use std::vec; use crate::{ tools::{WPos, Sides}, graphics::DrawType, systems::{WorldGenerator, BlockType}, }; use self::{world::World}; pub mod block; pub mod chunk; pub mod world; pub struct Game { worlds: Vec, types: Vec>, type_names: Vec, } impl Game { pub fn new() -> Self { let mut g = Game { worlds: vec![], types: vec![], type_names: vec![], }; g.add_type(Box::new(Air { id: "air".to_string(), })); g } pub fn get_type(&self, id: usize) -> Option<&Box> { self.types.get(id) } pub fn find_type(&self, id: String) -> Option<(usize, &Box)> { let index = self.type_names.iter().position(|r| r.eq(&id)); if let Some(i) = index { return Some((i, &self.types[i])); } None } pub fn do_tick(&mut self, instant: bool) -> usize { let mut num = 0; for w in 0..self.worlds.len() { num += self.worlds[w].do_tick(instant, &self.types); } num } pub fn do_tex_tick(&mut self) { for w in 0..self.worlds.len() { self.worlds[w].do_tex_tick(&self.types); } } pub fn add_type(&mut self, mut block_type: Box) -> usize { self.type_names.push(block_type.get_id().to_string()); let index = self.types.len(); block_type.set_index(index); self.types.push(block_type); index } pub fn add_world(&mut self) -> usize { self.worlds.push(World::new()); self.worlds.len() - 1 } pub fn get_world(&mut self, id: usize) -> Option<&mut World> { self.worlds.get_mut(id) } pub fn get_world_im(&self, id: usize) -> Option<&World> { self.worlds.get(id) } } #[derive(Debug)] struct Air { id: String, } impl BlockType for Air { fn get_id(&self) -> String { self.id.to_string() } fn is_sided(&self) -> bool { false } fn texture(&self) -> &DrawType { &DrawType::None() } }