8 lines
No EOL
149 B
GLSL
8 lines
No EOL
149 B
GLSL
#version 100
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attribute vec2 pos;
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attribute vec2 uv;
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varying lowp vec2 texcoord;
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void main() {
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gl_Position = vec4(pos, 0, 1);
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texcoord = uv;
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} |