breakable blocks

This commit is contained in:
jusax23 2023-04-19 09:05:48 +02:00
parent 21295e7eb5
commit cae43e4578
Signed by: jusax23
GPG key ID: 499E2AA870C1CD41
13 changed files with 485 additions and 159 deletions

View file

@ -1,8 +1,10 @@
use std::vec;
use crate::{ use crate::{
tools::{WPos, Sides}, graphics::DrawType, tools::{WPos, Sides}, graphics::DrawType, systems::{WorldGenerator, BlockType},
}; };
use self::{block::BlockType, world::World}; use self::{world::World};
pub mod block; pub mod block;
pub mod chunk; pub mod chunk;
@ -35,7 +37,7 @@ impl Game {
pub fn find_type(&self, id: String) -> Option<(usize, &Box<dyn BlockType>)> { pub fn find_type(&self, id: String) -> Option<(usize, &Box<dyn BlockType>)> {
let index = self.type_names.iter().position(|r| r.eq(&id)); let index = self.type_names.iter().position(|r| r.eq(&id));
if let Some(i) = index { if let Some(i) = index {
return Some((i,&self.types[i])); return Some((i, &self.types[i]));
} }
None None
} }
@ -59,6 +61,7 @@ impl Game {
self.types.push(block_type); self.types.push(block_type);
index index
} }
pub fn add_world(&mut self) -> usize { pub fn add_world(&mut self) -> usize {
self.worlds.push(World::new()); self.worlds.push(World::new());
self.worlds.len() - 1 self.worlds.len() - 1

View file

@ -39,15 +39,3 @@ impl Block {
self.string_state.insert(name.to_string(), (value, save)); self.string_state.insert(name.to_string(), (value, save));
} }
} }
pub trait BlockType {
fn get_id(&self) -> String;
fn is_sided(&self) -> bool;
fn set_index(&mut self, _id: usize) {}
fn create(&self, _world: &mut World, _block: WPos, _types: &Vec<Box<dyn BlockType>>, _instant: bool) {}
fn update(&self, _world: &mut World, _block: WPos, _types: &Vec<Box<dyn BlockType>>, _instant: bool) {}
fn render(&self, _world: &mut World, _block: WPos, _types: &Vec<Box<dyn BlockType>>) -> Draw { Draw::None() }
fn texture(&self) -> &DrawType;
}

View file

@ -1,8 +1,9 @@
use std::collections::HashMap; use std::collections::HashMap;
use gl_matrix::{common::*, vec2::clone}; use gl_matrix::{common::*, vec2::clone};
use png::chunk;
use crate::{tools::Sides, world_generator::WorldGenerator}; use crate::{systems::WorldGenerator, tools::Sides};
use super::{block::Block, WPos}; use super::{block::Block, WPos};
@ -26,24 +27,22 @@ impl Chunk {
instances: HashMap::new(), instances: HashMap::new(),
} }
} }
pub fn new_gen(generator: Box<dyn WorldGenerator>,_chunk_x: i32, _chunk_z: i32) -> Self {
let mut c = Self {
blocks: HashMap::new(),
instances: HashMap::new(),
};
generator.generateChunk(&mut c);
c
}
pub fn set_block(&mut self, pos: &WPos, block_type: usize) { pub fn set_block(&mut self, pos: &WPos, block_type: usize) {
let inner_x = pos[0].rem_euclid(16) as u8; let inner_x = pos[0].rem_euclid(16) as u8;
let inner_z = pos[2].rem_euclid(16) as u8; let inner_z = pos[2].rem_euclid(16) as u8;
self.blocks.insert( self.blocks.insert(
(inner_x, pos[1] as u8, inner_z), (inner_x, pos[1] as u8, inner_z),
Block::new(block_type/*, *pos*/), Block::new(block_type /*, *pos*/),
); );
} }
pub fn delete_block(&mut self, pos: &WPos) {
let inner_x = pos[0].rem_euclid(16) as u8;
let inner_z = pos[2].rem_euclid(16) as u8;
self.blocks.remove(&(inner_x, pos[1] as u8, inner_z));
}
pub fn remove_pos(&mut self, block_type: usize, pos: &WPos) { pub fn remove_pos(&mut self, block_type: usize, pos: &WPos) {
if let Some(data) = self.instances.get_mut(&block_type) { if let Some(data) = self.instances.get_mut(&block_type) {
match data { match data {
@ -70,6 +69,38 @@ impl Chunk {
} }
} }
} }
pub fn remove_all_pos(&mut self, pos: &WPos) {
let mut rem_inst: Vec<usize> = vec![];
for (block_type, data) in &mut self.instances {
match data {
Instances::Single(d) => {
d.retain(|f| pos[0] != f[0] || pos[1] != f[1] || pos[2] != f[2]);
if d.len() == 0 {
rem_inst.push(*block_type);
}
}
Instances::Sided(d) => {
for i in 0..6 {
d[i].retain(|f| pos[0] != f[0] || pos[1] != f[1] || pos[2] != f[2]);
}
if d[0].len() == 0
&& d[1].len() == 0
&& d[2].len() == 0
&& d[3].len() == 0
&& d[4].len() == 0
&& d[5].len() == 0
{
rem_inst.push(*block_type);
}
}
}
}
for b_t in rem_inst.iter() {
self.instances.remove(&b_t);
}
}
pub fn add_tex_pos(&mut self, block_type: usize, pos: &WPos) { pub fn add_tex_pos(&mut self, block_type: usize, pos: &WPos) {
if let Some(inst) = self.instances.get_mut(&block_type) { if let Some(inst) = self.instances.get_mut(&block_type) {
if let Instances::Single(vec) = inst { if let Instances::Single(vec) = inst {
@ -86,7 +117,6 @@ impl Chunk {
} }
pub fn add_tex_pos_sided(&mut self, block_type: usize, pos: &WPos, sides: Sides<bool>) { pub fn add_tex_pos_sided(&mut self, block_type: usize, pos: &WPos, sides: Sides<bool>) {
if let Some(inst) = self.instances.get_mut(&block_type) { if let Some(inst) = self.instances.get_mut(&block_type) {
if let Instances::Sided(vec) = inst { if let Instances::Sided(vec) = inst {
for i in 0..6 { for i in 0..6 {
if sides[i] { if sides[i] {

