_im(pos);
}
return GetBlock::None;
}
pub fn load_chunk(&mut self, world: usize, chunk_x: i32, chunk_z: i32) -> bool {
let mut built = false;
if let Some(w) = self.worlds.get_mut(&world){
if w.add_chunk(chunk_x, chunk_z){
if let Some(gen) = self.w_gens.get_mut(w.gen){
gen(self, world, chunk_x, chunk_z);
built = true;
}
}
}
if built{self.worlds.get_mut(&world).unwrap().rebuild_chunk_tex(chunk_x, chunk_z);}
built
}
pub fn load_chunk_around_point(
&mut self,
world: usize,
chunk_x: i32,
chunk_z: i32,
width: i32,
) {
if let Some(w) = self.worlds.get_mut(&world){
if !w.chunks.contains_key(&(chunk_x, chunk_z)) {
self.load_chunk(world, chunk_x, chunk_z);
return;
}
for dist in 1..=width {
for side_w in 0..=dist {
if side_w * side_w + dist * dist > width * width {
continue;
}
if self.load_chunk(world, chunk_x + dist, chunk_z + side_w) {
return;
}
if self.load_chunk(world, chunk_x + dist, chunk_z - side_w) {
return;
}
if self.load_chunk(world, chunk_x - dist, chunk_z + side_w) {
return;
}
if self.load_chunk(world, chunk_x - dist, chunk_z - side_w) {
return;
}
if self.load_chunk(world, chunk_x + side_w, chunk_z + dist) {
return;
}
if self.load_chunk(world, chunk_x - side_w, chunk_z + dist) {
return;
}
if self.load_chunk(world, chunk_x + side_w, chunk_z - dist) {
return;
}
if self.load_chunk(world, chunk_x - side_w, chunk_z - dist) {
return;
}
}
}
}
}
}
@ -82,10 +160,4 @@ impl BlockType for Air {
fn get_id(&self) -> String {
self.id.to_string()
}
fn is_sided(&self) -> bool {
false
}
fn texture(&self) -> &DrawType {
&DrawType::None()
}
}

View file

@ -1,8 +1,6 @@
use std::collections::HashMap;
use crate::{graphics::{Draw, DrawType}, tools::PrimitiveData};
use super::{WPos, world::World};
use crate::{tools::PrimitiveData};
#[derive(Debug)]
pub struct Block {

View file

@ -1,5 +1,6 @@
use std::collections::HashMap;
use gl_matrix::common::Vec3;
use crate::tools::Sides;
@ -14,7 +15,9 @@ pub enum Instances {
#[derive(Debug)]
pub struct Chunk {
pub blocks: HashMap<(u8, u8, u8), Block>, //[[[Block; 16]; 256]; 16],
pub instances: HashMap<usize, Instances>,
//pub instances: HashMap<usize, Instances>,
pub instances: HashMap<usize, Vec<Vec<Vec3>>>,
pub single: HashMap<usize, Vec<Vec3>>,
}
impl Chunk {
@ -23,6 +26,7 @@ impl Chunk {
#[rustfmt::skip]
blocks: HashMap::new(),
instances: HashMap::new(),
single: HashMap::new(),
}
}
@ -41,101 +45,78 @@ impl Chunk {
self.blocks.remove(&(inner_x, pos[1] as u8, inner_z));
}
pub fn remove_pos(&mut self, block_type: usize, pos: &WPos) {
if let Some(data) = self.instances.get_mut(&block_type) {
match data {
Instances::Single(d) => {
d.retain(|f| pos[0] != f[0] || pos[1] != f[1] || pos[2] != f[2]);
if d.len() == 0 {
self.instances.remove(&block_type);
}
}
Instances::Sided(d) => {
for i in 0..6 {
d[i].retain(|f| pos[0] != f[0] || pos[1] != f[1] || pos[2] != f[2]);
}
if d[0].len() == 0
&& d[1].len() == 0
&& d[2].len() == 0
&& d[3].len() == 0
&& d[4].len() == 0
&& d[5].len() == 0
{
self.instances.remove(&block_type);
}
}
}
}
}
pub fn remove_all_pos(&mut self, pos: &WPos) {
let mut rem_inst: Vec<usize> = vec![];
pub fn remove_instanced(&mut self, pos: &WPos) {
let mut remove_type: Vec<usize> = vec![];
for (block_type, data) in &mut self.instances {
match data {
Instances::Single(d) => {
d.retain(|f| pos[0] != f[0] || pos[1] != f[1] || pos[2] != f[2]);
if d.len() == 0 {
rem_inst.push(*block_type);
}
}
Instances::Sided(d) => {
for i in 0..6 {
d[i].retain(|f| pos[0] != f[0] || pos[1] != f[1] || pos[2] != f[2]);
}
if d[0].len() == 0
&& d[1].len() == 0
&& d[2].len() == 0
&& d[3].len() == 0
&& d[4].len() == 0
&& d[5].len() == 0
{
rem_inst.push(*block_type);
}
let mut not_empty = false;
for i in 0..data.len() {
data[i].retain(|f| {
pos[0] as f32 != f[0] || pos[1] as f32 != f[1] || pos[2] as f32 != f[2]
});
if data[i].len() > 0 {
not_empty = true;
}
}
if !not_empty {
remove_type.push(*block_type);
}
}
for b_t in rem_inst.iter() {
self.instances.remove(&b_t);
for block_type in remove_type{
self.instances.remove(&block_type);
}
}
pub fn remove_single(&mut self, pos: &WPos) {
let mut remove_type: Vec<usize> = vec![];
for (block_type, data) in &mut self.single {
data.retain(|f| {
pos[0] as f32 != f[0] || pos[1] as f32 != f[1] || pos[2] as f32 != f[2]
});
if data.len() == 0 {
remove_type.push(*block_type);
}
}
for block_type in remove_type{
self.single.remove(&block_type);
}
}
pub fn add_tex_pos(&mut self, block_type: usize, pos: &WPos) {
if let Some(inst) = self.instances.get_mut(&block_type) {
if let Instances::Single(vec) = inst {
if !vec.contains(&pos) {
vec.push(pos.clone());
}
} else {
panic!("Wrong side Type")
pub fn remove_pos(&mut self, pos: &WPos) {
self.remove_instanced(pos);
self.remove_single(pos);
}
pub fn set_single(&mut self, block_type: usize, pos: &WPos) {
self.remove_instanced(pos);
if !self.single.contains_key(&block_type){
self.single.insert(block_type, vec![]);
}
if let Some(data) = self.single.get_mut(&block_type) {
let fpos: Vec3 = [pos[0] as f32, pos[1] as f32, pos[2] as f32];
if !data.contains(&fpos) {
data.push(fpos.clone());
}
} else {
self.instances
.insert(block_type, Instances::Single(vec![pos.clone()]));
}
}
pub fn add_tex_pos_sided(&mut self, block_type: usize, pos: &WPos, sides: Sides<bool>) {
if let Some(inst) = self.instances.get_mut(&block_type) {
if let Instances::Sided(vec) = inst {
for i in 0..6 {
if sides[i] {
if !vec[i].contains(&pos) {
vec[i].push(pos.clone());
}
} else {
vec[i].retain(|f| pos[0] != f[0] || pos[1] != f[1] || pos[2] != f[2]);
pub fn set_instanced(&mut self, block_type: usize, pos: &WPos, states: Vec<bool>) {
self.remove_single(pos);
if !self.instances.contains_key(&block_type){
self.instances.insert(block_type, vec![]);
}
if let Some(data) = self.instances.get_mut(&block_type) {
let fpos: Vec3 = [pos[0] as f32, pos[1] as f32, pos[2] as f32];
for i in 0..states.len() {
if i >= data.len(){data.push(vec![]);}
if states[i] {
if !data[i].contains(&fpos) {
data[i].push(fpos.clone());
}
}
} else {
panic!("Wrong side Type")
}
} else {
let mut new_arr: [Vec<[i32; 3]>; 6] = [vec![], vec![], vec![], vec![], vec![], vec![]];
for i in 0..6 {
if sides[i] {
new_arr[i].push(pos.clone());
} else {
data[i].retain(|f| {
pos[0] as f32 != f[0] || pos[1] as f32 != f[1] || pos[2] as f32 != f[2]
});
}
}
self.instances.insert(block_type, Instances::Sided(new_arr));
}
}
}

