PadController/ble.h

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C
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2022-08-21 14:00:32 +02:00
#define BLEcacheMediaKey 16
#define BLEcacheGamepadbtns 14
#define BLEcacheHAT 4
#define BLEcacheMouse 5
#define BLEcacheKeyboard 255
#define BLEAnalog 12
byte BLEBTNcacheMediaKey[BLEcacheMediaKey];
byte BLEBTNcacheGamepadbtns[BLEcacheGamepadbtns];
byte BLEBTNcacheHAT[BLEcacheHAT];
byte BLEBTNcacheMouse[BLEcacheMouse];
byte BLEBTNcacheKeyboard[BLEcacheKeyboard];
int16_t BLEAnalogSet[BLEAnalog];
int32_t BLEAnalogincrement[BLEAnalog];
String BLEProgramCache[5];
int BLEProgramActive = 0;
void iniBLE(bool first = true){
for (int i = 0; i < BLEcacheMediaKey; i++) {
BLEBTNcacheMediaKey[i] = 0;
}
for (int i = 0; i < BLEcacheGamepadbtns; i++) {
BLEBTNcacheGamepadbtns[i] = 0;
}
for (int i = 0; i < BLEcacheHAT; i++) {
BLEBTNcacheHAT[i] = 0;
}
for (int i = 0; i < BLEcacheMouse; i++) {
BLEBTNcacheMouse[i] = 0;
}
for (int i = 0; i < BLEcacheKeyboard; i++) {
BLEBTNcacheKeyboard[i] = 0;
}
for (byte i = 0; i < BLEAnalog; i++) {
BLEAnalogSet[i] = 0;
BLEAnalogincrement[i] = 0;
}
if(first)blex.begin();
loadProgram(BLEProgramCache[BLEProgramActive]);
}
/*
[1] //scancode
[0-255]
[2] //MediaKey
[0-15]
[3] //Gamepadbtns
[0-13]
[4] //HAT
[0-3]
[5] //Mouse
[0-4]
*/
void BLEpress(byte type, byte btn){
if(type == 1){ //scancode [0-255]
if(BLEBTNcacheKeyboard[btn]<255)BLEBTNcacheKeyboard[btn]++;
blex.press(btn);
}
if(type == 2){ //MediaKey [0-15]
if(BLEBTNcacheMediaKey[btn]<255)BLEBTNcacheMediaKey[btn]++;
}
if(type == 3){ //Gamepadbtns [0-13]
if(BLEBTNcacheGamepadbtns[btn]<255)BLEBTNcacheGamepadbtns[btn]++;
}
if(type == 4){ //HAT [0-3]
if(BLEBTNcacheHAT[btn]<255)BLEBTNcacheHAT[btn]++;
}
if(type == 5){ //Mouse[0-4]
if(BLEBTNcacheMouse[btn]<255)BLEBTNcacheMouse[btn]++;
}
}
void BLErelese(byte type, byte btn){
if(type == 1){ //scancode [0-255]
if(BLEBTNcacheKeyboard[btn]>0)BLEBTNcacheKeyboard[btn]--;
if(BLEBTNcacheKeyboard[btn]==0)blex.release(btn);
}
if(type == 2&&btn<=15){ //MediaKey [0-15]
if(BLEBTNcacheMediaKey[btn]>0)BLEBTNcacheMediaKey[btn]--;
}
if(type == 3&&btn<=13){ //Gamepadbtns [0-13]
if(BLEBTNcacheGamepadbtns[btn]>0)BLEBTNcacheGamepadbtns[btn]--;
}
if(type == 4&&btn<=3){ //HAT [0-3]
if(BLEBTNcacheHAT[btn]>0)BLEBTNcacheHAT[btn]--;
}
if(type == 5&&btn<=4){ //Mouse[0-4]
if(BLEBTNcacheMouse[btn]>0)BLEBTNcacheMouse[btn]--;
}
}
void BLEsetAxis(byte axe, int16_t value){
BLEAnalogSet[axe] = value;
}
void BLEincreseAxis(byte axe, int16_t value){
int32_t now = BLEAnalogincrement[axe];
now+=(int32_t) value;
if(now>65536)now = 65536;
if(now<-65536)now = -65536;
NRFAnalogincrement[axe] = (int32_t) now;
}
int16_t BLEcalcAxis(byte i){
int32_t now = (int32_t)BLEAnalogSet[i];
now+=(int32_t) BLEAnalogincrement[i];
if(now>32767)now = 32767;
if(now<-32767)now = -32767;
//if(NRFAnalogSet[i] == 0){
NRFAnalogincrement[i] = 0;
//}
NRFAnalogSet[i] = 0;
return (int16_t) now;
}
uint16_t mediaLast = 0;
int16_t BlEAnalogCache[BLEAnalog];
void BLEsend(){
uint8_t mbuttons = 0;
uint16_t k_16 = 0;
/*for (byte i = 0; i < BLEcacheKeyboard; i++) {
if(BLEBTNcacheKeyboard[i]>0){
}
}*/
for (byte i = 0; i < BLEcacheMediaKey; i++) {
if(BLEBTNcacheMediaKey[i]>0){
k_16 |= (uint16_t)1<<i;
//BLEBTNcacheMediaKey[i] = 0;
}
}
for (byte i = 0; i < BLEcacheGamepadbtns; i++) {
if(BLEBTNcacheGamepadbtns[i]>0)blex.gpress((uint16_t)1<<i,false);
else blex.grelease((uint16_t)1<<i,false);
}
for (byte i = 0; i < BLEcacheHAT; i++) {
if(BLEBTNcacheHAT[i]>0)blex.pressHat(i,false);
else blex.releaseHat(i,false);
}
for (byte i = 0; i < BLEcacheMouse; i++) {
if(BLEBTNcacheMouse[i]>0){
mbuttons |= 1<<i;
}
}
//lx, ly, rx, ry, lt, rt, lr, rr, mx, my, sm, sh
blex.setAxes(BLEcalcAxis(0),BLEcalcAxis(1),BLEcalcAxis(2),BLEcalcAxis(3),BLEcalcAxis(4),BLEcalcAxis(5),false);
BLEcalcAxis(6);
BLEcalcAxis(7);
blex.move(
max(min((float)BLEcalcAxis(8)*currentTime/1000.0/10.0,127.0),-127.0),
max(min((float)-BLEcalcAxis(9)*currentTime/1000.0/10.0,127.0),-127.0),
max(min((float)BLEcalcAxis(10)*currentTime/1000.0/200.0,127.0),-127.0),
max(min((float)BLEcalcAxis(11)*currentTime/1000.0/200.0,127.0),-127.0),
mbuttons);
if(k_16!=mediaLast){
mediaLast = k_16;
MediaKeyReport _mediaKeyReport;
_mediaKeyReport[0] = (uint8_t)((k_16 & 0xFF00) >> 8);
_mediaKeyReport[1] = (uint8_t)(k_16 & 0x00FF);
blex.sendReport(&_mediaKeyReport);
}
blex.sendGamepadReport();
leds[21] = blex.isConnected() ? BLEColorConnected : BLEColorNotConnected;
}
void BLEnextProgram(){
BLEProgramActive++;
if(BLEProgramActive>4)BLEProgramActive = 0;
if(BLEProgramActive<0)BLEProgramActive = 0;
while(BLEProgramActive!=0&&BLEProgramCache[BLEProgramActive].length()){
BLEProgramActive++;
if(BLEProgramActive>4)BLEProgramActive = 0;
}
loadProgram(BLEProgramCache[BLEProgramActive]);
}
void BLEclick(){
BLEnextProgram();
}