View file

@ -1,6 +1,8 @@
use std::collections::HashMap; use std::collections::HashMap;
use crate::{graphics::Draw, world_generator::WorldGenerator}; use png::chunk;
use crate::{graphics::Draw, systems::WorldGenerator};
use super::{block::Block, chunk::Chunk, BlockType, Sides, WPos}; use super::{block::Block, chunk::Chunk, BlockType, Sides, WPos};
@ -14,11 +16,11 @@ pub enum GetBlock<T> {
pub struct World { pub struct World {
pub chunks: HashMap<(i32, i32), Chunk>, pub chunks: HashMap<(i32, i32), Chunk>,
generator: Box<dyn WorldGenerator>,
updates: Vec<WPos>, updates: Vec<WPos>,
i_updates: Vec<WPos>, i_updates: Vec<WPos>,
t_updates: Vec<WPos>, t_updates: Vec<WPos>,
gen: Box<WorldGenerator>,
} }
impl World { impl World {
@ -28,10 +30,14 @@ impl World {
updates: vec![], updates: vec![],
i_updates: vec![], i_updates: vec![],
t_updates: vec![], t_updates: vec![],
generator: Box::new(EmptyGenerator {}), gen: Box::new(|world: &mut World, chunk_x: i32, chunk_z: i32| {}),
} }
} }
pub fn set_gen(&mut self, gen: Box<WorldGenerator>) {
self.gen = gen;
}
pub fn get_block(&mut self, pos: &WPos) -> GetBlock<&mut Block> { pub fn get_block(&mut self, pos: &WPos) -> GetBlock<&mut Block> {
if pos[1] < 0 || pos[1] > 256 { if pos[1] < 0 || pos[1] > 256 {
return GetBlock::None; return GetBlock::None;
@ -74,19 +80,73 @@ impl World {
} }
} }
fn loadChunk(&mut self, chunk_x: i32, chunk_z: i32) { pub fn load_chunk_around_point(
&mut self,
//gen: &Box<WorldGenerator>,
chunk_x: i32,
chunk_z: i32,
width: i32,
) {
if !self.chunks.contains_key(&(chunk_x, chunk_z)) {
self.load_chunk(chunk_x, chunk_z);
return;
}
for w in 1..=width {
for side_w in 0..=w {
if side_w * side_w + w * w > width * width {
continue;
}
if self.load_chunk(chunk_x + w, chunk_z + side_w) {
return;
}
if self.load_chunk(chunk_x + w, chunk_z - side_w) {
return;
}
if self.load_chunk(chunk_x - w, chunk_z + side_w) {
return;
}
if self.load_chunk(chunk_x - w, chunk_z - side_w) {
return;
}
if self.load_chunk(chunk_x + side_w, chunk_z + w) {
return;
}
if self.load_chunk(chunk_x - side_w, chunk_z + w) {
return;
}
if self.load_chunk(chunk_x + side_w, chunk_z - w) {
return;
}
if self.load_chunk(chunk_x - side_w, chunk_z - w) {
return;
}
}
}
}
pub fn load_chunk(&mut self, chunk_x: i32, chunk_z: i32) -> bool {
if !self.chunks.contains_key(&(chunk_x, chunk_z)) { if !self.chunks.contains_key(&(chunk_x, chunk_z)) {
self.chunks self.chunks
.insert((chunk_x, chunk_z), Chunk::new(chunk_x, chunk_z)); .insert((chunk_x, chunk_z), Chunk::new(chunk_x, chunk_z));
for x in 0..16 { self.gen.as_mut()(self, chunk_x, chunk_z);
for x in chunk_x * 16 - 1..=chunk_x * 16 + 16 {
for z in chunk_z * 16 - 1..=chunk_z * 16 + 16 {
for y in 0..256 {
self.update_texture(&[x, y, z]);
}
}
}
return true;
/*for x in 0..16 {
for y in 0..256 { for y in 0..256 {
self.update_texture(&[chunk_x * 16 + x, y, chunk_z * 16 - 1]); self.update_texture(&[chunk_x * 16 + x, y, chunk_z * 16 - 1]);
self.update_texture(&[chunk_x * 16 + x, y, chunk_z * 16 + 16]); self.update_texture(&[chunk_x * 16 + x, y, chunk_z * 16 + 16]);
self.update_texture(&[chunk_x * 16 - 1, y, chunk_z * 16 + x]); self.update_texture(&[chunk_x * 16 - 1, y, chunk_z * 16 + x]);
self.update_texture(&[chunk_x * 16 + 16, y, chunk_z * 16 + x]); self.update_texture(&[chunk_x * 16 + 16, y, chunk_z * 16 + x]);
} }
} }*/
} }
false
} }
pub fn set_block( pub fn set_block(
@ -95,6 +155,17 @@ impl World {
block_type: usize, block_type: usize,
update: Sides<bool>, update: Sides<bool>,
update_self: bool, update_self: bool,
) {
self.set_block_tex(pos, block_type, update, update_self, true);
}
pub fn set_block_tex(
&mut self,
pos: &WPos,
block_type: usize,
update: Sides<bool>,
update_self: bool,
update_tex_surr: bool,
) { ) {
if pos[1] < 0 { if pos[1] < 0 {
return; return;
@ -102,34 +173,20 @@ impl World {
let chunk_x = pos[0].div_euclid(16); let chunk_x = pos[0].div_euclid(16);
let chunk_z = pos[2].div_euclid(16); let chunk_z = pos[2].div_euclid(16);