View file

@ -1,6 +1,5 @@
use std::collections::HashMap;
use crate::{graphics::Draw, systems::WorldGenerator};
use crate::systems::Draw;
use super::{block::Block, chunk::Chunk, BlockType, Sides, WPos};
@ -18,7 +17,7 @@ pub struct World {
i_updates: Vec<WPos>,
t_updates: Vec<WPos>,
gen: Box<WorldGenerator>,
pub gen: usize,
}
impl World {
@ -28,14 +27,10 @@ impl World {
updates: vec![],
i_updates: vec![],
t_updates: vec![],
gen: Box::new(|_world: &mut World, _chunk_x: i32, _chunk_z: i32| {}),
gen: 0,
}
}
pub fn set_gen(&mut self, gen: Box<WorldGenerator>) {
self.gen = gen;
}
pub fn get_block(&mut self, pos: &WPos) -> GetBlock<&mut Block> {
if pos[1] < 0 || pos[1] > 256 {
return GetBlock::None;
@ -78,55 +73,16 @@ impl World {
}
}
pub fn load_chunk_around_point(
&mut self,
//gen: &Box<WorldGenerator>,
chunk_x: i32,
chunk_z: i32,
width: i32,
) {
if !self.chunks.contains_key(&(chunk_x, chunk_z)) {
self.load_chunk(chunk_x, chunk_z);
return;
}
for w in 1..=width {
for side_w in 0..=w {
if side_w * side_w + w * w > width * width {
continue;
}
if self.load_chunk(chunk_x + w, chunk_z + side_w) {
return;
}
if self.load_chunk(chunk_x + w, chunk_z - side_w) {
return;
}
if self.load_chunk(chunk_x - w, chunk_z + side_w) {
return;
}
if self.load_chunk(chunk_x - w, chunk_z - side_w) {
return;
}
if self.load_chunk(chunk_x + side_w, chunk_z + w) {
return;
}
if self.load_chunk(chunk_x - side_w, chunk_z + w) {
return;
}
if self.load_chunk(chunk_x + side_w, chunk_z - w) {
return;
}
if self.load_chunk(chunk_x - side_w, chunk_z - w) {
return;
}
}
}
}
pub fn load_chunk(&mut self, chunk_x: i32, chunk_z: i32) -> bool {
pub fn add_chunk(&mut self, chunk_x: i32, chunk_z: i32) -> bool {
if !self.chunks.contains_key(&(chunk_x, chunk_z)) {
self.chunks
.insert((chunk_x, chunk_z), Chunk::new(chunk_x, chunk_z));
self.gen.as_mut()(self, chunk_x, chunk_z);
return true;
}
return false;
}
pub fn rebuild_chunk_tex(&mut self, chunk_x: i32, chunk_z: i32) -> bool{
if self.chunks.contains_key(&(chunk_x, chunk_z)) {
for x in chunk_x * 16 - 1..=chunk_x * 16 + 16 {
for z in chunk_z * 16 - 1..=chunk_z * 16 + 16 {
for y in 0..256 {
@ -135,14 +91,6 @@ impl World {
}
}
return true;
/*for x in 0..16 {
for y in 0..256 {
self.update_texture(&[chunk_x * 16 + x, y, chunk_z * 16 - 1]);
self.update_texture(&[chunk_x * 16 + x, y, chunk_z * 16 + 16]);
self.update_texture(&[chunk_x * 16 - 1, y, chunk_z * 16 + x]);
self.update_texture(&[chunk_x * 16 + 16, y, chunk_z * 16 + x]);
}
}*/
}
false
}
@ -210,20 +158,11 @@ impl World {
}
}
pub fn delete_block(
&mut self,
pos: &WPos,
update: Sides<bool>,
) {
pub fn delete_block(&mut self, pos: &WPos, update: Sides<bool>) {
self.delete_block_tex(pos, update, true);
}
pub fn delete_block_tex(
&mut self,
pos: &WPos,
update: Sides<bool>,
update_tex_surr: bool,
) {
pub fn delete_block_tex(&mut self, pos: &WPos, update: Sides<bool>, update_tex_surr: bool) {
if pos[1] < 0 {
return;
}
@ -325,33 +264,25 @@ impl World {
if let Some(chunk) = self.chunks.get_mut(&(chunk_x, chunk_z)) {
match draw {
Draw::Sides(s) => {
if block_type.is_sided() {
chunk.add_tex_pos_sided(block_type_num, &pos, s);
} else {
chunk.add_tex_pos(block_type_num, &pos);
}
Draw::Instanced(s) => {
chunk.set_instanced(block_type_num, &pos, s);
}
Draw::All() => {
if block_type.is_sided() {
chunk.add_tex_pos_sided(block_type_num, &pos, Sides::all(true));
} else {
chunk.add_tex_pos(block_type_num, &pos);
}
Draw::Single() => {
chunk.set_single(block_type_num, &pos);
}
Draw::None() => {
chunk.remove_pos(block_type_num, &pos);
chunk.remove_pos(&pos);
}
}
}
}else{
} else {
if let Some(chunk) = self.chunks.get_mut(&(chunk_x, chunk_z)) {
chunk.remove_all_pos(&pos)
chunk.remove_pos(&pos)
}
}
}else{
} else {
if let Some(chunk) = self.chunks.get_mut(&(chunk_x, chunk_z)) {
chunk.remove_all_pos(&pos)
chunk.remove_pos(&pos)
}
}
}

