jucraft/assets/shader/post.vsh.glsl
2023-04-18 14:17:53 +02:00

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149 B
GLSL

#version 100
attribute vec2 pos;
attribute vec2 uv;
varying lowp vec2 texcoord;
void main() {
gl_Position = vec4(pos, 0, 1);
texcoord = uv;
}