//let mut new_c = false; //self.load_chunk(chunk_x, chunk_z);
if !self.chunks.contains_key(&(chunk_x, chunk_z)) {
self.chunks
.insert((chunk_x, chunk_z), Chunk::new(chunk_x, chunk_z));
//new_c = true;
}
/*if new_c {
for x in 0..16 {
for y in 0..256 {
self.update(&[chunk_x * 16 + x, y, chunk_z * 16 - 1], false);
self.update(&[chunk_x * 16 + x, y, chunk_z * 16 + 16], false);
self.update(&[chunk_x * 16 - 1, y, chunk_z * 16 + x], false);
self.update(&[chunk_x * 16 + 16, y, chunk_z * 16 + x], false);
}
}
}*/
if let Some(chunk) = self.chunks.get_mut(&(chunk_x, chunk_z)) { if let Some(chunk) = self.chunks.get_mut(&(chunk_x, chunk_z)) {
chunk.set_block(pos, block_type); chunk.set_block(pos, block_type);
self.update_texture(&[pos[0], pos[1], pos[2]]); if update_tex_surr {
self.update_texture(&[pos[0] + 1, pos[1], pos[2]]); self.update_texture(&[pos[0], pos[1], pos[2]]);
self.update_texture(&[pos[0] - 1, pos[1], pos[2]]); self.update_texture(&[pos[0] + 1, pos[1], pos[2]]);
self.update_texture(&[pos[0], pos[1] + 1, pos[2]]); self.update_texture(&[pos[0] - 1, pos[1], pos[2]]);
self.update_texture(&[pos[0], pos[1] - 1, pos[2]]); self.update_texture(&[pos[0], pos[1] + 1, pos[2]]);
self.update_texture(&[pos[0], pos[1], pos[2] + 1]); self.update_texture(&[pos[0], pos[1] - 1, pos[2]]);
self.update_texture(&[pos[0], pos[1], pos[2] - 1]); self.update_texture(&[pos[0], pos[1], pos[2] + 1]);
self.update_texture(&[pos[0], pos[1], pos[2] - 1]);
}
if update_self { if update_self {
self.update(&[pos[0], pos[1], pos[2]], true); self.update(&[pos[0], pos[1], pos[2]], true);
@ -155,6 +212,62 @@ impl World {
} }
} }
pub fn delete_block(
&mut self,
pos: &WPos,
update: Sides<bool>,
) {
self.delete_block_tex(pos, update, true);
}
pub fn delete_block_tex(
&mut self,
pos: &WPos,
update: Sides<bool>,
update_tex_surr: bool,
) {
if pos[1] < 0 {
return;
}
let chunk_x = pos[0].div_euclid(16);
let chunk_z = pos[2].div_euclid(16);
//self.load_chunk(chunk_x, chunk_z);
if let Some(chunk) = self.chunks.get_mut(&(chunk_x, chunk_z)) {
chunk.delete_block(pos);
if update_tex_surr {
self.update_texture(&[pos[0], pos[1], pos[2]]);
self.update_texture(&[pos[0] + 1, pos[1], pos[2]]);
self.update_texture(&[pos[0] - 1, pos[1], pos[2]]);
self.update_texture(&[pos[0], pos[1] + 1, pos[2]]);
self.update_texture(&[pos[0], pos[1] - 1, pos[2]]);
self.update_texture(&[pos[0], pos[1], pos[2] + 1]);
self.update_texture(&[pos[0], pos[1], pos[2] - 1]);
}
if update.right {
self.update(&[pos[0] - 1, pos[1], pos[2]], false);
}
if update.left {
self.update(&[pos[0] + 1, pos[1], pos[2]], false);
}
if update.top {
self.update(&[pos[0], pos[1] + 1, pos[2]], false);
}
if update.bottom {
self.update(&[pos[0], pos[1] - 1, pos[2]], false);
}
if update.front {
self.update(&[pos[0], pos[1], pos[2] + 1], false);
}
if update.back {
self.update(&[pos[0], pos[1], pos[2] - 1], false);
}
}
}
pub fn update_texture(&mut self, pos: &WPos) { pub fn update_texture(&mut self, pos: &WPos) {
self.t_updates.push(pos.clone()); self.t_updates.push(pos.clone());
} }
@ -210,7 +323,7 @@ impl World {
let block_type_num = block.block_type; let block_type_num = block.block_type;
if let Some(block_type) = types.get(block_type_num) { if let Some(block_type) = types.get(block_type_num) {
let draw = block_type.render(self, pos.clone(), types); let draw = block_type.render(self, pos.clone());
if let Some(chunk) = self.chunks.get_mut(&(chunk_x, chunk_z)) { if let Some(chunk) = self.chunks.get_mut(&(chunk_x, chunk_z)) {
match draw { match draw {
@ -233,13 +346,16 @@ impl World {
} }
} }
} }
}else{
if let Some(chunk) = self.chunks.get_mut(&(chunk_x, chunk_z)) {
chunk.remove_all_pos(&pos)
}
}
}else{
if let Some(chunk) = self.chunks.get_mut(&(chunk_x, chunk_z)) {
chunk.remove_all_pos(&pos)
} }
} }
} }
} }
} }
struct EmptyGenerator {}
impl WorldGenerator for EmptyGenerator {
fn generateChunk(&self, chunk: &mut Chunk) {}
}