View file

@ -2,29 +2,20 @@ use std::collections::HashMap;
use miniquad::*;
use crate::tools::Sides;
use crate::tools::Vertex;
#[derive(Debug)]
pub enum Draw {
All(), //single Model
None(),
Sides(Sides<bool>),
}
pub enum DrawType {
All(Texture), //single Model
None(),
Sides(Sides<Texture>),
}
pub struct Graphics {
pub textures: HashMap<String, Texture>,
pub pipelines: HashMap<String, Pipeline>,
pub models: HashMap<String, (Buffer, Buffer)>
}
impl Graphics {
pub fn new() -> Self {
Graphics { textures: HashMap::new(), pipelines: HashMap::new() }
Graphics { textures: HashMap::new(), pipelines: HashMap::new(), models: HashMap::new() }
}
pub fn load_texture(&mut self, ctx: &mut Context, bytes: &[u8], id: String) -> Texture {
let decoder = png::Decoder::new(bytes);
@ -37,7 +28,7 @@ impl Graphics {
bytes,
TextureParams {
format: TextureFormat::RGBA8,
wrap: TextureWrap::Clamp,
wrap: TextureWrap::Repeat,
filter: FilterMode::Nearest,
width: info.width,
height: info.height,
@ -50,9 +41,14 @@ impl Graphics {
text
}
pub fn addPipeline(&mut self, pipeline: Pipeline, id:String) {
pub fn add_pipeline(&mut self, pipeline: Pipeline, id:String) {
self.pipelines.insert(id, pipeline);
}
pub fn add_model(&mut self, ctx: &mut Context, vertices: Vec<Vertex>, indices: Vec<i32>, id:String){
let vertex_buffer = Buffer::immutable(ctx, BufferType::VertexBuffer, &vertices);
let index_buffer = Buffer::immutable(ctx, BufferType::IndexBuffer, &indices);
self.models.insert(id, (vertex_buffer, index_buffer));
}
}

View file

@ -1,7 +1,7 @@
use crate::{
game::{world::World, *},
game::*,
graphics::*,
tools::Sides,
tools::*,
};
use default_solid_block::DefaultSolidBlock;
@ -10,7 +10,7 @@ use miniquad::*;
mod default_solid_block;
pub mod default_solid_shader;
pub fn register(ctx: &mut Context, game: &mut Game, graphics: &mut Graphics, default_world: usize) {
pub fn register(ctx: &mut Context, game: &mut Game, graphics: &mut Graphics) {
graphics.load_texture(
ctx,
include_bytes!(concat!("../assets/break/empty_overlay.png")),
@ -86,40 +86,102 @@ pub fn register(ctx: &mut Context, game: &mut Game, graphics: &mut Graphics, def
include_bytes!(concat!("../assets/blocks/grass_bottom.png")),
"grass_bottom".to_string(),
);
let stone = game.add_type(Box::new(DefaultSolidBlock {
id: "stone".to_string(),
texture: DrawType::All(stone_tex),
}));
let dirt = game.add_type(Box::new(DefaultSolidBlock {
id: "dirt".to_string(),
texture: DrawType::All(dirt_tex),
}));
let cobblestone = game.add_type(Box::new(DefaultSolidBlock {
id: "cobblestone".to_string(),
texture: DrawType::All(cobble_tex),
}));
let grassblock = game.add_type(Box::new(DefaultSolidBlock {
id: "grassblock".to_string(),
texture: DrawType::Sides(Sides {
#[rustfmt::skip]
let vertices = vec![
Vertex{pos:[0.0, 0.0, 1.0], uv:[0.0, 1.0]},
Vertex{pos:[1.0, 0.0, 1.0], uv:[1.0, 1.0]},
Vertex{pos:[0.0, 1.0, 1.0], uv:[0.0, 0.0]},
Vertex{pos:[1.0, 1.0, 1.0], uv:[1.0, 0.0]},
Vertex{pos:[0.0, 0.0, 0.0], uv:[0.0, 1.0]},
Vertex{pos:[0.0, 0.0, 1.0], uv:[1.0, 1.0]},
Vertex{pos:[0.0, 1.0, 0.0], uv:[0.0, 0.0]},
Vertex{pos:[0.0, 1.0, 1.0], uv:[1.0, 0.0]},
Vertex{pos:[1.0, 0.0, 0.0], uv:[0.0, 1.0]},
Vertex{pos:[0.0, 0.0, 0.0], uv:[1.0, 1.0]},
Vertex{pos:[1.0, 1.0, 0.0], uv:[0.0, 0.0]},
Vertex{pos:[0.0, 1.0, 0.0], uv:[1.0, 0.0]},
Vertex{pos:[1.0, 0.0, 1.0], uv:[0.0, 1.0]},
Vertex{pos:[1.0, 0.0, 0.0], uv:[1.0, 1.0]},
Vertex{pos:[1.0, 1.0, 1.0], uv:[0.0, 0.0]},
Vertex{pos:[1.0, 1.0, 0.0], uv:[1.0, 0.0]},
Vertex{pos:[0.0, 1.0, 0.0], uv:[0.0, 1.0]},
Vertex{pos:[0.0, 1.0, 1.0], uv:[1.0, 1.0]},
Vertex{pos:[1.0, 1.0, 0.0], uv:[0.0, 0.0]},
Vertex{pos:[1.0, 1.0, 1.0], uv:[1.0, 0.0]},
Vertex{pos:[0.0, 0.0, 0.0], uv:[0.0, 1.0]},
Vertex{pos:[1.0, 0.0, 0.0], uv:[1.0, 1.0]},
Vertex{pos:[0.0, 0.0, 1.0], uv:[0.0, 0.0]},
Vertex{pos:[1.0, 0.0, 1.0], uv:[1.0, 0.0]}
];
let indices = vec![
16, 17, 18, // top
19, 18, 17,
20, 21, 22, // bottom
23, 22, 21,
12, 13, 14, // left
15, 14, 13,
4, 5, 6, //right
7, 6, 5,
8, 9, 10, // front
11, 10, 9,
0, 1, 2, // back
3, 2, 1,
];
graphics.add_model(ctx, vertices, indices, "block".to_string());
let stone = game.add_type(Box::new(DefaultSolidBlock::new(
"stone".to_string(),
Sides::all(stone_tex),
)));
let dirt = game.add_type(Box::new(DefaultSolidBlock::new(
"dirt".to_string(),
Sides::all(dirt_tex),
)));
let cobblestone = game.add_type(Box::new(DefaultSolidBlock::new(
"cobblestone".to_string(),
Sides::all(cobble_tex),
)));
let grassblock = game.add_type(Box::new(DefaultSolidBlock::new(
"grassblock".to_string(),
Sides {
top: grass_top,
bottom: grass_bottom,
left: grass_side,
right: grass_side,
front: grass_side,
back: grass_side,
}),
}));
},
)));
if let Some(world) = game.get_world(default_world) {
world.set_gen(Box::new(|world: &mut World, chunk_x: i32, chunk_z: i32| {
game.add_gen(
|game: &mut Game, world: usize, chunk_x: i32, chunk_z: i32| {
let stone = game.find_type("stone".to_string()).unwrap();
let grassblock = game.find_type("grassblock".to_string()).unwrap();
let w = game.get_world(world).unwrap();
for x in chunk_x * 16..chunk_x * 16 + 16 {
for z in chunk_z * 16..chunk_z * 16 + 16 {
for y in 0..63 {
world.set_block_tex(&[x, y, z], 1, Sides::all(false), false, false);
w.set_block_tex(&[x, y, z], stone, Sides::all(false), false, false);
}
world.set_block_tex(&[x, 63, z], 4, Sides::all(false), false, false);
w.set_block_tex(&[x, 63, z], grassblock, Sides::all(false), false, false);
}
}
}));
}
},
"flat".to_string(),
);
}

