20 lines
No EOL
454 B
GLSL
20 lines
No EOL
454 B
GLSL
#version 100
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precision mediump float;
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varying vec2 texcoord;
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varying float v_position;
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uniform sampler2D u_image0;
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uniform sampler2D u_image1;
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uniform vec2 fog;
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void main() {
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float fogAmount = smoothstep(fog.x, fog.y, v_position);
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gl_FragColor =
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texture2D(u_image0, texcoord)
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* texture2D(u_image1, texcoord)
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* vec4(1.0 - fogAmount, 1.0 - fogAmount, 1.0 - fogAmount, 1.0 - fogAmount);
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if(gl_FragColor.a < 0.0000001)
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discard;
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} |