View file

@ -1,4 +1,8 @@
use crate::{game::*, graphics::*, tools::Sides}; use crate::{
game::{world::World, *},
graphics::*,
tools::Sides,
};
use default_solid_block::DefaultSolidBlock; use default_solid_block::DefaultSolidBlock;
use miniquad::*; use miniquad::*;
@ -6,7 +10,7 @@ use miniquad::*;
mod default_solid_block; mod default_solid_block;
pub mod default_solid_shader; pub mod default_solid_shader;
pub fn register(ctx: &mut Context, game: &mut Game, graphics: &mut Graphics) { pub fn register(ctx: &mut Context, game: &mut Game, graphics: &mut Graphics, default_world: usize) {
graphics.load_texture( graphics.load_texture(
ctx, ctx,
include_bytes!(concat!("../assets/break/empty_overlay.png")), include_bytes!(concat!("../assets/break/empty_overlay.png")),
@ -105,4 +109,16 @@ pub fn register(ctx: &mut Context, game: &mut Game, graphics: &mut Graphics) {
back: grass_side, back: grass_side,
}), }),
})); }));
if let Some(world) = game.get_world(default_world) {
world.set_gen(Box::new(|world: &mut World, chunk_x: i32, chunk_z: i32| {
for x in chunk_x * 16..chunk_x * 16 + 16 {
for z in chunk_z * 16..chunk_z * 16 + 16 {
for y in 0..64 {
world.set_block_tex(&[x, y, z], 1, Sides::all(false), false, false);
}
}
}
}));
}
} }

View file

@ -1,8 +1,10 @@
use gl_matrix::common::*;
use crate::{ use crate::{
game::{block::*, world::*}, game::{block::*, world::*},
graphics::*, graphics::*,
tools::*, tools::*, systems::BlockType,
}; };
pub struct DefaultSolidBlock { pub struct DefaultSolidBlock {
@ -30,7 +32,6 @@ impl BlockType for DefaultSolidBlock {
&self, &self,
world: &mut World, world: &mut World,
block: WPos, block: WPos,
_types: &Vec<Box<dyn BlockType>>,
) -> Draw { ) -> Draw {
let mut sides = Sides::all(true); let mut sides = Sides::all(true);
sides.top = match world.get_block(&[block[0], block[1] + 1, block[2]]) { sides.top = match world.get_block(&[block[0], block[1] + 1, block[2]]) {
@ -76,4 +77,10 @@ impl BlockType for DefaultSolidBlock {
fn is_sided(&self) -> bool { fn is_sided(&self) -> bool {
true true
} }
fn collision(&self, _world: &World, _block: WPos) -> Vec<(Vec3, Vec3)> {
vec![([0.,0.,0.], [1.,1.,1.])]
}
fn interaction(&self, _world: &World, block: &Block, _block: WPos) -> Vec<(Vec3, Vec3)> {
vec![([0.,0.,0.], [1.,1.,1.])]
}
} }