View file

@ -1,20 +1,39 @@
use gl_matrix::common::*;
use miniquad::*;
use crate::{
game::{block::*, world::*},
graphics::*,
tools::*, systems::BlockType,
game::{block::*, chunk::Chunk, world::*},
graphics::Graphics,
systems::{BlockType, Draw},
tools::*,
};
/// Requieres Block Model and break textures
pub struct DefaultSolidBlock {
pub id: String,
pub texture: DrawType,
pub texture: Sides<Texture>,
bindings: Option<Bindings>,
}
impl DefaultSolidBlock {
pub fn new(id: String, texture: Sides<Texture>) -> Self {
Self {
id,
texture,
bindings: None,
}
}
}
impl BlockType for DefaultSolidBlock {
fn get_id(&self) -> String {
self.id.to_string()
}
fn init(&mut self, ctx: &mut Context, graphics: &Graphics, instanzeBuf: Buffer) {
self.bindings = Some(Bindings {
vertex_buffers: vec![graphics.models["block"].0, instanzeBuf],
index_buffer: graphics.models["block"].1,
images: vec![graphics.textures["d-1"], self.texture.top],
});
}
fn create(
&self,
world: &mut World,
@ -28,11 +47,12 @@ impl BlockType for DefaultSolidBlock {
}
}
}
fn render(
&self,
world: &mut World,
block: WPos,
) -> Draw {
fn render(&self, world: &mut World, block: WPos) -> Draw {
if let GetBlock::Some(b) = world.get_block(&block){
if b.destroy > 0{
return Draw::Single()
}
}
let mut sides = Sides::all(true);
sides.top = match world.get_block(&[block[0], block[1] + 1, block[2]]) {
GetBlock::Some(bt) => !bt.solid,
@ -67,20 +87,55 @@ impl BlockType for DefaultSolidBlock {
if sides.are_all(false) {
Draw::None()
} else {
Draw::Sides(sides)
Draw::Instanced(sides.vec())
}
}
fn texture(&self) -> &DrawType {
&self.texture
fn render_instanced(&self, ctx: &mut Context, graphics: &Graphics, positions: &Vec<Vec3>, state: usize) {
if let Some(bindings) = &self.bindings {
ctx.apply_bindings(&Bindings {
vertex_buffers: bindings.vertex_buffers.clone(),
index_buffer: bindings.index_buffer,
images: vec![ graphics.textures["d-1"], self.texture[state]],
});
bindings.vertex_buffers[1].update(ctx, &positions);
ctx.draw(6 * state as i32, 6, positions.len() as i32);
}
}
fn render_single(&self, ctx: &mut Context, graphics: &Graphics, world: &World, positions: &Vec<Vec3>) {
if let Some(bindings) = &self.bindings {
for pos in positions {
let breaking = if let GetBlock::Some(block) = world.get_block_im(&[pos[0] as i32, pos[1] as i32, pos[2] as i32]){
block.destroy
}else{
0
};
for state in 0..6{
ctx.apply_bindings(&Bindings {
vertex_buffers: bindings.vertex_buffers.clone(),
index_buffer: bindings.index_buffer,
images: vec![match breaking {
1 => graphics.textures["d0"],
2 => graphics.textures["d1"],
3 => graphics.textures["d2"],
4 => graphics.textures["d3"],
5 => graphics.textures["d4"],
6 => graphics.textures["d5"],
7 => graphics.textures["d6"],
8 => graphics.textures["d7"],
_ => graphics.textures["d-1"],
}, self.texture[state]],
});
bindings.vertex_buffers[1].update(ctx, pos);
ctx.draw(6 * state as i32, 6, 1);
}
}
}
}
fn is_sided(&self) -> bool {
true
}
fn collision(&self, _world: &World, _block: WPos) -> Vec<(Vec3, Vec3)> {
vec![([0.,0.,0.], [1.,1.,1.])]
vec![([0., 0., 0.], [1., 1., 1.])]
}
fn interaction(&self, _world: &World, _block: &Block, _pos: WPos) -> Vec<(Vec3, Vec3)> {
vec![([0.,0.,0.], [1.,1.,1.])]
vec![([0., 0., 0.], [1., 1., 1.])]
}
}