View file

@ -8,7 +8,7 @@ mod graphics;
mod tools; mod tools;
mod jucraft; mod jucraft;
mod player; mod player;
mod world_generator; mod systems;
fn main() { fn main() {
start(conf::Conf{ start(conf::Conf{

View file

@ -1,7 +1,11 @@
use gl_matrix::{common::*, *}; use gl_matrix::{common::*, *};
use miniquad::*;
use crate::{ use crate::{
game::{world::GetBlock, Game}, game::{
world::{GetBlock, World},
Game,
},
tools::*, tools::*,
}; };
@ -26,8 +30,8 @@ impl Player {
rot, rot,
pos, pos,
motion: [0., 0., 0.], motion: [0., 0., 0.],
eyes: 1.7, eyes: 1.61,
size: [0.8, 1.99, 0.8], size: [0.8, 1.8, 0.8],
flying: true, flying: true,
max_speed: 10., max_speed: 10.,
world: 0, world: 0,
@ -39,12 +43,12 @@ impl Player {
pub fn update(&mut self, game: &mut Game, s_move: &Sides<bool>, delta: f32) { pub fn update(&mut self, game: &mut Game, s_move: &Sides<bool>, delta: f32) {
if self.flying { if self.flying {
if s_move.top { if s_move.top {
self.motion[1] += delta * 100.0; self.motion[1] += delta * 200.0;
} }
if s_move.bottom { if s_move.bottom {
self.motion[1] -= delta * 100.0; self.motion[1] -= delta * 200.0;
} }
let decal = 70. * delta; let decal = 150. * delta;
if self.motion[1].abs() > decal { if self.motion[1].abs() > decal {
if self.motion[1] > 0. { if self.motion[1] > 0. {
self.motion[1] -= decal; self.motion[1] -= decal;
@ -54,11 +58,6 @@ impl Player {
} else { } else {
self.motion[1] = 0.; self.motion[1] = 0.;
} }
} else {
if self.on_gound && s_move.top {
self.motion[1] = 10.;
}
self.motion[1] -= delta * 30.;
if self.motion[1].abs() > 30. { if self.motion[1].abs() > 30. {
if self.motion[1] > 0. { if self.motion[1] > 0. {
self.motion[1] = 30.; self.motion[1] = 30.;
@ -66,6 +65,18 @@ impl Player {
self.motion[1] = -30.; self.motion[1] = -30.;
} }
} }
} else {
if self.on_gound && s_move.top {
self.motion[1] = 10.;
}
self.motion[1] -= delta * 30.;
if self.motion[1].abs() > 50. {
if self.motion[1] > 0. {
self.motion[1] = 50.;
} else {
self.motion[1] = -50.;
}
}
} }
let decalerate: f32 = if self.on_gound || self.flying { let decalerate: f32 = if self.on_gound || self.flying {
@ -147,11 +158,19 @@ impl Player {
if self.is_clipped(game).is_none() { if self.is_clipped(game).is_none() {
self.pos[cord] += do_dist; self.pos[cord] += do_dist;
if let Some((b_pos, b_size)) = self.is_clipped(game) { if let Some((b_pos, b_size)) = self.is_clipped(game) {
let self_offset = if cord == 1 { 0. } else { self.size[cord] / 2. };
if do_dist > 0. { if do_dist > 0. {
self.pos[cord] = b_pos[cord] - self_offset - 0.001; self.pos[cord] = b_pos[cord]
- if cord == 1 {
self.size[cord]
} else {
self.size[cord] / 2.
}
- 0.001;
} else if do_dist < 0. { } else if do_dist < 0. {
self.pos[cord] = b_pos[cord] + b_size[cord] + self_offset + 0.001; self.pos[cord] = b_pos[cord]
+ b_size[cord]
+ if cord == 1 { 0. } else { self.size[cord] / 2. }
+ 0.001;
if cord == 1 { if cord == 1 {
self.on_gound = true; self.on_gound = true;
} }
@ -159,10 +178,15 @@ impl Player {
self.motion[cord] = 0.; self.motion[cord] = 0.;
} }
} else { } else {
self.pos[cord] += do_dist; if cord != 1 || do_dist > 0. {
self.pos[cord] += do_dist;
}
} }
} }
} }
if self.pos[1] < -50. {
self.pos[1] = 256. + 128.;