View file

@ -22,6 +22,7 @@ pub struct Player {
// retundant
pub speed: f32,
pub on_gound: bool,
pub looking_at: Option<(Side, WPos)>
}
impl Player {
@ -38,6 +39,7 @@ impl Player {
speed: 0.,
on_gound: false,
looking_at: None
}
}
pub fn update(&mut self, game: &mut Game, s_move: &Sides<bool>, delta: f32) {
@ -187,6 +189,15 @@ impl Player {
if self.pos[1] < -50. {
self.pos[1] = 256. + 128.;
}
let start = date::now();
self.looking_at = self.looking_at(&game, 6., 0.1);
//println!("pos trace time: {}µs", (date::now() - start) * 1000000.);
}
pub fn is_clipped(&self, game: &mut Game) -> Option<(Vec3, Vec3)> {
@ -237,17 +248,24 @@ impl Player {
None
}
pub fn right_click(&self, game: &mut Game) {}
pub fn left_click(&self, game: &mut Game) {
pub fn right_click(&self, game: &mut Game) {
let start = date::now();
if let Some((_, pos)) = self.looking_at(&game, 6., 0.1) {
}
pub fn left_click(&self, game: &mut Game) {
if let Some((_, pos)) = self.looking_at {
if let Some(world) = game.get_world(self.world) {
world.delete_block(&pos, Sides::all(true));
if let GetBlock::Some(block) = world.get_block(&pos) {
block.destroy += 1;
if block.destroy > 8 {
world.delete_block(&pos, Sides::all(true));
} else {
world.update_texture(&pos);
}
}
//
}
}
println!("pos trace time: {}µs", (date::now() - start) * 1000000.);
}
pub fn looking_at(&self, game: &Game, dist: f32, offset: f32) -> Option<(Side, WPos)> {
@ -261,37 +279,34 @@ impl Player {
];
let mut curr_dist = offset;
let mut c_x:i32 = i32::max_value();
let mut c_y:i32 = i32::max_value();
let mut c_z:i32 = i32::max_value();
let mut x: i32 = (start[0] + curr_dist * dirc[0]) as i32;
let mut y: i32 = (start[1] + curr_dist * dirc[1]) as i32;
let mut z: i32 = (start[2] + curr_dist * dirc[2]) as i32;
while curr_dist < dist {
let x = (start[0] + dirc[0] * curr_dist).floor() as i32;
let y = (start[1] + dirc[1] * curr_dist).floor() as i32;
let z = (start[2] + dirc[2] * curr_dist).floor() as i32;
if x != c_x || y != c_y || z != c_z {
c_x = x;
c_y = y;
c_z = z;
if let GetBlock::Some(block) = world.get_block_im(&[x, y, z]) {
if let Some(b_t) = game.get_type(block.block_type) {
let boxes: Vec<([f32; 3], [f32; 3])> =
b_t.interaction(&world, block, [x, y, z]);
for (pos, size) in boxes {
if let Some((b_dist, side)) = block_collision(
start,
[x as f32 + pos[0], y as f32 + pos[1], z as f32 + pos[2]],
dirc,
size,
) {
if b_dist < dist {
return Some((side, [x, y, z]));
}
if let GetBlock::Some(block) = world.get_block_im(&[x, y, z]) {
if let Some(b_t) = game.get_type(block.block_type) {
let boxes: Vec<([f32; 3], [f32; 3])> =
b_t.interaction(&world, block, [x, y, z]);
for (pos, size) in boxes {
if let Some((b_dist, side)) = block_collision(
start,
[x as f32 + pos[0], y as f32 + pos[1], z as f32 + pos[2]],
dirc,
size,
) {
if b_dist < dist {
return Some((side, [x, y, z]));
}
}
}
}
}
curr_dist += 0.05;
let cords = next_cord([x, y, z], start, dirc);
//println!("{:?}", cords);
x = cords.0[0];
y = cords.0[1];
z = cords.0[2];
curr_dist = cords.1.abs();
}
}

View file

@ -1,13 +1,16 @@
use std::f64::consts::PI;
use gl_matrix::*;
use miniquad::*;
use gl_matrix::{common::*, *};
use miniquad::{*, gl::glDrawArrays};
pub mod outline;
pub mod post;
pub struct RenderHelper {
post_processing_pipeline: Pipeline,
post_processing_bind: Bindings,
outline_bind: Bindings,
outline_pipline: Pipeline,
offscreen_pass: RenderPass,
post_enabled: bool,
}
@ -67,11 +70,65 @@ impl RenderHelper {
post_shader,
);
let shader_outline =
Shader::new(ctx, outline::VERTEX, outline::FRAGMENT, outline::meta()).unwrap();
let outline_vertices: Vec<Vec3> = vec![
[-0.001, -0.001, -0.001], //0
[-0.001, -0.001, 1.001], //1
[-0.001, 1.001, -0.001], //2
[-0.001, 1.001, 1.001], //3
[1.001, -0.001, -0.001], //4
[1.001, -0.001, 1.001], //5
[1.001, 1.001, -0.001], //6
[1.001, 1.001, 1.001], //7
];
let outline_vertex_buffer = Buffer::immutable(ctx, BufferType::VertexBuffer, &outline_vertices);
let outline_indices = vec![
0, 1, 0, 2, 0, 4, 1, 3, 1, 5, 2, 3, 2, 6, 3, 7, 4, 5, 4, 6, 5, 7, 6, 7,
];
let outline_index_buffer = Buffer::immutable(ctx, BufferType::IndexBuffer, &outline_indices);
let outline_bind = Bindings{
vertex_buffers: vec![outline_vertex_buffer],
index_buffer: outline_index_buffer,
images: vec![],
};
let outline_pipline = Pipeline::with_params(
ctx,
&[BufferLayout::default()],
&[VertexAttribute::with_buffer("pos", VertexFormat::Float3, 0)],
shader_outline,
PipelineParams {
depth_test: Comparison::LessOrEqual,
depth_write: true,
primitive_type: PrimitiveType::Lines,
color_blend: Some(BlendState::new(
Equation::Add,
BlendFactor::One,
BlendFactor::OneMinusValue(BlendValue::SourceAlpha),
)),
alpha_blend: Some(BlendState::new(
Equation::Add,
BlendFactor::One,
BlendFactor::Zero,
)),
..Default::default()
},
);
Self {
post_processing_pipeline,
post_processing_bind,
offscreen_pass,
post_enabled: false,
outline_bind,
outline_pipline
}
}
@ -113,6 +170,13 @@ impl RenderHelper {
}
}
pub fn draw_outline(&self, ctx: &mut Context, uniforms:&outline::Uniforms){
ctx.apply_pipeline(&self.outline_pipline);
ctx.apply_bindings(&self.outline_bind);
ctx.apply_uniforms(uniforms);
ctx.draw(0,24,1);
}
pub fn do_post_begin_ui(&self, ctx: &mut Context) {
ctx.end_render_pass();
if self.post_enabled {
@ -121,7 +185,7 @@ impl RenderHelper {
ctx.apply_pipeline(&self.post_processing_pipeline);
ctx.apply_bindings(&self.post_processing_bind);
let invert = ((t).sin()/2.0 + 0.5) as f32;
let invert = ((t).sin() / 2.0 + 0.5) as f32;
ctx.apply_uniforms(&post::Uniforms {
wobble: [1., ((t * 6.0) % (2.0 * PI)) as f32],
invert: [invert, invert, invert],

View file

@ -0,0 +1,26 @@
use gl_matrix::common::*;
use miniquad::*;
pub const VERTEX: &str = include_str!(concat!("../../assets/shader/outline.vsh.glsl"));
pub const FRAGMENT: &str = include_str!(concat!("../../assets/shader/outline.fsh.glsl"));
pub fn meta() -> ShaderMeta {
ShaderMeta {
images: vec![],
uniforms: UniformBlockLayout {
uniforms: vec![
UniformDesc::new("view", UniformType::Mat4),
UniformDesc::new("proj", UniformType::Mat4),
UniformDesc::new("wpos", UniformType::Float3),
],
},
}
}
#[repr(C)]
pub struct Uniforms {
pub view: Mat4,
pub proj: Mat4,
pub wpos: Vec3,
}