}
} }
pub fn is_clipped(&self, game: &mut Game) -> Option<(Vec3, Vec3)> { pub fn is_clipped(&self, game: &mut Game) -> Option<(Vec3, Vec3)> {
@ -174,22 +198,36 @@ impl Player {
let vy = (self.size[1]).ceil() as i32; let vy = (self.size[1]).ceil() as i32;
let vz = (self.size[2] / 2.).ceil() as i32; let vz = (self.size[2] / 2.).ceil() as i32;
for x in mx - vx..=mx + vy { for x in mx - vx..=mx + vy {
for z in mz - 1..=mz + vz { for z in mz - vy..=mz + vz {
for y in my - vy..=my + vy { for y in my - 1..=my + vy + 1 {
if let GetBlock::Some(_block) = world.get_block_im(&[x, y, z]) { if let GetBlock::Some(_block) = world.get_block_im(&[x, y, z]) {
// TODO: block size if let Some(b_t) = game.get_type(_block.block_type) {
//println!("inner clip"); let boxes = b_t.collision(&world, [x, y, z]);
if check_overlap( for (pos, size) in boxes {
[self.pos[0], self.pos[1] + (self.size[1] / 2.0), self.pos[2]], if check_overlap(
[ [
x as f32 + 1.0 / 2.0, self.pos[0],
y as f32 + 1.0 / 2.0, self.pos[1] + (self.size[1] / 2.0),
z as f32 + 1.0 / 2.0, self.pos[2],
], ],
self.size, [
[1., 1., 1.], x as f32 + pos[0] + size[0] / 2.0,
) { y as f32 + pos[1] + size[1] / 2.0,
return Some(([x as f32, y as f32, z as f32], [1., 1., 1.])); z as f32 + pos[2] + size[2] / 2.0,
],
self.size,
size,
) {
return Some((
[
x as f32 + pos[0],
y as f32 + pos[1],
z as f32 + pos[2],
],
size,
));
}
}
} }
} }
} }
@ -199,6 +237,67 @@ impl Player {
None None
} }
pub fn right_click(&self, game: &mut Game) {}
pub fn left_click(&self, game: &mut Game) {
let start = date::now();
if let Some((_, pos)) = self.looking_at(&game, 6., 0.1) {
if let Some(world) = game.get_world(self.world) {
world.delete_block(&pos, Sides::all(true));
}
}
println!("pos trace time: {}µs", (date::now() - start) * 1000000.);
}
pub fn looking_at(&self, game: &Game, dist: f32, offset: f32) -> Option<(Side, WPos)> {
if let Some(world) = game.get_world_im(self.world) {
let mut start = self.pos.clone();
start[1] += self.eyes;
let dirc = [
-self.rot[1].to_radians().sin() * self.rot[0].to_radians().cos(),
self.rot[0].to_radians().sin(),
self.rot[1].to_radians().cos() * self.rot[0].to_radians().cos(),
];
let mut curr_dist = offset;
let mut c_x:i32 = i32::max_value();
let mut c_y:i32 = i32::max_value();
let mut c_z:i32 = i32::max_value();
while curr_dist < dist {
let x = (start[0] + dirc[0] * curr_dist).floor() as i32;
let y = (start[1] + dirc[1] * curr_dist).floor() as i32;
let z = (start[2] + dirc[2] * curr_dist).floor() as i32;
if x != c_x || y != c_y || z != c_z {
c_x = x;
c_y = y;
c_z = z;
if let GetBlock::Some(block) = world.get_block_im(&[x, y, z]) {
if let Some(b_t) = game.get_type(block.block_type) {
let boxes: Vec<([f32; 3], [f32; 3])> =
b_t.interaction(&world, block, [x, y, z]);
for (pos, size) in boxes {
if let Some((b_dist, side)) = block_collision(
start,
[x as f32 + pos[0], y as f32 + pos[1], z as f32 + pos[2]],
dirc,
size,
) {
if b_dist < dist {
return Some((side, [x, y, z]));
}
}
}
}
}
}
curr_dist += 0.05;
}
}
None
}
pub fn rotate(&mut self, x: f32, y: f32) { pub fn rotate(&mut self, x: f32, y: f32) {
self.rot[0] -= y / 10.0; self.rot[0] -= y / 10.0;
self.rot[1] += x / 10.0; self.rot[1] += x / 10.0;

View file

@ -71,7 +71,7 @@ impl RenderHelper {
post_processing_pipeline, post_processing_pipeline,
post_processing_bind, post_processing_bind,
offscreen_pass, offscreen_pass,
post_enabled: true, post_enabled: false,
} }
} }

View file

@ -2,7 +2,7 @@
use gl_matrix::{mat4, common::*}; use gl_matrix::{mat4, common::*};
use miniquad::*; use miniquad::*;
use crate::{game::{Game, chunk::*}, graphics::{Graphics, DrawType}, jucraft::{*, self}, shader::RenderHelper, tools::*, player::Player}; use crate::{game::{Game, chunk::*, world::World}, graphics::{Graphics, DrawType}, jucraft::{*, self}, shader::RenderHelper, tools::*, player::Player};
const MAX_INSTANT_TICKS: i32 = 50; const MAX_INSTANT_TICKS: i32 = 50;
@ -38,25 +38,15 @@ impl Stage {
let mut graphics = Graphics::new(); let mut graphics = Graphics::new();
let world = game.add_world(); let world = game.add_world();
jucraft::register(ctx,&mut game, &mut graphics);
let (grass,_) = game.find_type("grassblock".to_string()).unwrap();
let (stone,_) = game.find_type("stone".to_string()).unwrap();
let (cobblestone,_) = game.find_type("cobblestone".to_string()).unwrap();
if let Some(world) = game.get_world(world){
world.set_block(&[162,65,161], cobblestone, Sides::all(true), true);
world.set_block(&[162,64,161], grass, Sides::all(true), true);
world.set_block(&[162,64,162], grass, Sides::all(true), true);
world.set_block(&[163,64,161], stone, Sides::all(true), true);
world.set_block(&[161,64,161], stone, Sides::all(true), true);
}
let mut player = Player::new( let mut player = Player::new(
[0.,0.], [0.,0.],
[16.*10.,63.,16.*10.], [16.*10.,64.,16.*10.],
); );
jucraft::register(ctx,&mut game, &mut graphics, world);
player.world = world; player.world = world;
let post = RenderHelper::new(ctx); let post = RenderHelper::new(ctx);
@ -201,7 +191,9 @@ impl EventHandler for Stage {
self.game.do_tick(false); self.game.do_tick(false);
//eprintln!("fps: {}|{}", 1. / self.delta, self.t_fp); //eprintln!("fps: {}|{}", 1. / self.delta, self.t_fp);
if let Some(world) = self.game.get_world(0) {
world.load_chunk_around_point( (self.player.pos[0] as i32).div_euclid(16), (self.player.pos[2] as i32).div_euclid(16), 10);
}
if self.last_tick < t - 5. { if self.last_tick < t - 5. {
self.last_tick = t - 1. / 20.; self.last_tick = t - 1. / 20.;
} }
@ -210,27 +202,6 @@ impl EventHandler for Stage {
self.player.update(&mut self.game, &self.s_move, self.delta as f32); self.player.update(&mut self.game, &self.s_move, self.delta as f32);
let (index,_) = self.game.find_type("stone".to_string()).unwrap();
if self.z < 16*20 {
if let Some(world) = self.game.get_world(0) {
for _ in 0..10000 {
if self.z >= 16*20 {break;}
world.set_block(&[self.x, self.y, self.z], index+((self.x+ self.y + self.z) as usize)%4, Sides::all(true), true);
self.x+=1;
if self.x >= 16*20 {
self.x = 0;
self.y += 1;
if self.y > 63{
self.y = 0;
self.z += 1;
}
}
}
}
}
} }
fn draw(&mut self, ctx: &mut Context) { fn draw(&mut self, ctx: &mut Context) {
@ -376,15 +347,15 @@ impl EventHandler for Stage {
self.mouse_grab = false; self.mouse_grab = false;
} }
fn mouse_button_down_event(&mut self,ctx: &mut Context,button: MouseButton,_x: f32,_y: f32) { fn mouse_button_down_event(&mut self,ctx: &mut Context, button: MouseButton,_x: f32,_y: f32) {
if button == MouseButton::Left { if button == MouseButton::Left {
if !self.mouse_grab { if !self.mouse_grab {
ctx.set_cursor_grab(true); ctx.set_cursor_grab(true);
ctx.show_mouse(false); ctx.show_mouse(false);
self.mouse_grab = true; self.mouse_grab = true;
} else {
self.player.left_click(&mut self.game);
} }
} }
} }

25
src/systems.rs Normal file
View file

@ -0,0 +1,25 @@
use gl_matrix::common::*;
use crate::{game::{world::World, block::Block}, tools::WPos, graphics::{Draw, DrawType}};
/*pub trait WorldGenerator {
fn get_id(&self) -> String;
fn generate_chunk(&self, world: &mut World, chunk_x: i32, chunk_z:i32);
}*/
pub type WorldGenerator = fn(world: &mut World, chunk_x: i32, chunk_z:i32);
pub trait BlockType {
fn get_id(&self) -> String;
fn is_sided(&self) -> bool;
fn set_index(&mut self, _id: usize) {}
fn create(&self, _world: &mut World, _block: WPos, _types: &Vec<Box<dyn BlockType>>, _instant: bool) {}
fn update(&self, _world: &mut World, _block: WPos, _types: &Vec<Box<dyn BlockType>>, _instant: bool) {}
fn render(&self, _world: &mut World, _block: WPos) -> Draw { Draw::None() }
fn collision(&self, _world: &World, _block: WPos) -> Vec<(Vec3, Vec3)> { vec![] }
fn interaction(&self, _world: &World, block: &Block, _block: WPos) -> Vec<(Vec3, Vec3)> { vec![] }
fn texture(&self) -> &DrawType;
}