View file

@ -1,14 +1,21 @@
use gl_matrix::{mat4, common::*};
use gl_matrix::{common::*, mat4};
use miniquad::*;
use crate::{game::{Game, chunk::*, world::World}, graphics::{Graphics, DrawType}, jucraft::{*, self}, render_helper::RenderHelper, tools::*, player::Player};
use crate::{
game::{chunk::*, world::World, Game},
graphics::Graphics,
jucraft::{self, *},
player::Player,
render_helper::{RenderHelper, outline},
systems::DrawType,
tools::*,
};
const MAX_INSTANT_TICKS: i32 = 50;
pub struct Stage {
game: Game,
graphics: Graphics,
pub game: Game,
pub graphics: Graphics,
render_helper: RenderHelper,
@ -17,11 +24,9 @@ pub struct Stage {
last_frame: f64,
pipeline: Pipeline,
bindings: Bindings,
fullscreen: bool,
player: Player,
pub player: Player,
mouse_grab: bool,
s_move: Sides<bool>,
@ -29,118 +34,74 @@ pub struct Stage {
y: i32,
z: i32,
t_fp:f64,
t_fp: f64,
}
impl Stage {
pub fn new(ctx: &mut Context) -> Stage {
let mut game = Game::new();
let mut graphics = Graphics::new();
let world = game.add_world();
let world = game.add_world(0);
let mut player = Player::new(
[0.,0.],
[16.*10.,64.,16.*10.],
);
let mut player = Player::new([0., 0.], [16. * 10., 64., 16. * 10.]);
jucraft::register(ctx, &mut game, &mut graphics);
jucraft::register(ctx,&mut game, &mut graphics, world);
player.world = world;
let post = RenderHelper::new(ctx);
#[rustfmt::skip]
let vertices = vec![
Vertex{pos:[0.0, 0.0, 1.0], uv:[0.0, 1.0]},
Vertex{pos:[1.0, 0.0, 1.0], uv:[1.0, 1.0]},
Vertex{pos:[0.0, 1.0, 1.0], uv:[0.0, 0.0]},
Vertex{pos:[1.0, 1.0, 1.0], uv:[1.0, 0.0]},
Vertex{pos:[0.0, 0.0, 0.0], uv:[0.0, 1.0]},
Vertex{pos:[0.0, 0.0, 1.0], uv:[1.0, 1.0]},
Vertex{pos:[0.0, 1.0, 0.0], uv:[0.0, 0.0]},
Vertex{pos:[0.0, 1.0, 1.0], uv:[1.0, 0.0]},
Vertex{pos:[1.0, 0.0, 0.0], uv:[0.0, 1.0]},
Vertex{pos:[0.0, 0.0, 0.0], uv:[1.0, 1.0]},
Vertex{pos:[1.0, 1.0, 0.0], uv:[0.0, 0.0]},
Vertex{pos:[0.0, 1.0, 0.0], uv:[1.0, 0.0]},
Vertex{pos:[1.0, 0.0, 1.0], uv:[0.0, 1.0]},
Vertex{pos:[1.0, 0.0, 0.0], uv:[1.0, 1.0]},
Vertex{pos:[1.0, 1.0, 1.0], uv:[0.0, 0.0]},
Vertex{pos:[1.0, 1.0, 0.0], uv:[1.0, 0.0]},
Vertex{pos:[0.0, 1.0, 0.0], uv:[0.0, 1.0]},
Vertex{pos:[0.0, 1.0, 1.0], uv:[1.0, 1.0]},
Vertex{pos:[1.0, 1.0, 0.0], uv:[0.0, 0.0]},
Vertex{pos:[1.0, 1.0, 1.0], uv:[1.0, 0.0]},
Vertex{pos:[0.0, 0.0, 0.0], uv:[0.0, 1.0]},
Vertex{pos:[1.0, 0.0, 0.0], uv:[1.0, 1.0]},
Vertex{pos:[0.0, 0.0, 1.0], uv:[0.0, 0.0]},
Vertex{pos:[1.0, 0.0, 1.0], uv:[1.0, 0.0]}
];
let vertex_buffer = Buffer::immutable(ctx, BufferType::VertexBuffer, &vertices);
let indices = vec![
16, 17, 18, // top
19, 18, 17,
20, 21, 22, // bottom
23, 22, 21,
12, 13, 14, // left
15, 14, 13,
4, 5, 6, //right
7, 6, 5,
8, 9, 10, // front
11, 10, 9,
0, 1, 2, // back
3, 2, 1,
];
let index_buffer = Buffer::immutable(ctx, BufferType::IndexBuffer, &indices);
let positions_vertex_buffer = Buffer::stream(
ctx,
BufferType::VertexBuffer,
16*16*256 * std::mem::size_of::<WPos>(),
16 * 16 * 256 * std::mem::size_of::<Vec3>(),
);
let bindings = Bindings {
vertex_buffers: vec![vertex_buffer, positions_vertex_buffer],
index_buffer: index_buffer,
images: vec![graphics.textures["stone"], graphics.textures["d-1"]],
};
for t in game.types.iter_mut() {
t.as_mut().init(ctx, &graphics, positions_vertex_buffer);
}
let shader = Shader::new(ctx, default_solid_shader::VERTEX, default_solid_shader::FRAGMENT, default_solid_shader::meta()).unwrap();
let shader = Shader::new(
ctx,
default_solid_shader::VERTEX,
default_solid_shader::FRAGMENT,
default_solid_shader::meta(),
)
.unwrap();
let pipeline = Pipeline::with_params(
ctx,
&[BufferLayout::default(), BufferLayout {
step_func: VertexStep::PerInstance,
..Default::default()
}],
&[
VertexAttribute::with_buffer("pos", VertexFormat::Float3,0),
VertexAttribute::with_buffer("uv", VertexFormat::Float2,0),
VertexAttribute::with_buffer("wpos", VertexFormat::Int3, 1),
BufferLayout::default(),
BufferLayout {
step_func: VertexStep::PerInstance,
..Default::default()
},
],
&[
VertexAttribute::with_buffer("pos", VertexFormat::Float3, 0),
VertexAttribute::with_buffer("uv", VertexFormat::Float2, 0),
VertexAttribute::with_buffer("wpos", VertexFormat::Float3, 1),
],
shader,
PipelineParams {
depth_test: Comparison::LessOrEqual,
PipelineParams {
depth_test: Comparison::LessOrEqual,
depth_write: true,
cull_face: CullFace::Back,
front_face_order: FrontFaceOrder::CounterClockwise,
color_blend: Some(BlendState::new(Equation::Add, BlendFactor::One, BlendFactor::OneMinusValue(BlendValue::SourceAlpha))),
alpha_blend: Some(BlendState::new(Equation::Add, BlendFactor::One, BlendFactor::Zero)),
color_blend: Some(BlendState::new(
Equation::Add,
BlendFactor::One,
BlendFactor::OneMinusValue(BlendValue::SourceAlpha),
)),
alpha_blend: Some(BlendState::new(
Equation::Add,
BlendFactor::One,
BlendFactor::Zero,
)),
..Default::default()
}
},
);
println!("created");
@ -153,12 +114,11 @@ impl Stage {
last_frame: date::now(),
render_helper: post,
pipeline,
bindings,
fullscreen: false,
fullscreen: false,
player,
mouse_grab: false,
s_move: Sides::all(false),
x: 2,
@ -184,23 +144,27 @@ impl EventHandler for Stage {
}
l_a = self.game.do_tick(true);
count += 1;
}
}
if self.last_tick < t - 1. / 20. {
self.last_tick += 1. / 20.;
self.game.do_tick(false);
//eprintln!("fps: {}|{}", 1. / self.delta, self.t_fp);
if let Some(world) = self.game.get_world(0) {
world.load_chunk_around_point( (self.player.pos[0] as i32).div_euclid(16), (self.player.pos[2] as i32).div_euclid(16), 10);
}
eprintln!("fps: {}|{}", 1. / self.delta, self.t_fp);
self.game.load_chunk_around_point(
self.player.world,
(self.player.pos[0] as i32).div_euclid(16),
(self.player.pos[2] as i32).div_euclid(16),
10,
);
if self.last_tick < t - 5. {
self.last_tick = t - 1. / 20.;
}
}
self.game.do_tex_tick();
self.player.update(&mut self.game, &self.s_move, self.delta as f32);
self.player
.update(&mut self.game, &self.s_move, self.delta as f32);