View file

@ -4,6 +4,15 @@ use gl_matrix::common::*;
pub type WPos = [i32; 3]; pub type WPos = [i32; 3];
pub enum Side {
Top,
Bottom,
Left,
Right,
Front,
Back,
}
#[derive(Debug)] #[derive(Debug)]
pub struct Sides<T: Copy + PartialEq> { pub struct Sides<T: Copy + PartialEq> {
pub top: T, pub top: T,
@ -40,13 +49,15 @@ impl<T: Copy + PartialEq> Index<usize> for Sides<T> {
fn index(&self, i: usize) -> &Self::Output { fn index(&self, i: usize) -> &Self::Output {
match i { match i {
0 => {&self.top}, 0 => &self.top,
1 => {&self.bottom}, 1 => &self.bottom,
2 => {&self.left}, 2 => &self.left,
3 => {&self.right}, 3 => &self.right,
4 => {&self.front}, 4 => &self.front,
5 => {&self.back}, 5 => &self.back,
_ => {panic!("SidesOutOfBoundsException");} _ => {
panic!("SidesOutOfBoundsException");
}
} }
} }
} }
@ -59,13 +70,80 @@ pub struct Vertex {
pub fn check_overlap(pos1: Vec3, pos2: Vec3, size1: Vec3, size2: Vec3) -> bool { pub fn check_overlap(pos1: Vec3, pos2: Vec3, size1: Vec3, size2: Vec3) -> bool {
(pos1[0] - pos2[0]).abs() < (size1[0] + size2[0]) / 2. (pos1[0] - pos2[0]).abs() < (size1[0] + size2[0]) / 2.
&& (pos1[1] - pos2[1]).abs() < (size1[1] + size2[1]) / 2. && (pos1[1] - pos2[1]).abs() < (size1[1] + size2[1]) / 2.
&& (pos1[2] - pos2[2]).abs() < (size1[2] + size2[2]) / 2. && (pos1[2] - pos2[2]).abs() < (size1[2] + size2[2]) / 2.
}
pub fn block_collision(
pos1: Vec3,
pos2: Vec3,
direction: Vec3,
size2: Vec3,
) -> Option<(f32, Side)> {
let mut d_x = (pos2[0] - pos1[0]) / direction[0];
let mut d_y = (pos2[1] - pos1[1]) / direction[1];
let mut d_z = (pos2[2] - pos1[2]) / direction[2];
let mut d_b_x = (pos2[0] + size2[0] - pos1[0]) / direction[0];
let mut d_b_y = (pos2[1] + size2[1] - pos1[1]) / direction[1];
let mut d_b_z = (pos2[2] + size2[2] - pos1[2]) / direction[2];
let mut out: Option<(f32, Side)> = None;
let mut dist = INFINITY;
if d_x > 0. {
let y = pos1[1] + d_x * direction[1];
let z = pos1[2] + d_x * direction[2];
if y > pos2[1] && y < pos2[1] + size2[1] && z > pos2[2] && z < pos2[2] + size2[2] {
out = Some((d_x, Side::Right));
dist = d_x;
}
}
if d_y > 0. && dist > d_y {
let x = pos1[0] + d_y * direction[0];
let z = pos1[2] + d_y * direction[2];
if x > pos2[0] && x < pos2[0] + size2[0] && z > pos2[2] && z < pos2[2] + size2[2] {
out = Some((d_y, Side::Bottom));
dist = d_y;
}
}
if d_z > 0. && dist > d_z {
let x = pos1[0] + d_z * direction[0];
let y = pos1[1] + d_z * direction[1];
if x > pos2[0] && x < pos2[0] + size2[0] && y > pos2[1] && y < pos2[1] + size2[1] {
out = Some((d_z, Side::Back));
dist = d_z;
}
}
if d_b_x > 0. && dist > d_b_x{
let y = pos1[1] + d_x * direction[1];
let z = pos1[2] + d_x * direction[2];
if y > pos2[1] && y < pos2[1] + size2[1] && z > pos2[2] && z < pos2[2] + size2[2] {
out = Some((d_b_x, Side::Left));
dist = d_b_x;
}
}
if d_b_y > 0. && dist > d_b_y {
let x = pos1[0] + d_y * direction[0];
let z = pos1[2] + d_y * direction[2];
if x > pos2[0] && x < pos2[0] + size2[0] && z > pos2[2] && z < pos2[2] + size2[2] {
out = Some((d_b_y, Side::Top));
dist = d_b_y;
}
}
if d_b_z > 0. && dist > d_b_z {
let x = pos1[0] + d_z * direction[0];
let y = pos1[1] + d_z * direction[1];
if x > pos2[0] && x < pos2[0] + size2[0] && y > pos2[1] && y < pos2[1] + size2[1] {
return Some((d_b_z, Side::Back));
}
}
out
} }
#[derive(Debug)] #[derive(Debug)]
pub enum PrimitiveData { pub enum PrimitiveData {
String(String), String(String),
Number(i32), Number(i32),
Boolean(bool) Boolean(bool),
} }

View file

@ -1,7 +0,0 @@
use crate::game::chunk::Chunk;
pub trait WorldGenerator {
fn generateChunk(&self, chunk: &mut Chunk);
}