}
fn draw(&mut self, ctx: &mut Context) {
@ -209,11 +173,16 @@ impl EventHandler for Stage {
let t = date::now();
ctx.apply_pipeline(&self.pipeline);
ctx.apply_bindings(&self.bindings);
let (w,h) = ctx.screen_size();
let (w, h) = ctx.screen_size();
let mut proj_matrix = mat4::create();
mat4::perspective(&mut proj_matrix, 90.0f32.to_radians(), w as f32 / h as f32, 0.1, Some(10000.0));
mat4::perspective(
&mut proj_matrix,
90.0f32.to_radians(),
w as f32 / h as f32,
0.1,
Some(10000.0),
);
let mut cammat = mat4::create();
let mut cammat1 = mat4::create();
@ -221,59 +190,67 @@ impl EventHandler for Stage {
mat4::identity(&mut cammat);
mat4::rotate_x(&mut cammat1, &cammat, -(self.player.rot[0] / 180. * PI));
mat4::rotate_y(&mut cammat, &cammat1, self.player.rot[1] / 180. * PI);
mat4::translate(&mut cammat1, &cammat, &[self.player.pos[0], -self.player.pos[1]- self.player.eyes, self.player.pos[2]]);
mat4::translate(
&mut cammat1,
&cammat,
&[
self.player.pos[0],
-self.player.pos[1] - self.player.eyes,
self.player.pos[2],
],
);
let mut view_matrix = mat4::create();
mat4::look_at(&mut view_matrix, &[0., 0., 0.], &[0., 0., 0.], &[0., 0., 0.]);
mat4::look_at(
&mut view_matrix,
&[0., 0., 0.],
&[0., 0., 0.],
&[0., 0., 0.],
);
mat4::multiply(&mut cammat, &cammat1, &view_matrix);
ctx.apply_uniforms(&default_solid_shader::Uniforms {
proj: proj_matrix,
view: cammat,
fog: [140.0, 160.0]
fog: [140.0, 160.0],
});
if let Some(world) = self.game.get_world_im(self.player.world){
for (_,chunk) in &world.chunks {
for (b_type, inst) in &chunk.instances{
if let Some(b_t) = self.game.get_type(*b_type){
let tex = b_t.texture();
if let DrawType::All(ttt) = tex {
self.bindings.images[0] = *ttt;
ctx.apply_bindings(&self.bindings);
}
match inst {
Instances::Single(c) => {
if c.len() > 0{
self.bindings.vertex_buffers[1].update(ctx, &c);
ctx.draw(0, 36, c.len() as i32);
}
},
Instances::Sided(s) => {
for i in 0..6 {
let len = s[i].len() as i32;
if len > 0{
if let DrawType::Sides(ttt) = tex {
self.bindings.images[0] = ttt[i];
ctx.apply_bindings(&self.bindings);
}
self.bindings.vertex_buffers[1].update(ctx, &s[i]);
ctx.draw(6 * i as i32, 6, len);
}
}
},
if let Some(world) = self.game.get_world_im(self.player.world) {
for (_, chunk) in &world.chunks {
for (b_type, inst) in &chunk.instances {
if let Some(b_t) = self.game.get_type(*b_type) {
for (state, positions) in inst.iter().enumerate() {
if positions.len() > 0 {
b_t.render_instanced(ctx, &self.graphics, positions, state);
}
}
}
}
for (b_type, inst) in &chunk.single {
if let Some(b_t) = self.game.get_type(*b_type) {
if inst.len() > 0 {
b_t.render_single(ctx, &self.graphics, world, inst);
}
}
}
}
}
if let Some(looking_at) = &self.player.looking_at{
self.render_helper.draw_outline(ctx, &outline::Uniforms{
view: cammat,
proj: proj_matrix,
wpos: [looking_at.1[0] as f32, looking_at.1[1] as f32, looking_at.1[2] as f32],
});
}
self.render_helper.do_post_begin_ui(ctx);
let end = date::now();
self.t_fp = self.t_fp *0.9 + 0.1/(end-t);
self.t_fp = self.t_fp * 0.9 + 0.1 / (end - t);
// TODO: render 2D UI
@ -284,30 +261,35 @@ impl EventHandler for Stage {
self.render_helper.resize(ctx, width, height);
}
fn key_down_event(&mut self, _ctx: &mut Context, keycode: KeyCode, _keymods: KeyMods,_repeatt: bool) {
if keycode == KeyCode::Space{
fn key_down_event(
&mut self,
_ctx: &mut Context,
keycode: KeyCode,
_keymods: KeyMods,
_repeatt: bool,
) {
if keycode == KeyCode::Space {
self.s_move.top = true;
}else if keycode == KeyCode::LeftShift{
} else if keycode == KeyCode::LeftShift {
self.s_move.bottom = true;
}else if keycode == KeyCode::W{
} else if keycode == KeyCode::W {
self.s_move.front = true;
}else if keycode == KeyCode::A{
} else if keycode == KeyCode::A {
self.s_move.left = true;
}else if keycode == KeyCode::S{
} else if keycode == KeyCode::S {
self.s_move.back = true;
}else if keycode == KeyCode::D{
} else if keycode == KeyCode::D {
self.s_move.right = true;
}
}
fn key_up_event(&mut self, ctx: &mut Context, keycode: KeyCode, _keymods: KeyMods) {
if keycode == KeyCode::F11 {
if self.fullscreen {
ctx.set_fullscreen(false);
ctx.set_window_size(900* 16 / 9, 900);
ctx.set_window_size(900 * 16 / 9, 900);
self.fullscreen = false;
}else {
} else {
ctx.set_fullscreen(true);
self.fullscreen = true;
}
@ -317,27 +299,25 @@ impl EventHandler for Stage {
ctx.show_mouse(true);
self.mouse_grab = false;
}
}else if keycode == KeyCode::Escape {
} else if keycode == KeyCode::Escape {
ctx.set_cursor_grab(false);
ctx.show_mouse(true);
self.mouse_grab = false;
}else if keycode == KeyCode::Space{
} else if keycode == KeyCode::Space {
self.s_move.top = false;
}else if keycode == KeyCode::LeftShift{
} else if keycode == KeyCode::LeftShift {
self.s_move.bottom = false;
}else if keycode == KeyCode::W{
} else if keycode == KeyCode::W {
self.s_move.front = false;
}else if keycode == KeyCode::A{
} else if keycode == KeyCode::A {
self.s_move.left = false;
}else if keycode == KeyCode::S{
} else if keycode == KeyCode::S {
self.s_move.back = false;
}else if keycode == KeyCode::D{
} else if keycode == KeyCode::D {
self.s_move.right = false;
}else if keycode == KeyCode::F{
} else if keycode == KeyCode::F {
self.player.flying = !self.player.flying;
}
}
fn window_minimized_event(&mut self, ctx: &mut Context) {
@ -346,7 +326,13 @@ impl EventHandler for Stage {
self.mouse_grab = false;
}
fn mouse_button_down_event(&mut self,ctx: &mut Context, button: MouseButton,_x: f32,_y: f32) {
fn mouse_button_down_event(
&mut self,
ctx: &mut Context,
button: MouseButton,
_x: f32,
_y: f32,
) {
if button == MouseButton::Left {
if !self.mouse_grab {
ctx.set_cursor_grab(true);
@ -364,7 +350,5 @@ impl EventHandler for Stage {
}
}
fn touch_event(&mut self, ctx: &mut Context, phase: TouchPhase, _id: u64, x: f32, y: f32) {
}
fn touch_event(&mut self, ctx: &mut Context, phase: TouchPhase, _id: u64, x: f32, y: f32) {}
}

View file

@ -1,25 +1,41 @@
use gl_matrix::common::*;
use miniquad::*;
use crate::{game::{world::World, block::Block, Game}, tools::WPos, graphics::{Draw, DrawType}};
use crate::{game::{world::World, block::Block, Game, chunk::Chunk}, tools::{WPos, Sides}, graphics::Graphics};
pub type WorldGenerator = fn(game: &mut Game, world: usize, chunk_x: i32, chunk_z:i32);
/*pub trait WorldGenerator {
fn get_id(&self) -> String;
fn generate_chunk(&self, world: &mut World, chunk_x: i32, chunk_z:i32);
}*/
#[derive(Debug)]
pub enum Draw {
None(),
Instanced(Vec<bool>),
Single()
}
pub type WorldGenerator = fn(world: &mut World, chunk_x: i32, chunk_z:i32);
pub enum DrawType {
All(Texture), //single Model
None(),
Sides(Sides<Texture>),
}
pub trait BlockType {
fn get_id(&self) -> String;
fn is_sided(&self) -> bool;
//fn is_sided(&self) -> bool;
fn set_index(&mut self, _id: usize) {}
fn set_index(&mut self, id: usize){}
fn init(&mut self, ctx: &mut Context, graphics: &Graphics, instanzeBuf: Buffer) {}
fn create(&self, _world: &mut World, _block: WPos, _types: &Vec<Box<dyn BlockType>>, _instant: bool) {}
fn update(&self, _world: &mut World, _block: WPos, _types: &Vec<Box<dyn BlockType>>, _instant: bool) {}
fn render(&self, _world: &mut World, _block: WPos) -> Draw { Draw::None() }
fn render(&self, _world: &mut World, _block: WPos) -> Draw { Draw::None() }
fn render_instanced(&self, ctx: &mut Context, graphics: &Graphics, positions: &Vec<Vec3>, state: usize) {}
fn render_single(&self, ctx: &mut Context, graphics: &Graphics, world: &World, positions: &Vec<Vec3>) {}
//fn texture(&self) -> &DrawType;
fn collision(&self, _world: &World, _block: WPos) -> Vec<(Vec3, Vec3)> { vec![] }
fn interaction(&self, _world: &World, _block: &Block, _pos: WPos) -> Vec<(Vec3, Vec3)> { vec![] }
fn texture(&self) -> &DrawType;
}

View file

@ -42,6 +42,16 @@ impl<T: Copy + PartialEq> Sides<T> {
&& self.front == v
&& self.back == v
}
pub fn vec(&self) -> Vec<T> {
vec![
self.top,
self.bottom,
self.left,
self.right,
self.front,
self.back,
]
}
}
impl<T: Copy + PartialEq> Index<usize> for Sides<T> {
@ -110,12 +120,12 @@ pub fn block_collision(
let x = pos1[0] + d_z * direction[0];
let y = pos1[1] + d_z * direction[1];
if x > pos2[0] && x < pos2[0] + size2[0] && y > pos2[1] && y < pos2[1] + size2[1] {
out = Some((d_z, Side::Back));
out = Some((d_z, Side::Back));
dist = d_z;
}
}
if d_b_x > 0. && dist > d_b_x{
if d_b_x > 0. && dist > d_b_x {
let y = pos1[1] + d_x * direction[1];
let z = pos1[2] + d_x * direction[2];
if y > pos2[1] && y < pos2[1] + size2[1] && z > pos2[2] && z < pos2[2] + size2[2] {
@ -141,6 +151,31 @@ pub fn block_collision(
out
}
pub fn to_unit(n: f32) -> i32 {
if n >= 0. {
1
} else {
-1
}
}
pub fn next_cord(n_pos: WPos, pos: Vec3, direction: Vec3) -> (WPos, f32) {
let x_dir = to_unit(direction[0]);
let y_dir = to_unit(direction[1]);
let z_dir = to_unit(direction[2]);
let d_x = (n_pos[0] as f32 + x_dir as f32 - pos[0]) / direction[0];
let d_y = (n_pos[1] as f32 + y_dir as f32 - pos[1]) / direction[1];
let d_z = (n_pos[2] as f32 + z_dir as f32 - pos[2]) / direction[2];
if d_x < d_y && d_x < d_z {
return ([n_pos[0] + x_dir, n_pos[1], n_pos[2]], d_x);
}
if d_y < d_x && d_y < d_z {
return ([n_pos[0], n_pos[1] + y_dir, n_pos[2]], d_y);
}
return ([n_pos[0], n_pos[1], n_pos[2] + z_dir], d_z);
}
#[derive(Debug)]
pub enum PrimitiveData {
String(String),